1 | vertex_program PhongViewSpaceVS hlsl
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2 | {
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3 | source GameTools_Phong.hlsl
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4 | entry_point PhongViewSpaceVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program TexturedPhongPS hlsl
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9 | {
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10 | source GameTools_Phong.hlsl
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11 | entry_point PhongTexturedPS
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12 | target ps_3_0
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13 | }
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14 |
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15 | material Difflab/TexturedPhong
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16 | {
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17 |
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18 | technique 0
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19 | {
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20 |
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21 | pass 0
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22 | {
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23 |
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24 | vertex_program_ref PhongViewSpaceVS
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25 | {
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26 | param_named_auto worldViewProj worldviewproj_matrix
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27 | param_named_auto worldView world_matrix
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28 | param_named_auto worldViewI inverse_worldview_matrix
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29 | }
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30 | fragment_program_ref TexturedPhongPS
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31 | {
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32 | param_named_auto cameraPos camera_position
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33 |
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34 | param_named_auto lightcol1 light_diffuse_colour 0
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35 | param_named_auto lightcol2 light_diffuse_colour 1
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36 | param_named_auto lightcol3 light_diffuse_colour 2
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37 | // param_named_auto lightcol4 light_diffuse_colour 3
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38 | //param_named_auto lightcol5 light_diffuse_colour 4
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39 | // param_named_auto lightcol6 light_diffuse_colour 5
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40 | // param_named_auto lightcol7 light_diffuse_colour 6
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41 | // param_named_auto lightcol8 light_diffuse_colour 7
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42 |
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43 | param_named_auto lightpos1 light_position 0
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44 | param_named_auto lightpos2 light_position 1
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45 | param_named_auto lightpos3 light_position 2
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46 | // param_named_auto lightpos4 light_position 3
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47 | // param_named_auto lightpos5 light_position 4
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48 | // param_named_auto lightpos6 light_position 5
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49 | // param_named_auto lightpos7 light_position 6
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50 | // param_named_auto lightpos8 light_position 7
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51 |
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52 | param_named_auto lightdir1 light_direction 0
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53 | param_named_auto lightdir2 light_direction 1
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54 | param_named_auto lightdir3 light_direction 2
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55 | // param_named_auto lightdir4 light_direction 3
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56 | // param_named_auto lightdir5 light_direction 4
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57 | // param_named_auto lightdir6 light_direction 5
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58 | // param_named_auto lightdir7 light_direction 6
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59 | // param_named_auto lightdir8 light_direction 7
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60 |
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61 | param_named_auto lightscale1 light_power 0
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62 | param_named_auto lightscale2 light_power 1
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63 | param_named_auto lightscale3 light_power 2
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64 | // param_named_auto lightscale4 light_power 3
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65 | // param_named_auto lightscale5 light_power 4
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66 | // param_named_auto lightscale6 light_power 5
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67 | // param_named_auto lightscale7 light_power 6
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68 | // param_named_auto lightscale8 light_power 7
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69 |
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70 | param_named_auto ambientLight ambient_light_colour
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71 |
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72 | param_named shininess float 20
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73 | param_named ambient float4 0.2 0.2 0.2 1
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74 | param_named diffuse float4 0.5 0.5 0.5 1
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75 | param_named specular float4 1 1 1 1
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76 | }
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77 | texture_unit 0
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78 | {
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79 |
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80 | }
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81 |
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82 | }
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83 | }
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84 | }
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85 |
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86 | material screen
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87 | {
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88 | technique
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89 | {
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90 | pass
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91 | {
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92 |
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93 |
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94 | cull_hardware none
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95 | lighting off
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96 | ambient 0 0 0 1
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97 | diffuse 0 0 0 1
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98 | specular 0 0 0 0
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99 | emissive 0 0 0
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100 | texture_unit
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101 | {
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102 | texture screen.jpg
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103 | }
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104 | }
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105 | }
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106 | }
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107 | material screenborder
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108 | {
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109 | technique
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110 | {
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111 | pass
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112 | {
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113 | IllumTechniques
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114 | {
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115 |
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116 | // RenderTechnique CausticReceiver
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117 | // {
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118 | // max_caster_count 1
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119 | // }
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120 | RenderTechnique DepthShadowReceiver
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121 | {
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122 | max_light_count 3
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123 | vertex_program_name GTP/Basic/LightCPos_VS
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124 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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125 | set_light_view true
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126 | set_light_farplane true
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127 | light_viewproj_param_name LightViewProj
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128 | light_view_param_name LightView
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129 | light_farplane_param_name lightFarPlane
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130 | world_view_proj_param_name WorldViewProj
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131 | world_param_name World
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132 | nearest_from_camera false
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133 | }
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134 | }
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135 |
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136 | ambient 0.37606 0.37606 0.37606 1
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137 | diffuse 0.37606 0.37606 0.37606 1
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138 | specular 0 0 0 0
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139 | emissive 0 0 0
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140 |
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141 | }
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142 | }
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143 | }
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144 |
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145 | material lambert1 : Difflab/TexturedPhong
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146 | {
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147 | technique 0
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148 | {
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149 | pass 0
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150 | {
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151 | IllumTechniques
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152 | {
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153 |
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154 | //RenderTechnique CausticReciever
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155 | //{
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156 | // max_caster_count 1
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157 | //}
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158 | RenderTechnique DepthShadowReciever
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159 | {
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160 | max_light_count 3
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161 | vertex_program_name GTP/Basic/LightCPos_VS
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162 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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163 | set_light_view true
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164 | set_light_farplane true
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165 | light_viewproj_param_name LightViewProj
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166 | light_view_param_name LightView
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167 | light_farplane_param_name lightFarPlane
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168 | world_view_proj_param_name WorldViewProj
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169 | world_param_name World
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170 | nearest_from_camera false
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171 | }
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172 | }
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173 | fragment_program_ref
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174 | {
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175 | param_named shininess float 0
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176 | param_named ambient float4 1.0 1.0 1.0 1
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177 | param_named diffuse float4 1.0 1.0 1.0 1
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178 | param_named specular float4 0 0 0 0
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179 | }
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180 |
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181 | texture_unit 0
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182 | {
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183 | texture grey.tga
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184 | }
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185 | }
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186 | }
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187 | }
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188 |
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189 | material whitebackground : Difflab/TexturedPhong
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190 | {
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191 | technique
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192 | {
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193 | pass
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194 | {
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195 | IllumTechniques
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196 | {
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197 |
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198 | // RenderTechnique CausticReceiver
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199 | // {
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200 | // max_caster_count 1
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201 | // }
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202 | RenderTechnique DepthShadowReceiver
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203 | {
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204 | max_light_count 3
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205 | vertex_program_name GTP/Basic/LightCPos_VS
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206 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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207 | set_light_view true
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208 | set_light_farplane true
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209 | light_viewproj_param_name LightViewProj
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210 | light_view_param_name LightView
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211 | light_farplane_param_name lightFarPlane
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212 | world_view_proj_param_name WorldViewProj
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213 | world_param_name World
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214 | nearest_from_camera false
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215 | }
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216 | }
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217 | fragment_program_ref
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218 | {
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219 | param_named shininess float 0
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220 | param_named ambient float4 1.0 1.0 1.0 1
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221 | param_named diffuse float4 1.0 1.0 1.0 1
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222 | param_named specular float4 0 0 0 0
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223 | }
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224 | cull_hardware none
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225 | }
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226 | }
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227 | }
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228 | material laborceil
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229 | {
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230 | technique
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231 | {
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232 | pass
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233 | {
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234 |
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235 | lighting off
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236 | ambient 0 0 0 1
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237 | diffuse 0 0 0 1
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238 | specular 0 0 0 0
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239 | emissive 0 0 0
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240 | texture_unit
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241 | {
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242 | texture laborwall.jpg
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243 | }
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244 | }
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245 | }
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246 | }
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247 | material laborwall : Difflab/TexturedPhong
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248 | {
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249 | technique 0
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250 | {
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251 | pass 0
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252 | {
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253 | IllumTechniques
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254 | {
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255 |
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256 | //RenderTechnique CausticReceiver
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257 | //{
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258 | // max_caster_count 1
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259 | //}
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260 | RenderTechnique DepthShadowReceiver
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261 | {
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262 | max_light_count 3
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263 | vertex_program_name GTP/Basic/LightCPos_VS
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264 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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265 | set_light_view true
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266 | set_light_farplane true
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267 | light_viewproj_param_name LightViewProj
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268 | light_view_param_name LightView
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269 | light_farplane_param_name lightFarPlane
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270 | world_view_proj_param_name WorldViewProj
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271 | world_param_name World
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272 | nearest_from_camera false
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273 | }
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274 | }
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275 | fragment_program_ref
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276 | {
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277 | param_named shininess float 0
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278 | param_named ambient float4 1.0 1.0 1.0 1
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279 | param_named diffuse float4 1.0 1.0 1.0 1
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280 | param_named specular float4 0 0 0 0
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281 | }
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282 |
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283 | texture_unit 0
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284 | {
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285 | texture laborwall.jpg
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286 | }
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287 | }
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288 | }
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289 | }
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290 |
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291 | material lambert6 : Difflab/TexturedPhong
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292 | {
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293 | technique 0
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294 | {
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295 | pass 0
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296 | {
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297 | IllumTechniques
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298 | {
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299 |
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300 | //RenderTechnique CausticReceiver
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301 | //{
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302 | // max_caster_count 1
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303 | //}
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304 | RenderTechnique DepthShadowReceiver
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305 | {
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306 | max_light_count 3
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307 | vertex_program_name GTP/Basic/LightCPos_VS
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308 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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309 | set_light_view true
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310 | set_light_farplane true
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311 | light_viewproj_param_name LightViewProj
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312 | light_view_param_name LightView
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313 | light_farplane_param_name lightFarPlane
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314 | world_view_proj_param_name WorldViewProj
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315 | world_param_name World
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316 | nearest_from_camera false
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317 | }
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318 | }
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319 | fragment_program_ref
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320 | {
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321 | param_named shininess float 0
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322 | param_named ambient float4 1 1 1 1
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323 | param_named diffuse float4 1 1 1 1
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324 | param_named specular float4 0 0 0 0
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325 | }
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326 |
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327 | texture_unit 0
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328 | {
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329 | texture striped.jpg
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330 | }
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331 | }
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332 | }
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333 | }
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334 | material doorlamp
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335 | {
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336 | technique
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337 | {
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338 | pass
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339 | {
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340 | lighting off
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341 | ambient 0 0 0 1
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342 | diffuse 0 0 0 1
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343 | specular 0 0 0 0
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344 | emissive 0 0 0
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345 | texture_unit
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346 | {
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347 | texture lamp.jpg
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348 | }
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349 | }
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350 | }
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351 | }
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352 | material equipt : Difflab/TexturedPhong
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353 | {
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354 | technique 0
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355 | {
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356 |
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357 | pass 0
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358 | {
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359 | IllumTechniques
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360 | {
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361 |
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362 | //RenderTechnique CausticReceiver
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363 | //{
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364 | // max_caster_count 1
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365 | //}
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366 | RenderTechnique DepthShadowReceiver
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367 | {
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368 | max_light_count 3
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369 | vertex_program_name GTP/Basic/LightCPos_VS
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370 | fragment_program_name GTP/Basic/SM/Dist_VSM_PS
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371 | set_light_view true
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372 | set_light_farplane true
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373 | light_viewproj_param_name LightViewProj
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374 | light_view_param_name LightView
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375 | light_farplane_param_name lightFarPlane
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376 | world_view_proj_param_name WorldViewProj
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377 | world_param_name World
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378 | nearest_from_camera false
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379 | }
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380 | }
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381 | fragment_program_ref
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382 | {
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383 | param_named shininess float 51.418
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384 | param_named ambient float4 0.1282 0.1282 0.1282 1
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385 | param_named diffuse float4 0.1282 0.1282 0.1282 1
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386 | param_named specular float4 1 1 1 1
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387 | }
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388 | }
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389 | }
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390 | }
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391 | material bluelamp
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392 | {
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393 | technique
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394 | {
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395 | pass
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396 | {
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397 |
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398 | lighting off
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399 | ambient 0.5 0.5 0.5 1
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400 | diffuse 0.5 0.5 0.5 1
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401 | specular 0.5 0.5 0.5 20
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402 | emissive 0 0 0
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403 | texture_unit
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404 | {
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405 | texture bluelamp.jpg
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406 | }
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407 | }
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408 |
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409 | }
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410 | }
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