1 | #####################################################
|
---|
2 | # environment file for the friendlyculling demo #
|
---|
3 | #####################################################
|
---|
4 |
|
---|
5 |
|
---|
6 | ################
|
---|
7 | # misc stuff
|
---|
8 |
|
---|
9 | #filename=vienna_full_hp
|
---|
10 | filename=city
|
---|
11 | useLODs=1
|
---|
12 | # shadow map size
|
---|
13 | shadowSize=4096
|
---|
14 | # the filenames given to recorded frames (+ number.bmp)
|
---|
15 | recordedFramesSuffix=image
|
---|
16 | # the filename for the statistics
|
---|
17 | statsFilename=mystats.log
|
---|
18 |
|
---|
19 | # use potentially viible sets?
|
---|
20 | usePvs=0
|
---|
21 |
|
---|
22 | # if using pvs, this specifies the name of the visibility solutin
|
---|
23 | #visibilitySolution=vienna_full-8x3-refu
|
---|
24 | visibilitySolution=vienna_full-8x3-pgv
|
---|
25 |
|
---|
26 | useSkylightForIllum=0
|
---|
27 |
|
---|
28 |
|
---|
29 | ############
|
---|
30 | ## chc++ options
|
---|
31 |
|
---|
32 | assumedVisibleFrames=10
|
---|
33 | maxBatchSize=50
|
---|
34 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
|
---|
35 | trianglesPerVirtualLeaf=300
|
---|
36 | # max depth for searching for nodes for tight bounds
|
---|
37 | maxDepthForTestingChildren=3
|
---|
38 |
|
---|
39 |
|
---|
40 | ####################
|
---|
41 | ## camera / light options
|
---|
42 |
|
---|
43 | # move speed
|
---|
44 | #keyForwardMotion=5.0f
|
---|
45 | #keyRotation=0.5f
|
---|
46 | keyForwardMotion=20.0f
|
---|
47 | keyRotation=1.5f
|
---|
48 |
|
---|
49 | # initial camera position
|
---|
50 | camPosition=483.398f 242.364f 186.078f
|
---|
51 | # initial camera orientation
|
---|
52 | camDirection=1 0 0
|
---|
53 |
|
---|
54 | #camPosition=468.025 267.591 182.478
|
---|
55 | #camDirection=0.937282 0.348573 -0
|
---|
56 |
|
---|
57 | #lightDirection=-0.8f 1.0f -0.7f
|
---|
58 | lightDirection=-0.3f 0.2f -0.7f
|
---|
59 |
|
---|
60 | ###########################
|
---|
61 | ## powerplant options
|
---|
62 |
|
---|
63 | #filename=PowerPlantM
|
---|
64 |
|
---|
65 | #keyForwardMotion=200.0f
|
---|
66 | #mouseMotion=1.0f;
|
---|
67 | #visibilitySolution=power-plant-2c-xx-1000b-pgv2
|
---|
68 | #camPosition=-1320.57 -6306.34 3603
|
---|
69 | #camDirection=0.292156 0.9556 0.0383878
|
---|
70 |
|
---|
71 |
|
---|
72 | #####################
|
---|
73 | ## window options
|
---|
74 |
|
---|
75 | #winWidth=800
|
---|
76 | #winHeight=600
|
---|
77 |
|
---|
78 | winWidth=1024
|
---|
79 | winHeight=768
|
---|
80 |
|
---|
81 | useFullScreen=0
|
---|
82 |
|
---|
83 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
|
---|
84 | #renderMethod=2
|
---|
85 | renderMethod=0
|
---|
86 |
|
---|
87 | #modelPath=data/city/model/
|
---|
88 |
|
---|
89 |
|
---|
90 | ############
|
---|
91 | ## shader options for deferred rendering
|
---|
92 |
|
---|
93 | # tone mapping
|
---|
94 | useHDR=0
|
---|
95 |
|
---|
96 | # use antialiasing
|
---|
97 | useAA=0
|
---|
98 |
|
---|
99 | # show lense flare
|
---|
100 | useLenseFlare=1
|
---|
101 |
|
---|
102 | # use ssao / color bleeding
|
---|
103 | useAdvancedShading=1
|
---|
104 |
|
---|
105 | # skylight turbitity
|
---|
106 | turbitity=3.0f
|
---|
107 |
|
---|
108 |
|
---|
109 | ###############
|
---|
110 | ## ssao options
|
---|
111 |
|
---|
112 | # use full resolution ssao (vs. half resoltion)
|
---|
113 | ssaoUseFullResolution=1
|
---|
114 | # ssao kernel radius
|
---|
115 | #ssaoKernelRadius=8e-1f
|
---|
116 | ssaoKernelRadius=4e-1f
|
---|
117 | # ssao sample intensity
|
---|
118 | #ssaoSampleIntensity=0.2f
|
---|
119 | ssaoSampleIntensity=0.8f
|
---|
120 | # ssao temporal coherence factor
|
---|
121 | tempCohFactor=2000.0f
|
---|
122 | # ssao filter radius
|
---|
123 | ssaoFilterRadius=12.0f |
---|