source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3212

Revision 3212, 1.9 KB checked in by mattausch, 16 years ago (diff)

made ssao parameters more flexible
started to implement lense flare

Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6
7############
8# chc++ options
9
10assumedVisibleFrames=10
11maxBatchSize=50
12# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
13trianglesPerVirtualLeaf=300
14
15maxDepthForTestingChildren=3
16
17################
18
19useLODs=1
20shadowSize=4096
21
22####################
23# camera / light options
24
25# move speed
26keyForwardMotion=5.0f
27keyRotation=0.5f
28#keyForwardMotion=20.0f
29#keyRotation=1.5f
30
31# initial camera position
32#camPosition=483.398f 242.364f 186.078f
33# initial camera orientation
34#camDirection=1 0 0
35
36#camPosition=468.025 267.591 182.478
37#camDirection=0.937282 0.348573 -0
38
39# bad view point (culling bug!)
40camPosition=469.381 267.293 184.778
41camDirection=0.142006 0.645885 -0.750111
42
43#camPosition=458.412 255.767 182.632
44#camDirection=0.891691 0.42723 0.149535
45
46#camPosition=740.137 487.855 188.506
47#camDirection=0.669256 0.727829 0.149535
48
49#camPosition=492.678 249.827 187.232
50#camDirection=-0.651041 -0.693292 -0.309017
51
52#lightDirection=-0.8f 1.0f -0.7f
53lightDirection=-0.3f 0.2f -0.7f
54
55
56#####################
57# window options
58
59//winWidth=800
60//winHeight=600
61
62winWidth=1024
63winHeight=768
64
65useFullScreen=0
66
67# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
68renderMethod=2
69
70#modelPath=data/city/model/
71
72
73############
74# shader options for deferred rendering
75
76# ssao temporal coherence factor
77tempCohFactor=1000.0f
78
79# tone mapping
80useHDR=0
81
82# use antialiasing
83useAA=1
84
85# use ssao / color bleeding
86useAdvancedShading=1
87
88# skylight turbitity
89turbitity=3.0f
90
91#second bad view point
92//camPosition=465.626 248.788 184.978
93//camDirection=0.0592959 0.998021 0.0209425
94
95ssaoKernelRadius=8e-1f
96
97ssaoSampleIntensity=0.2f
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