1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | var int m_inside; // Number of characters inside the sensor volume.
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15 | var actor m_actu; // Actuator to send the animation commands to.
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16 | var actor m_speaker; // Speaker used for playing the sound.
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17 |
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18 | func public void initActor()
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19 | m_inside = 0;
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20 | m_actu = findActor( getParamStr( "actu" ) );
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21 | m_speaker = findActor( getParamStr( "speaker" ) );
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22 | end
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23 |
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24 | func public void finishActor()
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25 | end
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26 |
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27 | // Open the door:
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28 | func void open()
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29 | m_actu ^ play_to_end();
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30 | m_speaker ^ start();
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31 | var float duration = m_actu ^ float get_duration();
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32 | evtAppoint( "soundOff", duration );
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33 | end
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34 |
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35 | // Close the door:
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36 | func void close()
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37 | m_actu ^ play_to_start();
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38 | m_speaker ^ start();
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39 | var float duration = m_actu ^ float get_duration();
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40 | evtAppoint( "soundOff", duration );
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41 | end
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42 |
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43 | // A character enters the sensor volume:
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44 | func public void enter( actor sender )
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45 | if m_inside == 0 then
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46 | open();
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47 | end
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48 | m_inside = m_inside + 1;
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49 | end
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50 |
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51 | // A character leaves the sensor volume:
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52 | func public void leave( actor sender )
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53 | m_inside = m_inside - 1;
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54 | if m_inside == 0 then
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55 | close();
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56 | end
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57 | end
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58 |
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59 | // Disable the sound:
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60 | func public void soundOff()
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61 | m_speaker ^ stop();
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62 | end
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63 |
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64 | ///////////////////////////////////////////////////////////////////////////////
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