1 | <html>
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2 | <head>
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3 | <META HTTP-EQUIV="Content-Type" content="text/html; charset=windows-1250">
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4 | </head>
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5 | <body>
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6 | <pre>
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7 | <table width=100% bgcolor=#CFCFE5><tr> <td> <font face=arial size=+3>
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8 | Build Log
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9 | </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>
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10 | <h3>------- Build started: Project: gtp_shader, Configuration: Debug|Win32 -------
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11 | </h3>
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12 | </pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
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13 | Command Lines
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14 | </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>Creating temporary file "c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003B.rsp" with contents
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15 | [
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16 | /Od /I "..\..\..\..\shark3d\src\eng\shader\special" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "GTP_SHADER_EXPORTS" /D "_WINDLL" /D "_MBCS" /Gm /EHsc /RTC1 /MDd /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP
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17 | \Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\src\gtp_shader\gtp_shader_focusedprojmat.cpp
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18 | ]
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19 | Creating command line "cl.exe @c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003B.rsp /nologo"
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20 | Creating temporary file "c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003C.rsp" with contents
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21 | [
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22 | /OUT:"../../../bin/win32_vc7x1/debug/shark3d_gtp_shader.dll" /INCREMENTAL /NOLOGO /LIBPATH:"../../../../shark3d/bin/win32_vc7x1/debug/" /DLL /DEBUG /PDB:"../../../bin/win32_vc7x1/debug/shark3d_gtp_shader.pdb" /SUBSYSTEM:WINDOWS /IMPLIB:"../../../bin/win32_vc7x1/debug/shark3d_gtp_shader.lib" /MACHINE:X86 shark3d_eng_util.lib shark3d_util.lib shark3d_eng_interf.lib shark3d_sys.lib shark3d_comp.lib shark3d_drv_interf.lib shark3d_drv_util.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
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23 | .\Debug\eng_shader_special_worldmat.obj
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24 | .\Debug\gtp_shader.obj
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25 | .\Debug\gtp_shader_causticcube.obj
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26 | .\Debug\gtp_shader_createtex.obj
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27 | .\Debug\gtp_shader_cubetexfilter.obj
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28 | .\Debug\gtp_shader_envmap.obj
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29 | .\Debug\gtp_shader_focusedprojmat.obj
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30 | .\Debug\gtp_shader_mainenum.obj
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31 | .\Debug\gtp_shader_module.obj
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32 | .\Debug\gtp_shader_opticsutil.obj
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33 | .\Debug\gtp_shader_public.obj
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34 | .\Debug\gtp_shader_versioncheck.obj
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35 | ]
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36 | Creating command line "link.exe @c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\RSP00003C.rsp"
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37 | </pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
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38 | Output Window
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39 | </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>Compiling...
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40 | gtp_shader_focusedprojmat.cpp
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41 | c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\src\gtp_shader\gtp_shader_focusedprojmat.cpp(341) : warning C4305: 'initializing' : truncation from 'double' to 'float'
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42 | c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\src\gtp_shader\gtp_shader_focusedprojmat.cpp(349) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
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43 | Linking...
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44 | </pre></table><table width=100% bgcolor=#DFDFE5><tr><td><font face=arial size=+2>
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45 | Results
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46 | </font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5> </td><td width=0 bgcolor=#FFFFFF> </td><td width=*><pre>
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47 | Build log was saved at "file://c:\Shark3D\v5x0x6_t164x12u\animatedDoor164x12u\build\win32_vc7x1\gtp_shader\Debug\BuildLog.htm"
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48 | gtp_shader - 0 error(s), 2 warning(s)</pre></table><table width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
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49 | </font></table></body></html> |
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