1 | vertex_program PhongViewSpaceVS hlsl
|
---|
2 | {
|
---|
3 | source GameTools_Phong.hlsl
|
---|
4 | entry_point PhongViewSpaceVS
|
---|
5 | target vs_2_0
|
---|
6 | }
|
---|
7 |
|
---|
8 | fragment_program TexturedPhongPS hlsl
|
---|
9 | {
|
---|
10 | source GameTools_Phong.hlsl
|
---|
11 | entry_point PhongTexturedPS
|
---|
12 | target ps_3_0
|
---|
13 | }
|
---|
14 |
|
---|
15 | material Difflab/TexturedPhong
|
---|
16 | {
|
---|
17 |
|
---|
18 | technique 0
|
---|
19 | {
|
---|
20 |
|
---|
21 | pass 0
|
---|
22 | {
|
---|
23 | vertex_program_ref PhongViewSpaceVS
|
---|
24 | {
|
---|
25 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
26 | param_named_auto worldView world_matrix
|
---|
27 | param_named_auto worldViewIT inverse_transpose_world_matrix
|
---|
28 | }
|
---|
29 | fragment_program_ref TexturedPhongPS
|
---|
30 | {
|
---|
31 | param_named_auto cameraPos camera_position
|
---|
32 |
|
---|
33 | param_named_auto worldViewIT inverse_transpose_worldview_matrix
|
---|
34 |
|
---|
35 | param_named_auto lightcol1 light_diffuse_colour 0
|
---|
36 | param_named_auto lightcol2 light_diffuse_colour 1
|
---|
37 | param_named_auto lightcol3 light_diffuse_colour 2
|
---|
38 | param_named_auto lightcol4 light_diffuse_colour 3
|
---|
39 | param_named_auto lightcol5 light_diffuse_colour 4
|
---|
40 | param_named_auto lightcol6 light_diffuse_colour 5
|
---|
41 | param_named_auto lightcol7 light_diffuse_colour 6
|
---|
42 | param_named_auto lightcol8 light_diffuse_colour 7
|
---|
43 |
|
---|
44 | param_named_auto lightpos1 light_position 0
|
---|
45 | param_named_auto lightpos2 light_position 1
|
---|
46 | param_named_auto lightpos3 light_position 2
|
---|
47 | param_named_auto lightpos4 light_position 3
|
---|
48 | param_named_auto lightpos5 light_position 4
|
---|
49 | param_named_auto lightpos6 light_position 5
|
---|
50 | param_named_auto lightpos7 light_position 6
|
---|
51 | param_named_auto lightpos8 light_position 7
|
---|
52 |
|
---|
53 | param_named_auto lightdir1 light_direction 0
|
---|
54 | param_named_auto lightdir2 light_direction 1
|
---|
55 | param_named_auto lightdir3 light_direction 2
|
---|
56 | param_named_auto lightdir4 light_direction 3
|
---|
57 | param_named_auto lightdir5 light_direction 4
|
---|
58 | param_named_auto lightdir6 light_direction 5
|
---|
59 | param_named_auto lightdir7 light_direction 6
|
---|
60 | param_named_auto lightdir8 light_direction 7
|
---|
61 |
|
---|
62 | param_named_auto lightscale1 light_power 0
|
---|
63 | param_named_auto lightscale2 light_power 1
|
---|
64 | param_named_auto lightscale3 light_power 2
|
---|
65 | param_named_auto lightscale4 light_power 3
|
---|
66 | param_named_auto lightscale5 light_power 4
|
---|
67 | param_named_auto lightscale6 light_power 5
|
---|
68 | param_named_auto lightscale7 light_power 6
|
---|
69 | param_named_auto lightscale8 light_power 7
|
---|
70 |
|
---|
71 | param_named_auto ambientLight ambient_light_colour
|
---|
72 |
|
---|
73 | param_named shininess float 20
|
---|
74 | param_named ambient float4 0.2 0.2 0.2 1
|
---|
75 | param_named diffuse float4 0.5 0.5 0.5 1
|
---|
76 | param_named specular float4 1 1 1 1
|
---|
77 | }
|
---|
78 | texture_unit 0
|
---|
79 | {
|
---|
80 |
|
---|
81 | }
|
---|
82 |
|
---|
83 | }
|
---|
84 | }
|
---|
85 | } |
---|
86 | |
---|
87 | material screen |
---|
88 | { |
---|
89 | technique |
---|
90 | { |
---|
91 | pass |
---|
92 | { |
---|
93 | cull_hardware none |
---|
94 | lighting off |
---|
95 | ambient 0 0 0 1 |
---|
96 | diffuse 0 0 0 1 |
---|
97 | specular 0 0 0 0 |
---|
98 | emissive 0 0 0 |
---|
99 | texture_unit |
---|
100 | { |
---|
101 | texture screen.jpg |
---|
102 | } |
---|
103 | } |
---|
104 | } |
---|
105 | } |
---|
106 | material screenborder |
---|
107 | { |
---|
108 | technique |
---|
109 | { |
---|
110 | pass |
---|
111 | { |
---|
112 | IllumTechniques
|
---|
113 | { |
---|
114 | RenderTechnique DepthShadowReciever
|
---|
115 | {
|
---|
116 | max_light_count 3
|
---|
117 | vertex_program_name GameTools/ShadowMap/ShadowDistVS
|
---|
118 | fragment_program_name GameTools/ShadowMap/ShadowDistPS
|
---|
119 | set_light_view true
|
---|
120 | set_light_farplane true
|
---|
121 | } |
---|
122 | } |
---|
123 | ambient 0.37606 0.37606 0.37606 1 |
---|
124 | diffuse 0.37606 0.37606 0.37606 1 |
---|
125 | specular 0 0 0 0 |
---|
126 | emissive 0 0 0 |
---|
127 | |
---|
128 | } |
---|
129 | } |
---|
130 | } |
---|
131 | material whitebackground : Difflab/TexturedPhong |
---|
132 | { |
---|
133 | technique |
---|
134 | { |
---|
135 | pass |
---|
136 | { |
---|
137 | IllumTechniques
|
---|
138 | { |
---|
139 | RenderTechnique DepthShadowReciever
|
---|
140 | {
|
---|
141 | max_light_count 3
|
---|
142 | vertex_program_name GameTools/ShadowMap/ShadowDistVS
|
---|
143 | fragment_program_name GameTools/ShadowMap/ShadowDistPS
|
---|
144 | set_light_view true
|
---|
145 | set_light_farplane true
|
---|
146 | } |
---|
147 | } |
---|
148 | fragment_program_ref
|
---|
149 | {
|
---|
150 | param_named shininess float 0
|
---|
151 | param_named ambient float4 1.0 1.0 1.0 1
|
---|
152 | param_named diffuse float4 1.0 1.0 1.0 1
|
---|
153 | param_named specular float4 0 0 0 0
|
---|
154 | } |
---|
155 | cull_hardware none |
---|
156 | } |
---|
157 | } |
---|
158 | } |
---|
159 | material laborceil |
---|
160 | { |
---|
161 | technique |
---|
162 | { |
---|
163 | pass |
---|
164 | { |
---|
165 | |
---|
166 | lighting off |
---|
167 | ambient 0 0 0 1 |
---|
168 | diffuse 0 0 0 1 |
---|
169 | specular 0 0 0 0 |
---|
170 | emissive 0 0 0 |
---|
171 | texture_unit |
---|
172 | { |
---|
173 | texture laborwall.jpg |
---|
174 | } |
---|
175 | } |
---|
176 | } |
---|
177 | } |
---|
178 | material laborwall : Difflab/TexturedPhong |
---|
179 | { |
---|
180 | technique 0 |
---|
181 | { |
---|
182 | pass 0 |
---|
183 | { |
---|
184 | IllumTechniques
|
---|
185 | { |
---|
186 | RenderTechnique DepthShadowReciever
|
---|
187 | {
|
---|
188 | max_light_count 3
|
---|
189 | vertex_program_name GameTools/ShadowMap/ShadowDistVS
|
---|
190 | fragment_program_name GameTools/ShadowMap/ShadowDistPS
|
---|
191 | set_light_view true
|
---|
192 | set_light_farplane true
|
---|
193 | } |
---|
194 | } |
---|
195 | |
---|
196 | fragment_program_ref
|
---|
197 | {
|
---|
198 | param_named shininess float 0
|
---|
199 | param_named ambient float4 1.0 1.0 1.0 1
|
---|
200 | param_named diffuse float4 1.0 1.0 1.0 1
|
---|
201 | param_named specular float4 0 0 0 0
|
---|
202 | } |
---|
203 | |
---|
204 | texture_unit 0 |
---|
205 | { |
---|
206 | texture laborwall.jpg |
---|
207 | } |
---|
208 | } |
---|
209 | } |
---|
210 | } |
---|
211 | |
---|
212 | material lambert6 : Difflab/TexturedPhong |
---|
213 | { |
---|
214 | technique 0 |
---|
215 | { |
---|
216 | pass 0 |
---|
217 | { |
---|
218 | fragment_program_ref
|
---|
219 | {
|
---|
220 | param_named shininess float 0
|
---|
221 | param_named ambient float4 1 1 1 1
|
---|
222 | param_named diffuse float4 1 1 1 1
|
---|
223 | param_named specular float4 0 0 0 0
|
---|
224 | } |
---|
225 | |
---|
226 | texture_unit 0 |
---|
227 | { |
---|
228 | texture striped.jpg |
---|
229 | } |
---|
230 | } |
---|
231 | } |
---|
232 | } |
---|
233 | material doorlamp |
---|
234 | { |
---|
235 | technique |
---|
236 | { |
---|
237 | pass |
---|
238 | { |
---|
239 | lighting off |
---|
240 | ambient 0 0 0 1 |
---|
241 | diffuse 0 0 0 1 |
---|
242 | specular 0 0 0 0 |
---|
243 | emissive 0 0 0 |
---|
244 | texture_unit |
---|
245 | { |
---|
246 | texture lamp.jpg |
---|
247 | } |
---|
248 | } |
---|
249 | } |
---|
250 | } |
---|
251 | material equipt : Difflab/TexturedPhong |
---|
252 | { |
---|
253 | technique 0 |
---|
254 | { |
---|
255 | |
---|
256 | pass 0 |
---|
257 | { |
---|
258 | IllumTechniques
|
---|
259 | { |
---|
260 | RenderTechnique DepthShadowReciever
|
---|
261 | {
|
---|
262 | max_light_count 3
|
---|
263 | vertex_program_name GameTools/ShadowMap/ShadowDistVS
|
---|
264 | fragment_program_name GameTools/ShadowMap/ShadowDistPS
|
---|
265 | set_light_view true
|
---|
266 | set_light_farplane true
|
---|
267 | } |
---|
268 | } |
---|
269 | fragment_program_ref
|
---|
270 | {
|
---|
271 | param_named shininess float 51.418
|
---|
272 | param_named ambient float4 0.1282 0.1282 0.1282 1
|
---|
273 | param_named diffuse float4 0.1282 0.1282 0.1282 1
|
---|
274 | param_named specular float4 1 1 1 1
|
---|
275 | } |
---|
276 | } |
---|
277 | } |
---|
278 | } |
---|
279 | material bluelamp |
---|
280 | { |
---|
281 | technique |
---|
282 | { |
---|
283 | pass |
---|
284 | { |
---|
285 | lighting off |
---|
286 | ambient 0.5 0.5 0.5 1 |
---|
287 | diffuse 0.5 0.5 0.5 1 |
---|
288 | specular 0.5 0.5 0.5 20 |
---|
289 | emissive 0 0 0 |
---|
290 | texture_unit |
---|
291 | { |
---|
292 | texture bluelamp.jpg |
---|
293 | } |
---|
294 | } |
---|
295 | |
---|
296 | } |
---|
297 | } |
---|