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1 | material lambert1
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2 | {
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3 | technique
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4 | {
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5 | pass
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6 | {
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7 | IllumTechniques
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8 | {
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9 |
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10 | RenderTechnique CausticReciever
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11 | {
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12 | max_caster_count 1
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13 | }
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14 | RenderTechnique DepthShadowReciever
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15 | {
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16 | max_light_count 3
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17 | vertex_program_name GameTools/ShadowMap/ShadowDistVS
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18 | fragment_program_name GameTools/ShadowMap/ShadowDistPS
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19 | set_light_view true
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20 | set_light_farplane true
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21 | }
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22 | }
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23 | iteration once_per_light spot
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24 | //iteration once_per_light point
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25 |
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26 | ambient 1.0 1.0 1.0 1
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27 | diffuse 1.0 1.0 1.0 1
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28 | specular 0 0 0 0
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29 | emissive 0 0 0
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30 | }
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31 | }
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32 | }
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