source: GTP/trunk/App/Demos/Illum/PathMap/media/bigbrickroom.x @ 896

Revision 896, 4.3 KB checked in by szirmay, 18 years ago (diff)
Line 
1xof 0303txt 0032
2template XSkinMeshHeader {
3 <3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
4 WORD nMaxSkinWeightsPerVertex;
5 WORD nMaxSkinWeightsPerFace;
6 WORD nBones;
7}
8
9template VertexDuplicationIndices {
10 <b8d65549-d7c9-4995-89cf-53a9a8b031e3>
11 DWORD nIndices;
12 DWORD nOriginalVertices;
13 array DWORD indices[nIndices];
14}
15
16template SkinWeights {
17 <6f0d123b-bad2-4167-a0d0-80224f25fabb>
18 STRING transformNodeName;
19 DWORD nWeights;
20 array DWORD vertexIndices[nWeights];
21 array FLOAT weights[nWeights];
22 Matrix4x4 matrixOffset;
23}
24
25
26Frame SCENE_ROOT {
27 
28
29 FrameTransformMatrix {
30  1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
31 }
32
33 Frame groundPlane_transform {
34 
35
36  FrameTransformMatrix {
37   12.000000,0.000000,0.000000,0.000000,0.000000,0.000000,12.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
38  }
39 }
40
41 Frame persp {
42 
43
44  FrameTransformMatrix {
45   0.409923,0.000000,0.912120,0.000000,0.222798,0.969709,-0.100130,0.000000,-0.884491,0.244264,0.397506,0.000000,-39.644531,10.948377,17.816959,1.000000;;
46  }
47 }
48
49 Frame top {
50 
51
52  FrameTransformMatrix {
53   1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,1.000000;;
54  }
55 }
56
57 Frame front {
58 
59
60  FrameTransformMatrix {
61   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,1.000000;;
62  }
63 }
64
65 Frame side {
66 
67
68  FrameTransformMatrix {
69   0.000000,0.000000,-1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,100.000000,0.000000,0.000000,1.000000;;
70  }
71 }
72
73 Frame pCube1 {
74 
75
76  FrameTransformMatrix {
77   1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
78  }
79
80  Mesh pCubeShape1 {
81   24;
82   -10.000000;-5.000000;10.000000;,
83   10.000000;-5.000000;10.000000;,
84   -10.000000;5.000000;10.000000;,
85   10.000000;5.000000;10.000000;,
86   -10.000000;5.000000;-10.000000;,
87   10.000000;5.000000;-10.000000;,
88   -10.000000;-5.000000;-10.000000;,
89   10.000000;-5.000000;-10.000000;,
90   -10.000000;5.000000;10.000000;,
91   10.000000;5.000000;10.000000;,
92   -10.000000;5.000000;-10.000000;,
93   10.000000;5.000000;-10.000000;,
94   -10.000000;-5.000000;-10.000000;,
95   -10.000000;-5.000000;10.000000;,
96   10.000000;-5.000000;10.000000;,
97   10.000000;-5.000000;-10.000000;,
98   10.000000;-5.000000;10.000000;,
99   10.000000;5.000000;10.000000;,
100   10.000000;5.000000;-10.000000;,
101   10.000000;-5.000000;-10.000000;,
102   -10.000000;-5.000000;-10.000000;,
103   -10.000000;5.000000;-10.000000;,
104   -10.000000;5.000000;10.000000;,
105   -10.000000;-5.000000;10.000000;;
106   6;
107   4;0,2,3,1;,
108   4;8,4,5,9;,
109   4;10,6,7,11;,
110   4;12,13,14,15;,
111   4;16,17,18,19;,
112   4;20,21,22,23;;
113
114   MeshNormals {
115    6;
116    -1.000000;0.000000;0.000000;,
117    0.000000;-1.000000;0.000000;,
118    0.000000;0.000000;-1.000000;,
119    0.000000;0.000000;1.000000;,
120    0.000000;1.000000;0.000000;,
121    1.000000;0.000000;0.000000;;
122    6;
123    4;2,2,2,2;,
124    4;1,1,1,1;,
125    4;3,3,3,3;,
126    4;4,4,4,4;,
127    4;0,0,0,0;,
128    4;5,5,5,5;;
129   }
130
131   MeshTextureCoords {
132    24;
133    0.225863;-0.449541;,
134    0.225863;-0.001799;,
135    0.001992;-0.449541;,
136    0.001992;-0.001799;,
137    0.232163;-0.001799;,
138    0.679905;-0.001799;,
139    0.686269;-0.449541;,
140    0.686269;-0.001799;,
141    0.232163;-0.449541;,
142    0.679905;-0.449541;,
143    0.910140;-0.449541;,
144    0.910140;-0.001799;,
145    0.550266;-0.901274;,
146    0.550266;-0.453532;,
147    0.998008;-0.453532;,
148    0.998008;-0.901274;,
149    0.320260;-0.453532;,
150    0.544131;-0.453532;,
151    0.544131;-0.901274;,
152    0.320260;-0.901274;,
153    0.090254;-0.453532;,
154    0.314125;-0.453532;,
155    0.314125;-0.901274;,
156    0.090254;-0.901274;;
157   }
158
159   MeshMaterialList {
160    1;
161    6;
162    0,
163    0,
164    0,
165    0,
166    0,
167    0;
168
169    Material initialShadingGroup {
170     0.800000;0.800000;0.800000;1.000000;;
171     0.000000;
172     0.000000;0.000000;0.000000;;
173     0.000000;0.000000;0.000000;;
174
175     TextureFilename {
176      "brickroom.bmp";
177     }
178    }
179   }
180
181   VertexDuplicationIndices {
182    24;
183    8;
184    0,
185    1,
186    2,
187    3,
188    4,
189    5,
190    6,
191    7,
192    2,
193    3,
194    4,
195    5,
196    6,
197    0,
198    1,
199    7,
200    1,
201    3,
202    5,
203    7,
204    6,
205    4,
206    2,
207    0;
208   }
209  }
210 }
211}
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