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Changeset 2269
Timestamp:
03/20/07 14:33:57 (
18 years
ago)
Author:
barsi
Message:
Location:
GTP/trunk/App/Demos/Illum/Shark3D/version164x12u/IllumDemoApplication
Files:
701 added
.
(added)
bin
(added)
bin/res
(added)
bin/res/client
(added)
bin/res/client/actor
(added)
bin/res/client/actor/.sconsign
(added)
bin/res/client/actor/client.s3d_actor_run
(added)
bin/res/client/actor/display.s3d_actor_run
(added)
bin/res/client/actor/displayworld.s3d_actor_run
(added)
bin/res/client/actor/gfx.s3d_actor_run
(added)
bin/res/client/actor/io.s3d_actor_run
(added)
bin/res/client/actor/motion.s3d_actor_run
(added)
bin/res/client/actor/snd.s3d_actor_run
(added)
bin/res/client/model
(added)
bin/res/client/model/.sconsign
(added)
bin/res/client/model/displaymodel$loading$0.s3d_model_run
(added)
bin/res/client/model/displaymodel$loading.s3d_model_run
(added)
bin/res/client/model/displaymodel$logo$0.s3d_model_run
(added)
bin/res/client/model/displaymodel$logo.s3d_model_run
(added)
bin/res/client/model/displaymodel$saving$0.s3d_model_run
(added)
bin/res/client/model/displaymodel$saving.s3d_model_run
(added)
bin/res/client/model/displaymodel.s3d_inst_run
(added)
bin/res/client/model/displaymodel.s3d_model_run
(added)
bin/res/client/model/displaymodel.s3d_pospath_run
(added)
bin/res/client/texture
(added)
bin/res/client/texture/.sconsign
(added)
bin/res/client/texture/charset.tga
(added)
bin/res/client/texture/cursor_def.tga
(added)
bin/res/client/texture/cursor_sel.tga
(added)
bin/res/client/texture/loading_clamp.tga
(added)
bin/res/client/texture/logo_clamp.tga
(added)
bin/res/client/texture/saving_clamp.tga
(added)
bin/res/client/texture/statecursor.tga
(added)
bin/res/client/texture/test.tga
(added)
bin/res/level
(added)
bin/res/level/actor
(added)
bin/res/level/actor/.sconsign
(added)
bin/res/level/actor/content.s3d_actor_run
(added)
bin/res/level/actor/levelplayer.s3d_actor_run
(added)
bin/res/level/actor/levelplayerbasis.s3d_actor_run
(added)
bin/res/level/actor/main.s3d_actor_run
(added)
bin/res/level/actor/sky.s3d_actor_run
(added)
bin/res/level/actor/world.s3d_actor_run
(added)
bin/res/level/model
(added)
bin/res/level/model/.sconsign
(added)
bin/res/level/model/playermodel$scene_root$0.s3d_model_run
(added)
bin/res/level/model/playermodel$scene_root.s3d_model_run
(added)
bin/res/level/model/playermodel.s3d_inst_run
(added)
bin/res/level/model/playermodel.s3d_model_run
(added)
bin/res/level/model/playermodel.s3d_pospath_run
(added)
bin/res/level/model/skymodel$box$0.s3d_model_run
(added)
bin/res/level/model/skymodel$box.s3d_model_run
(added)
bin/res/level/model/skymodel.s3d_inst_run
(added)
bin/res/level/model/skymodel.s3d_model_run
(added)
bin/res/level/model/skymodel.s3d_pospath_run
(added)
bin/res/level/model/worldmodel$Box01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box01$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box01.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box02$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box02$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box02.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box03$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box03$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box03.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box04$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box04$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box04.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box05$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box05$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box05.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box06$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box06$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box06.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box07$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box07$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box07.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box08$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box08$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box08.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box09$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box09$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box09.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box10$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box10$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box10.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box12$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box12$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box12.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box13$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box13$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box13.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box14$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box14$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Box14.s3d_model_run
(added)
bin/res/level/model/worldmodel$Cone01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Cone01.s3d_model_run
(added)
bin/res/level/model/worldmodel$Cylinder01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Cylinder01$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Cylinder01.s3d_model_run
(added)
bin/res/level/model/worldmodel$Plane01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Plane01.s3d_model_run
(added)
bin/res/level/model/worldmodel$Sphere01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Sphere01.s3d_model_run
(added)
bin/res/level/model/worldmodel$Sphere02$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Sphere02.s3d_model_run
(added)
bin/res/level/model/worldmodel$Sphere03$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$Sphere03$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$Sphere03.s3d_model_run
(added)
bin/res/level/model/worldmodel$blueside01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$blueside01$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$blueside01.s3d_model_run
(added)
bin/res/level/model/worldmodel$blueside02$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$blueside02$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$blueside02.s3d_model_run
(added)
bin/res/level/model/worldmodel$collide_full$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$collide_full.s3d_model_run
(added)
bin/res/level/model/worldmodel$greenside01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$greenside01$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$greenside01.s3d_model_run
(added)
bin/res/level/model/worldmodel$greenside2$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$greenside2$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$greenside2.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyer$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyer$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyer.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyer01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyer01$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyer01.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyertya$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyertya$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyertya.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyertya01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyertya01$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$gyertya01.s3d_model_run
(added)
bin/res/level/model/worldmodel$horse$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$horse.s3d_model_run
(added)
bin/res/level/model/worldmodel$lukafalon$0.s3d_model_run
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bin/res/level/model/worldmodel$lukafalon$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$lukafalon.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop$2.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop01$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop01$1.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop01$2.s3d_model_run
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bin/res/level/model/worldmodel$oszlop01.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop02$0.s3d_model_run
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bin/res/level/model/worldmodel$oszlop02$1.s3d_model_run
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bin/res/level/model/worldmodel$oszlop02$2.s3d_model_run
(added)
bin/res/level/model/worldmodel$oszlop02.s3d_model_run
(added)
bin/res/level/model/worldmodel$padlo_collision$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$padlo_collision.s3d_model_run
(added)
bin/res/level/model/worldmodel$scene_root$0.s3d_model_run
(added)
bin/res/level/model/worldmodel$scene_root.s3d_model_run
(added)
bin/res/level/model/worldmodel.s3d_inst_run
(added)
bin/res/level/model/worldmodel.s3d_model_run
(added)
bin/res/level/model/worldmodel.s3d_pospath_run
(added)
bin/res/level/shader
(added)
bin/res/level/shader/.sconsign
(added)
bin/res/level/shader/fire.s3d_shader_run
(added)
bin/res/level/shader/world.s3d_shader_run
(added)
bin/res/level/texture
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bin/res/level/texture/.sconsign
(added)
bin/res/level/texture/BENEDETI.tga
(added)
bin/res/level/texture/GOLDFOIL.tga
(added)
bin/res/level/texture/blueside.tga
(added)
bin/res/level/texture/dummy1to1.tga
(added)
bin/res/level/texture/dummy1to2.tga
(added)
bin/res/level/texture/dummy1to4.tga
(added)
bin/res/level/texture/dummy2to1.tga
(added)
bin/res/level/texture/dummy4to1.tga
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bin/res/level/texture/firecolor.tga
(added)
bin/res/level/texture/greenside.tga
(added)
bin/res/level/texture/particle.tga
(added)
bin/res/level/texture/pillarbump2.dds
(added)
bin/res/level/texture/pillarbump3.tga
(added)
bin/res/level/texture/pillarcolor.tga
(added)
bin/res/level/texture/redbackground.tga
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bin/res/level/texture/sima.tga
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bin/res/level/texture/sky_back_clamp.tga
(added)
bin/res/level/texture/sky_bottom_clamp.tga
(added)
bin/res/level/texture/sky_front_clamp.tga
(added)
bin/res/level/texture/sky_left_clamp.tga
(added)
bin/res/level/texture/sky_right_clamp.tga
(added)
bin/res/level/texture/sky_top_clamp.tga
(added)
bin/res/level/texture/texdiffuse.tga
(added)
bin/res/level/texture/texnormal.tga
(added)
bin/res/levelutil
(added)
bin/res/levelutil/actor
(added)
bin/res/levelutil/actor/.sconsign
(added)
bin/res/levelutil/actor/door.s3d_perch_run
(added)
bin/res/levelutil/shader
(added)
bin/res/levelutil/shader/.sconsign
(added)
bin/res/levelutil/shader/basic.s3d_shader_run
(added)
bin/res/levelutil/shader/comic.s3d_shader_run
(added)
bin/res/levelutil/shader/display.s3d_shader_run
(added)
bin/res/levelutil/shader/ordinary.s3d_shader_run
(added)
bin/res/levelutil/shader/ordinary_transp.s3d_shader_run
(added)
bin/res/levelutil/shader/posteffects.s3d_shader_run
(added)
bin/res/levelutil/shader/prog
(added)
bin/res/levelutil/shader/prog/.sconsign
(added)
bin/res/levelutil/shader/prog/black.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_combine.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_presmooth_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bloom_smooth.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_bright.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_mild.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/comic.s3d_shaderprog_run
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bin/res/levelutil/shader/prog/d3d9_hlsl
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bin/res/levelutil/shader/prog/d3d9_hlsl/.sconsign
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bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode_run
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bin/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
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bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode_run
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bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode_run
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bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmap.s3d_shaderprog_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode_run
(added)
bin/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap.s3d_shaderprog_run
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src/res/levelutil/shader/prog/bump_shmap.s3d_shaderprog
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src/res/levelutil/shader/prog/comic.s3d_shaderprog
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src/res/levelutil/shader/prog/d3d9_hlsl
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src/res/levelutil/shader/prog/d3d9_hlsl/.sconsign
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src/res/levelutil/shader/prog/d3d9_hlsl/MFC9A.tmp
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src/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_ps1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/black_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_bright_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_combine_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_presmooth_bright_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bloom_smooth_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/bump_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/comic_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightclear_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shmap_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_extrude_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gen_shvol_view_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_cau_photonmap_d3d9_hlsl_vs3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_cubemap_point_d3d9_hlsl_vs3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_caustic_recieve_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_diffuse_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_distance_impostor_d3d9_hlsl_vs3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_ps1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_envmapSimple_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_ps3x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/gtp_reduce_cubemap_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/include_shmap_filter_d3d9_hlsl.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/include_stddef_d3d9_hlsl.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/include_stdstate_d3d9_hlsl.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/lightfilter_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/partic_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_point_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcol_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointcoltex_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/plain_pointtex_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_ps2x0.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs1x1.s3d_shadercode
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src/res/levelutil/shader/prog/d3d9_hlsl/standard_d3d9_hlsl_vs2x0.s3d_shadercode
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src/res/levelutil/shader/prog/gen_brightclear.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_brightmap_for_softshmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_shmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_shvol_quick.s3d_shaderprog
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src/res/levelutil/shader/prog/gen_shvol_strict.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_cau_photonmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_caustic_cubemap_point.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_caustic_recieve.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_diffuse.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_distance_impostor.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_envmap.s3d_shaderprog
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src/res/levelutil/shader/prog/gtp_reduce_cubemap.s3d_shaderprog
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src/res/levelutil/shader/prog/lightfilter.s3d_shaderprog
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src/res/levelutil/shader/prog/ogl_glsl
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src/res/levelutil/shader/prog/ogl_glsl/.sconsign
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src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/black_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_bright_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_combine_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bloom_smooth_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/bump_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/comic_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_brightclear_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_extrude_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/gen_shvol_view_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/include_shmap_filter_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/include_stddef_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/lightfilter_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_fs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/partic_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/plain_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/shvol_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/ogl_glsl/standard_ogl_glsl_vs1x0.s3d_shadercode
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src/res/levelutil/shader/prog/plain_pointcoltex.s3d_shaderprog
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src/res/levelutil/shader/prog/standard.s3d_shaderprog
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src/res/levelutil/shader/sky.s3d_shader
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src/res/main
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src/res/main/actor
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src/res/main/actor/.sconsign
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src/res/main/actor/cas.s3d_actor
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src/res/main/actor/common.s3d_actor
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src/res/main/actor/main.s3d_actor
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src/res/server
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src/res/server/actor
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src/res/server/actor/.sconsign
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src/res/server/actor/server.s3d_actor
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src/res/server/actor/serverlink.s3d_actor
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src/res/universe
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src/res/universe/actor
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src/res/universe/actor/.sconsign
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src/res/universe/actor/levels.s3d_actor
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src/res/universe/actor/setting.s3d_actor
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src/res/universe/actor/settingplayer.s3d_actor
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src/res/universe/actor/universe.s3d_actor
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src/res/universe/actor/universeplayer.s3d_actor
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tmp
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tmp/res
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tmp/res/client
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tmp/res/client/model
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tmp/res/client/model/displaymodel.s3d_model_log
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tmp/res/collect.txt
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tmp/res/level
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tmp/res/level/model
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tmp/res/level/model/playermodel.s3d_model_log
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tmp/res/level/model/skymodel.s3d_model_log
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tmp/res/level/model/worldmodel.s3d_model_log
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tmp/res/levelutil
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tmp/res/levelutil/actor
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tmp/res/levelutil/actor/door.s3d_perch_lst
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tmp/res/levelutil/actor/door.s3d_perch_parse
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tmp/res/levelutil/actor/door.s3d_perch_rawim
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tmp/res/res_targets.lst
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win32_activex_install.bat
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win32_editor.bat
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win32_editor.cfg
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win32_env.bat
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win32_max_exp.cfg
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win32_max_expbutton.cfg
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win32_max_player.cfg
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win32_max_shadergui.cfg
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win32_max_shadermgr.cfg
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win32_max_shaderutil.cfg
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win32_max_toolbox.cfg
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win32_maya_exp.cfg
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win32_pack.bat
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win32_res_clear.bat
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win32_res_make.bat
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win32_res_maketarget.bat
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win32_run.bat
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win32_run.cfg
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