[2269] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | //@cpp
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| 15 |
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| 16 | #include "gtp_shader_envmap.h"
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| 17 | #include "gtp_shader_opticsutil.h"
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| 18 | #include "../../interf/eng_pos.h"
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| 19 | #include "../../interf/eng_gfxvar.h"
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| 20 | #include "../../interf/eng_gfxport.h"
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| 21 | #include "../../util/eng_util_gfxutil.h"
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| 22 | #include "../../util/eng_util_gfxbegin.h"
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| 23 | #include "../../util/eng_util_gfxelemjobbegin.h"
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| 24 | #include "../../util/eng_util_mathutil.h"
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| 25 | #include "../../util/eng_util_shaderutil.h"
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| 26 | #include "../../util/eng_util_shaderitemjob.h"
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| 27 | #include "../../../drv/interf/drv_vartypes.h"
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| 28 | #include "../../../drv/util/drv_util_varutil.h"
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| 29 | #include "../../../drv/util/drv_util_gfxutil.h"
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| 30 | #include "../../../util/math/util_geo_types.h"
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| 31 | #include "../../../util/snk/util_snk_extractutil.h"
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| 32 |
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| 33 | ///////////////////////////////////////////////////////////////////////////////
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| 34 | /*@{
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| 35 |
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| 36 | @declare{shader.class}{gtp_shader.envmap}{}
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| 37 |
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| 38 | @}*/
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| 39 | ///////////////////////////////////////////////////////////////////////////////
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| 40 |
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| 41 | S3D_UTIL_RTTI_TABLE_DEFINE_BEGIN(gtp_Shader_EnvMap)
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| 42 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CEngShader)
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| 43 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CCompUtilUniqueBase)
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| 44 | S3D_UTIL_RTTI_TABLE_DEFINE_BASE(s3d_CCompSetup)
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| 45 | S3D_UTIL_RTTI_TABLE_DEFINE_END
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| 46 |
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| 47 | gtp_Shader_EnvMap::gtp_Shader_EnvMap()
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| 48 | {
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| 49 | }
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| 50 |
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| 51 | void gtp_Shader_EnvMap::SetupInit(
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| 52 | s3d_CUtilMsgHandler *MsgHandler, s3d_CUtilStr_cr Info,
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| 53 | s3d_CCompSuppl *FetchSuppl, s3d_CUtilSnkChunk *Param)
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| 54 | {
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| 55 | m_Data = S3D_SYS_NEW gtp_Shader_EnvMapData;
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| 56 |
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| 57 | s3d_CUtilSnkExtract SnkExtract;
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| 58 | SnkExtract.Assign(MsgHandler, Param);
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| 59 | m_Data->m_Info = SnkExtract.GetInfo();
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| 60 |
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| 61 | /*@{ @declare{shader.param}{eng_shader_special.envmap.env}{$ [str]}
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| 62 | @}*/
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| 63 | s3d_CUtilStr EnvIdent, EnvInfo;
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| 64 | SnkExtract.ExtractStr(EnvInfo, EnvIdent, "env", true);
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| 65 |
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| 66 | m_ShaderEnv = s3d_CompSupplObjT<s3d_CEngShaderEnv>(
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| 67 | MsgHandler, EnvInfo, FetchSuppl,
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| 68 | EnvIdent, S3D_GENERAL_INTEROP_INTERF);
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| 69 | if(!m_ShaderEnv)
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| 70 | return;
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| 71 |
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| 72 | /*@{ @declare{shader.param}{eng_shader_special.envmap.methods}
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| 73 | {$ [str] .. [str]}
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| 74 | @}*/
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| 75 | s3d_CUtilSnkExtractUtil::ExtractAtomSortedArray(
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| 76 | m_Data->m_MethodArray, m_ShaderEnv->m_AtomMgr,
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| 77 | SnkExtract, "methods", true);
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| 78 |
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| 79 | /*@{ @declare{shader.param}{eng_shader_special.envmap.rank}{$ [int]}
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| 80 | See @ref{prog_man.shader.ranks}.
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| 81 | @}*/
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| 82 | SnkExtract.ExtractInt(
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| 83 | m_Data->m_RankInfo, m_Data->m_Rank, "rank", true);
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| 84 |
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| 85 | /*@{ @declare{shader.param}{eng_shader_special|envmap.proj_neg_z}
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| 86 | {$ [float]}
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| 87 | See @ident{comp}{kit_engbase.gfxport}.
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| 88 | @}*/
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| 89 | m_Data->m_NegZ = SnkExtract.ExtractFloat("proj_neg_z", true);
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| 90 |
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| 91 | /*@{ @declare{shader.param}{eng_shader_special|envmap.proj_pos_z}
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| 92 | {$ [float]}
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| 93 | See @ident{comp}{kit_engbase.gfxport}.
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| 94 | @}*/
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| 95 | m_Data->m_PosZ = SnkExtract.ExtractFloat("proj_pos_z", true);
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| 96 |
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| 97 | /*@{ @declare{shader.param}{eng_shader_special|envmap.max_ext}{$ [int]}
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| 98 | Maximal texture width and heigth.
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| 99 | @}*/
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| 100 | m_Data->m_MaxExt = SnkExtract.ExtractInt("max_ext", true);
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| 101 |
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| 102 | /*@{ @declare{shader.param}{eng_shader_special|envmap.ext_dist_scale}
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| 103 | {$ [float]}
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| 104 | Distance factor.
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| 105 | At larger distance a smaller texture is used.
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| 106 | If this factor is larger, a larger texture is used
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| 107 | also at larger distances.
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| 108 | Note that the texture is never larger than
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| 109 | @ident{comp}{eng_shader_special|envmap.max_ext}.
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| 110 | @}*/
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| 111 | m_Data->m_ExtDistScale = SnkExtract.ExtractFloat("ext_dist_scale", true);
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| 112 |
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| 113 | /*@{ @declare{shader.param}{eng_shader_special.envmap.max_recursion}
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| 114 | {$ [int]}
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| 115 | See @ident{comp}{eng_shader_special.opticsdirect.max_recursion}.
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| 116 | @}*/
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| 117 | m_Data->m_MaxRecursion = SnkExtract.ExtractInt("max_recursion", true);
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| 118 |
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| 119 | /*@{ @declare{shader.param}{eng_shader_special.envmap.enum_trigger}
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| 120 | {$ [str]}
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| 121 | Trigger used for rendering the mirror image.
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| 122 | @}*/
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| 123 | m_Data->m_EnumTrigger = s3d_CUtilSnkExtractUtil::ExtractAtom(
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| 124 | m_ShaderEnv->m_AtomMgr, SnkExtract, "enum_trigger", true);
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| 125 |
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| 126 | /*@{ @declare{shader.param}{eng_shader_special.envmap.mesh_var}{$ [str]}
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| 127 | @}*/
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| 128 | s3d_CUtilSnkExtractUtil::ExtractAtom(
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| 129 | m_Data->m_MeshVarInfo, m_Data->m_MeshVarAtom,
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| 130 | m_ShaderEnv->m_AtomMgr, SnkExtract, "mesh_var", true);
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| 131 |
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| 132 | m_Data->m_DestProp = 0;
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| 133 |
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| 134 | /*@{ @declare{shader.param}
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| 135 | {eng_shader_special.envmap.destprop_antialias}{$ [bool]}
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| 136 | Render the main rendering
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| 137 | of @ident{comp}{eng_shader_special.envmap.dest_array}
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| 138 | with antialiasing.
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| 139 | @}*/
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| 140 | if(SnkExtract.ExtractBool("destprop_antialias", true))
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| 141 | m_Data->m_DestProp |= s3d_CDrvGfxEng::DestProp_Antialias;
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| 142 |
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| 143 | /*@{ @declare{shader.param}{eng_shader_special.envmap.dest_array}
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| 144 | {$ [chunk]..[chunk]}
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| 145 | See @ident{comp}{<dest_array>}.
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| 146 | @}*/
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| 147 | s3d_CUtilSnkChunkArray DestChunkArray;
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| 148 | SnkExtract.ExtractChunkArray(DestChunkArray, "dest_array", true);
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| 149 |
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| 150 | m_Data->m_UpdateAllFace = SnkExtract.ExtractBool("update_all_face", true, true);
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| 151 | m_Data->m_WorldSpace = SnkExtract.ExtractBool("world_space", true, false);
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| 152 | m_Data->m_UpdateInterval = SnkExtract.ExtractInt("update_interval", true, 1);
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| 153 | m_Data->m_StartFrame = SnkExtract.ExtractInt("start_frame", true, 0);
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| 154 |
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| 155 | s3d_CUtilSnkExtractUtil::ExtractAtom(
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| 156 | m_Data->m_LastCenterVarInfo, m_Data->m_LastCenterVarAtom,
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| 157 | m_ShaderEnv->m_AtomMgr, SnkExtract, "last_center_var", true);
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| 158 |
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| 159 | SnkExtract.CheckForUnknown();
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| 160 |
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| 161 | int ExtraTexProp = s3d_CDrvGfxEng::TexProp_Cube;
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| 162 | int ExtraSampMode = 0;
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| 163 | m_Data->m_Dest.Init(m_ShaderEnv, ExtraTexProp,
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| 164 | ExtraSampMode, DestChunkArray);
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| 165 | }
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| 166 |
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| 167 | void gtp_Shader_EnvMap::SetupDone()
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| 168 | {
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| 169 | }
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| 170 |
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| 171 | s3d_CUtilStr gtp_Shader_EnvMap::GetInfo()
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| 172 | {
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| 173 | return m_Data->m_Info;
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| 174 | }
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| 175 |
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| 176 | void gtp_Shader_EnvMap::RegisterNotif(s3d_CUtilNotifRecip *Recip)
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| 177 | {
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| 178 | }
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| 179 |
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| 180 | s3d_CEngShaderGfxPtr gtp_Shader_EnvMap::FindShaderGfx(
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| 181 | s3d_CUtilNotifGather *NotifGather, s3d_CEngGfxCtx *GfxCtx)
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| 182 | {
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| 183 | if(!m_ShaderEnv)
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| 184 | return 0;
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| 185 |
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| 186 | gtp_Shader_EnvMapGfxPtr ShaderGfx;
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| 187 | gtp_Shader_EnvMapGfxTree::CNode *Pos
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| 188 | = s3d_UtilTreeSortedGetStart(m_ShaderGfxTree, GfxCtx);
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| 189 | if(s3d_UtilTreeIsEqualAt(Pos, GfxCtx))
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| 190 | ShaderGfx = Pos->m_Data.m_Val;
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| 191 | else
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| 192 | {
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| 193 | ShaderGfx = S3D_SYS_NEW gtp_Shader_EnvMapGfx(
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| 194 | m_ShaderEnv, GfxCtx, m_Data);
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| 195 | gtp_Shader_EnvMapGfxTree::CNode *Node
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| 196 | = ShaderGfx->GetNode();
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| 197 | m_ShaderGfxTree.InsertBefore(Pos, Node);
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| 198 | }
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| 199 | return ShaderGfx.Get();
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| 200 | }
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| 201 |
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| 202 | ///////////////////////////////////////////////////////////////////////////////
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| 203 |
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| 204 | gtp_Shader_EnvMapGfx::gtp_Shader_EnvMapGfx(
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| 205 | s3d_CEngShaderEnv *ShaderEnv,
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| 206 | s3d_CEngGfxCtx *GfxCtx,
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| 207 | gtp_Shader_EnvMapData *Data)
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| 208 | {
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| 209 | m_Node.m_Data.m_Key = GfxCtx;
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| 210 | m_Node.m_Data.m_Val = this;
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| 211 | m_ShaderEnv = ShaderEnv;
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| 212 | m_Data = Data;
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| 213 |
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| 214 | m_DestGfx.Init(ShaderEnv, GfxCtx);
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| 215 | }
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| 216 |
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| 217 | gtp_Shader_EnvMapGfxTree::CNode
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| 218 | *gtp_Shader_EnvMapGfx::GetNode()
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| 219 | {
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| 220 | return &m_Node;
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| 221 | }
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| 222 |
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| 223 | void gtp_Shader_EnvMapGfx::RegisterNotif(
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| 224 | s3d_CUtilNotifRecip *Recip)
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| 225 | {
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| 226 | }
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| 227 |
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| 228 | void gtp_Shader_EnvMapGfx::ExtractGfx()
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| 229 | {
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| 230 | m_Node.Extract();
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| 231 | }
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| 232 |
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| 233 | bool gtp_Shader_EnvMapGfx::IsValid()
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| 234 | {
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| 235 | return true;
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| 236 | }
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| 237 |
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| 238 | void gtp_Shader_EnvMapGfx::LinkCollect(
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| 239 | s3d_CUtilAtomSet &VarAtomSet)
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| 240 | {
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| 241 | s3d_CDrvUtilVarUtil::LinkCollect(
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| 242 | VarAtomSet, m_Data->m_MeshVarAtom);
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| 243 | m_DestGfx.LinkCollect(VarAtomSet, m_Data->m_Dest);
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| 244 |
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| 245 | s3d_CDrvUtilVarUtil::LinkCollect(
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| 246 | VarAtomSet, m_Data->m_LastCenterVarAtom);
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| 247 | }
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| 248 |
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| 249 | void gtp_Shader_EnvMapGfx::LinkAppoint(
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| 250 | s3d_CDrvVarDecl *VarDecl)
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| 251 | {
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| 252 | s3d_CDrvUtilVarUtil::LinkAppoint(
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| 253 | m_MeshVarSlot.m_Val,
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| 254 | VarDecl, m_Data->m_MeshVarAtom);
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| 255 | m_DestGfx.LinkAppoint(VarDecl, m_Data->m_Dest);
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| 256 |
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| 257 | s3d_CDrvUtilVarUtil::LinkAppoint(
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| 258 | m_LastCenterVarSlot.m_Val,
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| 259 | VarDecl, m_Data->m_LastCenterVarAtom);
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| 260 | }
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| 261 |
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| 262 | s3d_CEngShaderInstPtr gtp_Shader_EnvMapGfx::CreateShaderInst(
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| 263 | s3d_CEngShaderHead *Head)
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| 264 | {
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| 265 | s3d_CEngGfxCtx *GfxCtx = m_Node.m_Data.m_Key;
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| 266 | return S3D_SYS_NEW gtp_Shader_EnvMapInst(
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| 267 | m_ShaderEnv, GfxCtx, Head, this);
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| 268 | }
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| 269 |
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| 270 | ///////////////////////////////////////////////////////////////////////////////
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| 271 |
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| 272 | gtp_Shader_EnvMapInst::gtp_Shader_EnvMapInst(
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| 273 | s3d_CEngShaderEnv *ShaderEnv,
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| 274 | s3d_CEngGfxCtx *GfxCtx, s3d_CEngShaderHead *Head,
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| 275 | gtp_Shader_EnvMapGfx *ShaderGfx)
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| 276 | {
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| 277 | m_FrameCount = 0;
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| 278 | if(ShaderGfx->m_Data->m_UpdateInterval > 0)
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| 279 | m_FrameCount = ShaderGfx->m_Data->m_StartFrame
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| 280 | % ShaderGfx->m_Data->m_UpdateInterval;
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| 281 | m_CurrentFace = 0;
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| 282 | m_ShaderEnv = ShaderEnv;
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| 283 | m_GfxCtx = GfxCtx;
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| 284 | m_Head = Head;
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| 285 | m_ShaderGfx = ShaderGfx;
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| 286 | m_CanRenderColorAlphaTex = false;
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| 287 |
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| 288 | if(GfxCtx)
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| 289 | {
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| 290 | if(s3d_CDrvUtilGfxUtil::HasCap(
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| 291 | GfxCtx->m_GfxEng, S3D_DRV_GFX_CAP_RENDER_TEX_COLORALPHA))
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| 292 | m_CanRenderColorAlphaTex = true;
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| 293 | }
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| 294 | }
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| 295 |
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| 296 | void gtp_Shader_EnvMapInst::RegisterNotif(
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| 297 | s3d_CUtilNotifRecip *Recip)
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| 298 | {
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| 299 | }
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| 300 |
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| 301 | void gtp_Shader_EnvMapInst::SetShaderCtx(
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| 302 | s3d_CEngShaderCtx *ShaderCtx)
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| 303 | {
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| 304 | }
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| 305 |
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| 306 | void gtp_Shader_EnvMapInst::SetGfxState(
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| 307 | s3d_CEngGfxState *GfxState)
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| 308 | {
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| 309 | }
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| 310 |
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| 311 | void gtp_Shader_EnvMapInst::SetPos(s3d_CEngPos *Pos)
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| 312 | {
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| 313 | }
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| 314 |
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| 315 | void gtp_Shader_EnvMapInst::SetModel(s3d_CEngModel *Model)
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| 316 | {
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| 317 | }
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| 318 |
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| 319 | void gtp_Shader_EnvMapInst::ArrangeCollect(
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| 320 | s3d_CUtilMemPool *MemPool,
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| 321 | s3d_CEngShaderScopeArray &ScopeArray)
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| 322 | {
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| 323 | }
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| 324 |
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| 325 | void gtp_Shader_EnvMapInst::ArrangeInit(
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| 326 | s3d_CUtilMemPool *MemPool,
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| 327 | s3d_CEngShaderScopeArray_cr ScopeArray)
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| 328 | {
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| 329 | s3d_CSysIntps nScope = ScopeArray.GetCnt();
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| 330 | s3d_CSysIntps iScope;
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| 331 | for(iScope = 0; iScope < nScope; iScope++)
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| 332 | {
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| 333 | s3d_CEngShaderScope *Scope = ScopeArray.GetAt(iScope);
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| 334 | SetVars(MemPool, Scope);
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| 335 | }
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| 336 | }
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| 337 |
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| 338 | void gtp_Shader_EnvMapInst::ArrangePerform(
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| 339 | s3d_CUtilMemPool *MemPool,
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| 340 | s3d_CEngShaderScopeArray_cr ScopeArray)
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| 341 | {
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| 342 | }
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| 343 |
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| 344 | void gtp_Shader_EnvMapInst::ArrangeFeedback(
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| 345 | s3d_CUtilMemPool *MemPool,
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| 346 | s3d_CEngShaderScopeArray_cr ScopeArray)
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| 347 | {
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| 348 | }
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| 349 |
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| 350 | void gtp_Shader_EnvMapInst::ArrangeGather(
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| 351 | s3d_CEngShaderExecArray &ExecArray)
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| 352 | {
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| 353 | gtp_Shader_EnvMapData *Data = m_ShaderGfx->m_Data;
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| 354 |
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| 355 | s3d_CEngUtilShaderUtil::ArrangeGather(
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| 356 | ExecArray, Data->m_MethodArray, this);
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| 357 | }
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| 358 |
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| 359 | void gtp_Shader_EnvMapInst::ShaderExecPerform(
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| 360 | s3d_CEngShaderScope *Scope,
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| 361 | s3d_CUtilAtom *Method,
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| 362 | s3d_CEngGfxTaskArray &TaskArray)
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| 363 | {
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| 364 | gtp_Shader_EnvMapData *Data = m_ShaderGfx->m_Data;
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| 365 |
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| 366 | bool doRender = true;
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| 367 | if(Data->m_UpdateInterval > 1)
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| 368 | {
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| 369 | if(m_FrameCount == Data->m_UpdateInterval)
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| 370 | m_FrameCount = 0;
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| 371 | m_FrameCount++;
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| 372 | if(!(m_FrameCount % Data->m_UpdateInterval == 1))
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| 373 | doRender = false;
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| 374 | }
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| 375 | if(Data->m_UpdateInterval < 0)
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| 376 | doRender = false;
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| 377 | if(Data->m_UpdateInterval == 0)
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| 378 | {
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| 379 | Data->m_UpdateInterval = -1;
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| 380 | Data->m_UpdateAllFace = true;
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| 381 | }
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| 382 |
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| 383 | int Rank = Data->m_Rank;
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| 384 | if(Rank == 0)
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| 385 | doRender = false;
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| 386 |
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| 387 | if(doRender)
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| 388 | {
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| 389 | s3d_CEngGfxElemJob *GfxElemJob = new(m_ShaderEnv->m_MemPool)
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| 390 | s3d_CEngUtilShaderItemJob<gtp_Shader_EnvMapInst>(
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| 391 | Scope, 0,
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| 392 | this, >p_Shader_EnvMapInst::GfxElemJobExec);
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| 393 |
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| 394 | s3d_CEngGfxTaskOrder KeyOrder = 0;
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| 395 | s3d_CEngUtilGfxUtil::AppendTask(
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| 396 | m_ShaderEnv->m_MemPool, TaskArray, Rank, KeyOrder, GfxElemJob);
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| 397 | }
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| 398 | SetVars(m_ShaderEnv->m_MemPool, Scope);
|
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| 399 | }
|
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| 400 |
|
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| 401 | void *gtp_Shader_EnvMapInst::GfxElemJobExec(
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| 402 | s3d_CEngShaderScope *Scope,
|
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| 403 | void *GfxMark)
|
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| 404 | {
|
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| 405 |
|
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| 406 | gtp_Shader_EnvMapData *Data = m_ShaderGfx->m_Data;
|
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| 407 |
|
---|
| 408 | if(!Scope)
|
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| 409 | return GfxMark;
|
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| 410 |
|
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| 411 | s3d_CEngGfxPortion *Portion = Scope->m_Portion;
|
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| 412 | if(!Portion)
|
---|
| 413 | return GfxMark;
|
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| 414 |
|
---|
| 415 | s3d_CUtilMemPool *MemPool = m_ShaderEnv->m_MemPool;
|
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| 416 |
|
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| 417 | s3d_CEngGfxVarMesh *MeshVar = s3d_EngGfxVarFetchWaryMesh(
|
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| 418 | m_ShaderEnv->m_MsgHandler, Scope->m_Info,
|
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| 419 | Scope->m_VarBlk, m_ShaderGfx->m_MeshVarSlot.m_Val);
|
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| 420 | if(!MeshVar)
|
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| 421 | return GfxMark;
|
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| 422 |
|
---|
| 423 | s3d_CUtilTranslQuatf ViewTransf = MeshVar->m_Val.m_ViewTransf;
|
---|
| 424 | s3d_CUtilVec3f BoundCen = MeshVar->m_Val.m_MeshCompos.m_BoundCen;
|
---|
| 425 | s3d_CUtilVec3f BoundExt = MeshVar->m_Val.m_MeshCompos.m_BoundExt;
|
---|
| 426 |
|
---|
| 427 | s3d_CEngUtilShaderDestJob *DestJob = 0;
|
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| 428 |
|
---|
| 429 | Calc(MemPool, Scope, ViewTransf, BoundCen, BoundExt, DestJob);
|
---|
| 430 |
|
---|
| 431 | s3d_CEngUtilShaderDestGfx *DestGfx = &m_ShaderGfx->m_DestGfx;
|
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| 432 | DestGfx->FinishJob(m_ShaderEnv, Scope, Data->m_Dest, DestJob);
|
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| 433 |
|
---|
| 434 | return 0;
|
---|
| 435 | }
|
---|
| 436 |
|
---|
| 437 |
|
---|
| 438 |
|
---|
| 439 | void gtp_Shader_EnvMapInst::Calc(
|
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| 440 | s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope,
|
---|
| 441 | s3d_CUtilTranslQuatf_cr ViewTransf,
|
---|
| 442 | s3d_CUtilVec3f_cr BoundCen, s3d_CUtilVec3f_cr BoundExt,
|
---|
| 443 | s3d_CEngUtilShaderDestJob *&DestJob)
|
---|
| 444 | {
|
---|
| 445 | DestJob = 0;
|
---|
| 446 | gtp_Shader_EnvMapData *Data = m_ShaderGfx->m_Data;
|
---|
| 447 | s3d_CEngUtilShaderDestGfx *DestGfx = &m_ShaderGfx->m_DestGfx;
|
---|
| 448 |
|
---|
| 449 | s3d_CEngGfxPortion *Portion = Scope->m_Portion;
|
---|
| 450 | if(!Portion)
|
---|
| 451 | return;
|
---|
| 452 | s3d_CEngGfxCycle *Cycle = Portion->m_Cycle;
|
---|
| 453 | if(!Cycle)
|
---|
| 454 | return;
|
---|
| 455 | s3d_CEngGfxRun *Run = Cycle->m_Run;
|
---|
| 456 | if(!Run)
|
---|
| 457 | return;
|
---|
| 458 | s3d_CDrvGfxEng *GfxEng = Run->m_GfxEng;
|
---|
| 459 | if(!GfxEng)
|
---|
| 460 | return;
|
---|
| 461 |
|
---|
| 462 | s3d_CEngGfxPort *Port = s3d_UtilRecogCastCheck<s3d_CEngGfxPort>(
|
---|
| 463 | m_ShaderEnv->m_MsgHandler, Data->m_RankInfo,
|
---|
| 464 | Portion->m_Port);
|
---|
| 465 | if(!Port)
|
---|
| 466 | return;
|
---|
| 467 |
|
---|
| 468 | if(!m_CanRenderColorAlphaTex)
|
---|
| 469 | return;
|
---|
| 470 |
|
---|
| 471 | s3d_CEngGfxCam *Cam = &Portion->m_Cam;
|
---|
| 472 |
|
---|
| 473 | if(Data->m_WorldSpace)
|
---|
| 474 | m_LastCenter = s3d_CUtilVec4f(Cam->m_Transf.ApplyToPoint(
|
---|
| 475 | ViewTransf.ApplyToPoint(BoundCen)),1);
|
---|
| 476 | else
|
---|
| 477 | m_LastCenter = s3d_CUtilVec4f(ViewTransf.ApplyToPoint(BoundCen),1);
|
---|
| 478 |
|
---|
| 479 |
|
---|
| 480 | // Check if rendering into texture is possible:
|
---|
| 481 |
|
---|
| 482 | if(!s3d_CEngUtilGfxUtil::VerifyGfxClosed(
|
---|
| 483 | m_ShaderEnv->m_MsgHandler, Data->m_RankInfo.GetChars(),
|
---|
| 484 | Portion->m_Cycle))
|
---|
| 485 | {
|
---|
| 486 | Data->m_Rank = 0; // Avoid the error being reported each frame
|
---|
| 487 | return;
|
---|
| 488 | }
|
---|
| 489 |
|
---|
| 490 | // Check recursion level:
|
---|
| 491 | if(Cam->m_Recursion >= Data->m_MaxRecursion)
|
---|
| 492 | return;
|
---|
| 493 |
|
---|
| 494 | // Calculate texture size:
|
---|
| 495 | float EffWidth = Cam->m_TotWidth * Cam->m_ViewPane.m_Scale.m_x;
|
---|
| 496 | float EffHeight = Cam->m_TotHeight * Cam->m_ViewPane.m_Scale.m_y;
|
---|
| 497 | float CamExt = s3d_SysMax(EffWidth, EffHeight);
|
---|
| 498 | float Dist = ViewTransf.m_Transl.GetLen();
|
---|
| 499 | int RawTexExt = s3d_SysIntOfFloatNearest(
|
---|
| 500 | Data->m_ExtDistScale * CamExt / Dist);
|
---|
| 501 | int WantTexExt = gtp_ShaderOpticsUtil::RoundToPowerOfTwoUp(
|
---|
| 502 | RawTexExt);
|
---|
| 503 | if(WantTexExt > Data->m_MaxExt)
|
---|
| 504 | WantTexExt = Data->m_MaxExt;
|
---|
| 505 |
|
---|
| 506 | int TexProp = 0;
|
---|
| 507 | if(!DestGfx->GetSnapTexPropWidthHeight(
|
---|
| 508 | m_ShaderEnv, Scope, Data->m_Dest,
|
---|
| 509 | WantTexExt, WantTexExt, TexProp))
|
---|
| 510 | return;
|
---|
| 511 |
|
---|
| 512 | int TexWidth = WantTexExt;
|
---|
| 513 | int TexHeight = WantTexExt;
|
---|
| 514 | int TexDepth = 1;
|
---|
| 515 | int TexSnap = s3d_CDrvGfxEng::TexSnap_PreferUp;
|
---|
| 516 | GfxEng->SnapTexSize(TexWidth, TexHeight, TexDepth, TexProp, TexSnap);
|
---|
| 517 |
|
---|
| 518 | /////////////////
|
---|
| 519 | // Allocate texture:
|
---|
| 520 | DestJob = DestGfx->CreateJob(
|
---|
| 521 | m_ShaderEnv, Scope, Data->m_Dest, TexWidth, TexHeight);
|
---|
| 522 | if(!DestJob)
|
---|
| 523 | return;
|
---|
| 524 |
|
---|
| 525 | static const int CubeFaceMap[] =
|
---|
| 526 | {
|
---|
| 527 | s3d_CDrvGfxEng::TexPart_CubePosX, s3d_CDrvGfxEng::TexPart_CubeNegX,
|
---|
| 528 | s3d_CDrvGfxEng::TexPart_CubePosY, s3d_CDrvGfxEng::TexPart_CubeNegY,
|
---|
| 529 | s3d_CDrvGfxEng::TexPart_CubePosZ, s3d_CDrvGfxEng::TexPart_CubeNegZ,
|
---|
| 530 | };
|
---|
| 531 | static const s3d_CUtilVec3f ViewDirMap[] =
|
---|
| 532 | {
|
---|
| 533 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f(-1.f, 0.f, 0.f),
|
---|
| 534 | s3d_CUtilVec3f( 0.f, 1.f, 0.f), s3d_CUtilVec3f( 0.f, -1.f, 0.f),
|
---|
| 535 | s3d_CUtilVec3f( 0.f, 0.f, 1.f), s3d_CUtilVec3f( 0.f, 0.f, -1.f),
|
---|
| 536 | };
|
---|
| 537 |
|
---|
| 538 | static const s3d_CUtilVec3f AlsoFromMap[] =
|
---|
| 539 | {
|
---|
| 540 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f( 1.f, 0.f, 0.f),
|
---|
| 541 | s3d_CUtilVec3f( 0.f, 1.f, 0.f), s3d_CUtilVec3f( 0.f, 1.f, 0.f),
|
---|
| 542 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f( 1.f, 0.f, 0.f),
|
---|
| 543 | };
|
---|
| 544 | static const s3d_CUtilVec3f AlsoToMap[] =
|
---|
| 545 | {
|
---|
| 546 | s3d_CUtilVec3f( 0.f, 0.f, -1.f), s3d_CUtilVec3f( 0.f, 0.f, 1.f),
|
---|
| 547 | s3d_CUtilVec3f( 0.f, 0.f, -1.f), s3d_CUtilVec3f( 0.f, 0.f, 1.f),
|
---|
| 548 | s3d_CUtilVec3f( 1.f, 0.f, 0.f), s3d_CUtilVec3f( -1.f, 0.f, 0.f),
|
---|
| 549 | };
|
---|
| 550 |
|
---|
| 551 | // Camera:
|
---|
| 552 | s3d_CEngGfxCam ChildCam(*Cam);
|
---|
| 553 | ChildCam.m_ViewPane = 1;
|
---|
| 554 | ChildCam.m_ViewDepthStart = 0;
|
---|
| 555 | ChildCam.m_ViewDepthEnd = 1;
|
---|
| 556 | ChildCam.m_TotWidth = TexWidth;
|
---|
| 557 | ChildCam.m_TotHeight = TexHeight;
|
---|
| 558 | ChildCam.m_Proj = s3d_CEngUtilMathUtil::CalcProjStd(
|
---|
| 559 | false, 1, -1, 0, 0, Data->m_NegZ, Data->m_PosZ);
|
---|
| 560 | ChildCam.m_Reverse = true;
|
---|
| 561 | ChildCam.m_Recursion = ChildCam.m_Recursion + 1;
|
---|
| 562 |
|
---|
| 563 | // Move record cam to object center
|
---|
| 564 | s3d_CUtilTranslQuatf TranslQuat = Cam->m_Transf.Concat(ViewTransf);
|
---|
| 565 | ChildCam.m_Transf.m_Transl = TranslQuat.m_Transl;
|
---|
| 566 | ChildCam.m_BasePoint = ChildCam.m_Transf.m_Transl;
|
---|
| 567 | ChildCam.m_VisibPoint = ChildCam.m_BasePoint;
|
---|
| 568 | ChildCam.m_Exclude = m_Head;
|
---|
| 569 |
|
---|
| 570 | // Rendering:
|
---|
| 571 | s3d_CDrvGfxDest *Dest = DestJob->m_DrvGfxDestArray.GetPtrRaw();
|
---|
| 572 | s3d_CSysIntps nDestTex = DestJob->m_DrvGfxDestArray.GetCnt();
|
---|
| 573 | s3d_CEngUtilGfxBeginTex *GfxBegin
|
---|
| 574 | = new(m_ShaderEnv->m_MemPool) s3d_CEngUtilGfxBeginTex(
|
---|
| 575 | GfxEng, TexWidth, TexHeight, nDestTex, Dest, 1);
|
---|
| 576 |
|
---|
| 577 | const s3d_CUtilVec3f CamDir(0, 0, 1);
|
---|
| 578 |
|
---|
| 579 | s3d_CUtilQuatf BaseQuat;
|
---|
| 580 | if(!Data->m_WorldSpace)
|
---|
| 581 | BaseQuat = Cam->m_Transf.m_Quat;
|
---|
| 582 | else
|
---|
| 583 | BaseQuat = s3d_CUtilQuatf(1,0,0,1);
|
---|
| 584 |
|
---|
| 585 |
|
---|
| 586 | s3d_CEngGfxTaskArray ChildTaskArray;
|
---|
| 587 | int iFace;
|
---|
| 588 | //framecount++;
|
---|
| 589 | //framecount = framecount % 6;
|
---|
| 590 | //iFace = framecount;
|
---|
| 591 | for(iFace = 0; iFace < 6; iFace++)
|
---|
| 592 | {
|
---|
| 593 | if(!Data->m_UpdateAllFace)
|
---|
| 594 | {
|
---|
| 595 | iFace = m_CurrentFace;
|
---|
| 596 | m_CurrentFace = (++m_CurrentFace) % 6;
|
---|
| 597 | }
|
---|
| 598 |
|
---|
| 599 | s3d_CSysIntps iDestTex = 0;
|
---|
| 600 | for(iDestTex = 0; iDestTex < nDestTex; iDestTex++)
|
---|
| 601 | Dest[iDestTex].m_Part = CubeFaceMap[iFace];
|
---|
| 602 |
|
---|
| 603 | s3d_CUtilQuatf EffQuat;
|
---|
| 604 | if(Data->m_WorldSpace)
|
---|
| 605 | EffQuat = s3d_CUtilQuatf::ByPathAlso(
|
---|
| 606 | CamDir, ViewDirMap[iFace], AlsoFromMap[iFace],
|
---|
| 607 | AlsoToMap[iFace]);
|
---|
| 608 | else
|
---|
| 609 | EffQuat = BaseQuat * s3d_CUtilQuatf::ByPathAlso(
|
---|
| 610 | CamDir, ViewDirMap[iFace], AlsoFromMap[iFace],
|
---|
| 611 | AlsoToMap[iFace]);
|
---|
| 612 |
|
---|
| 613 | ChildCam.m_Transf.m_Quat = EffQuat;
|
---|
| 614 |
|
---|
| 615 | s3d_CEngGfxCycle *ChildCycle = Port->CollectNewCycle(
|
---|
| 616 | Run, ChildCam, Data->m_EnumTrigger, ChildTaskArray);
|
---|
| 617 | s3d_CEngUtilGfxElemJobBegin::AddGfxBegin(
|
---|
| 618 | m_ShaderEnv->m_MsgHandler, Data->m_RankInfo.GetChars(),
|
---|
| 619 | ChildCycle, Data->m_DestProp, ChildCam.m_ClearParam,
|
---|
| 620 | ChildTaskArray, GfxBegin);
|
---|
| 621 | s3d_CEngUtilGfxUtil::PerformChild(
|
---|
| 622 | Cycle, ChildCycle, ChildTaskArray);
|
---|
| 623 | s3d_CEngUtilGfxUtil::CloseGfxTex(
|
---|
| 624 | m_ShaderEnv->m_MsgHandler, Data->m_RankInfo.GetChars(),
|
---|
| 625 | Cycle, GfxBegin);
|
---|
| 626 | ChildTaskArray.Clear();
|
---|
| 627 |
|
---|
| 628 | if(!Data->m_UpdateAllFace)
|
---|
| 629 | break;
|
---|
| 630 | }
|
---|
| 631 | ChildTaskArray.Reset();
|
---|
| 632 | }
|
---|
| 633 |
|
---|
| 634 | void gtp_Shader_EnvMapInst::SetVars(
|
---|
| 635 | s3d_CUtilMemPool *MemPool, s3d_CEngShaderScope *Scope)
|
---|
| 636 | {
|
---|
| 637 | gtp_Shader_EnvMapData *Data = m_ShaderGfx->m_Data;
|
---|
| 638 |
|
---|
| 639 | s3d_CDrvVarSlot LastCenterVarSlot = m_ShaderGfx->m_LastCenterVarSlot;
|
---|
| 640 | if(LastCenterVarSlot >= 0)
|
---|
| 641 | {
|
---|
| 642 | s3d_CDrvVarVec4f *ValVar = new(MemPool) s3d_CDrvVarVec4f;
|
---|
| 643 | ValVar->m_Val = m_LastCenter;
|
---|
| 644 | s3d_DrvVarSet(Scope->m_VarBlk, LastCenterVarSlot, ValVar);
|
---|
| 645 | }
|
---|
| 646 | }
|
---|
| 647 | ///////////////////////////////////////////////////////////////////////////////
|
---|