1 | ///////////////////////////////////////////////////////////////////////////////
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2 | //
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3 | // ## ######
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4 | // ###### ###
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5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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6 | // ########## # # #
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7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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8 | // ######### # # # All rights reserved.
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9 | // ## ##########
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10 | // ##
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11 | //
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12 | ///////////////////////////////////////////////////////////////////////////////
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13 |
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14 | // Startup file.
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15 | //
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16 | // This file is the first resource file loaded by the Shark 3D player.
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17 | // Job of this file is to define global components which are used both
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18 | // by the server and client, and to define the server and client actors.
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19 | // The server is loaded from "server/actor/server.s3d_actor_run",
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20 | // the client is loaded from "client/actor/client.s3d_actor_run".
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21 |
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22 | // Scope name of the global namespace.
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23 | // This name is used to display error messages if an actor is not found.
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24 | scope "root"
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25 | // Name of the root actor. See in the docu for the actor ident "kit.root".
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26 | // This actor can perform commands like "quit".
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27 | name "root"
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28 | // Name of the actor delegating commands to.
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29 | // This can be used if C++ components outside the actor tree
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30 | // want to send commands to the actor tree,
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31 | // for example from a script within a HTML page.
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32 | deleg_target "dispatch_export"
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33 | // Type of the child actor.
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34 | // In this case, the root actor is a group actor, containing several
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35 | // child actors. The ident "kit_base.group" means to search the actor
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36 | // of ident "group" in the DLL which was registered under the name "core",
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37 | // see "example.cfg".
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38 | child_ident "kit_base.group"
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39 | // Parameters of the child actor. The kind of parameters which are understood
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40 | // depends on the type of the actor. In this case the type of the actor
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41 | // is "kit_base.group", which understands the parameter "child_array".
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42 | // See the actor reference in the programmer reference in the documentation.
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43 | // This reference contains a list of all actor types and its parameters.
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44 | child_param
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45 | {
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46 | // Delegate action calls to the children.
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47 | active 1
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48 | // List of child actors of this group actor.
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49 | // Each child actor again is described by its type and parameters.
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50 | // See the actor reference in the programmer reference in the
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51 | // documentation. This reference contains a list of all actor types
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52 | // and its parameters.
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53 | child_array
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54 | {
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55 | ident "kit_base.dispatch"
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56 | param
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57 | {
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58 | name "dispatch_export"
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59 | entry_array
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60 | {
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61 | cmds "report_note" "res_refresh" "refresh_all_res"
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62 | targets "root"
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63 | }
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64 | }
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65 | }
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66 | {
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67 | // Actor managing the cfguration data from the cfguration file,
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68 | // for example from "run_win32.cfg".
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69 | ident "kit_snk.data"
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70 | param
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71 | {
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72 | name "cfg"
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73 | // The cfguration data from the cfg-file can be retrieved
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74 | // from the actor root:
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75 | src_actor "root"
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76 | src_cmd "get_cfg"
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77 | }
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78 | }
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79 | {
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80 | ident "kit_base.extern"
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81 | param
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82 | {
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83 | // Delegate action calls to the child:
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84 | active 1
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85 | deleg_name "common"
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86 | res "main/actor/common.s3d_actor_run"
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87 | }
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88 | }
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89 | {
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90 | // Create a CAS access server is enabled.
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91 | ident "kit_snk.childif"
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92 | param
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93 | {
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94 | // Name of the actor containing the cfguration data.
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95 | extcfg_actor "cfg"
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96 | // Check for this entry of the cfguration file.
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97 | extcfg_entry_switch "cas.enabled"
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98 | // Type of the child actor.
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99 | // In this case, the child actor loads another dsc-file.
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100 | then_child_ident "kit_base.extern"
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101 | // Parameters of the child actor.
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102 | then_child_param
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103 | {
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104 | // Delegate action calls to the child:
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105 | active 1
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106 | deleg_name "cas"
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107 | res "main/actor/cas.s3d_actor_run"
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108 | }
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109 | }
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110 | }
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111 | {
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112 | // Create a server is enabled. This actor only creates a child actor
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113 | // if a particular cfguration entry is present.
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114 | ident "kit_snk.childif"
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115 | param
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116 | {
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117 | // Name of the actor containing the cfguration data.
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118 | extcfg_actor "cfg"
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119 | // Check for this entry of the cfguration file.
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120 | extcfg_entry_switch "server.enabled"
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121 | // Type of the child actor.
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122 | // In this case, the child actor loads another dsc-file.
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123 | then_child_ident "kit_base.extern"
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124 | // Parameters of the child actor.
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125 | then_child_param
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126 | {
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127 | // Delegate action calls to the child:
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128 | active 1
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129 | // Name of this extern actor.
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130 | name "server_extern"
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131 | // Name to send commands for the server to.
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132 | deleg_name "server"
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133 | // Name of the description file describing the server:
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134 | res "server/actor/server.s3d_actor_run"
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135 | }
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136 | }
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137 | }
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138 | {
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139 | // Create a client is enabled.
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140 | // Works in the same way as for the server.
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141 | ident "kit_snk.childif"
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142 | param
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143 | {
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144 | extcfg_actor "cfg"
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145 | extcfg_entry_switch "client.enabled"
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146 | then_child_ident "kit_base.extern"
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147 | then_child_param
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148 | {
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149 | // Delegate action calls to the child:
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150 | active 1
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151 | // Name of this extern actor.
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152 | name "client_extern"
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153 | // Name to send commands for the client to.
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154 | deleg_name "client"
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155 | // Name of the description file describing the client:
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156 | res "client/actor/client.s3d_actor_run"
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157 | }
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158 | }
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159 | }
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160 | {
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161 | // Second client.
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162 | ident "kit_snk.childif"
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163 | param
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164 | {
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165 | extcfg_actor "cfg"
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166 | extcfg_entry_switch "client.enabled"
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167 | then_child_ident "kit_base.extern"
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168 | then_child_param
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169 | {
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170 | // Delegate action calls to the child:
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171 | active 1
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172 | name "client_sec_extern"
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173 | deleg_name "client_sec"
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174 | res ""
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175 | }
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176 | }
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177 | }
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178 | }
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