source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3258

Revision 3258, 2.5 KB checked in by mattausch, 15 years ago (diff)

worked on new method

RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
[3220]6################
7# misc stuff
[3119]8
[3250]9filename=vienna_full_hp
10#filename=city
[3220]11useLODs=1
[3223]12# shadow map size
[3220]13shadowSize=4096
14# the filenames given to recorded frames (+ number.bmp)
15recordedFramesSuffix=image
[3223]16# the filename for the statistics
17statsFilename=mystats.log
[3220]18
[3250]19# use potentially visible sets?
[3246]20usePvs=0
21
22# if using pvs, this specifies the name of the visibility solutin
[3245]23visibilitySolution=vienna_full-8x3-pgv
[3256]24viewCellsScaleFactor=1.0f
25useSkylightForIllum=1
[3220]26
[3246]27
[3117]28############
[3217]29## chc++ options
[3117]30
[2828]31assumedVisibleFrames=10
32maxBatchSize=50
[3117]33# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3202]34trianglesPerVirtualLeaf=300
[3215]35# max depth for searching for nodes for tight bounds
[3202]36maxDepthForTestingChildren=3
[3123]37
[3117]38
[3119]39####################
[3217]40## camera / light options
[3119]41
[3117]42# move speed
[3246]43#keyForwardMotion=5.0f
44#keyRotation=0.5f
[3247]45keyForwardMotion=20.0f
[3246]46keyRotation=1.5f
[3117]47
[3119]48# initial camera position
[3245]49camPosition=483.398f 242.364f 186.078f
[3119]50# initial camera orientation
[3245]51camDirection=1 0 0
[3117]52
[3245]53#camPosition=468.025 267.591 182.478
54#camDirection=0.937282 0.348573 -0
[3134]55
[3115]56#lightDirection=-0.8f 1.0f -0.7f
57lightDirection=-0.3f 0.2f -0.7f
[3117]58
[3119]59
60#####################
[3217]61## window options
[3119]62
[3227]63#winWidth=800
64#winHeight=600
[3212]65
[3227]66winWidth=1024
67winHeight=768
[3119]68
[2868]69useFullScreen=0
[3117]70
[3175]71# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
[3242]72#renderMethod=2
73renderMethod=0
[3119]74
[2846]75#modelPath=data/city/model/
[2838]76
[2846]77
[2838]78############
[3217]79## shader options for deferred rendering
[2846]80
[3115]81# tone mapping
[3175]82useHDR=0
[3193]83
[3175]84# use antialiasing
[3216]85useAA=0
[3193]86
[3215]87# show lense flare
88useLenseFlare=1
89
[3175]90# use ssao / color bleeding
[3193]91useAdvancedShading=1
92
93# skylight turbitity
[3202]94turbitity=3.0f
95
[3216]96
97###############
98## ssao options
99
100# use full resolution ssao (vs. half resoltion)
[3247]101ssaoUseFullResolution=1
[3216]102# ssao kernel radius
[3227]103#ssaoKernelRadius=8e-1f
104ssaoKernelRadius=4e-1f
[3216]105# ssao sample intensity
[3227]106#ssaoSampleIntensity=0.2f
[3230]107ssaoSampleIntensity=0.8f
[3216]108# ssao temporal coherence factor
[3230]109tempCohFactor=2000.0f
[3216]110# ssao filter radius
[3257]111ssaoFilterRadius=12.0f
112
113
114###########################
115## powerplant options
116
[3258]117#filename=PowerPlantM
[3257]118
[3258]119#keyForwardMotion=500.0f
120#mouseMotion=3.0f
121#visibilitySolution=power-plant-2c-xx-1000b-pgv2
122#camPosition=-1320.57 -6306.34 3603
123#camDirection=0.292156 0.9556 0.0383878
124#viewCellsScaleFactor=0.05f
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