1 | #####################################################
|
---|
2 | # environment file for the friendlyculling demo #
|
---|
3 | #####################################################
|
---|
4 |
|
---|
5 |
|
---|
6 | ################
|
---|
7 | # misc stuff
|
---|
8 |
|
---|
9 | #filename=vienna_full_hp
|
---|
10 | #filename=procedural_pompeii_area6_hires/pompeii_full
|
---|
11 | filename=procedural_pompeii_area6_hires/pompeii_part
|
---|
12 | #filename=city
|
---|
13 | useLODs=1
|
---|
14 | # shadow map size
|
---|
15 | shadowSize=4096
|
---|
16 | # the filenames given to recorded frames (+ number.bmp)
|
---|
17 | recordedFramesSuffix=image
|
---|
18 | # the filename for the statistics
|
---|
19 | statsFilename=mystats.log
|
---|
20 |
|
---|
21 | # use potentially visible sets?
|
---|
22 | usePvs=0
|
---|
23 |
|
---|
24 | # if using pvs, this specifies the name of the visibility solutin
|
---|
25 | visibilitySolution=vienna_full-8x3-pgv
|
---|
26 | viewCellsScaleFactor=1.0f
|
---|
27 | useSkylightForIllum=0
|
---|
28 |
|
---|
29 |
|
---|
30 | ############
|
---|
31 | ## chc++ options
|
---|
32 |
|
---|
33 | assumedVisibleFrames=10
|
---|
34 | maxBatchSize=50
|
---|
35 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
|
---|
36 | trianglesPerVirtualLeaf=300
|
---|
37 | # max depth for searching for nodes for tight bounds
|
---|
38 | maxDepthForTestingChildren=3
|
---|
39 |
|
---|
40 |
|
---|
41 | ####################
|
---|
42 | ## camera / light options
|
---|
43 |
|
---|
44 | # move speed
|
---|
45 | #keyForwardMotion=5.0f
|
---|
46 | #keyRotation=0.5f
|
---|
47 | keyForwardMotion=20.0f
|
---|
48 | keyRotation=1.5f
|
---|
49 |
|
---|
50 | # initial camera position
|
---|
51 | #camPosition=483.398f 242.364f 186.078f
|
---|
52 | camPosition=1300.0f -2500.0f 10.0f
|
---|
53 |
|
---|
54 | # initial camera orientation
|
---|
55 | camDirection=1 0 0
|
---|
56 |
|
---|
57 | #camPosition=468.025 267.591 182.478
|
---|
58 | #camDirection=0.937282 0.348573 -0
|
---|
59 |
|
---|
60 | #lightDirection=-0.8f 1.0f -0.7f
|
---|
61 | lightDirection=-0.3f 0.2f -0.7f
|
---|
62 |
|
---|
63 |
|
---|
64 | #####################
|
---|
65 | ## window options
|
---|
66 |
|
---|
67 | #winWidth=800
|
---|
68 | #winHeight=600
|
---|
69 |
|
---|
70 | winWidth=1024
|
---|
71 | winHeight=768
|
---|
72 |
|
---|
73 | useFullScreen=0
|
---|
74 |
|
---|
75 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
|
---|
76 | #renderMethod=2
|
---|
77 | renderMethod=0
|
---|
78 |
|
---|
79 | #modelPath=data/city/model/
|
---|
80 |
|
---|
81 |
|
---|
82 | ############
|
---|
83 | ## shader options for deferred rendering
|
---|
84 |
|
---|
85 | # tone mapping
|
---|
86 | useHDR=0
|
---|
87 |
|
---|
88 | # use antialiasing
|
---|
89 | useAA=0
|
---|
90 |
|
---|
91 | # show lense flare
|
---|
92 | useLenseFlare=1
|
---|
93 |
|
---|
94 | # use ssao / color bleeding
|
---|
95 | useAdvancedShading=1
|
---|
96 |
|
---|
97 | # skylight turbitity
|
---|
98 | turbitity=3.0f
|
---|
99 |
|
---|
100 |
|
---|
101 | ###############
|
---|
102 | ## ssao options
|
---|
103 |
|
---|
104 | # use full resolution ssao (vs. half resoltion)
|
---|
105 | ssaoUseFullResolution=0
|
---|
106 | # ssao kernel radius
|
---|
107 | #ssaoKernelRadius=8e-1f
|
---|
108 | ssaoKernelRadius=4e-1f
|
---|
109 | # ssao sample intensity
|
---|
110 | #ssaoSampleIntensity=0.2f
|
---|
111 | ssaoSampleIntensity=0.8f
|
---|
112 | # ssao temporal coherence factor
|
---|
113 | tempCohFactor=2000.0f
|
---|
114 | # ssao filter radius
|
---|
115 | ssaoFilterRadius=12.0f
|
---|
116 |
|
---|
117 |
|
---|
118 | ###########################
|
---|
119 | ## powerplant options
|
---|
120 |
|
---|
121 | #filename=PowerPlantM
|
---|
122 | #keyForwardMotion=500.0f
|
---|
123 | #mouseMotion=3.0f
|
---|
124 | #visibilitySolution=power-plant-2c-xx-1000b-pgv2
|
---|
125 | #camPosition=-1320.57 -6306.34 3603
|
---|
126 | #camDirection=0.292156 0.9556 0.0383878
|
---|
127 | #viewCellsScaleFactor=0.05f
|
---|