[1094] | 1 | material GameTools/PhotonMapCaustic
|
---|
| 2 | {
|
---|
| 3 | technique
|
---|
| 4 | {
|
---|
| 5 |
|
---|
| 6 | pass
|
---|
| 7 | {
|
---|
| 8 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 9 | {
|
---|
| 10 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 11 | param_named_auto world world_matrix
|
---|
| 12 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
| 13 | }
|
---|
| 14 | fragment_program_ref GameTools/PhotonMapCausticPS
|
---|
| 15 | {
|
---|
| 16 | param_named_auto cameraPos camera_position
|
---|
| 17 | param_named lastCenter float3 0 0 0
|
---|
| 18 | }
|
---|
| 19 |
|
---|
| 20 | //distanec cubemap
|
---|
| 21 | texture_unit
|
---|
| 22 | {
|
---|
| 23 | cubic_texture
|
---|
| 24 | filtering none
|
---|
| 25 | }
|
---|
| 26 |
|
---|
| 27 | }
|
---|
| 28 | }
|
---|
| 29 | }
|
---|
| 30 |
|
---|
| 31 | material GameTools/Cau
|
---|
| 32 | {
|
---|
| 33 | technique
|
---|
| 34 | {
|
---|
| 35 | pass
|
---|
| 36 | {
|
---|
| 37 | cull_hardware none
|
---|
| 38 | cull_software none
|
---|
| 39 | lighting off
|
---|
[1487] | 40 | //scene_blend add
|
---|
[1094] | 41 | scene_blend src_alpha one
|
---|
| 42 | depth_write off
|
---|
| 43 | point_sprites on
|
---|
| 44 |
|
---|
| 45 | vertex_program_ref GameTools/CauVS
|
---|
| 46 | {
|
---|
| 47 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 48 | param_named_auto worldView worldview_matrix
|
---|
| 49 | param_named_auto Proj projection_matrix
|
---|
| 50 | param_named_auto resolution viewport_width
|
---|
[1487] | 51 | //param_named CauSpriteSize float 10.0
|
---|
[1691] | 52 | param_named CauSpriteSize float 20.0
|
---|
[1094] | 53 | }
|
---|
| 54 | fragment_program_ref GameTools/CauPS
|
---|
| 55 | {
|
---|
| 56 | param_named CauSpriteIntens float 0.15
|
---|
| 57 | param_named color float3 0.7 0.7 0.5
|
---|
| 58 | }
|
---|
| 59 |
|
---|
| 60 | texture_unit
|
---|
| 61 | {
|
---|
| 62 | vertex_texture true
|
---|
| 63 | texture flare.png
|
---|
| 64 | }
|
---|
| 65 | texture_unit
|
---|
| 66 | {
|
---|
| 67 | texture PowerOfPhotonHitTexel.dds
|
---|
| 68 | }
|
---|
| 69 |
|
---|
| 70 | }
|
---|
| 71 | }
|
---|
| 72 | }
|
---|
| 73 |
|
---|
[1347] | 74 | vertex_program GameTools/CauTriVS hlsl
|
---|
| 75 | {
|
---|
| 76 | source GameTools_CauCube.hlsl
|
---|
| 77 | entry_point CauVS
|
---|
| 78 | target vs_3_0
|
---|
| 79 | }
|
---|
[1094] | 80 |
|
---|
[1347] | 81 | fragment_program GameTools/CauTriPS hlsl
|
---|
| 82 | {
|
---|
| 83 | source GameTools_CauCube.hlsl
|
---|
| 84 | entry_point CauPS
|
---|
| 85 | target ps_2_0
|
---|
| 86 |
|
---|
| 87 | }
|
---|
| 88 | material GameTools/CauTri
|
---|
| 89 | {
|
---|
| 90 | technique
|
---|
| 91 | {
|
---|
| 92 | pass
|
---|
| 93 | {
|
---|
| 94 | cull_hardware none
|
---|
| 95 | cull_software none
|
---|
| 96 | lighting off
|
---|
[1487] | 97 | //scene_blend add
|
---|
[1347] | 98 | scene_blend src_alpha one
|
---|
| 99 | depth_write off
|
---|
| 100 |
|
---|
| 101 | vertex_program_ref GameTools/CauTriVS
|
---|
| 102 | {
|
---|
| 103 | param_named_auto worldView worldview_matrix
|
---|
| 104 | param_named_auto Proj projection_matrix
|
---|
| 105 | param_named_auto resolution viewport_width
|
---|
| 106 | }
|
---|
| 107 | fragment_program_ref GameTools/CauTriPS
|
---|
| 108 | {
|
---|
| 109 | param_named color float3 0.7 0.7 0.5
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | texture_unit
|
---|
| 113 | {
|
---|
[1487] | 114 | vertex_texture true
|
---|
[1347] | 115 | }
|
---|
| 116 | }
|
---|
| 117 | }
|
---|
| 118 | }
|
---|
| 119 |
|
---|
| 120 |
|
---|
[1094] | 121 | material GameTools/CausticGlass
|
---|
| 122 | {
|
---|
| 123 |
|
---|
| 124 | technique
|
---|
| 125 | {
|
---|
| 126 |
|
---|
| 127 | pass
|
---|
| 128 | {
|
---|
| 129 | IllumTechniques
|
---|
| 130 | {
|
---|
| 131 | RenderTechnique ColorCubeMap
|
---|
| 132 | {
|
---|
[1691] | 133 | update_interval 0
|
---|
[1638] | 134 | update_all_face true
|
---|
[1094] | 135 | distance_calc true 3.5
|
---|
| 136 | }
|
---|
| 137 | RenderTechnique DistanceCubeMap
|
---|
| 138 | {
|
---|
[1691] | 139 | update_interval 0
|
---|
[1638] | 140 | update_all_face true
|
---|
[1094] | 141 | distance_calc true 3.5
|
---|
| 142 | }
|
---|
| 143 | RenderTechnique CausticCaster
|
---|
| 144 | {
|
---|
[1487] | 145 | attenuation 0
|
---|
[1699] | 146 | photonmap_resolution 32
|
---|
[1691] | 147 | caustic_cubemap_resolution 256
|
---|
| 148 | caustic_map_material GameTools/CauTri
|
---|
| 149 | use_triangles true
|
---|
| 150 | blur_caustic_cubemap true
|
---|
[1094] | 151 | }
|
---|
| 152 |
|
---|
| 153 | }
|
---|
| 154 |
|
---|
| 155 |
|
---|
| 156 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 157 | {
|
---|
| 158 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 159 | param_named_auto world world_matrix
|
---|
| 160 | }
|
---|
| 161 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedPS
|
---|
| 162 | {
|
---|
| 163 | param_named_auto cameraPos camera_position
|
---|
| 164 | param_named_auto lightPosition light_position 0
|
---|
| 165 | }
|
---|
| 166 |
|
---|
| 167 | //Cube map for reflections and refractions
|
---|
| 168 | texture_unit
|
---|
| 169 | {
|
---|
| 170 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 171 | tex_address_mode clamp
|
---|
| 172 | colour_op replace
|
---|
| 173 | }
|
---|
| 174 |
|
---|
| 175 | //Cube map of distances
|
---|
| 176 | texture_unit
|
---|
| 177 | {
|
---|
| 178 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 179 | tex_address_mode clamp
|
---|
| 180 | colour_op replace
|
---|
| 181 | }
|
---|
| 182 |
|
---|
| 183 |
|
---|
| 184 | }
|
---|
| 185 | }
|
---|
| 186 | } |
---|