[2269] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // Definition of the shaders for the display.
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| 15 | // A shader is an object responsible for drawing objects.
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| 16 | shader_array
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| 17 | {
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| 18 | // Shader rendering without lighting.
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| 19 | name "plain"
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| 20 | ident "eng_shader_std.group"
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| 21 | param
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| 22 | {
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| 23 | env "shaderenv"
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| 24 | init_method "init_method"
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| 25 | child_array
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| 26 | {
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| 27 | ident "eng_shader_std.modelmesh"
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| 28 | param
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| 29 | {
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| 30 | env "shaderenv"
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| 31 | methods "init_method"
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| 32 | usage "render"
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| 33 | mesh_var "mesh"
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| 34 | texchan_var_array "tex0"
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| 35 | tex_attr_var_array "attr0"
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| 36 | insp_ident "showmesh"
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| 37 | insp_rank 80000
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| 38 | insp_color 1.0 1.0 0.0
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| 39 | }
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| 40 | }
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| 41 | {
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| 42 | ident "eng_shader_std.meshenter"
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| 43 | param
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| 44 | {
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| 45 | env "shaderenv"
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| 46 | mesh_var_array "mesh"
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| 47 | insp_ident "showbound"
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| 48 | insp_rank 80000
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| 49 | insp_color 1.0 0.0 0.0
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| 50 | enter_array
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| 51 | {
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| 52 | triggers "main_trigger" "mirror_trigger"
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| 53 | method "main_method"
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| 54 | }
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| 55 | }
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| 56 | }
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| 57 | {
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| 58 | ident "eng_shader_std.paintmesh"
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| 59 | param
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| 60 | {
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| 61 | env "shaderenv"
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| 62 | methods "main_method"
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| 63 | rank 41000
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| 64 | insp_ident "showwire"
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| 65 |
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| 66 | cull_mode "back"
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| 67 | depth_test "less_equal"
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| 68 | depth_write 1
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| 69 |
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| 70 | mesh_var "mesh"
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| 71 | texchan_var_array "tex0"
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| 72 | tex_attr_var_array "attr0"
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| 73 | attrmat_var_array ""
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| 74 | use_vertex_bone_wgh 1
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| 75 | use_vertex_bone_subscr 1
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| 76 | use_vertex_point 1
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| 77 |
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| 78 | shaderprog_ident "levelutil/shader/prog/"
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| 79 | & "plain_pointtex.s3d_shaderprog_run"
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| 80 | shaderprog_param_array
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| 81 | }
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| 82 | }
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| 83 | }
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| 84 | }
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| 85 | {
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| 86 | // Transparent shader rendering without lighting.
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| 87 | name "plain_transp"
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| 88 | ident "eng_shader_std.group"
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| 89 | param
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| 90 | {
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| 91 | env "shaderenv"
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| 92 | init_method "init_method"
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| 93 | child_array
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| 94 | {
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| 95 | ident "eng_shader_std.modelmesh"
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| 96 | param
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| 97 | {
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| 98 | env "shaderenv"
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| 99 | methods "init_method"
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| 100 | usage "render"
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| 101 | mesh_var "mesh"
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| 102 | texchan_var_array "tex0"
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| 103 | tex_attr_var_array "attr0"
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| 104 | insp_ident "showmesh"
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| 105 | insp_rank 80000
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| 106 | insp_color 1.0 1.0 0.0
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| 107 | }
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| 108 | }
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| 109 | {
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| 110 | ident "eng_shader_std.meshenter"
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| 111 | param
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| 112 | {
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| 113 | env "shaderenv"
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| 114 | mesh_var_array "mesh"
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| 115 | insp_ident "showbound"
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| 116 | insp_rank 80000
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| 117 | insp_color 1.0 0.0 0.0
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| 118 | enter_array
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| 119 | {
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| 120 | triggers "main_trigger" "mirror_trigger"
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| 121 | method "main_method"
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| 122 | }
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| 123 | }
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| 124 | }
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| 125 | {
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| 126 | ident "eng_shader_std.paintmesh"
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| 127 | param
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| 128 | {
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| 129 | env "shaderenv"
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| 130 | methods "main_method"
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| 131 | rank 44000
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| 132 | insp_ident "showwire"
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| 133 |
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| 134 | cull_mode "back"
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| 135 | depth_test "less_equal"
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| 136 | depth_write 1
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| 137 |
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| 138 | mesh_var "mesh"
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| 139 |
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| 140 | texchan_var_array "tex0"
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| 141 | tex_attr_var_array "attr0"
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| 142 | attrmat_var_array ""
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| 143 | use_vertex_bone_wgh 1
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| 144 | use_vertex_bone_subscr 1
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| 145 | use_vertex_point 1
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| 146 |
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| 147 | blend_col_src_fac "src_alpha"
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| 148 | blend_col_dest_fac "inv_src_alpha"
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| 149 |
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| 150 | shaderprog_ident "levelutil/shader/prog/"
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| 151 | & "plain_pointtex.s3d_shaderprog_run"
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| 152 | shaderprog_param_array
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| 153 | }
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| 154 | }
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| 155 | }
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| 156 | }
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