1 | vertex_program PhongVS hlsl
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2 | {
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3 | source GameTools_Phong.hlsl
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4 | entry_point PhongVS
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5 | target vs_2_0
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6 | }
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7 |
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8 | fragment_program PhongPS hlsl
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9 | {
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10 | source GameTools_Phong.hlsl
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11 | entry_point PhongPS
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12 | target ps_3_0
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13 | }
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14 |
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15 | material GameTools/Phong
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16 | {
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17 |
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18 | technique 0
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19 | {
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20 |
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21 | pass 0
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22 | {
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23 | vertex_program_ref PhongVS
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24 | {
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25 | param_named_auto worldViewProj worldviewproj_matrix
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26 | param_named_auto world world_matrix
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27 | }
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28 | fragment_program_ref PhongPS
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29 | {
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30 | param_named_auto cameraPos camera_position
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31 |
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32 | param_named_auto lightcol1 light_diffuse_colour 0
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33 | param_named_auto lightcol2 light_diffuse_colour 1
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34 | param_named_auto lightcol3 light_diffuse_colour 2
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35 | param_named_auto lightcol4 light_diffuse_colour 3
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36 | // param_named_auto lightcol5 light_diffuse_colour 4
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37 | // param_named_auto lightcol6 light_diffuse_colour 5
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38 | // param_named_auto lightcol7 light_diffuse_colour 6
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39 | // param_named_auto lightcol8 light_diffuse_colour 7
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40 |
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41 | param_named_auto lightpos1 light_position 0
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42 | param_named_auto lightpos2 light_position 1
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43 | param_named_auto lightpos3 light_position 2
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44 | param_named_auto lightpos4 light_position 3
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45 | // param_named_auto lightpos5 light_position 4
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46 | // param_named_auto lightpos6 light_position 5
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47 | // param_named_auto lightpos7 light_position 6
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48 | // param_named_auto lightpos8 light_position 7
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49 |
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50 | param_named_auto ambientLight ambient_light_colour
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51 |
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52 | param_named shininess float 20
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53 | param_named ambient float4 0.2 0.2 0.2 1
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54 | param_named diffuse float4 0.5 0.5 0.5 1
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55 | param_named specular float4 1 1 1 1
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56 | }
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57 |
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58 | }
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59 | }
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60 | }
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61 |
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62 |
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63 |
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64 | material asztallap : GameTools/Phong
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65 | {
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66 | technique 0
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67 | {
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68 | pass 0
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69 | {
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70 | fragment_program_ref
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71 | {
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72 | param_named shininess float 7.028
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73 | param_named ambient float4 0.560857 0.761 0.733514 1
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74 | param_named diffuse float4 0.560857 0.761 0.733514 1
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75 | }
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76 | }
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77 | }
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78 | }
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79 | material pult : GameTools/Phong
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80 | {
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81 | technique 0
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82 | {
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83 | pass 0
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84 | {
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85 | fragment_program_ref
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86 | {
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87 | param_named shininess float 2
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88 | param_named ambient float4 0.819489 0.891 0.656667 1
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89 | param_named diffuse float4 0.819489 0.891 0.656667 1
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90 | param_named specular float4 0.53846 0.53846 0.53846 1
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91 | }
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92 | }
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93 | }
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94 | }
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95 |
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96 | material fal : GameTools/Phong
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97 | {
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98 | technique 0
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99 | {
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100 |
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101 | pass 0
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102 | {
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103 | fragment_program_ref
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104 | {
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105 | param_named shininess float 0
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106 | param_named ambient float4 0.68229 0.855 0.737241 1
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107 | param_named diffuse float4 0.68229 0.855 0.737241 1
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108 | }
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109 | }
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110 | }
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111 | }
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112 |
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113 | material butorlap : GameTools/Phong
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114 | {
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115 | technique 0
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116 | {
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117 | pass 0
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118 | {
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119 | fragment_program_ref
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120 | {
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121 | param_named shininess float 32.154
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122 | param_named ambient float4 0.177898 0.917 0.472184 1
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123 | param_named diffuse float4 0.177898 0.917 0.472184 1
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124 | }
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125 | }
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126 | }
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127 | }
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128 |
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129 | material lampa3
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130 | {
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131 | technique
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132 | {
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133 | pass
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134 | {
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135 | ambient 0 0 0 1
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136 | diffuse 0 0 0 1
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137 | specular 0 0 0 0
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138 | emissive 2.0 2.0 2.0
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139 | }
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140 | }
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141 | }
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142 | material tetolampakek
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143 | {
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144 | technique
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145 | {
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146 | pass
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147 | {
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148 | cull_hardware none
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149 | lighting off
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150 | texture_unit
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151 | {
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152 | texture tetolampakek.jpg
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153 | colour_op replace
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154 | }
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155 |
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156 | }
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157 | }
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158 | }
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159 | material tetolampasarga
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160 | {
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161 | technique
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162 | {
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163 | pass
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164 | {
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165 | cull_hardware none
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166 |
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167 | lighting off
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168 | texture_unit
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169 | {
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170 | texture tetolampasarga.jpg
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171 | colour_op replace
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172 | }
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173 |
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174 | }
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175 | }
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176 | }
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177 | material talaj
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178 | {
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179 | technique
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180 | {
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181 | pass
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182 | {
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183 | ambient 1 1 1 1
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184 | diffuse 1 1 1 1
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185 | specular 1 1 1 2
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186 | emissive 0 0 0
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187 |
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188 | //RenderTechnique DepthShadowReceiver
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189 | //{
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190 |
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191 | //}
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192 | // shading phong
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193 |
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194 | texture_unit
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195 | {
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196 | texture talaj.jpg
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197 | tex_coord_set 0
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198 | colour_op replace
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199 |
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200 |
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201 | }
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202 | }
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203 | }
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204 | }
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205 | material paravan
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206 | {
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207 | technique
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208 | {
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209 | pass
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210 | {
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211 | cull_hardware none
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212 |
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213 | ambient 1 0.408055 0.07 0.9
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214 | diffuse 1 0.408055 0.07 0.9
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215 | specular 0 0 0 0
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216 | emissive 0.3 0.15 0.03
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217 |
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218 | scene_blend alpha_blend
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219 | depth_write off
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220 | }
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221 | }
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222 | }
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