source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3271

Revision 3271, 2.8 KB checked in by mattausch, 15 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9#filename=vienna_full_hp
10#filename=procedural_pompeii_area6_hires/pompeii_full
11filename=procedural_pompeii_area6_hires/pompeii_part
12#filename=city
13useLODs=1
14# shadow map size
15shadowSize=4096
16# the filenames given to recorded frames (+ number.bmp)
17recordedFramesSuffix=image
18# the filename for the statistics
19statsFilename=mystats.log
20walkThroughSuffix=path_pp
21
22# use potentially visible sets?
23usePvs=0
24
25# if using pvs, this specifies the name of the visibility solutin
26visibilitySolution=vienna_full-8x3-pgv
27viewCellsScaleFactor=1.0f
28useSkylightForIllum=1
29
30
31############
32## chc++ options
33
34assumedVisibleFrames=10
35maxBatchSize=50
36# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
37trianglesPerVirtualLeaf=300
38# max depth for searching for nodes for tight bounds
39maxDepthForTestingChildren=3
40
41
42####################
43## camera / light options
44
45# move speed
46#keyForwardMotion=5.0f
47#keyRotation=0.5f
48keyForwardMotion=20.0f
49keyRotation=1.5f
50
51# initial camera position
52#camPosition=483.398f 242.364f 186.078f
53# pompeii view point
54camPosition=1300.0f -2500.0f 10.0f
55
56# initial camera orientation
57camDirection=1 0 0
58
59#camPosition=468.025 267.591 182.478
60#camDirection=0.937282 0.348573 -0
61
62#lightDirection=-0.8f 1.0f -0.7f
63lightDirection=-0.3f 0.2f -0.7f
64
65
66#####################
67## window options
68
69#winWidth=800
70#winHeight=600
71
72winWidth=1024
73winHeight=768
74
75useFullScreen=0
76
77# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
78#renderMethod=2
79renderMethod=0
80
81#modelPath=data/city/model/
82
83
84############
85## shader options for deferred rendering
86
87# tone mapping
88useHDR=0
89
90# use antialiasing
91useAA=0
92
93# show lense flare
94useLenseFlare=1
95
96# use ssao / color bleeding
97useAdvancedShading=1
98
99# skylight turbitity
100turbitity=3.0f
101
102
103###############
104## ssao options
105
106# use full resolution ssao (vs. half resoltion)
107ssaoUseFullResolution=0
108# ssao kernel radius
109#ssaoKernelRadius=8e-1f
110ssaoKernelRadius=4e-1f
111# ssao sample intensity
112#ssaoSampleIntensity=0.2f
113ssaoSampleIntensity=0.8f
114# ssao temporal coherence factor
115tempCohFactor=2000.0f
116# ssao filter radius
117ssaoFilterRadius=12.0f
118
119
120###########################
121## powerplant options
122
123# static geometry
124filename=PowerPlantM
125bvhname=PowerPlantM
126keyForwardMotion=500.0f
127mouseMotion=3.0f
128#visibilitySolution=power-plant-2c-xx-1000b-pgv2
129visibilitySolution=power-plant-2c-xx-1000d-pgv
130camPosition=-1320.57 -6306.34 3603
131camDirection=0.292156 0.9556 0.0383878
132viewCellsScaleFactor=0.05f
133
134camPosition=763.554 -10254.5 2604
135camDirection=-0.0975121 0.994494 0.0383878
136useSkylightForIllum=1
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