1 | #####################################################
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2 | # environment file for the friendlyculling demo #
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3 | #####################################################
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4 |
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5 |
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6 | ################
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7 | # misc stuff
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8 |
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9 | #filename=vienna_full_hp
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10 | #bvhname=vienna_full_hp
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11 | #filename=tryvienna
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12 | #bvhname=tryvienna
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13 | #filename=mypompeii
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14 | #bvhname=mypompeii
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15 | filename=pompeii/pompeii_full
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16 | #filename=pompeii/pompeii_part
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17 | #filename=city
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18 | #bvhname=city
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19 | useLODs=1
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20 | # shadow map size
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21 | shadowSize=4096
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22 | # the filenames given to recorded frames (+ number.bmp)
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23 | recordedFramesSuffix=image
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24 | # the filename for the statistics
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25 | statsFilename=mystats
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26 | walkThroughSuffix=walkthrough_pp_1
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27 | #walkThroughSuffix=path_pp
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28 |
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29 | # use potentially visible sets?
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30 | usePvs=0
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31 |
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32 | # if using pvs, this specifies the name of the visibility solutin
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33 | #visibilitySolution=vienna_full-8x3-pgv
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34 | #visibilitySolution=mypompeii-1x1-pgv
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35 | visibilitySolution=mypompeii-2x1-obvh-pgv
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36 | #visibilitySolution=myvienna-3x1-obvh-pgv
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37 |
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38 | viewCellsScaleFactor=1.0f
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39 | useSkylightForIllum=1
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40 |
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41 | skyDomeScaleFactor=80.0f
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42 |
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43 |
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44 | ############
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45 | ## chc++ options
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46 |
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47 | assumedVisibleFrames=10
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48 | maxBatchSize=50
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49 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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50 | #trianglesPerVirtualLeaf=300
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51 | trianglesPerVirtualLeaf=0
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52 | # max depth for searching for nodes for tight bounds
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53 | maxDepthForTestingChildren=3
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54 |
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55 |
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56 | ####################
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57 | ## camera / light options
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58 |
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59 | # move speed
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60 | #keyForwardMotion=5.0f
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61 | #keyRotation=0.5f
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62 | keyForwardMotion=20.0f
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63 | keyRotation=1.5f
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64 |
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65 | # initial camera position
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66 | camPosition=483.398f 242.364f 186.078f
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67 | # pompeii view point
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68 | #camPosition=1300.0f -2500.0f 10.0f
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69 | # pompeii problematic
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70 | #camPosition=627.003 -1725.33 25.2
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71 | #camDirection=-0.761538 0.64812 -0
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72 |
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73 | # initial camera orientation
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74 | camDirection=1 0 0
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75 |
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76 | #camPosition=468.025 267.591 182.478
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77 | #camDirection=0.937282 0.348573 -0
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78 |
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79 | #lightDirection=-0.8f 1.0f -0.7f
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80 | lightDirection=-0.3f 0.2f -0.7f
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81 |
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82 |
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83 | #####################
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84 | ## window options
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85 |
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86 | #winWidth=800
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87 | #winHeight=600
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88 |
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89 | winWidth=1024
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90 | winHeight=768
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91 |
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92 | useFullScreen=0
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93 |
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94 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
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95 | #renderMethod=2
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96 | renderMethod=0
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97 |
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98 | #modelPath=data/city/model/
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99 |
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100 |
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101 | ############
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102 | ## shader options for deferred rendering
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103 |
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104 | # tone mapping
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105 | useHDR=0
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106 | # use antialiasing
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107 | useAA=0
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108 | # show lense flare
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109 | useLenseFlare=1
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110 | # use ssao / color bleeding
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111 | useAdvancedShading=1
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112 | # skylight turbitity
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113 | turbitity=3.0f
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114 | #sky dome scale factor
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115 |
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116 |
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117 | ###############
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118 | ## ssao options
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119 |
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120 | # use full resolution ssao (vs. half resoltion)
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121 | ssaoUseFullResolution=0
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122 | # ssao kernel radius
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123 | #ssaoKernelRadius=8e-1f
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124 | ssaoKernelRadius=4e-1f
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125 | # ssao sample intensity
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126 | #ssaoSampleIntensity=0.2f
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127 | ssaoSampleIntensity=0.8f
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128 | # ssao temporal coherence factor
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129 | tempCohFactor=2000.0f
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130 | # ssao filter radius
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131 | ssaoFilterRadius=12.0f
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132 |
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133 |
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134 | ###########################
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135 | ## powerplant options
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136 |
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137 | # static geometry
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138 | #filename=PowerPlantM
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139 | #bvhname=PowerPlantM
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140 | #keyForwardMotion=500.0f
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141 | #visibilitySolution=power-plant-2c-xx-1000b-pgv2
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142 | #visibilitySolution=power-plant-2c-xx-1000d-pgv
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143 | #camPosition=-1320.57 -6306.34 3603
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144 | #camDirection=0.292156 0.9556 0.0383878
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145 | #viewCellsScaleFactor=0.05f
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146 |
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147 | #camPosition=763.554 -10254.5 2604
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148 | #camDirection=-0.0975121 0.994494 0.0383878
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149 | #useSkylightForIllum=1
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150 | #skyDomeScaleFactor=1000.0f |
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