1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | //@cpp
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15 |
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16 | #include "gtp_shader_cubetexfilter.h"
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17 | #include "../../interf/eng_gfxvar.h"
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18 | #include "../../util/eng_util_gfxutil.h"
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19 | #include "../../util/eng_util_gfxparamutil.h"
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20 | #include "../../util/eng_util_shaderutil.h"
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21 | #include "../../util/eng_util_shaderitemjob.h"
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22 | #include "../../../drv/interf/drv_vartypes.h"
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23 | #include "../../../drv/util/drv_util_varutil.h"
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24 | #include "../../../drv/util/drv_util_gfxutil.h"
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25 | #include "../../../drv/util/drv_util_paintprim.h"
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26 | #include "../../../util/snk/util_snk_extractutil.h"
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27 |
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28 | ///////////////////////////////////////////////////////////////////////////////
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29 | /*@{
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30 |
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31 | @declare{shadercomp.class}{eng_shader_special.filter}{}
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32 |
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33 | This component performs some iterative texture filtering.
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34 | @p
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35 |
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36 | The component takes none, one or multiple source textures as input,
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37 | see @sident{comp}{eng_shader_special.filter.src_array}.
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38 | Then it passes them to a shaderprogram,
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39 | see @sident{comp}{eng_shader_special.filter.shaderprog_ident}.
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40 | Then it writes the result to none, one or multiple @em{destination} textures,
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41 | see @sident{comp}{eng_shader_special.filter.dest_array}.
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42 | @p
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43 |
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44 | If the destination textures have already been allocated
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45 | they are used "as is", but only if they all have the same size.
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46 | Otherwise temporary textures will fetched.
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47 | Their size is the maximum of the source textures scaled by
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48 | @sident{comp}{eng_shader_special.filter.width_scale} and
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49 | @sident{comp}{eng_shader_special.filter.height_scale}.
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50 | If necessary the destination texture size is @em{snapped}
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51 | to a value acceptable to the graphics card.
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52 | @p
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53 |
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54 | @}*/
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55 | ///////////////////////////////////////////////////////////////////////////////
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56 |
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57 | S3D_UTIL_RTTI_TABLE_DEFINE_BEGIN(gtp_Shader_CubeTexFilter)
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58 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CEngShader)
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59 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CCompUtilUniqueBase)
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60 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CCompSetup)
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61 | S3D_UTIL_RTTI_TABLE_DEFINE_END
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62 |
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63 | gtp_Shader_CubeTexFilter::gtp_Shader_CubeTexFilter()
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64 | {
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65 | }
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66 |
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67 | void gtp_Shader_CubeTexFilter::SetupInit(
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68 | s3d_CUtilMsgHandler *MsgHandler, s3d_CUtilStr_cr Info,
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69 | s3d_CCompSuppl *FetchSuppl, s3d_CUtilSnkChunk *Param)
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70 | {
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71 | m_Data = S3D_SYS_NEW gtp_Shader_CubeTexFilterData;
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72 |
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73 | s3d_CUtilSnkExtract SnkExtract;
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74 | SnkExtract.Assign(MsgHandler, Param);
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75 | m_Data->m_Info = SnkExtract.GetInfo();
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76 |
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77 | /*@{ @declare{shadercomp.param}{eng_shader_special.filter.env}{$ [str]}
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78 | See @ident{comp}{eng_shader_std.group.env}.
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79 | @}*/
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80 | s3d_CUtilStr EnvIdent, EnvInfo;
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81 | SnkExtract.ExtractStr(EnvInfo, EnvIdent, "env", true);
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82 |
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83 | m_ShaderEnv = s3d_CompSupplObjT<s3d_CEngShaderEnv>(
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84 | MsgHandler, EnvInfo, FetchSuppl,
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85 | EnvIdent, S3D_GENERAL_INTEROP_INTERF);
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86 | if(!m_ShaderEnv)
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87 | return;
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88 |
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89 | /*@{ @declare{shadercomp.param}
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90 | {eng_shader_special.filter.methods}{$ [str] .. [str]}
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91 | See @ref{prog_man.shader.methods}.
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92 | @}*/
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93 | s3d_CUtilSnkExtractUtil::ExtractAtomSortedArray(
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94 | m_Data->m_MethodArray, m_ShaderEnv->m_AtomMgr,
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95 | SnkExtract, "methods", true);
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96 |
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97 | /*@{ @declare{shadercomp.param}
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98 | {eng_shader_special.filter.rank}{$ [str]}
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99 | Rank of the shader in the rendering sequence.
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100 | @}*/
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101 | SnkExtract.ExtractInt(m_Data->m_RankInfo, m_Data->m_Rank, "rank", true);
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102 |
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103 | /*@{ @declare{shadercomp.param}
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104 | {eng_shader_special.filter.iter_start}{$ [int]}
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105 | Iteration start value.
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106 | @}*/
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107 | m_Data->m_IterStart = SnkExtract.ExtractInt("iter_start", true);
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108 |
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109 | /*@{ @declare{shadercomp.param}
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110 | {eng_shader_special.filter.iter_end}{$ [int]}
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111 | Iteration end value.
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112 | @}*/
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113 | m_Data->m_IterEnd = SnkExtract.ExtractInt("iter_end", true);
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114 |
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115 | /*@{ @declare{shadercomp.param}
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116 | {eng_shader_special.filter.iter_step}{$ [int]}
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117 | Iteration step.
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118 | If the step is positive, then the step is added to the start value
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119 | until the value is larger than the end.
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120 | If the step is negative, then the step is added to the start value
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121 | until the value is smaller than the end.
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122 | If the step is zero, the iteration is only executed once
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123 | for the start value.
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124 | @}*/
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125 | m_Data->m_IterStep = SnkExtract.ExtractInt("iter_step", true);
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126 |
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127 | /*@{ @declare{shadercomp.param}
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128 | {eng_shader_special.filter.iter_width_scale}{$ [float]}
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129 | Scale the image by this scale each iteration.
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130 | The last iteration
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131 | @}*/
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132 | m_Data->m_IterWidthScale = SnkExtract.ExtractFloat(
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133 | "iter_width_scale", false);
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134 | if(m_Data->m_IterWidthScale <= 0)
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135 | m_Data->m_IterWidthScale = 1;
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136 |
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137 | /*@{ @declare{shadercomp.param}
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138 | {eng_shader_special.filter.iter_height_scale}{$ [float]}
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139 | Scale the image by this scale each iteration.
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140 | The last iteration
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141 | @}*/
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142 | m_Data->m_IterHeightScale
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143 | = SnkExtract.ExtractFloat("iter_height_scale", false);
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144 | if(m_Data->m_IterHeightScale <= 0)
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145 | m_Data->m_IterHeightScale = 1;
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146 |
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147 | m_Data->m_DestProp = 0;
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148 |
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149 | /*@{ @declare{shadercomp.param}
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150 | {eng_shader_special.filter.destprop_antialias}{$ [bool]}
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151 | Render the filtering with antialiasing.
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152 | @}*/
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153 | if(SnkExtract.ExtractBool("destprop_antialias", true))
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154 | m_Data->m_DestProp |= s3d_CDrvGfxEng::DestProp_Antialias;
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155 |
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156 | /*@{ @declare{shadercomp.param}
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157 | {eng_shader_special.filter.width_scale}{$ [float]}
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158 | Requested final horizontal scaling factor.
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159 | @}*/
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160 | m_Data->m_WidthScale = SnkExtract.ExtractFloat("width_scale", false);
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161 | if(m_Data->m_WidthScale <= 0)
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162 | m_Data->m_WidthScale = 1;
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163 |
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164 | /*@{ @declare{shadercomp.param}
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165 | {eng_shader_special.filter.height_scale}{$ [float]}
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166 | Requested final vertical scaling factor.
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167 | @}*/
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168 | m_Data->m_HeightScale = SnkExtract.ExtractFloat("height_scale", false);
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169 | if(m_Data->m_HeightScale <= 0)
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170 | m_Data->m_HeightScale = 1;
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171 |
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172 | /*@{ @declare{shadercomp.param}
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173 | {eng_shader_special.filter.passinfo_var}{$ [str]}
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174 | This variable is a name for the float4-vector
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175 | containing information about the iteration.
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176 | The first component of the vector contains the current iteration number,
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177 | The second the total number of iterations.
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178 | The remaining components are unused.
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179 | @}*/
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180 | s3d_CUtilSnkExtractUtil::ExtractAtom(
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181 | m_Data->m_TaskInfoVarInfo, m_Data->m_TaskInfoVarAtom,
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182 | m_ShaderEnv->m_AtomMgr, SnkExtract, "passinfo_var", true);
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183 |
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184 | /*@{ @declare{shadercomp.param}
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185 | {eng_shader_special.filter.shaderprog_ident}{$ [str]}
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186 | Shader program used for the smoothing iterations.
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187 | @}*/
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188 | SnkExtract.ExtractStr(
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189 | m_Data->m_ProgInfo, m_Data->m_ProgIdent,
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190 | "shaderprog_ident", true);
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191 |
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192 | /*@{ @declare{shadercomp.param}
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193 | {eng_shader_special.filter.shaderprog_param_array}
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194 | {$ [chunk] .. [chunk]}
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195 | Defines which variables are passed to the shader program.
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196 | See @ident{comp}{<shaderprog.map_prog_array>} for details.
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197 | @}*/
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198 | s3d_CUtilSnkChunkArray ProgParamChunkArray;
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199 | SnkExtract.ExtractChunkArray(
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200 | m_Data->m_ProgParamInfo, ProgParamChunkArray,
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201 | "shaderprog_param_array", true);
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202 |
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203 | /*@{ @declare{shadercomp.param}
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204 | {eng_shader_special.filter.src_array}{$ [str]..[str]}
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205 | @}*/
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206 | s3d_CUtilSnkExtractUtil::ExtractAtomArray(
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207 | m_Data->m_SrcVarInfo, m_Data->m_SrcVarAtomArray,
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208 | m_ShaderEnv->m_AtomMgr, SnkExtract, "src_array", true);
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209 |
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210 | /*@{ @declare{shadercomp.param}
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211 | {eng_shader_special.filter.dest_array}{$ [chunk]..[chunk]}
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212 | See @ident{comp}{<dest_array>}.
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213 | @}*/
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214 | s3d_CUtilSnkChunkArray DestChunkArray;
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215 | SnkExtract.ExtractChunkArray(DestChunkArray, "dest_array", true);
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216 |
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217 | m_Data->m_UpdateInterval = SnkExtract.ExtractInt("update_interval", true, 1);
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218 | m_Data->m_StartFrame = SnkExtract.ExtractInt("start_frame", true, 0);
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219 | m_Data->m_UpdateAllFace = SnkExtract.ExtractBool("update_all_face", true, true);
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220 |
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221 | SnkExtract.CheckForUnknown();
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222 |
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223 | int ExtraTexProp = 0;
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224 | int ExtraSampMode = 0;
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225 | m_Data->m_Dest.Init(m_ShaderEnv, ExtraTexProp,
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226 | ExtraSampMode, DestChunkArray);
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227 |
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228 | s3d_CEngUtilGfxParamUtil::EvalMapProg(
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229 | MsgHandler, m_Data->m_ProgParamInfo,
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230 | m_ShaderEnv->m_AtomMgr, ProgParamChunkArray,
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231 | m_Data->m_ProgParamMapArray);
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232 | }
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233 |
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234 | void gtp_Shader_CubeTexFilter::SetupDone()
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235 | {
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236 | }
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237 |
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238 | s3d_CUtilStr gtp_Shader_CubeTexFilter::GetInfo()
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239 | {
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240 | return m_Data->m_Info;
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241 | }
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242 |
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243 | void gtp_Shader_CubeTexFilter::RegisterNotif(s3d_CUtilNotifRecip *Recip)
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244 | {
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245 | }
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246 |
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247 | s3d_CEngShaderGfxPtr gtp_Shader_CubeTexFilter::FindShaderGfx(
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248 | s3d_CUtilNotifGather *NotifGather, s3d_CEngGfxCtx *GfxCtx)
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249 | {
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250 | if(!m_ShaderEnv)
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251 | return 0;
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252 |
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253 | gtp_Shader_CubeTexFilterGfxPtr ShaderGfx;
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254 | gtp_Shader_CubeTexFilterGfxTree::CNode *Pos
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255 | = s3d_UtilTreeSortedGetStart(m_ShaderGfxTree, GfxCtx);
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256 | if(s3d_UtilTreeIsEqualAt(Pos, GfxCtx))
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257 | ShaderGfx = Pos->m_Data.m_Val;
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258 | else
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259 | {
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260 | ShaderGfx = S3D_SYS_NEW gtp_Shader_CubeTexFilterGfx(
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261 | m_ShaderEnv, NotifGather, GfxCtx, m_Data);
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262 | gtp_Shader_CubeTexFilterGfxTree::CNode *Node
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263 | = ShaderGfx->GetNode();
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264 | m_ShaderGfxTree.InsertBefore(Pos, Node);
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265 | }
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266 | return ShaderGfx.Get();
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267 | }
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268 |
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269 | ///////////////////////////////////////////////////////////////////////////////
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270 |
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271 | gtp_Shader_CubeTexFilterGfx::gtp_Shader_CubeTexFilterGfx(
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272 | s3d_CEngShaderEnv *ShaderEnv, s3d_CUtilNotifGather *NotifGather,
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273 | s3d_CEngGfxCtx *GfxCtx,
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274 | gtp_Shader_CubeTexFilterData *Data)
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275 | {
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276 | m_Node.m_Data.m_Key = GfxCtx;
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277 | m_Node.m_Data.m_Val = this;
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278 | m_ShaderEnv = ShaderEnv;
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279 | m_Data = Data;
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280 |
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281 | m_FilterDestGfx.Init(ShaderEnv, GfxCtx);
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282 |
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283 | s3d_CEngGfxProgMgr *GfxProgMgr = ShaderEnv->m_GfxProgMgr;
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284 | if(GfxProgMgr)
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285 | m_GfxProg = GfxProgMgr->CreateGfxProg(
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286 | Data->m_ProgInfo, GfxCtx, NotifGather,
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287 | Data->m_ProgIdent);
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288 | }
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289 |
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290 | gtp_Shader_CubeTexFilterGfxTree::CNode
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291 | *gtp_Shader_CubeTexFilterGfx::GetNode()
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292 | {
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293 | return &m_Node;
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294 | }
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295 |
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296 | void gtp_Shader_CubeTexFilterGfx::RegisterNotif(
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297 | s3d_CUtilNotifRecip *Recip)
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298 | {
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299 | }
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300 |
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301 | void gtp_Shader_CubeTexFilterGfx::ExtractGfx()
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302 | {
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303 | m_Node.Extract();
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304 | }
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305 |
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306 | bool gtp_Shader_CubeTexFilterGfx::IsValid()
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307 | {
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308 | if(m_GfxProg && !m_GfxProg->IsValid())
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309 | return false;
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310 | return true;
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311 | }
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312 |
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313 | void gtp_Shader_CubeTexFilterGfx::LinkCollect(
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314 | s3d_CUtilAtomSet &VarAtomSet)
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315 | {
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316 | s3d_CDrvUtilVarUtil::LinkCollect(
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317 | VarAtomSet, m_Data->m_TaskInfoVarAtom);
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318 | s3d_CDrvUtilVarUtil::LinkCollectArray(
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319 | VarAtomSet, m_Data->m_SrcVarAtomArray);
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320 |
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321 | m_FilterDestGfx.LinkCollect(VarAtomSet, m_Data->m_Dest);
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322 |
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323 | s3d_CDrvUtilVarUtil::LinkCollectExport(
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324 | VarAtomSet, m_Data->m_ProgParamMapArray);
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325 | }
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326 |
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327 | void gtp_Shader_CubeTexFilterGfx::LinkAppoint(
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328 | s3d_CDrvVarDecl *VarDecl)
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329 | {
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330 | s3d_CDrvUtilVarUtil::LinkAppoint(
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331 | m_TaskInfoVarSlot.m_Val,
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332 | VarDecl, m_Data->m_TaskInfoVarAtom);
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333 | s3d_CDrvUtilVarUtil::LinkAppointArray(
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334 | m_SrcVarSlotArray,
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335 | VarDecl, m_Data->m_SrcVarAtomArray);
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336 |
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337 | m_FilterDestGfx.LinkAppoint(VarDecl, m_Data->m_Dest);
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338 |
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339 | s3d_CDrvUtilVarUtil::LinkAppointExport(
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340 | m_ShaderEnv->m_MsgHandler, m_Data->m_ProgParamInfo,
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341 | m_ProgParamDecl, VarDecl,
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342 | m_Data->m_ProgParamMapArray);
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343 | }
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344 |
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345 | s3d_CEngShaderInstPtr gtp_Shader_CubeTexFilterGfx::CreateShaderInst(
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346 | s3d_CEngShaderHead *Head)
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347 | {
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348 | s3d_CEngGfxCtx *GfxCtx = m_Node.m_Data.m_Key;
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349 | return S3D_SYS_NEW gtp_Shader_CubeTexFilterInst(
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350 | m_ShaderEnv, GfxCtx, this, m_GfxProg);
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351 | }
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352 |
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353 | ///////////////////////////////////////////////////////////////////////////////
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354 |
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355 | gtp_Shader_CubeTexFilterInst::gtp_Shader_CubeTexFilterInst(
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356 | s3d_CEngShaderEnv *ShaderEnv,
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357 | s3d_CEngGfxCtx *GfxCtx,
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358 | gtp_Shader_CubeTexFilterGfx *ShaderGfx,
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359 | s3d_CEngGfxProg *GfxProg)
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360 | {
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361 | m_FrameCount = 0;
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362 | m_ShaderEnv = ShaderEnv;
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363 | m_GfxCtx = GfxCtx;
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364 | m_ShaderGfx = ShaderGfx;
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365 | m_GfxProg = GfxProg;
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366 | }
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367 |
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368 | void gtp_Shader_CubeTexFilterInst::RegisterNotif(
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369 | s3d_CUtilNotifRecip *Recip)
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370 | {
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371 | }
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372 |
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373 | void gtp_Shader_CubeTexFilterInst::SetShaderCtx(
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374 | s3d_CEngShaderCtx *ShaderCtx)
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375 | {
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376 | }
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377 |
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378 | void gtp_Shader_CubeTexFilterInst::SetGfxState(
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379 | s3d_CEngGfxState *GfxState)
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380 | {
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381 | }
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382 |
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383 | void gtp_Shader_CubeTexFilterInst::SetPos(s3d_CEngPos *Pos)
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384 | {
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385 | }
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386 |
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387 | void gtp_Shader_CubeTexFilterInst::SetModel(s3d_CEngModel *Model)
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388 | {
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389 | }
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390 |
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391 | void gtp_Shader_CubeTexFilterInst::ArrangeCollect(
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392 | s3d_CUtilMemPool *MemPool,
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393 | s3d_CEngShaderScopeArray &ScopeArray)
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394 | {
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395 | }
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396 |
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397 | void gtp_Shader_CubeTexFilterInst::ArrangeInit(
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398 | s3d_CUtilMemPool *MemPool,
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399 | s3d_CEngShaderScopeArray_cr ScopeArray)
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400 | {
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401 | }
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402 |
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403 | void gtp_Shader_CubeTexFilterInst::ArrangePerform(
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404 | s3d_CUtilMemPool *MemPool,
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405 | s3d_CEngShaderScopeArray_cr ScopeArray)
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406 | {
|
---|
407 | }
|
---|
408 |
|
---|
409 | void gtp_Shader_CubeTexFilterInst::ArrangeFeedback(
|
---|
410 | s3d_CUtilMemPool *MemPool,
|
---|
411 | s3d_CEngShaderScopeArray_cr ScopeArray)
|
---|
412 | {
|
---|
413 | }
|
---|
414 |
|
---|
415 | void gtp_Shader_CubeTexFilterInst::ArrangeGather(
|
---|
416 | s3d_CEngShaderExecArray &ExecArray)
|
---|
417 | {
|
---|
418 | gtp_Shader_CubeTexFilterData *Data = m_ShaderGfx->m_Data;
|
---|
419 |
|
---|
420 | s3d_CEngUtilShaderUtil::ArrangeGather(
|
---|
421 | ExecArray, Data->m_MethodArray, this);
|
---|
422 | }
|
---|
423 |
|
---|
424 | void gtp_Shader_CubeTexFilterInst::ShaderExecPerform(
|
---|
425 | s3d_CEngShaderScope *Scope,
|
---|
426 | s3d_CUtilAtom *Method,
|
---|
427 | s3d_CEngGfxTaskArray &TaskArray)
|
---|
428 | {
|
---|
429 | gtp_Shader_CubeTexFilterData *Data = m_ShaderGfx->m_Data;
|
---|
430 |
|
---|
431 | bool doRender = true;
|
---|
432 | if(Data->m_UpdateInterval > 1)
|
---|
433 | {
|
---|
434 | if(m_FrameCount == Data->m_UpdateInterval)
|
---|
435 | m_FrameCount = 0;
|
---|
436 | m_FrameCount++;
|
---|
437 | if(!(m_FrameCount % Data->m_UpdateInterval == 1))
|
---|
438 | doRender = false;
|
---|
439 | }
|
---|
440 | if(Data->m_UpdateInterval < 0)
|
---|
441 | doRender = false;
|
---|
442 | if(Data->m_UpdateInterval == 0)
|
---|
443 | {
|
---|
444 | Data->m_UpdateInterval = -1;
|
---|
445 | Data->m_UpdateAllFace = true;
|
---|
446 | }
|
---|
447 |
|
---|
448 | int Rank = Data->m_Rank;
|
---|
449 | if(Rank == 0)
|
---|
450 | return;
|
---|
451 |
|
---|
452 | if(doRender)
|
---|
453 | {
|
---|
454 | s3d_CEngGfxElemJob *GfxElemJob = new(m_ShaderEnv->m_MemPool)
|
---|
455 | s3d_CEngUtilShaderItemJob<gtp_Shader_CubeTexFilterInst>(
|
---|
456 | Scope, 0,
|
---|
457 | this, >p_Shader_CubeTexFilterInst::GfxElemJobExec);
|
---|
458 |
|
---|
459 | s3d_CEngGfxTaskOrder KeyOrder = 0;
|
---|
460 | s3d_CEngUtilGfxUtil::AppendTask(
|
---|
461 | m_ShaderEnv->m_MemPool, TaskArray, Rank, KeyOrder, GfxElemJob);
|
---|
462 | }
|
---|
463 | }
|
---|
464 |
|
---|
465 | void *gtp_Shader_CubeTexFilterInst::GfxElemJobExec(
|
---|
466 | s3d_CEngShaderScope *Scope,
|
---|
467 | void *GfxMark)
|
---|
468 | {
|
---|
469 | gtp_Shader_CubeTexFilterGfx *ShaderGfx = m_ShaderGfx;
|
---|
470 | const gtp_Shader_CubeTexFilterData *Data = ShaderGfx->m_Data;
|
---|
471 |
|
---|
472 | s3d_CDrvGfxEng *GfxEng = m_GfxCtx->m_GfxEng;
|
---|
473 | if(!GfxEng)
|
---|
474 | return GfxMark;
|
---|
475 |
|
---|
476 | s3d_CEngUtilShaderDestGfx *FilterDestGfx = &ShaderGfx->m_FilterDestGfx;
|
---|
477 |
|
---|
478 | s3d_CEngGfxVarTexChanArray FilterSrcTexArray;
|
---|
479 | FetchSrcArray(
|
---|
480 | m_ShaderEnv->m_MemPool, Scope, Data->m_SrcVarInfo.GetChars(),
|
---|
481 | FilterSrcTexArray, ShaderGfx->m_SrcVarSlotArray);
|
---|
482 |
|
---|
483 | int RawBaseWidth = 0;
|
---|
484 | int RawBaseHeight = 0;
|
---|
485 | CalcSrcTexSize(
|
---|
486 | m_ShaderEnv->m_MemPool, Scope, GfxEng,
|
---|
487 | RawBaseWidth, RawBaseHeight, FilterSrcTexArray);
|
---|
488 |
|
---|
489 | int DestProp = 0;
|
---|
490 | if(!FilterDestGfx->GetSnapTexPropWidthHeight(
|
---|
491 | m_ShaderEnv, Scope, Data->m_Dest,
|
---|
492 | RawBaseWidth, RawBaseHeight, DestProp))
|
---|
493 | return GfxMark;
|
---|
494 |
|
---|
495 | float BaseWidth = RawBaseWidth * Data->m_WidthScale;
|
---|
496 | float BaseHeight = RawBaseHeight * Data->m_HeightScale;
|
---|
497 | if(BaseWidth <= 0)
|
---|
498 | return GfxMark;
|
---|
499 | if(BaseHeight <= 0)
|
---|
500 | return GfxMark;
|
---|
501 |
|
---|
502 | int IterStart = Data->m_IterStart;
|
---|
503 | int IterEnd = Data->m_IterEnd;
|
---|
504 | int IterStep = Data->m_IterStep;
|
---|
505 | if(IterStep > 0)
|
---|
506 | {
|
---|
507 | float CurWidth = BaseWidth;
|
---|
508 | float CurHeight = BaseHeight;
|
---|
509 | int Iter;
|
---|
510 | for(Iter = IterStart; Iter <= IterEnd; Iter += IterStep)
|
---|
511 | {
|
---|
512 | CurWidth /= Data->m_IterWidthScale;
|
---|
513 | CurHeight /= Data->m_IterHeightScale;
|
---|
514 | }
|
---|
515 | for(Iter = IterStart; Iter <= IterEnd; Iter += IterStep)
|
---|
516 | {
|
---|
517 | CurWidth *= Data->m_IterWidthScale;
|
---|
518 | CurHeight *= Data->m_IterHeightScale;
|
---|
519 | Iteration(Scope, Iter, DestProp, CurWidth, CurHeight);
|
---|
520 | }
|
---|
521 | }
|
---|
522 | else if(IterStep < 0)
|
---|
523 | {
|
---|
524 | float CurWidth = BaseWidth;
|
---|
525 | float CurHeight = BaseHeight;
|
---|
526 | int Iter;
|
---|
527 | for(Iter = IterStart; Iter >= IterEnd; Iter += IterStep)
|
---|
528 | {
|
---|
529 | CurWidth /= Data->m_IterWidthScale;
|
---|
530 | CurHeight /= Data->m_IterHeightScale;
|
---|
531 | }
|
---|
532 | for(Iter = IterStart; Iter >= IterEnd; Iter += IterStep)
|
---|
533 | {
|
---|
534 | CurWidth *= Data->m_IterWidthScale;
|
---|
535 | CurHeight *= Data->m_IterHeightScale;
|
---|
536 | Iteration(Scope, Iter, DestProp, CurWidth, CurHeight);
|
---|
537 | }
|
---|
538 | }
|
---|
539 | else
|
---|
540 | Iteration(Scope, IterStart, DestProp, BaseWidth, BaseHeight);
|
---|
541 |
|
---|
542 | return 0;
|
---|
543 | }
|
---|
544 |
|
---|
545 | void gtp_Shader_CubeTexFilterInst::Iteration(
|
---|
546 | s3d_CEngShaderScope *Scope, int Iter,
|
---|
547 | int DestProp, float WantWidth, float WantHeight)
|
---|
548 | {
|
---|
549 | gtp_Shader_CubeTexFilterGfx *ShaderGfx = m_ShaderGfx;
|
---|
550 | gtp_Shader_CubeTexFilterData *Data = ShaderGfx->m_Data;
|
---|
551 | s3d_CEngUtilShaderDestGfx *FilterDestGfx = &ShaderGfx->m_FilterDestGfx;
|
---|
552 |
|
---|
553 | if(!Scope)
|
---|
554 | return;
|
---|
555 |
|
---|
556 | s3d_CEngGfxPortion *Portion = Scope->m_Portion;
|
---|
557 | if(!Portion)
|
---|
558 | return;
|
---|
559 | s3d_CEngGfxCycle *Cycle = Portion->m_Cycle;
|
---|
560 | if(!Cycle)
|
---|
561 | return;
|
---|
562 |
|
---|
563 | s3d_CUtilMemPool *MemPool = m_ShaderEnv->m_MemPool;
|
---|
564 |
|
---|
565 | s3d_CDrvVarVec4f *TaskInfoVar = new(MemPool) s3d_CDrvVarVec4f;
|
---|
566 | TaskInfoVar->m_Val = 0;
|
---|
567 | TaskInfoVar->m_Val.m_x = s3d_SysFloatOfInt<float>(Iter);
|
---|
568 | s3d_DrvVarSet(Scope->m_VarBlk, ShaderGfx->m_TaskInfoVarSlot, TaskInfoVar);
|
---|
569 |
|
---|
570 | if(!s3d_CEngUtilGfxUtil::VerifyGfxClosed(
|
---|
571 | m_ShaderEnv->m_MsgHandler, Data->m_RankInfo.GetChars(),
|
---|
572 | Portion->m_Cycle))
|
---|
573 | {
|
---|
574 | Data->m_Rank = 0; // Avoid the error being reported each frame
|
---|
575 | return;
|
---|
576 | }
|
---|
577 |
|
---|
578 | s3d_CDrvGfxEng *GfxEng = m_GfxCtx->m_GfxEng;
|
---|
579 | if(!GfxEng)
|
---|
580 | return;
|
---|
581 |
|
---|
582 | s3d_CEngGfxVarTexChanArray FilterSrcTexArray;
|
---|
583 | FetchSrcArray(
|
---|
584 | MemPool, Scope, Data->m_SrcVarInfo.GetChars(),
|
---|
585 | FilterSrcTexArray, ShaderGfx->m_SrcVarSlotArray);
|
---|
586 |
|
---|
587 | int DestWidth = s3d_SysIntOfFloatNearest(WantWidth);
|
---|
588 | int DestHeight = s3d_SysIntOfFloatNearest(WantHeight);
|
---|
589 | int DestDepth = 1;
|
---|
590 | int DestSnap = s3d_CDrvGfxEng::TexSnap_PreferUp;
|
---|
591 | GfxEng->SnapTexSize(DestWidth, DestHeight, DestDepth, DestProp, DestSnap);
|
---|
592 |
|
---|
593 | s3d_CEngUtilShaderDestJob *DestJob = FilterDestGfx->CreateJob(
|
---|
594 | m_ShaderEnv, Scope, Data->m_Dest, DestWidth, DestHeight);
|
---|
595 | if(!DestJob)
|
---|
596 | return;
|
---|
597 |
|
---|
598 | s3d_CSysIntps nSrcTex = FilterSrcTexArray.GetCnt();
|
---|
599 | int nSamp = GfxEng->GetSampCnt();
|
---|
600 |
|
---|
601 | if(nSrcTex > nSamp)
|
---|
602 | {
|
---|
603 | s3d_CUtilMsg e;
|
---|
604 | e.m_Code = "eng/shader/eng_shader_special_filter.too_many_tex";
|
---|
605 | e.m_StdTempl = "Too many textures specified. "
|
---|
606 | "Max textures allowed '[1]'.";
|
---|
607 | e.AddInfo(Data->m_Info);
|
---|
608 | e.AddInfo(s3d_CUtilStrUtil::StrOfInt(nSamp));
|
---|
609 | s3d_UtilMsgReportError(m_ShaderEnv->m_MsgHandler, e);
|
---|
610 | return;
|
---|
611 | }
|
---|
612 |
|
---|
613 | // Filter:
|
---|
614 |
|
---|
615 | GfxEng->SetTransfIdentity(s3d_CDrvGfxEng::TransfChan_View, 0);
|
---|
616 | GfxEng->SetTransfIdentity(s3d_CDrvGfxEng::TransfChan_Proj, 0);
|
---|
617 | GfxEng->SetPaintMode(s3d_CDrvGfxEng::PaintMode_Fill);
|
---|
618 | GfxEng->SetCullMode(s3d_CDrvGfxEng::CullMode_None);
|
---|
619 | GfxEng->SetDepthTest(s3d_CDrvGfxEng::TestMode_Always);
|
---|
620 | GfxEng->SetDepthWrite(false);
|
---|
621 | GfxEng->SetDepthBias(0, 0);
|
---|
622 | GfxEng->SetStencilMode(
|
---|
623 | 0,
|
---|
624 | 0,
|
---|
625 | s3d_CDrvGfxEng::TestMode_Always,
|
---|
626 | s3d_CDrvGfxEng::TestMode_Always,
|
---|
627 | 0,
|
---|
628 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
629 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
630 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
631 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
632 | s3d_CDrvGfxEng::StencilOp_Keep,
|
---|
633 | s3d_CDrvGfxEng::StencilOp_Keep);
|
---|
634 | GfxEng->SetFogNone();
|
---|
635 | GfxEng->SetBlendMode(
|
---|
636 | s3d_CDrvGfxEng::BlendFac_One,
|
---|
637 | s3d_CDrvGfxEng::BlendFac_Zero,
|
---|
638 | s3d_CDrvGfxEng::BlendOp_SrcPlusDest,
|
---|
639 | s3d_CDrvGfxEng::BlendFac_One,
|
---|
640 | s3d_CDrvGfxEng::BlendFac_Zero,
|
---|
641 | s3d_CDrvGfxEng::BlendOp_SrcPlusDest);
|
---|
642 | GfxEng->SetAlphaTest(s3d_CDrvGfxEng::TestMode_Always, 0);
|
---|
643 | GfxEng->DisableLighting();
|
---|
644 | GfxEng->SetColorAlpha(1);
|
---|
645 |
|
---|
646 | GfxEng->SetSampTexElseNone(int(nSrcTex));
|
---|
647 |
|
---|
648 | s3d_CDrvGfxProg *DrvProg = 0;
|
---|
649 | if(m_GfxProg)
|
---|
650 | DrvProg = m_GfxProg->GetDrvProg();
|
---|
651 |
|
---|
652 | s3d_CDrvGfxParam GfxParam;
|
---|
653 | GfxParam.m_Blk.m_Decl = ShaderGfx->m_ProgParamDecl;
|
---|
654 | GfxParam.m_Blk.m_Data = Scope->m_VarBlk.m_Data;
|
---|
655 |
|
---|
656 | s3d_CUtilMemPoolFrm MemPoolFrm(MemPool);
|
---|
657 | s3d_CDrvUtilPaintTri PaintTri(
|
---|
658 | Data->m_Info.GetChars(), MemPool, GfxEng, DrvProg);
|
---|
659 |
|
---|
660 | s3d_CDrvGfxClearParam ClearParam;
|
---|
661 | s3d_CDrvGfxDest *Dest = DestJob->m_DrvGfxDestArray.GetPtrRaw();
|
---|
662 | s3d_CSysIntps nDestTex = DestJob->m_DrvGfxDestArray.GetCnt();
|
---|
663 |
|
---|
664 | static const int CubeFaceMap[] =
|
---|
665 | {
|
---|
666 | s3d_CDrvGfxEng::TexPart_CubePosX, s3d_CDrvGfxEng::TexPart_CubeNegX,
|
---|
667 | s3d_CDrvGfxEng::TexPart_CubePosY, s3d_CDrvGfxEng::TexPart_CubeNegY,
|
---|
668 | s3d_CDrvGfxEng::TexPart_CubePosZ, s3d_CDrvGfxEng::TexPart_CubeNegZ,
|
---|
669 | };
|
---|
670 |
|
---|
671 | for(int iFace = 0; iFace < 6; iFace++)
|
---|
672 | {
|
---|
673 | if(!Data->m_UpdateAllFace)
|
---|
674 | {
|
---|
675 | iFace = m_CurrentFace;
|
---|
676 | m_CurrentFace = (++m_CurrentFace) % 6;
|
---|
677 | }
|
---|
678 |
|
---|
679 | for(int j = 0; j < nDestTex; j++)
|
---|
680 | Dest[j].m_Part = CubeFaceMap[iFace];
|
---|
681 |
|
---|
682 | GfxEng->BeginRenderTex(Data->m_DestProp, ClearParam,
|
---|
683 | DestWidth, DestHeight, nDestTex, Dest);
|
---|
684 | GfxEng->SetViewRect(1);
|
---|
685 |
|
---|
686 | int iSamp;
|
---|
687 | for(iSamp = 0; iSamp < nSrcTex; iSamp++)
|
---|
688 | {
|
---|
689 | const s3d_CEngGfxVarTexChan *SrcTexChanVar =
|
---|
690 | FilterSrcTexArray[iSamp];
|
---|
691 | s3d_CDrvGfxTex *DrvTex = 0;
|
---|
692 | if(SrcTexChanVar)
|
---|
693 | DrvTex = SrcTexChanVar->m_Val.m_FixedDrvTex;
|
---|
694 | GfxEng->SetSampTex(iSamp, DrvTex);
|
---|
695 | GfxEng->SetSampMode(iSamp, SrcTexChanVar->m_Val.m_FixedSampMode);
|
---|
696 | }
|
---|
697 |
|
---|
698 | PaintTri.AddQuadAligned(
|
---|
699 | s3d_CUtilVec2f(-1, -1),
|
---|
700 | s3d_CUtilVec2f(0, 0),
|
---|
701 | s3d_CUtilVec2f(1, 1),
|
---|
702 | s3d_CUtilVec2f(1, 1),
|
---|
703 | (float)iFace, 1);
|
---|
704 |
|
---|
705 | PaintTri.Perform(GfxParam);
|
---|
706 |
|
---|
707 | GfxEng->EndRender();
|
---|
708 | }
|
---|
709 |
|
---|
710 | FilterDestGfx->FinishJob(
|
---|
711 | m_ShaderEnv, Scope, Data->m_Dest, DestJob);
|
---|
712 | }
|
---|
713 |
|
---|
714 | void gtp_Shader_CubeTexFilterInst::FetchSrcArray(
|
---|
715 | s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope,
|
---|
716 | const s3d_CSysChar *Info,
|
---|
717 | s3d_CEngGfxVarTexChanArray &SrcTexArray,
|
---|
718 | s3d_CDrvVarSlotArray &SrcVarSlotArray)
|
---|
719 | {
|
---|
720 | s3d_CSysIntps nTex = SrcVarSlotArray.GetCnt();
|
---|
721 | SrcTexArray.SetCnt(MemPool, nTex);
|
---|
722 | s3d_CSysIntps iTex;
|
---|
723 | for(iTex = 0; iTex < nTex; iTex++)
|
---|
724 | {
|
---|
725 | s3d_CEngGfxVarTexChan *TexChanVar =
|
---|
726 | s3d_EngGfxVarFetchWaryTexChan(
|
---|
727 | m_ShaderEnv->m_MsgHandler, Info, Scope->m_VarBlk,
|
---|
728 | SrcVarSlotArray.RefAt(iTex));
|
---|
729 | SrcTexArray.SetAt(iTex, TexChanVar);
|
---|
730 | }
|
---|
731 | }
|
---|
732 |
|
---|
733 | void gtp_Shader_CubeTexFilterInst::CalcSrcTexSize(
|
---|
734 | s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope,
|
---|
735 | s3d_CDrvGfxEng *GfxEng, int &Width, int &Height,
|
---|
736 | s3d_CEngGfxVarTexChanArray &FilterSrcTexArray)
|
---|
737 | {
|
---|
738 | Width = 0;
|
---|
739 | Height = 0;
|
---|
740 |
|
---|
741 | s3d_CSysIntps nSrcTex = FilterSrcTexArray.GetCnt();
|
---|
742 | s3d_CSysIntps iSrcTex;
|
---|
743 | for(iSrcTex = 0; iSrcTex < nSrcTex; iSrcTex++)
|
---|
744 | {
|
---|
745 | s3d_CEngGfxVarTexChan *SrcTexChan = FilterSrcTexArray[iSrcTex];
|
---|
746 | if(!SrcTexChan)
|
---|
747 | continue;
|
---|
748 | s3d_CDrvGfxTex *SrcDrvTex = SrcTexChan->m_Val.m_FixedDrvTex;
|
---|
749 | if(!SrcDrvTex)
|
---|
750 | continue;
|
---|
751 |
|
---|
752 | int SrcTexWidth, SrcTexHeight, SrcTexDepth;
|
---|
753 | SrcDrvTex->GetSize(SrcTexWidth, SrcTexHeight, SrcTexDepth);
|
---|
754 |
|
---|
755 | if(Width < SrcTexWidth)
|
---|
756 | Width = SrcTexWidth;
|
---|
757 | if(Height < SrcTexHeight)
|
---|
758 | Height = SrcTexHeight;
|
---|
759 | }
|
---|
760 | }
|
---|
761 |
|
---|
762 | ///////////////////////////////////////////////////////////////////////////////
|
---|