[2269] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Startup file.
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| 15 | //
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| 16 | // This file is the first resource file loaded by the Shark 3D player.
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| 17 | // Job of this file is to define global components which are used both
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| 18 | // by the server and client, and to define the server and client actors.
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| 19 | // The server is loaded from "server/actor/server.s3d_actor_run",
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| 20 | // the client is loaded from "client/actor/client.s3d_actor_run".
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| 21 |
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| 22 | // Scope name of the global namespace.
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| 23 | // This name is used to display error messages if an actor is not found.
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| 24 | scope "root"
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| 25 | // Name of the root actor. See in the docu for the actor ident "kit.root".
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| 26 | // This actor can perform commands like "quit".
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| 27 | name "root"
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| 28 | // Name of the actor delegating commands to.
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| 29 | // This can be used if C++ components outside the actor tree
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| 30 | // want to send commands to the actor tree,
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| 31 | // for example from a script within a HTML page.
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| 32 | deleg_target "dispatch_export"
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| 33 | // Type of the child actor.
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| 34 | // In this case, the root actor is a group actor, containing several
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| 35 | // child actors. The ident "kit_base.group" means to search the actor
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| 36 | // of ident "group" in the DLL which was registered under the name "core",
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| 37 | // see "example.cfg".
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| 38 | child_ident "kit_base.group"
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| 39 | // Parameters of the child actor. The kind of parameters which are understood
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| 40 | // depends on the type of the actor. In this case the type of the actor
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| 41 | // is "kit_base.group", which understands the parameter "child_array".
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| 42 | // See the actor reference in the programmer reference in the documentation.
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| 43 | // This reference contains a list of all actor types and its parameters.
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| 44 | child_param
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| 45 | {
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| 46 | // Delegate action calls to the children.
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| 47 | active 1
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| 48 | // List of child actors of this group actor.
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| 49 | // Each child actor again is described by its type and parameters.
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| 50 | // See the actor reference in the programmer reference in the
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| 51 | // documentation. This reference contains a list of all actor types
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| 52 | // and its parameters.
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| 53 | child_array
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| 54 | {
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| 55 | ident "kit_base.dispatch"
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| 56 | param
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| 57 | {
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| 58 | name "dispatch_export"
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| 59 | entry_array
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| 60 | {
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| 61 | cmds "report_note" "res_refresh" "refresh_all_res"
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| 62 | targets "root"
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| 63 | }
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| 64 | }
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| 65 | }
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| 66 | {
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| 67 | // Actor managing the cfguration data from the cfguration file,
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| 68 | // for example from "run_win32.cfg".
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| 69 | ident "kit_snk.data"
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| 70 | param
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| 71 | {
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| 72 | name "cfg"
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| 73 | // The cfguration data from the cfg-file can be retrieved
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| 74 | // from the actor root:
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| 75 | src_actor "root"
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| 76 | src_cmd "get_cfg"
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| 77 | }
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| 78 | }
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| 79 | {
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| 80 | ident "kit_base.extern"
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| 81 | param
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| 82 | {
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| 83 | // Delegate action calls to the child:
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| 84 | active 1
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| 85 | deleg_name "common"
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| 86 | res "main/actor/common.s3d_actor_run"
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| 87 | }
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| 88 | }
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| 89 | {
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| 90 | // Create a CAS access server is enabled.
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| 91 | ident "kit_snk.childif"
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| 92 | param
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| 93 | {
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| 94 | // Name of the actor containing the cfguration data.
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| 95 | extcfg_actor "cfg"
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| 96 | // Check for this entry of the cfguration file.
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| 97 | extcfg_entry_switch "cas.enabled"
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| 98 | // Type of the child actor.
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| 99 | // In this case, the child actor loads another dsc-file.
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| 100 | then_child_ident "kit_base.extern"
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| 101 | // Parameters of the child actor.
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| 102 | then_child_param
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| 103 | {
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| 104 | // Delegate action calls to the child:
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| 105 | active 1
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| 106 | deleg_name "cas"
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| 107 | res "main/actor/cas.s3d_actor_run"
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| 108 | }
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| 109 | }
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| 110 | }
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| 111 | {
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| 112 | // Create a server is enabled. This actor only creates a child actor
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| 113 | // if a particular cfguration entry is present.
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| 114 | ident "kit_snk.childif"
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| 115 | param
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| 116 | {
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| 117 | // Name of the actor containing the cfguration data.
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| 118 | extcfg_actor "cfg"
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| 119 | // Check for this entry of the cfguration file.
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| 120 | extcfg_entry_switch "server.enabled"
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| 121 | // Type of the child actor.
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| 122 | // In this case, the child actor loads another dsc-file.
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| 123 | then_child_ident "kit_base.extern"
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| 124 | // Parameters of the child actor.
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| 125 | then_child_param
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| 126 | {
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| 127 | // Delegate action calls to the child:
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| 128 | active 1
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| 129 | // Name of this extern actor.
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| 130 | name "server_extern"
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| 131 | // Name to send commands for the server to.
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| 132 | deleg_name "server"
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| 133 | // Name of the description file describing the server:
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| 134 | res "server/actor/server.s3d_actor_run"
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| 135 | }
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| 136 | }
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| 137 | }
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| 138 | {
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| 139 | // Create a client is enabled.
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| 140 | // Works in the same way as for the server.
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| 141 | ident "kit_snk.childif"
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| 142 | param
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| 143 | {
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| 144 | extcfg_actor "cfg"
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| 145 | extcfg_entry_switch "client.enabled"
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| 146 | then_child_ident "kit_base.extern"
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| 147 | then_child_param
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| 148 | {
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| 149 | // Delegate action calls to the child:
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| 150 | active 1
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| 151 | // Name of this extern actor.
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| 152 | name "client_extern"
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| 153 | // Name to send commands for the client to.
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| 154 | deleg_name "client"
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| 155 | // Name of the description file describing the client:
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| 156 | res "client/actor/client.s3d_actor_run"
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| 157 | }
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| 158 | }
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| 159 | }
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| 160 | {
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| 161 | // Second client.
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| 162 | ident "kit_snk.childif"
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| 163 | param
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| 164 | {
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| 165 | extcfg_actor "cfg"
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| 166 | extcfg_entry_switch "client.enabled"
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| 167 | then_child_ident "kit_base.extern"
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| 168 | then_child_param
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| 169 | {
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| 170 | // Delegate action calls to the child:
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| 171 | active 1
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| 172 | name "client_sec_extern"
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| 173 | deleg_name "client_sec"
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| 174 | res ""
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| 175 | }
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| 176 | }
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| 177 | }
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| 178 | }
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