[2270] | 1 | ///////////////////////////////////////////////////////////////////////////////
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| 2 | //
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| 3 | // ## ######
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| 4 | // ###### ###
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| 5 | // ## ############### Shark 3D Engine (www.shark3d.com)
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| 6 | // ########## # # #
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| 7 | // ######## Copyright (c) 1996-2006 Spinor GmbH.
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| 8 | // ######### # # # All rights reserved.
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| 9 | // ## ##########
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| 10 | // ##
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| 11 | //
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| 12 | ///////////////////////////////////////////////////////////////////////////////
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| 13 |
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| 14 | // D3D9 Highlevel Shaderlanguage
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| 15 | d3d9
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| 16 | {
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| 17 | hlsl_vertshader
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| 18 | {
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| 19 | code_variant_array
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| 20 | {
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| 21 | profile "1x1"
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| 22 | entry_point "main"
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| 23 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 24 | & "gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1."
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| 25 | & "s3d_shadercode_run"
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| 26 | }
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| 27 |
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| 28 | tracking
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| 29 | {
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| 30 | codevar "projMat"
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| 31 | slot 0
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| 32 | chan "proj"
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| 33 | trans "identity"
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| 34 | }
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| 35 | {
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| 36 | codevar "matBone"
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| 37 | slot 0
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| 38 | chan "bone"
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| 39 | trans "identity"
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| 40 | }
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| 41 |
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| 42 | param_array
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| 43 | {
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| 44 | src_progvar "prog_light_projmat"
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| 45 | dest_codevar "lightProjMat"
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| 46 | type "float4x4"
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| 47 | }
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| 48 | {
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| 49 | src_progvar "prog_light_shmapmat"
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| 50 | dest_codevar "lightShmapMat"
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| 51 | type "float4x4"
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| 52 | }
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| 53 |
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| 54 | predefine_array
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| 55 | {
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| 56 | name "S3D_USE_BONESUBSCR"
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| 57 | }
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| 58 | {
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| 59 | name "S3D_MATBONE_CNT"
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| 60 | val "32"
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | hlsl_pixshader
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| 65 | {
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| 66 | code_variant_array
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| 67 | {
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| 68 | profile "2x0"
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| 69 | entry_point "main"
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| 70 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 71 | & "gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0."
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| 72 | & "s3d_shadercode_run"
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| 73 | }
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| 74 |
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| 75 | param_array
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| 76 | {
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| 77 | src_progvar "prog_light_intens"
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| 78 | dest_codevar "lightIntens"
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| 79 | type "float4"
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| 80 | }
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| 81 |
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| 82 | tex_size_codevar_array "" "" "lightShmapSize"
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| 83 | tex_rcpsize_codevar_array "" "" "lightShmapRcpSize"
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| 84 |
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| 85 | predefine_array
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| 86 | {
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| 87 | name "S3D_SHMAP_ZBIAS"
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| 88 | //val "0.0003" // For no-filtering
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| 89 | val "0.0010" // For 4-filtering
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| 90 | //val "0.0010" // For 16-filtering
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| 91 | }
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| 92 | }
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| 93 | }
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| 94 |
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| 95 | // D3D9 Highlevel Shaderlanguage
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| 96 | xe
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| 97 | {
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| 98 | hlsl_vertshader
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| 99 | {
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| 100 | code_variant_array
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| 101 | {
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| 102 | profile "1x1"
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| 103 | entry_point "main"
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| 104 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 105 | & "gen_brightmap_for_softshmap_d3d9_hlsl_vs1x1."
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| 106 | & "s3d_shadercode_run"
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| 107 | }
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| 108 |
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| 109 | tracking
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| 110 | {
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| 111 | codevar "projMat"
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| 112 | slot 0
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| 113 | chan "proj"
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| 114 | trans "identity"
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| 115 | }
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| 116 | {
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| 117 | codevar "matBone"
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| 118 | slot 0
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| 119 | chan "bone"
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| 120 | trans "identity"
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| 121 | }
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| 122 |
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| 123 | param_array
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| 124 | {
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| 125 | src_progvar "prog_light_projmat"
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| 126 | dest_codevar "lightProjMat"
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| 127 | type "float4x4"
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| 128 | }
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| 129 | {
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| 130 | src_progvar "prog_light_shmapmat"
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| 131 | dest_codevar "lightShmapMat"
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| 132 | type "float4x4"
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| 133 | }
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| 134 |
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| 135 | predefine_array
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| 136 | {
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| 137 | name "S3D_USE_BONESUBSCR"
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| 138 | }
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| 139 | {
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| 140 | name "S3D_MATBONE_CNT"
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| 141 | val "32"
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| 142 | }
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| 143 | }
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| 144 |
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| 145 | hlsl_pixshader
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| 146 | {
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| 147 | code_variant_array
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| 148 | {
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| 149 | profile "2x0"
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| 150 | entry_point "main"
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| 151 | code "levelutil/shader/prog/d3d9_hlsl/"
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| 152 | & "gen_brightmap_for_softshmap_d3d9_hlsl_ps2x0."
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| 153 | & "s3d_shadercode_run"
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| 154 | }
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| 155 |
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| 156 | param_array
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| 157 | {
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| 158 | src_progvar "prog_light_intens"
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| 159 | dest_codevar "lightIntens"
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| 160 | type "float4"
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| 161 | }
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| 162 |
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| 163 | tex_size_codevar_array "" "" "lightShmapSize"
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| 164 | tex_rcpsize_codevar_array "" "" "lightShmapRcpSize"
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| 165 |
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| 166 | predefine_array
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| 167 | /*
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| 168 | {
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| 169 | name "S3D_SHMAP_FILTER4"
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| 170 | val ""
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| 171 | }
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| 172 | */
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| 173 | {
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| 174 | name "S3D_SHMAP_ZBIAS"
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| 175 | //val "0.0003" // For no-filtering
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| 176 | //val "0.0010" // For 4-filtering
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| 177 | val "0.0010" // For 16-filtering
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| 178 | }
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| 179 | }
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| 180 | }
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