[1590] | 1 | vertex_program PhongVS hlsl
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| 2 | {
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| 3 | source GameTools_Phong.hlsl
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| 4 | entry_point PhongVS
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| 5 | target vs_2_0
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| 6 | }
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| 7 |
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| 8 | fragment_program PhongPS hlsl
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| 9 | {
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| 10 | source GameTools_Phong.hlsl
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| 11 | entry_point PhongPS
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| 12 | target ps_3_0
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| 13 | }
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| 14 |
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| 15 | material GameTools/Phong
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| 16 | {
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| 17 |
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| 18 | technique 0
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| 19 | {
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| 20 |
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| 21 | pass 0
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| 22 | {
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| 23 | vertex_program_ref PhongVS
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| 24 | {
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| 25 | param_named_auto worldViewProj worldviewproj_matrix
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| 26 | param_named_auto world world_matrix
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| 27 | }
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| 28 | fragment_program_ref PhongPS
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| 29 | {
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| 30 | param_named_auto cameraPos camera_position
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| 31 |
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| 32 | param_named_auto lightcol1 light_diffuse_colour 0
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| 33 | param_named_auto lightcol2 light_diffuse_colour 1
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| 34 | param_named_auto lightcol3 light_diffuse_colour 2
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| 35 | param_named_auto lightcol4 light_diffuse_colour 3
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| 36 | param_named_auto lightcol5 light_diffuse_colour 4
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| 37 | param_named_auto lightcol6 light_diffuse_colour 5
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| 38 | param_named_auto lightcol7 light_diffuse_colour 6
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| 39 | param_named_auto lightcol8 light_diffuse_colour 7
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| 40 |
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| 41 | param_named_auto lightpos1 light_position 0
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| 42 | param_named_auto lightpos2 light_position 1
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| 43 | param_named_auto lightpos3 light_position 2
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| 44 | param_named_auto lightpos4 light_position 3
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| 45 | param_named_auto lightpos5 light_position 4
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| 46 | param_named_auto lightpos6 light_position 5
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| 47 | param_named_auto lightpos7 light_position 6
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| 48 | param_named_auto lightpos8 light_position 7
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| 49 |
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| 50 | param_named_auto ambientLight ambient_light_colour
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| 51 |
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| 52 | param_named shininess float 20
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| 53 | param_named ambient float4 0.2 0.2 0.2 1
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| 54 | param_named diffuse float4 0.5 0.5 0.5 1
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| 55 | param_named specular float4 1 1 1 1
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| 56 | }
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| 57 |
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| 58 | }
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| 59 | }
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| 60 | }
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| 61 |
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| 62 |
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| 63 |
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| 64 | material asztallap : GameTools/Phong
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| 65 | {
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| 66 | technique 0
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| 67 | {
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| 68 | pass 0
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| 69 | {
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| 70 | fragment_program_ref
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| 71 | {
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| 72 | param_named shininess float 7.028
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| 73 | param_named ambient 0.560857 0.761 0.733514 1
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| 74 | param_named diffuse 0.560857 0.761 0.733514 1
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| 75 | }
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| 76 | }
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| 77 | }
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| 78 | }
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| 79 | material pult : GameTools/Phong
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| 80 | {
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| 81 | technique 0
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| 82 | {
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| 83 | pass 0
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| 84 | {
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| 85 | fragment_program_ref
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| 86 | {
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| 87 | param_named shininess float 2
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[1629] | 88 | param_named ambient float4 0.819489 0.891 0.656667 1
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| 89 | param_named diffuse float4 0.819489 0.891 0.656667 1
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| 90 | param_named specular float4 0.53846 0.53846 0.53846 1
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[1590] | 91 | }
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 |
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| 96 | material fal : GameTools/Phong
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| 97 | {
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| 98 | technique 0
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| 99 | {
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| 100 |
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| 101 | pass 0
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| 102 | {
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| 103 | fragment_program_ref
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| 104 | {
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| 105 | param_named shininess float 0
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| 106 | param_named ambient float4 0.68229 0.855 0.737241 1
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| 107 | param_named diffuse float4 0.68229 0.855 0.737241 1
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| 108 | }
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| 109 | }
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| 110 | }
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| 111 | }
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| 112 |
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| 113 | material butorlap : GameTools/Phong
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| 114 | {
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| 115 | technique 0
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| 116 | {
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| 117 | pass 0
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| 118 | {
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| 119 | fragment_program_ref
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| 120 | {
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| 121 | param_named shininess float 32.154
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[1629] | 122 | param_named ambient float4 0.177898 0.917 0.472184 1
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| 123 | param_named diffuse float4 0.177898 0.917 0.472184 1
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[1590] | 124 | }
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| 125 | }
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| 126 | }
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| 127 | }
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| 128 |
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| 129 | material lampa3
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| 130 | {
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| 131 | technique
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| 132 | {
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| 133 | pass
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| 134 | {
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| 135 | ambient 0 0 0 1
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| 136 | diffuse 0 0 0 1
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| 137 | specular 0 0 0 0
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| 138 | emissive 2.0 2.0 2.0
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| 139 | }
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| 140 | }
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| 141 | }
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| 142 | material tetolampakek
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| 143 | {
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| 144 | technique
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| 145 | {
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| 146 | pass
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| 147 | {
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| 148 | cull_hardware none
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| 149 | lighting off
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| 150 | texture_unit
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| 151 | {
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| 152 | texture tetolampakek.jpg
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| 153 | colour_op replace
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| 154 | }
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| 155 |
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| 156 | }
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| 157 | }
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| 158 | }
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| 159 | material tetolampasarga
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| 160 | {
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| 161 | technique
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| 162 | {
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| 163 | pass
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| 164 | {
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| 165 | cull_hardware none
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| 166 |
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| 167 | lighting off
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| 168 | texture_unit
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| 169 | {
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| 170 | texture tetolampasarga.jpg
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| 171 | colour_op replace
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| 172 | }
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| 173 |
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| 174 | }
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| 175 | }
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| 176 | }
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| 177 | material talaj
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| 178 | {
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| 179 | technique
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| 180 | {
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| 181 | pass
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| 182 | {
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| 183 | ambient 1 1 1 1
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| 184 | diffuse 1 1 1 1
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| 185 | specular 1 1 1 2
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| 186 | emissive 0 0 0
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[1629] | 187 |
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| 188 | //RenderTechnique DepthShadowReciever
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| 189 | //{
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| 190 |
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| 191 | //}
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[1590] | 192 | // shading phong
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| 193 |
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| 194 | texture_unit
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| 195 | {
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| 196 | texture talaj.jpg
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| 197 | tex_coord_set 0
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[1611] | 198 | colour_op replace
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[1590] | 199 |
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| 200 |
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| 201 | }
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| 202 | }
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| 203 | }
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| 204 | }
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| 205 | material paravan
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| 206 | {
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| 207 | technique
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| 208 | {
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| 209 | pass
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| 210 | {
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| 211 | cull_hardware none
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| 212 |
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[1611] | 213 | ambient 1 0.408055 0.07 0.9
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| 214 | diffuse 1 0.408055 0.07 0.9
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[1590] | 215 | specular 0 0 0 0
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| 216 | emissive 0.3 0.15 0.03
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| 217 |
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| 218 | scene_blend alpha_blend
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| 219 | depth_write off
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| 220 | }
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| 221 | }
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| 222 | }
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