[1724] | 1 | vertex_program DefaultVS hlsl
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| 2 | {
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| 3 | source MetalTeapot.hlsl
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| 4 | entry_point DefaultVS
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| 5 | target vs_2_0
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| 6 | }
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[1720] | 7 |
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[1724] | 8 | fragment_program Metal1BouncePS hlsl
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| 9 | {
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| 10 | source MetalTeapot.hlsl
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| 11 | entry_point Metal1BouncePS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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[1720] | 15 | material MetalTeapot
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| 16 | {
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| 17 | technique
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| 18 | {
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| 19 | pass
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| 20 | {
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| 21 | IllumTechniques
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| 22 | {
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| 23 | RenderTechnique ColorCubeMap
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| 24 | {
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| 25 | update_interval 0
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| 26 | distance_calc false
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[1724] | 27 | face_angle_calc false
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[1720] | 28 | }
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| 29 | RenderTechnique DistanceCubeMap
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| 30 | {
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| 31 | update_interval 0
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| 32 | distance_calc true false
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| 33 | face_angle_calc true false
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| 34 | }
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| 35 |
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| 36 | }
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[1724] | 37 | vertex_program_ref DefaultVS
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[1720] | 38 | {
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| 39 | param_named_auto worldViewProj worldviewproj_matrix
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| 40 | param_named_auto world world_matrix
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[1724] | 41 | param_named_auto worldview worldview_matrix
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| 42 | param_named_auto worldI inverse_world_matrix
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[1720] | 43 | }
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[1724] | 44 | fragment_program_ref Metal1BouncePS
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[1720] | 45 | {
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| 46 | param_named_auto cameraPos camera_position
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| 47 | //param_named n float3 0.21 0.96 1.17
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| 48 | //param_named k float3 4.16 2.57 2.32
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[1724] | 49 | param_named F0 float3 0.95 0.63 0.54
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[1720] | 50 | }
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| 51 |
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| 52 | //Cube map for reflections and refractions
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| 53 | texture_unit
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| 54 | {
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[1724] | 55 |
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[1720] | 56 | }
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| 57 |
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| 58 | //Cube map of distances
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| 59 | texture_unit
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| 60 | {
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[1724] | 61 |
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[1720] | 62 | }
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| 63 | }
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| 64 | }
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[1724] | 65 | }
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| 66 |
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| 67 | fragment_program NormalDistancePS hlsl
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| 68 | {
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| 69 | source MetalTeapot.hlsl
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| 70 | entry_point NormalDistancePS
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| 71 | target ps_3_0
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| 72 | }
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| 73 |
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| 74 | material NormalDistanceCW
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| 75 | {
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| 76 | technique
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| 77 | {
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| 78 | pass
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| 79 | {
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| 80 | cull_hardware clockwise
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| 81 |
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| 82 | vertex_program_ref DefaultVS
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| 83 | {
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| 84 | param_named_auto worldViewProj worldviewproj_matrix
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| 85 | param_named_auto world world_matrix
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| 86 | param_named_auto worldview worldview_matrix
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| 87 | param_named_auto worldI inverse_world_matrix
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| 88 | }
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| 89 | fragment_program_ref NormalDistancePS
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| 90 | {
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[1862] | 91 | param_named refIndex float 200
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[1724] | 92 | }
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| 93 | }
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| 94 | }
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| 95 | }
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| 96 |
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| 97 | material NormalDistanceCCW
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| 98 | {
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| 99 | technique
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| 100 | {
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| 101 | pass
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| 102 | {
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| 103 | cull_hardware anticlockwise
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| 104 | vertex_program_ref DefaultVS
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| 105 | {
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| 106 | param_named_auto worldViewProj worldviewproj_matrix
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| 107 | param_named_auto world world_matrix
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| 108 | param_named_auto worldview worldview_matrix
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| 109 | param_named_auto worldI inverse_world_matrix
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| 110 | }
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| 111 | fragment_program_ref NormalDistancePS
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| 112 | {
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[1862] | 113 | param_named refIndex float 200
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[1724] | 114 | }
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| 115 | }
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| 116 | }
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| 117 | }
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| 118 |
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[1882] | 119 | fragment_program DistanceMinMaxPS hlsl
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| 120 | {
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| 121 | source MetalTeapot.hlsl
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| 122 | entry_point DistanceMinMaxPS
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| 123 | target ps_3_0
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| 124 | }
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| 125 |
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| 126 | material DistanceMinMaxCW
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| 127 | {
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| 128 | technique
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| 129 | {
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| 130 | pass
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| 131 | {
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| 132 | cull_hardware clockwise
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[1885] | 133 | scene_blend max
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| 134 | depth_test off
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[1882] | 135 |
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| 136 | vertex_program_ref DefaultVS
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| 137 | {
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| 138 | param_named_auto worldViewProj worldviewproj_matrix
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| 139 | param_named_auto world world_matrix
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| 140 | param_named_auto worldview worldview_matrix
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| 141 | param_named_auto worldI inverse_world_matrix
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| 142 | }
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| 143 | fragment_program_ref DistanceMinMaxPS
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| 144 | {
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| 145 | }
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| 146 | }
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| 147 | }
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| 148 | }
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| 149 |
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| 150 | material DistanceMinMaxCCW
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| 151 | {
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| 152 | technique
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| 153 | {
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| 154 | pass
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| 155 | {
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| 156 | cull_hardware anticlockwise
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[1885] | 157 | scene_blend max
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| 158 | depth_test off
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[1882] | 159 |
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| 160 | vertex_program_ref DefaultVS
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| 161 | {
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| 162 | param_named_auto worldViewProj worldviewproj_matrix
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| 163 | param_named_auto world world_matrix
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| 164 | param_named_auto worldview worldview_matrix
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| 165 | param_named_auto worldI inverse_world_matrix
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| 166 | }
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| 167 | fragment_program_ref DistanceMinMaxPS
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| 168 | {
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| 169 | }
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| 170 | }
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| 171 | }
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| 172 | }
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| 173 |
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[1724] | 174 | fragment_program MetalMultipleBouncePS hlsl
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| 175 | {
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[1859] | 176 | //source MetalTeapot.hlsl
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| 177 | //entry_point MetalMultipleBouncePS
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| 178 | source MetalTeapotNew.hlsl
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| 179 | entry_point mainPS
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| 180 |
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[1724] | 181 | target ps_3_0
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[1735] | 182 | flow_control prefer
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[1724] | 183 | }
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| 184 |
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| 185 | material MetalTeapotMultipleBounce
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| 186 | {
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| 187 | technique
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| 188 | {
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| 189 | pass
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| 190 | {
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[1860] | 191 | //cull_hardware none
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[1724] | 192 | IllumTechniques
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| 193 | {
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| 194 | RenderTechnique ColorCubeMap
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| 195 | {
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[1735] | 196 | resolution 1024
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| 197 | update_interval 0
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[1724] | 198 | distance_calc false
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[1730] | 199 | face_angle_calc false
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| 200 | update_all_face true
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[1724] | 201 | }
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| 202 | RenderTechnique DistanceCubeMap
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| 203 | {
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[1735] | 204 | resolution 1024
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| 205 | update_interval 0
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[1897] | 206 | get_minmax true
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| 207 | min_var_name min
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[1735] | 208 | distance_calc false
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| 209 | face_angle_calc false
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[1730] | 210 | update_all_face true
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[1724] | 211 | }
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| 212 | RenderTechnique ColorCubeMap
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| 213 | {
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[1735] | 214 | resolution 1024
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[1724] | 215 | layer 1
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| 216 | texture_unit_id 2
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[1885] | 217 | get_minmax true
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| 218 | min_var_name min1
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[1735] | 219 | update_interval 0
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| 220 | distance_calc false
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| 221 | face_angle_calc false
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[1730] | 222 | update_all_face true
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[1724] | 223 | render_env false
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| 224 | render_self true
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| 225 | self_material NormalDistanceCCW
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| 226 | }
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| 227 | RenderTechnique ColorCubeMap
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| 228 | {
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[1735] | 229 | resolution 1024
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[1724] | 230 | layer 2
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| 231 | texture_unit_id 3
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[1885] | 232 | get_minmax true
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| 233 | min_var_name min2
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[1735] | 234 | update_interval 0
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| 235 | distance_calc false
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| 236 | face_angle_calc false
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[1730] | 237 | update_all_face true
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[1724] | 238 | render_env false
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| 239 | render_self true
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| 240 | self_material NormalDistanceCW
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[1885] | 241 | }
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[1724] | 242 | }
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| 243 | vertex_program_ref DefaultVS
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| 244 | {
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| 245 | param_named_auto worldViewProj worldviewproj_matrix
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| 246 | param_named_auto world world_matrix
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| 247 | param_named_auto worldview worldview_matrix
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| 248 | param_named_auto worldI inverse_world_matrix
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| 249 |
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| 250 | }
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| 251 | fragment_program_ref MetalMultipleBouncePS
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| 252 | {
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| 253 | param_named_auto cameraPos camera_position
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| 254 | //param_named n float3 0.21 0.96 1.17
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| 255 | //param_named k float3 4.16 2.57 2.32
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[1854] | 256 | param_named F0 float3 0.95 0.95 0.95
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[1860] | 257 | param_named SingleBounce float 0.0
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[1879] | 258 | param_named refIndex float 0.6667
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[1724] | 259 | }
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| 260 |
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| 261 | //Cube map of environment
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| 262 | texture_unit
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| 263 | {
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[1735] | 264 | //filtering none
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[1724] | 265 | }
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| 266 | //Cube map of environment distances
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| 267 | texture_unit
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| 268 | {
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[1735] | 269 | filtering none
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[1724] | 270 | }
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| 271 |
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| 272 | //Cube map of reflective object's normals and distances CCW
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| 273 | texture_unit
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| 274 | {
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[1735] | 275 | filtering none
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[1724] | 276 | }
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| 277 |
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| 278 | //Cube map of reflective object's normals and distances CW
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| 279 | texture_unit
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| 280 | {
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[1735] | 281 | filtering none
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[1724] | 282 | }
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| 283 | }
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| 284 | }
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[1720] | 285 | } |
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