source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3270

Revision 3270, 2.6 KB checked in by mattausch, 15 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9#filename=vienna_full_hp
10#filename=procedural_pompeii_area6_hires/pompeii_full
11filename=procedural_pompeii_area6_hires/pompeii_part1
12#filename=city
13useLODs=1
14# shadow map size
15shadowSize=4096
16# the filenames given to recorded frames (+ number.bmp)
17recordedFramesSuffix=image
18# the filename for the statistics
19statsFilename=mystats.log
20
21# use potentially visible sets?
22usePvs=0
23
24# if using pvs, this specifies the name of the visibility solutin
25visibilitySolution=vienna_full-8x3-pgv
26viewCellsScaleFactor=1.0f
27useSkylightForIllum=0
28
29
30############
31## chc++ options
32
33assumedVisibleFrames=10
34maxBatchSize=50
35# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
36trianglesPerVirtualLeaf=300
37# max depth for searching for nodes for tight bounds
38maxDepthForTestingChildren=3
39
40
41####################
42## camera / light options
43
44# move speed
45#keyForwardMotion=5.0f
46#keyRotation=0.5f
47keyForwardMotion=20.0f
48keyRotation=1.5f
49
50# initial camera position
51#camPosition=483.398f 242.364f 186.078f
52# pompeii view point
53camPosition=1300.0f -2500.0f 10.0f
54
55# initial camera orientation
56camDirection=1 0 0
57
58#camPosition=468.025 267.591 182.478
59#camDirection=0.937282 0.348573 -0
60
61#lightDirection=-0.8f 1.0f -0.7f
62lightDirection=-0.3f 0.2f -0.7f
63
64
65#####################
66## window options
67
68#winWidth=800
69#winHeight=600
70
71winWidth=1024
72winHeight=768
73
74useFullScreen=0
75
76# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
77#renderMethod=2
78renderMethod=0
79
80#modelPath=data/city/model/
81
82
83############
84## shader options for deferred rendering
85
86# tone mapping
87useHDR=0
88
89# use antialiasing
90useAA=0
91
92# show lense flare
93useLenseFlare=1
94
95# use ssao / color bleeding
96useAdvancedShading=1
97
98# skylight turbitity
99turbitity=3.0f
100
101
102###############
103## ssao options
104
105# use full resolution ssao (vs. half resoltion)
106ssaoUseFullResolution=0
107# ssao kernel radius
108#ssaoKernelRadius=8e-1f
109ssaoKernelRadius=4e-1f
110# ssao sample intensity
111#ssaoSampleIntensity=0.2f
112ssaoSampleIntensity=0.8f
113# ssao temporal coherence factor
114tempCohFactor=2000.0f
115# ssao filter radius
116ssaoFilterRadius=12.0f
117
118
119###########################
120## powerplant options
121
122#filename=PowerPlantM
123#keyForwardMotion=500.0f
124#mouseMotion=3.0f
125#visibilitySolution=power-plant-2c-xx-1000b-pgv2
126#camPosition=-1320.57 -6306.34 3603
127#camDirection=0.292156 0.9556 0.0383878
128#viewCellsScaleFactor=0.05f
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