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3<title>gametools-rain: CloseDropsParticles Class Reference</title>
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9  <ul>
10    <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
11    <li id="current"><a href="annotated.html"><span>Classes</span></a></li>
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14<div class="tabs">
15  <ul>
16    <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
17    <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
18    <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
19  </ul></div>
20<h1>CloseDropsParticles Class Reference</h1><!-- doxytag: class="CloseDropsParticles" --><code>#include &lt;<a class="el" href="RainCloseDropsParticles_8h-source.html">RainCloseDropsParticles.h</a>&gt;</code>
21<p>
22<a href="classCloseDropsParticles-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
23Class : <a class="el" href="classCloseDropsParticles.html">CloseDropsParticles</a> defines a rain system, with cameras and shaders
24<p>
25<table border="0" cellpadding="0" cellspacing="0">
26<tr><td></td></tr>
27<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
28<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#854ab941991fcb21d1640fc6d938e408">CloseDropsParticles</a> (SceneManager *sceneMgr, SceneNode *parentSyst, SceneNode *parentCam)</td></tr>
29
30<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#9f3718c6d0721b1bce367ec2d55f2b35">~CloseDropsParticles</a> ()</td></tr>
31
32<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#f8ced0c0f82c037a0d4a6a685c9b0435">createLights</a> ()</td></tr>
33
34<tr><td class="memItemLeft" nowrap align="right" valign="top">RainLightManager *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#07b630c2f9893453cf7a6a0a81704d85">getLightManagerPtr</a> ()</td></tr>
35
36<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#d2686c928601912243528dbf93f122e3">updateLights</a> ()</td></tr>
37
38<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1353cbebfae74f3e9e8cbb9b9e429089">definePosTextureAndBackup</a> ()</td></tr>
39
40<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1ea41c537ac5a889452f8b311d161e3d">makeControlOverlay</a> ()</td></tr>
41
42<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#e7e63a1a54ec6368046e377ef02ed622">updatePositionTexture</a> (bool primary)</td></tr>
43
44<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#ed530332d6ea95622da6d65d2f453a0f">updateFragmentProgramParameter</a> (const String &amp;name, float value)</td></tr>
45
46<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#e6deff9c5de199bff8c4a8b12f57609e">updateFragmentProgramParameter</a> (const String &amp;name, Ogre::Vector3 value)</td></tr>
47
48<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#abb13ff5aac1fa66da4473c936fc5bed">updateFragmentProgramParameter</a> (const String &amp;name, Ogre::Vector4 value)</td></tr>
49
50<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#382d373910aeeca4da9c4c2c21d3c474">updateShaderParameters</a> (float tslf, float rainBbSide, float streaksHeight, int nbLights, Vector3 viewPos, Vector3 viewDir, Vector3 fallVect, Vector3 boxMin, Vector3 boxMax, Vector3 lastMove, Vector3 randomMove, int useShader)</td></tr>
51
52<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#faf0938f86626973a5f787a339d68e39">updateTimeSinceLastFrame</a> (float tslf)</td></tr>
53
54<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#f9de759fa82c8ec7042200d2370e74d6">updateRainBilboardSideLength</a> (float rainBbSide)</td></tr>
55
56<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#c12db346d5dcb629eece45cf16827718">updateStreaksHeight</a> (float streaksHeight)</td></tr>
57
58<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#b09a148f6d44e4ee87a5081c74757a98">updateLightCount</a> (float nbLights)</td></tr>
59
60<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#2925efdc8a09636534a780a34e8bffdf">updateViewPos</a> (Vector3 viewPos)</td></tr>
61
62<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#f1b8b1a995996677bd75584ef85b1596">updateViewDir</a> (Vector3 viewDir)</td></tr>
63
64<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1a590aabe2601cf7705423e8724874a9">updateFallVector</a> (Vector3 fallVect)</td></tr>
65
66<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#3a2aca7152213edefb89ce819069e47a">updateBoxMin</a> (Vector3 boxMin)</td></tr>
67
68<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#98be1ed6e9561ed2afbf3b625fc55428">updateBoxMax</a> (Vector3 boxMax)</td></tr>
69
70<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#91e9858663a5155b23c734703b807fd9">updateLastMove</a> (Vector3 lastMove)</td></tr>
71
72<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#c6ecb49d550648cf42ca847088ba7f84">updateRandomMove</a> (Vector3 randomMove)</td></tr>
73
74<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#9be4bfaed25d7fb306f353fcf38553b3">hidePositionBillboards</a> ()</td></tr>
75
76<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#7504154f99f56be93e7ebf5e374ef506">showPositionBillboards</a> ()</td></tr>
77
78<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
79<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#1e01a41391f939b3f4e1f2b140f9f192">mRainWidth</a></td></tr>
80
81<tr><td class="memItemLeft" nowrap align="right" valign="top">float&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classCloseDropsParticles.html#9812ff8eb6059ecc22d1a659a3581262">mRainStreaksHeight</a></td></tr>
82
83</table>
84<hr><h2>Constructor &amp; Destructor Documentation</h2>
85<a class="anchor" name="854ab941991fcb21d1640fc6d938e408"></a><!-- doxytag: member="CloseDropsParticles::CloseDropsParticles" ref="854ab941991fcb21d1640fc6d938e408" args="(SceneManager *sceneMgr, SceneNode *parentSyst, SceneNode *parentCam)" --><p>
86<table class="mdTable" cellpadding="2" cellspacing="0">
87  <tr>
88    <td class="mdRow">
89      <table cellpadding="0" cellspacing="0" border="0">
90        <tr>
91          <td class="md" nowrap valign="top">CloseDropsParticles::CloseDropsParticles           </td>
92          <td class="md" valign="top">(&nbsp;</td>
93          <td class="md" nowrap valign="top">SceneManager *&nbsp;</td>
94          <td class="mdname" nowrap> <em>sceneMgr</em>, </td>
95        </tr>
96        <tr>
97          <td class="md" nowrap align="right"></td>
98          <td class="md"></td>
99          <td class="md" nowrap>SceneNode *&nbsp;</td>
100          <td class="mdname" nowrap> <em>parentSyst</em>, </td>
101        </tr>
102        <tr>
103          <td class="md" nowrap align="right"></td>
104          <td class="md"></td>
105          <td class="md" nowrap>SceneNode *&nbsp;</td>
106          <td class="mdname" nowrap> <em>parentCam</em></td>
107        </tr>
108        <tr>
109          <td class="md"></td>
110          <td class="md">)&nbsp;</td>
111          <td class="md" colspan="2"></td>
112        </tr>
113      </table>
114    </td>
115  </tr>
116</table>
117<table cellspacing="5" cellpadding="0" border="0">
118  <tr>
119    <td>
120      &nbsp;
121    </td>
122    <td>
123
124<p>
125constructor, taking in parameters :<ul>
126<li>the SceneManager used in the scene</li><li>the SceneNode to which the particle system should be attached</li><li>the SceneNode to which the auxiliary camera (which we use to texture our drops) should be attached </li></ul>
127    </td>
128  </tr>
129</table>
130<a class="anchor" name="9f3718c6d0721b1bce367ec2d55f2b35"></a><!-- doxytag: member="CloseDropsParticles::~CloseDropsParticles" ref="9f3718c6d0721b1bce367ec2d55f2b35" args="()" --><p>
131<table class="mdTable" cellpadding="2" cellspacing="0">
132  <tr>
133    <td class="mdRow">
134      <table cellpadding="0" cellspacing="0" border="0">
135        <tr>
136          <td class="md" nowrap valign="top">CloseDropsParticles::~CloseDropsParticles           </td>
137          <td class="md" valign="top">(&nbsp;</td>
138          <td class="mdname1" valign="top" nowrap>          </td>
139          <td class="md" valign="top">&nbsp;)&nbsp;</td>
140          <td class="md" nowrap></td>
141        </tr>
142      </table>
143    </td>
144  </tr>
145</table>
146<table cellspacing="5" cellpadding="0" border="0">
147  <tr>
148    <td>
149      &nbsp;
150    </td>
151    <td>
152
153<p>
154Destructor     </td>
155  </tr>
156</table>
157<hr><h2>Member Function Documentation</h2>
158<a class="anchor" name="f8ced0c0f82c037a0d4a6a685c9b0435"></a><!-- doxytag: member="CloseDropsParticles::createLights" ref="f8ced0c0f82c037a0d4a6a685c9b0435" args="()" --><p>
159<table class="mdTable" cellpadding="2" cellspacing="0">
160  <tr>
161    <td class="mdRow">
162      <table cellpadding="0" cellspacing="0" border="0">
163        <tr>
164          <td class="md" nowrap valign="top">void CloseDropsParticles::createLights           </td>
165          <td class="md" valign="top">(&nbsp;</td>
166          <td class="mdname1" valign="top" nowrap>          </td>
167          <td class="md" valign="top">&nbsp;)&nbsp;</td>
168          <td class="md" nowrap></td>
169        </tr>
170      </table>
171    </td>
172  </tr>
173</table>
174<table cellspacing="5" cellpadding="0" border="0">
175  <tr>
176    <td>
177      &nbsp;
178    </td>
179    <td>
180
181<p>
182function wich creates the lights (streetlights and bindings to light the drops)     </td>
183  </tr>
184</table>
185<a class="anchor" name="1353cbebfae74f3e9e8cbb9b9e429089"></a><!-- doxytag: member="CloseDropsParticles::definePosTextureAndBackup" ref="1353cbebfae74f3e9e8cbb9b9e429089" args="()" --><p>
186<table class="mdTable" cellpadding="2" cellspacing="0">
187  <tr>
188    <td class="mdRow">
189      <table cellpadding="0" cellspacing="0" border="0">
190        <tr>
191          <td class="md" nowrap valign="top">void CloseDropsParticles::definePosTextureAndBackup           </td>
192          <td class="md" valign="top">(&nbsp;</td>
193          <td class="mdname1" valign="top" nowrap>          </td>
194          <td class="md" valign="top">&nbsp;)&nbsp;</td>
195          <td class="md" nowrap></td>
196        </tr>
197      </table>
198    </td>
199  </tr>
200</table>
201<table cellspacing="5" cellpadding="0" border="0">
202  <tr>
203    <td>
204      &nbsp;
205    </td>
206    <td>
207
208<p>
209function which creates the position texture and it's backup. should be called when initiaiting the rendering of the first frame (through frame listener)     </td>
210  </tr>
211</table>
212<a class="anchor" name="07b630c2f9893453cf7a6a0a81704d85"></a><!-- doxytag: member="CloseDropsParticles::getLightManagerPtr" ref="07b630c2f9893453cf7a6a0a81704d85" args="()" --><p>
213<table class="mdTable" cellpadding="2" cellspacing="0">
214  <tr>
215    <td class="mdRow">
216      <table cellpadding="0" cellspacing="0" border="0">
217        <tr>
218          <td class="md" nowrap valign="top">RainLightManager * CloseDropsParticles::getLightManagerPtr           </td>
219          <td class="md" valign="top">(&nbsp;</td>
220          <td class="mdname1" valign="top" nowrap>          </td>
221          <td class="md" valign="top">&nbsp;)&nbsp;</td>
222          <td class="md" nowrap></td>
223        </tr>
224      </table>
225    </td>
226  </tr>
227</table>
228<table cellspacing="5" cellpadding="0" border="0">
229  <tr>
230    <td>
231      &nbsp;
232    </td>
233    <td>
234
235<p>
236function to retrieve a pointer to the rainLightManager associate with this <a class="el" href="classCloseDropsParticles.html">CloseDropsParticles</a>     </td>
237  </tr>
238</table>
239<a class="anchor" name="9be4bfaed25d7fb306f353fcf38553b3"></a><!-- doxytag: member="CloseDropsParticles::hidePositionBillboards" ref="9be4bfaed25d7fb306f353fcf38553b3" args="()" --><p>
240<table class="mdTable" cellpadding="2" cellspacing="0">
241  <tr>
242    <td class="mdRow">
243      <table cellpadding="0" cellspacing="0" border="0">
244        <tr>
245          <td class="md" nowrap valign="top">void CloseDropsParticles::hidePositionBillboards           </td>
246          <td class="md" valign="top">(&nbsp;</td>
247          <td class="mdname1" valign="top" nowrap>          </td>
248          <td class="md" valign="top">&nbsp;)&nbsp;</td>
249          <td class="md" nowrap><code> [inline]</code></td>
250        </tr>
251      </table>
252    </td>
253  </tr>
254</table>
255<table cellspacing="5" cellpadding="0" border="0">
256  <tr>
257    <td>
258      &nbsp;
259    </td>
260    <td>
261
262<p>
263functions which hide the particle position billboards. billboards must be hidden when rendering the scene, and visible when updating the position texture     </td>
264  </tr>
265</table>
266<a class="anchor" name="1ea41c537ac5a889452f8b311d161e3d"></a><!-- doxytag: member="CloseDropsParticles::makeControlOverlay" ref="1ea41c537ac5a889452f8b311d161e3d" args="()" --><p>
267<table class="mdTable" cellpadding="2" cellspacing="0">
268  <tr>
269    <td class="mdRow">
270      <table cellpadding="0" cellspacing="0" border="0">
271        <tr>
272          <td class="md" nowrap valign="top">void CloseDropsParticles::makeControlOverlay           </td>
273          <td class="md" valign="top">(&nbsp;</td>
274          <td class="mdname1" valign="top" nowrap>          </td>
275          <td class="md" valign="top">&nbsp;)&nbsp;</td>
276          <td class="md" nowrap></td>
277        </tr>
278      </table>
279    </td>
280  </tr>
281</table>
282<table cellspacing="5" cellpadding="0" border="0">
283  <tr>
284    <td>
285      &nbsp;
286    </td>
287    <td>
288
289<p>
290control function, to check what the textures look like     </td>
291  </tr>
292</table>
293<a class="anchor" name="7504154f99f56be93e7ebf5e374ef506"></a><!-- doxytag: member="CloseDropsParticles::showPositionBillboards" ref="7504154f99f56be93e7ebf5e374ef506" args="()" --><p>
294<table class="mdTable" cellpadding="2" cellspacing="0">
295  <tr>
296    <td class="mdRow">
297      <table cellpadding="0" cellspacing="0" border="0">
298        <tr>
299          <td class="md" nowrap valign="top">void CloseDropsParticles::showPositionBillboards           </td>
300          <td class="md" valign="top">(&nbsp;</td>
301          <td class="mdname1" valign="top" nowrap>          </td>
302          <td class="md" valign="top">&nbsp;)&nbsp;</td>
303          <td class="md" nowrap><code> [inline]</code></td>
304        </tr>
305      </table>
306    </td>
307  </tr>
308</table>
309<table cellspacing="5" cellpadding="0" border="0">
310  <tr>
311    <td>
312      &nbsp;
313    </td>
314    <td>
315
316<p>
317functions which show the particle position billboards. billboards must be hidden when rendering the scene, and visible when updating the position texture     </td>
318  </tr>
319</table>
320<a class="anchor" name="98be1ed6e9561ed2afbf3b625fc55428"></a><!-- doxytag: member="CloseDropsParticles::updateBoxMax" ref="98be1ed6e9561ed2afbf3b625fc55428" args="(Vector3 boxMax)" --><p>
321<table class="mdTable" cellpadding="2" cellspacing="0">
322  <tr>
323    <td class="mdRow">
324      <table cellpadding="0" cellspacing="0" border="0">
325        <tr>
326          <td class="md" nowrap valign="top">void CloseDropsParticles::updateBoxMax           </td>
327          <td class="md" valign="top">(&nbsp;</td>
328          <td class="md" nowrap valign="top">Vector3&nbsp;</td>
329          <td class="mdname1" valign="top" nowrap> <em>boxMax</em>          </td>
330          <td class="md" valign="top">&nbsp;)&nbsp;</td>
331          <td class="md" nowrap></td>
332        </tr>
333      </table>
334    </td>
335  </tr>
336</table>
337<table cellspacing="5" cellpadding="0" border="0">
338  <tr>
339    <td>
340      &nbsp;
341    </td>
342    <td>
343
344<p>
345function to update the different shader parameters used to update the particles positions, or render them     </td>
346  </tr>
347</table>
348<a class="anchor" name="3a2aca7152213edefb89ce819069e47a"></a><!-- doxytag: member="CloseDropsParticles::updateBoxMin" ref="3a2aca7152213edefb89ce819069e47a" args="(Vector3 boxMin)" --><p>
349<table class="mdTable" cellpadding="2" cellspacing="0">
350  <tr>
351    <td class="mdRow">
352      <table cellpadding="0" cellspacing="0" border="0">
353        <tr>
354          <td class="md" nowrap valign="top">void CloseDropsParticles::updateBoxMin           </td>
355          <td class="md" valign="top">(&nbsp;</td>
356          <td class="md" nowrap valign="top">Vector3&nbsp;</td>
357          <td class="mdname1" valign="top" nowrap> <em>boxMin</em>          </td>
358          <td class="md" valign="top">&nbsp;)&nbsp;</td>
359          <td class="md" nowrap></td>
360        </tr>
361      </table>
362    </td>
363  </tr>
364</table>
365<table cellspacing="5" cellpadding="0" border="0">
366  <tr>
367    <td>
368      &nbsp;
369    </td>
370    <td>
371
372<p>
373function to update the different shader parameters used to update the particles positions, or render them     </td>
374  </tr>
375</table>
376<a class="anchor" name="1a590aabe2601cf7705423e8724874a9"></a><!-- doxytag: member="CloseDropsParticles::updateFallVector" ref="1a590aabe2601cf7705423e8724874a9" args="(Vector3 fallVect)" --><p>
377<table class="mdTable" cellpadding="2" cellspacing="0">
378  <tr>
379    <td class="mdRow">
380      <table cellpadding="0" cellspacing="0" border="0">
381        <tr>
382          <td class="md" nowrap valign="top">void CloseDropsParticles::updateFallVector           </td>
383          <td class="md" valign="top">(&nbsp;</td>
384          <td class="md" nowrap valign="top">Vector3&nbsp;</td>
385          <td class="mdname1" valign="top" nowrap> <em>fallVect</em>          </td>
386          <td class="md" valign="top">&nbsp;)&nbsp;</td>
387          <td class="md" nowrap></td>
388        </tr>
389      </table>
390    </td>
391  </tr>
392</table>
393<table cellspacing="5" cellpadding="0" border="0">
394  <tr>
395    <td>
396      &nbsp;
397    </td>
398    <td>
399
400<p>
401function to update the different shader parameters used to update the particles positions, or render them     </td>
402  </tr>
403</table>
404<a class="anchor" name="abb13ff5aac1fa66da4473c936fc5bed"></a><!-- doxytag: member="CloseDropsParticles::updateFragmentProgramParameter" ref="abb13ff5aac1fa66da4473c936fc5bed" args="(const String &amp;name, Ogre::Vector4 value)" --><p>
405<table class="mdTable" cellpadding="2" cellspacing="0">
406  <tr>
407    <td class="mdRow">
408      <table cellpadding="0" cellspacing="0" border="0">
409        <tr>
410          <td class="md" nowrap valign="top">void CloseDropsParticles::updateFragmentProgramParameter           </td>
411          <td class="md" valign="top">(&nbsp;</td>
412          <td class="md" nowrap valign="top">const String &amp;&nbsp;</td>
413          <td class="mdname" nowrap> <em>name</em>, </td>
414        </tr>
415        <tr>
416          <td class="md" nowrap align="right"></td>
417          <td class="md"></td>
418          <td class="md" nowrap>Ogre::Vector4&nbsp;</td>
419          <td class="mdname" nowrap> <em>value</em></td>
420        </tr>
421        <tr>
422          <td class="md"></td>
423          <td class="md">)&nbsp;</td>
424          <td class="md" colspan="2"></td>
425        </tr>
426      </table>
427    </td>
428  </tr>
429</table>
430<table cellspacing="5" cellpadding="0" border="0">
431  <tr>
432    <td>
433      &nbsp;
434    </td>
435    <td>
436
437<p>
438function to update the different shader parameters used to update the particles positions, or render them     </td>
439  </tr>
440</table>
441<a class="anchor" name="e6deff9c5de199bff8c4a8b12f57609e"></a><!-- doxytag: member="CloseDropsParticles::updateFragmentProgramParameter" ref="e6deff9c5de199bff8c4a8b12f57609e" args="(const String &amp;name, Ogre::Vector3 value)" --><p>
442<table class="mdTable" cellpadding="2" cellspacing="0">
443  <tr>
444    <td class="mdRow">
445      <table cellpadding="0" cellspacing="0" border="0">
446        <tr>
447          <td class="md" nowrap valign="top">void CloseDropsParticles::updateFragmentProgramParameter           </td>
448          <td class="md" valign="top">(&nbsp;</td>
449          <td class="md" nowrap valign="top">const String &amp;&nbsp;</td>
450          <td class="mdname" nowrap> <em>name</em>, </td>
451        </tr>
452        <tr>
453          <td class="md" nowrap align="right"></td>
454          <td class="md"></td>
455          <td class="md" nowrap>Ogre::Vector3&nbsp;</td>
456          <td class="mdname" nowrap> <em>value</em></td>
457        </tr>
458        <tr>
459          <td class="md"></td>
460          <td class="md">)&nbsp;</td>
461          <td class="md" colspan="2"></td>
462        </tr>
463      </table>
464    </td>
465  </tr>
466</table>
467<table cellspacing="5" cellpadding="0" border="0">
468  <tr>
469    <td>
470      &nbsp;
471    </td>
472    <td>
473
474<p>
475function to update the different shader parameters used to update the particles positions, or render them     </td>
476  </tr>
477</table>
478<a class="anchor" name="ed530332d6ea95622da6d65d2f453a0f"></a><!-- doxytag: member="CloseDropsParticles::updateFragmentProgramParameter" ref="ed530332d6ea95622da6d65d2f453a0f" args="(const String &amp;name, float value)" --><p>
479<table class="mdTable" cellpadding="2" cellspacing="0">
480  <tr>
481    <td class="mdRow">
482      <table cellpadding="0" cellspacing="0" border="0">
483        <tr>
484          <td class="md" nowrap valign="top">void CloseDropsParticles::updateFragmentProgramParameter           </td>
485          <td class="md" valign="top">(&nbsp;</td>
486          <td class="md" nowrap valign="top">const String &amp;&nbsp;</td>
487          <td class="mdname" nowrap> <em>name</em>, </td>
488        </tr>
489        <tr>
490          <td class="md" nowrap align="right"></td>
491          <td class="md"></td>
492          <td class="md" nowrap>float&nbsp;</td>
493          <td class="mdname" nowrap> <em>value</em></td>
494        </tr>
495        <tr>
496          <td class="md"></td>
497          <td class="md">)&nbsp;</td>
498          <td class="md" colspan="2"></td>
499        </tr>
500      </table>
501    </td>
502  </tr>
503</table>
504<table cellspacing="5" cellpadding="0" border="0">
505  <tr>
506    <td>
507      &nbsp;
508    </td>
509    <td>
510
511<p>
512function to update the different shader parameters used to update the particles positions, or render them     </td>
513  </tr>
514</table>
515<a class="anchor" name="91e9858663a5155b23c734703b807fd9"></a><!-- doxytag: member="CloseDropsParticles::updateLastMove" ref="91e9858663a5155b23c734703b807fd9" args="(Vector3 lastMove)" --><p>
516<table class="mdTable" cellpadding="2" cellspacing="0">
517  <tr>
518    <td class="mdRow">
519      <table cellpadding="0" cellspacing="0" border="0">
520        <tr>
521          <td class="md" nowrap valign="top">void CloseDropsParticles::updateLastMove           </td>
522          <td class="md" valign="top">(&nbsp;</td>
523          <td class="md" nowrap valign="top">Vector3&nbsp;</td>
524          <td class="mdname1" valign="top" nowrap> <em>lastMove</em>          </td>
525          <td class="md" valign="top">&nbsp;)&nbsp;</td>
526          <td class="md" nowrap></td>
527        </tr>
528      </table>
529    </td>
530  </tr>
531</table>
532<table cellspacing="5" cellpadding="0" border="0">
533  <tr>
534    <td>
535      &nbsp;
536    </td>
537    <td>
538
539<p>
540function to update the different shader parameters used to update the particles positions, or render them     </td>
541  </tr>
542</table>
543<a class="anchor" name="b09a148f6d44e4ee87a5081c74757a98"></a><!-- doxytag: member="CloseDropsParticles::updateLightCount" ref="b09a148f6d44e4ee87a5081c74757a98" args="(float nbLights)" --><p>
544<table class="mdTable" cellpadding="2" cellspacing="0">
545  <tr>
546    <td class="mdRow">
547      <table cellpadding="0" cellspacing="0" border="0">
548        <tr>
549          <td class="md" nowrap valign="top">void CloseDropsParticles::updateLightCount           </td>
550          <td class="md" valign="top">(&nbsp;</td>
551          <td class="md" nowrap valign="top">float&nbsp;</td>
552          <td class="mdname1" valign="top" nowrap> <em>nbLights</em>          </td>
553          <td class="md" valign="top">&nbsp;)&nbsp;</td>
554          <td class="md" nowrap></td>
555        </tr>
556      </table>
557    </td>
558  </tr>
559</table>
560<table cellspacing="5" cellpadding="0" border="0">
561  <tr>
562    <td>
563      &nbsp;
564    </td>
565    <td>
566
567<p>
568function to update the different shader parameters used to update the particles positions, or render them     </td>
569  </tr>
570</table>
571<a class="anchor" name="d2686c928601912243528dbf93f122e3"></a><!-- doxytag: member="CloseDropsParticles::updateLights" ref="d2686c928601912243528dbf93f122e3" args="()" --><p>
572<table class="mdTable" cellpadding="2" cellspacing="0">
573  <tr>
574    <td class="mdRow">
575      <table cellpadding="0" cellspacing="0" border="0">
576        <tr>
577          <td class="md" nowrap valign="top">void CloseDropsParticles::updateLights           </td>
578          <td class="md" valign="top">(&nbsp;</td>
579          <td class="mdname1" valign="top" nowrap>          </td>
580          <td class="md" valign="top">&nbsp;)&nbsp;</td>
581          <td class="md" nowrap></td>
582        </tr>
583      </table>
584    </td>
585  </tr>
586</table>
587<table cellspacing="5" cellpadding="0" border="0">
588  <tr>
589    <td>
590      &nbsp;
591    </td>
592    <td>
593
594<p>
595function which updates the lights, if they are animated     </td>
596  </tr>
597</table>
598<a class="anchor" name="e7e63a1a54ec6368046e377ef02ed622"></a><!-- doxytag: member="CloseDropsParticles::updatePositionTexture" ref="e7e63a1a54ec6368046e377ef02ed622" args="(bool primary)" --><p>
599<table class="mdTable" cellpadding="2" cellspacing="0">
600  <tr>
601    <td class="mdRow">
602      <table cellpadding="0" cellspacing="0" border="0">
603        <tr>
604          <td class="md" nowrap valign="top">void CloseDropsParticles::updatePositionTexture           </td>
605          <td class="md" valign="top">(&nbsp;</td>
606          <td class="md" nowrap valign="top">bool&nbsp;</td>
607          <td class="mdname1" valign="top" nowrap> <em>primary</em>          </td>
608          <td class="md" valign="top">&nbsp;)&nbsp;</td>
609          <td class="md" nowrap></td>
610        </tr>
611      </table>
612    </td>
613  </tr>
614</table>
615<table cellspacing="5" cellpadding="0" border="0">
616  <tr>
617    <td>
618      &nbsp;
619    </td>
620    <td>
621
622<p>
623function to update one of the two position RTT's ; if set to true, the primary texture will be updated     </td>
624  </tr>
625</table>
626<a class="anchor" name="f9de759fa82c8ec7042200d2370e74d6"></a><!-- doxytag: member="CloseDropsParticles::updateRainBilboardSideLength" ref="f9de759fa82c8ec7042200d2370e74d6" args="(float rainBbSide)" --><p>
627<table class="mdTable" cellpadding="2" cellspacing="0">
628  <tr>
629    <td class="mdRow">
630      <table cellpadding="0" cellspacing="0" border="0">
631        <tr>
632          <td class="md" nowrap valign="top">void CloseDropsParticles::updateRainBilboardSideLength           </td>
633          <td class="md" valign="top">(&nbsp;</td>
634          <td class="md" nowrap valign="top">float&nbsp;</td>
635          <td class="mdname1" valign="top" nowrap> <em>rainBbSide</em>          </td>
636          <td class="md" valign="top">&nbsp;)&nbsp;</td>
637          <td class="md" nowrap></td>
638        </tr>
639      </table>
640    </td>
641  </tr>
642</table>
643<table cellspacing="5" cellpadding="0" border="0">
644  <tr>
645    <td>
646      &nbsp;
647    </td>
648    <td>
649
650<p>
651function to update the different shader parameters used to update the particles positions, or render them     </td>
652  </tr>
653</table>
654<a class="anchor" name="c6ecb49d550648cf42ca847088ba7f84"></a><!-- doxytag: member="CloseDropsParticles::updateRandomMove" ref="c6ecb49d550648cf42ca847088ba7f84" args="(Vector3 randomMove)" --><p>
655<table class="mdTable" cellpadding="2" cellspacing="0">
656  <tr>
657    <td class="mdRow">
658      <table cellpadding="0" cellspacing="0" border="0">
659        <tr>
660          <td class="md" nowrap valign="top">void CloseDropsParticles::updateRandomMove           </td>
661          <td class="md" valign="top">(&nbsp;</td>
662          <td class="md" nowrap valign="top">Vector3&nbsp;</td>
663          <td class="mdname1" valign="top" nowrap> <em>randomMove</em>          </td>
664          <td class="md" valign="top">&nbsp;)&nbsp;</td>
665          <td class="md" nowrap></td>
666        </tr>
667      </table>
668    </td>
669  </tr>
670</table>
671<table cellspacing="5" cellpadding="0" border="0">
672  <tr>
673    <td>
674      &nbsp;
675    </td>
676    <td>
677
678<p>
679function to update the different shader parameters used to update the particles positions, or render them     </td>
680  </tr>
681</table>
682<a class="anchor" name="382d373910aeeca4da9c4c2c21d3c474"></a><!-- doxytag: member="CloseDropsParticles::updateShaderParameters" ref="382d373910aeeca4da9c4c2c21d3c474" args="(float tslf, float rainBbSide, float streaksHeight, int nbLights, Vector3 viewPos, Vector3 viewDir, Vector3 fallVect, Vector3 boxMin, Vector3 boxMax, Vector3 lastMove, Vector3 randomMove, int useShader)" --><p>
683<table class="mdTable" cellpadding="2" cellspacing="0">
684  <tr>
685    <td class="mdRow">
686      <table cellpadding="0" cellspacing="0" border="0">
687        <tr>
688          <td class="md" nowrap valign="top">void CloseDropsParticles::updateShaderParameters           </td>
689          <td class="md" valign="top">(&nbsp;</td>
690          <td class="md" nowrap valign="top">float&nbsp;</td>
691          <td class="mdname" nowrap> <em>tslf</em>, </td>
692        </tr>
693        <tr>
694          <td class="md" nowrap align="right"></td>
695          <td class="md"></td>
696          <td class="md" nowrap>float&nbsp;</td>
697          <td class="mdname" nowrap> <em>rainBbSide</em>, </td>
698        </tr>
699        <tr>
700          <td class="md" nowrap align="right"></td>
701          <td class="md"></td>
702          <td class="md" nowrap>float&nbsp;</td>
703          <td class="mdname" nowrap> <em>streaksHeight</em>, </td>
704        </tr>
705        <tr>
706          <td class="md" nowrap align="right"></td>
707          <td class="md"></td>
708          <td class="md" nowrap>int&nbsp;</td>
709          <td class="mdname" nowrap> <em>nbLights</em>, </td>
710        </tr>
711        <tr>
712          <td class="md" nowrap align="right"></td>
713          <td class="md"></td>
714          <td class="md" nowrap>Vector3&nbsp;</td>
715          <td class="mdname" nowrap> <em>viewPos</em>, </td>
716        </tr>
717        <tr>
718          <td class="md" nowrap align="right"></td>
719          <td class="md"></td>
720          <td class="md" nowrap>Vector3&nbsp;</td>
721          <td class="mdname" nowrap> <em>viewDir</em>, </td>
722        </tr>
723        <tr>
724          <td class="md" nowrap align="right"></td>
725          <td class="md"></td>
726          <td class="md" nowrap>Vector3&nbsp;</td>
727          <td class="mdname" nowrap> <em>fallVect</em>, </td>
728        </tr>
729        <tr>
730          <td class="md" nowrap align="right"></td>
731          <td class="md"></td>
732          <td class="md" nowrap>Vector3&nbsp;</td>
733          <td class="mdname" nowrap> <em>boxMin</em>, </td>
734        </tr>
735        <tr>
736          <td class="md" nowrap align="right"></td>
737          <td class="md"></td>
738          <td class="md" nowrap>Vector3&nbsp;</td>
739          <td class="mdname" nowrap> <em>boxMax</em>, </td>
740        </tr>
741        <tr>
742          <td class="md" nowrap align="right"></td>
743          <td class="md"></td>
744          <td class="md" nowrap>Vector3&nbsp;</td>
745          <td class="mdname" nowrap> <em>lastMove</em>, </td>
746        </tr>
747        <tr>
748          <td class="md" nowrap align="right"></td>
749          <td class="md"></td>
750          <td class="md" nowrap>Vector3&nbsp;</td>
751          <td class="mdname" nowrap> <em>randomMove</em>, </td>
752        </tr>
753        <tr>
754          <td class="md" nowrap align="right"></td>
755          <td class="md"></td>
756          <td class="md" nowrap>int&nbsp;</td>
757          <td class="mdname" nowrap> <em>useShader</em></td>
758        </tr>
759        <tr>
760          <td class="md"></td>
761          <td class="md">)&nbsp;</td>
762          <td class="md" colspan="2"></td>
763        </tr>
764      </table>
765    </td>
766  </tr>
767</table>
768<table cellspacing="5" cellpadding="0" border="0">
769  <tr>
770    <td>
771      &nbsp;
772    </td>
773    <td>
774
775<p>
776function to update the different shader parameters used to update the particles positions, or render them     </td>
777  </tr>
778</table>
779<a class="anchor" name="c12db346d5dcb629eece45cf16827718"></a><!-- doxytag: member="CloseDropsParticles::updateStreaksHeight" ref="c12db346d5dcb629eece45cf16827718" args="(float streaksHeight)" --><p>
780<table class="mdTable" cellpadding="2" cellspacing="0">
781  <tr>
782    <td class="mdRow">
783      <table cellpadding="0" cellspacing="0" border="0">
784        <tr>
785          <td class="md" nowrap valign="top">void CloseDropsParticles::updateStreaksHeight           </td>
786          <td class="md" valign="top">(&nbsp;</td>
787          <td class="md" nowrap valign="top">float&nbsp;</td>
788          <td class="mdname1" valign="top" nowrap> <em>streaksHeight</em>          </td>
789          <td class="md" valign="top">&nbsp;)&nbsp;</td>
790          <td class="md" nowrap></td>
791        </tr>
792      </table>
793    </td>
794  </tr>
795</table>
796<table cellspacing="5" cellpadding="0" border="0">
797  <tr>
798    <td>
799      &nbsp;
800    </td>
801    <td>
802
803<p>
804function to update the different shader parameters used to update the particles positions, or render them     </td>
805  </tr>
806</table>
807<a class="anchor" name="faf0938f86626973a5f787a339d68e39"></a><!-- doxytag: member="CloseDropsParticles::updateTimeSinceLastFrame" ref="faf0938f86626973a5f787a339d68e39" args="(float tslf)" --><p>
808<table class="mdTable" cellpadding="2" cellspacing="0">
809  <tr>
810    <td class="mdRow">
811      <table cellpadding="0" cellspacing="0" border="0">
812        <tr>
813          <td class="md" nowrap valign="top">void CloseDropsParticles::updateTimeSinceLastFrame           </td>
814          <td class="md" valign="top">(&nbsp;</td>
815          <td class="md" nowrap valign="top">float&nbsp;</td>
816          <td class="mdname1" valign="top" nowrap> <em>tslf</em>          </td>
817          <td class="md" valign="top">&nbsp;)&nbsp;</td>
818          <td class="md" nowrap></td>
819        </tr>
820      </table>
821    </td>
822  </tr>
823</table>
824<table cellspacing="5" cellpadding="0" border="0">
825  <tr>
826    <td>
827      &nbsp;
828    </td>
829    <td>
830
831<p>
832function to update the different shader parameters used to update the particles positions, or render them     </td>
833  </tr>
834</table>
835<a class="anchor" name="f1b8b1a995996677bd75584ef85b1596"></a><!-- doxytag: member="CloseDropsParticles::updateViewDir" ref="f1b8b1a995996677bd75584ef85b1596" args="(Vector3 viewDir)" --><p>
836<table class="mdTable" cellpadding="2" cellspacing="0">
837  <tr>
838    <td class="mdRow">
839      <table cellpadding="0" cellspacing="0" border="0">
840        <tr>
841          <td class="md" nowrap valign="top">void CloseDropsParticles::updateViewDir           </td>
842          <td class="md" valign="top">(&nbsp;</td>
843          <td class="md" nowrap valign="top">Vector3&nbsp;</td>
844          <td class="mdname1" valign="top" nowrap> <em>viewDir</em>          </td>
845          <td class="md" valign="top">&nbsp;)&nbsp;</td>
846          <td class="md" nowrap></td>
847        </tr>
848      </table>
849    </td>
850  </tr>
851</table>
852<table cellspacing="5" cellpadding="0" border="0">
853  <tr>
854    <td>
855      &nbsp;
856    </td>
857    <td>
858
859<p>
860function to update the different shader parameters used to update the particles positions, or render them     </td>
861  </tr>
862</table>
863<a class="anchor" name="2925efdc8a09636534a780a34e8bffdf"></a><!-- doxytag: member="CloseDropsParticles::updateViewPos" ref="2925efdc8a09636534a780a34e8bffdf" args="(Vector3 viewPos)" --><p>
864<table class="mdTable" cellpadding="2" cellspacing="0">
865  <tr>
866    <td class="mdRow">
867      <table cellpadding="0" cellspacing="0" border="0">
868        <tr>
869          <td class="md" nowrap valign="top">void CloseDropsParticles::updateViewPos           </td>
870          <td class="md" valign="top">(&nbsp;</td>
871          <td class="md" nowrap valign="top">Vector3&nbsp;</td>
872          <td class="mdname1" valign="top" nowrap> <em>viewPos</em>          </td>
873          <td class="md" valign="top">&nbsp;)&nbsp;</td>
874          <td class="md" nowrap></td>
875        </tr>
876      </table>
877    </td>
878  </tr>
879</table>
880<table cellspacing="5" cellpadding="0" border="0">
881  <tr>
882    <td>
883      &nbsp;
884    </td>
885    <td>
886
887<p>
888function to update the different shader parameters used to update the particles positions, or render them     </td>
889  </tr>
890</table>
891<hr><h2>Member Data Documentation</h2>
892<a class="anchor" name="9812ff8eb6059ecc22d1a659a3581262"></a><!-- doxytag: member="CloseDropsParticles::mRainStreaksHeight" ref="9812ff8eb6059ecc22d1a659a3581262" args="" --><p>
893<table class="mdTable" cellpadding="2" cellspacing="0">
894  <tr>
895    <td class="mdRow">
896      <table cellpadding="0" cellspacing="0" border="0">
897        <tr>
898          <td class="md" nowrap valign="top">float <a class="el" href="classCloseDropsParticles.html#9812ff8eb6059ecc22d1a659a3581262">CloseDropsParticles::mRainStreaksHeight</a>          </td>
899        </tr>
900      </table>
901    </td>
902  </tr>
903</table>
904<table cellspacing="5" cellpadding="0" border="0">
905  <tr>
906    <td>
907      &nbsp;
908    </td>
909    <td>
910
911<p>
912public variable : wheight of the particles (for streaks)     </td>
913  </tr>
914</table>
915<a class="anchor" name="1e01a41391f939b3f4e1f2b140f9f192"></a><!-- doxytag: member="CloseDropsParticles::mRainWidth" ref="1e01a41391f939b3f4e1f2b140f9f192" args="" --><p>
916<table class="mdTable" cellpadding="2" cellspacing="0">
917  <tr>
918    <td class="mdRow">
919      <table cellpadding="0" cellspacing="0" border="0">
920        <tr>
921          <td class="md" nowrap valign="top">float <a class="el" href="classCloseDropsParticles.html#1e01a41391f939b3f4e1f2b140f9f192">CloseDropsParticles::mRainWidth</a>          </td>
922        </tr>
923      </table>
924    </td>
925  </tr>
926</table>
927<table cellspacing="5" cellpadding="0" border="0">
928  <tr>
929    <td>
930      &nbsp;
931    </td>
932    <td>
933
934<p>
935public variable : width of the particles     </td>
936  </tr>
937</table>
938<hr>The documentation for this class was generated from the following files:<ul>
939<li><a class="el" href="RainCloseDropsParticles_8h-source.html">RainCloseDropsParticles.h</a><li>RainCloseDropsParticles.cpp</ul>
940<hr size="1"><address style="align: right;"><small>Generated on Wed May 17 16:55:30 2006 for gametools-rain by&nbsp;
941<a href="http://www.doxygen.org/index.html">
942<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.4.6 </small></address>
943</body>
944</html>
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