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2 |
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3 | material kupolalambert2
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4 | {
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5 |
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6 | technique
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7 | {
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8 | pass
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9 | {
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10 | IllumTechniques
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11 | {
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12 | RenderTechnique DepthShadowReciever
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13 | {
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14 |
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15 | }
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16 | RenderTechnique CausticReciever
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17 | {
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18 |
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19 | }
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20 | }
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21 |
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22 | lighting off
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23 |
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24 | vertex_program_ref GameTools/CausticSoftShadowVS
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25 | {
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26 | //param_named_auto world_IT inverse_transpose_world_matrix
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27 | param_named_auto worldViewProj worldviewproj_matrix
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28 | param_named_auto world world_matrix
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29 | }
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30 | fragment_program_ref GameTools/CausticSoftShadowPS
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31 | {
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32 | param_named_auto world_IT inverse_transpose_world_matrix
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33 | param_named_auto cameraPos camera_position
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34 | param_named_auto lightPosition light_position 0
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35 | }
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36 |
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37 | texture_unit
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38 | {
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39 | texture falt2.tga
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40 | }
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41 |
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42 | texture_unit //bump
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43 | {
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44 | texture falnormal.dds
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45 | }
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46 | }
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47 | }
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48 | }
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49 |
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50 |
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51 | material kupolalambert5
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52 | {
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53 | technique
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54 | {
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55 | pass
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56 | {
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57 | IllumTechniques
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58 | {
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59 | RenderTechnique DepthShadowReciever
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60 | {
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61 |
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62 | }
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63 | RenderTechnique CausticReciever
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64 | {
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65 |
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66 | }
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67 | }
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68 |
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69 |
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70 | lighting off
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71 |
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72 | vertex_program_ref GameTools/CausticSoftShadowVS
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73 | {
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74 | param_named_auto worldViewProj worldviewproj_matrix
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75 | param_named_auto world world_matrix
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76 | //param_named_auto world_IT inverse_transpose_world_matrix
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77 | }
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78 | fragment_program_ref GameTools/CausticSoftShadowPS
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79 | {
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80 | param_named_auto world_IT inverse_transpose_world_matrix
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81 | param_named_auto cameraPos camera_position
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82 | param_named_auto lightPosition light_position 0
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83 | }
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84 |
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85 | texture_unit
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86 | {
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87 | texture talaj2.tga
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88 | }
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89 |
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90 | texture_unit
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91 | {
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92 | texture talajnormal.dds
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93 | }
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94 |
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95 |
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96 |
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97 | }
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98 | }
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99 | }
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100 |
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