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1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | d3d9
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15 | {
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16 | hlsl_vertshader
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17 | {
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18 | code_variant_array
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19 | {
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20 | profile "1x1"
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21 | entry_point "main"
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22 | code "levelutil/shader/prog/d3d9_hlsl/"
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23 | & "gen_brightclear_d3d9_hlsl_vs1x1."
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24 | & "s3d_shadercode_run"
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25 | }
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26 |
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27 | tracking
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28 | {
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29 | codevar "projMat"
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30 | slot 0
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31 | chan "proj"
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32 | trans "identity"
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33 | }
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34 | {
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35 | codevar "matBone"
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36 | slot 0
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37 | chan "bone"
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38 | trans "identity"
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39 | }
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40 |
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41 | param_array
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42 |
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43 | predefine_array
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44 | {
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45 | name "S3D_USE_BONESUBSCR"
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46 | }
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47 | {
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48 | name "S3D_MATBONE_CNT"
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49 | val "32"
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50 | }
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51 | }
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52 |
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53 | hlsl_pixshader
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54 | {
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55 | code_variant_array
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56 | {
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57 | profile "2x0"
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58 | entry_point "main"
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59 | code "levelutil/shader/prog/d3d9_hlsl/"
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60 | & "gen_brightclear_d3d9_hlsl_ps2x0."
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61 | & "s3d_shadercode_run"
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62 | }
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63 |
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64 | param_array
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65 |
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66 | tex_size_codevar_array
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67 | tex_rcpsize_codevar_array
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68 |
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69 | predefine_array
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70 | {
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71 | name "S3D_SHMAP_ZBIAS"
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72 | //val "0.0003" // For no-filtering
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73 | val "0.0010" // For 4-filtering
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74 | //val "0.0010" // For 16-filtering
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75 | }
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76 | }
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77 | }
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78 |
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79 | //#ifdef S3D_GENERAL_PLATFORM_XE
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80 | xe
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81 | {
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82 | hlsl_vertshader
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83 | {
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84 | code_variant_array
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85 | {
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86 | profile "1x1"
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87 | entry_point "main"
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88 | code "levelutil/shader/prog/d3d9_hlsl/"
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89 | & "gen_brightclear_d3d9_hlsl_vs1x1."
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90 | & "s3d_shadercode_run"
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91 | }
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92 |
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93 | tracking
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94 | {
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95 | codevar "projMat"
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96 | slot 0
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97 | chan "proj"
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98 | trans "identity"
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99 | }
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100 | {
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101 | codevar "matBone"
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102 | slot 0
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103 | chan "bone"
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104 | trans "identity"
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105 | }
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106 |
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107 | param_array
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108 |
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109 | predefine_array
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110 | {
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111 | name "S3D_USE_BONESUBSCR"
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112 | }
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113 | {
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114 | name "S3D_MATBONE_CNT"
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115 | val "32"
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116 | }
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117 | }
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118 |
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119 | hlsl_pixshader
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120 | {
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121 | code_variant_array
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122 | {
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123 | profile "2x0"
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124 | entry_point "main"
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125 | code "levelutil/shader/prog/d3d9_hlsl/"
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126 | & "gen_brightclear_d3d9_hlsl_ps2x0."
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127 | & "s3d_shadercode_run"
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128 | }
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129 |
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130 | param_array
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131 |
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132 | tex_size_codevar_array
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133 | tex_rcpsize_codevar_array
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134 |
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135 | predefine_array
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136 | /*
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137 | {
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138 | name "S3D_SHMAP_FILTER4"
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139 | val ""
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140 | }
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141 | */
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142 | {
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143 | name "S3D_SHMAP_ZBIAS"
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144 | //val "0.0003" // For no-filtering
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145 | //val "0.0010" // For 4-filtering
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146 | val "0.0010" // For 16-filtering
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147 | }
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148 | }
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149 | }
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150 | //#endif
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