source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3212

Revision 3212, 1.9 KB checked in by mattausch, 16 years ago (diff)

made ssao parameters more flexible
started to implement lense flare

RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
6
[3117]7############
[3119]8# chc++ options
[3117]9
[2828]10assumedVisibleFrames=10
11maxBatchSize=50
[3117]12# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3202]13trianglesPerVirtualLeaf=300
[3117]14
[3202]15maxDepthForTestingChildren=3
[3123]16
[3119]17################
[3117]18
[3119]19useLODs=1
20shadowSize=4096
21
22####################
23# camera / light options
24
[3117]25# move speed
26keyForwardMotion=5.0f
27keyRotation=0.5f
28#keyForwardMotion=20.0f
29#keyRotation=1.5f
30
[3119]31# initial camera position
[3134]32#camPosition=483.398f 242.364f 186.078f
[3119]33# initial camera orientation
[3134]34#camDirection=1 0 0
[3117]35
[3169]36#camPosition=468.025 267.591 182.478
37#camDirection=0.937282 0.348573 -0
[3134]38
[3169]39# bad view point (culling bug!)
[3200]40camPosition=469.381 267.293 184.778
41camDirection=0.142006 0.645885 -0.750111
[3169]42
[3193]43#camPosition=458.412 255.767 182.632
44#camDirection=0.891691 0.42723 0.149535
45
46#camPosition=740.137 487.855 188.506
47#camDirection=0.669256 0.727829 0.149535
48
[3200]49#camPosition=492.678 249.827 187.232
50#camDirection=-0.651041 -0.693292 -0.309017
[3193]51
[3115]52#lightDirection=-0.8f 1.0f -0.7f
53lightDirection=-0.3f 0.2f -0.7f
[3117]54
[3119]55
56#####################
57# window options
58
[3212]59//winWidth=800
60//winHeight=600
61
[3119]62winWidth=1024
63winHeight=768
64
[2868]65useFullScreen=0
[3117]66
[3175]67# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
68renderMethod=2
[3119]69
[2846]70#modelPath=data/city/model/
[2838]71
[2846]72
[2838]73############
[3175]74# shader options for deferred rendering
[2846]75
[2901]76# ssao temporal coherence factor
[3192]77tempCohFactor=1000.0f
[3193]78
[3115]79# tone mapping
[3175]80useHDR=0
[3193]81
[3175]82# use antialiasing
83useAA=1
[3193]84
[3175]85# use ssao / color bleeding
[3193]86useAdvancedShading=1
87
88# skylight turbitity
[3202]89turbitity=3.0f
90
91#second bad view point
92//camPosition=465.626 248.788 184.978
[3212]93//camDirection=0.0592959 0.998021 0.0209425
94
95ssaoKernelRadius=8e-1f
96
97ssaoSampleIntensity=0.2f
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