source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3277

Revision 3277, 3.1 KB checked in by mattausch, 15 years ago (diff)
Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9#filename=vienna_full_hp
10#bvhname=vienna_full_hp
11filename=tryvienna
12bvhname=tryvienna
13filename=mypompeii
14bvhname=mypompeii
15#filename=pompeii/pompeii_full
16#filename=pompeii/pompeii_part
17#filename=city
18#bvhname=city
19useLODs=1
20# shadow map size
21shadowSize=4096
22# the filenames given to recorded frames (+ number.bmp)
23recordedFramesSuffix=image
24# the filename for the statistics
25statsFilename=mystats.log
26walkThroughSuffix=walkthrough_pp_1
27#walkThroughSuffix=path_pp
28
29# use potentially visible sets?
30usePvs=0
31
32# if using pvs, this specifies the name of the visibility solutin
33#visibilitySolution=vienna_full-8x3-pgv
34visibilitySolution=mypompeii-1x1-pgv
35
36viewCellsScaleFactor=1.0f
37useSkylightForIllum=1
38
39
40############
41## chc++ options
42
43assumedVisibleFrames=10
44maxBatchSize=50
45# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
46#trianglesPerVirtualLeaf=300
47trianglesPerVirtualLeaf=0
48# max depth for searching for nodes for tight bounds
49maxDepthForTestingChildren=3
50
51
52####################
53## camera / light options
54
55# move speed
56#keyForwardMotion=5.0f
57#keyRotation=0.5f
58keyForwardMotion=20.0f
59keyRotation=1.5f
60
61# initial camera position
62camPosition=483.398f 242.364f 186.078f
63# pompeii view point
64camPosition=1300.0f -2500.0f 10.0f
65# pompeii problematic
66#camPosition=627.003 -1725.33 25.2
67#camDirection=-0.761538 0.64812 -0
68
69# initial camera orientation
70camDirection=1 0 0
71
72#camPosition=468.025 267.591 182.478
73#camDirection=0.937282 0.348573 -0
74
75#lightDirection=-0.8f 1.0f -0.7f
76lightDirection=-0.3f 0.2f -0.7f
77
78
79#####################
80## window options
81
82#winWidth=800
83#winHeight=600
84
85winWidth=1024
86winHeight=768
87
88useFullScreen=0
89
90# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
91#renderMethod=2
92renderMethod=0
93
94#modelPath=data/city/model/
95
96
97############
98## shader options for deferred rendering
99
100# tone mapping
101useHDR=0
102# use antialiasing
103useAA=0
104# show lense flare
105useLenseFlare=1
106# use ssao / color bleeding
107useAdvancedShading=1
108# skylight turbitity
109turbitity=3.0f
110
111
112###############
113## ssao options
114
115# use full resolution ssao (vs. half resoltion)
116ssaoUseFullResolution=0
117# ssao kernel radius
118#ssaoKernelRadius=8e-1f
119ssaoKernelRadius=4e-1f
120# ssao sample intensity
121#ssaoSampleIntensity=0.2f
122ssaoSampleIntensity=0.8f
123# ssao temporal coherence factor
124tempCohFactor=2000.0f
125# ssao filter radius
126ssaoFilterRadius=12.0f
127
128
129###########################
130## powerplant options
131
132# static geometry
133#filename=PowerPlantM
134#bvhname=PowerPlantM
135#keyForwardMotion=500.0f
136#visibilitySolution=power-plant-2c-xx-1000b-pgv2
137#visibilitySolution=power-plant-2c-xx-1000d-pgv
138#camPosition=-1320.57 -6306.34 3603
139#camDirection=0.292156 0.9556 0.0383878
140#viewCellsScaleFactor=0.05f
141
142#camPosition=763.554 -10254.5 2604
143#camDirection=-0.0975121 0.994494 0.0383878
144#useSkylightForIllum=1
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