[3295] | 1 | #####################################################
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| 2 | # environment file for the friendlyculling demo #
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| 3 | #####################################################
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| 4 |
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| 5 |
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| 6 | ################
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| 7 | # misc stuff
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| 8 |
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| 9 | filename=sibenik
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| 10 |
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| 11 | useLODs=1
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| 12 |
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| 13 | # shadow map size
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| 14 | shadowSize=1024
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| 15 |
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| 16 | # the filenames given to recorded frames (+ number.bmp)
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| 17 | recordedFramesSuffix=frames/vienna_frame
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| 18 |
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| 19 | # the filename for the statistics
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| 20 | statsFilename=mystats
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| 21 | walkThroughSuffix=walkthrough_vienna
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| 22 |
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| 23 | # use potentially visible sets?
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| 24 | usePvs=0
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| 25 |
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| 26 | viewCellsScaleFactor=1.0f
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| 27 | useSkylightForIllum=0
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| 28 |
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| 29 |
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| 30 | visibilitySolutionInitialState=500000000
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| 31 | # renderMode: Frustum Culling, Stop And Wait, CHC, CHC ++
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| 32 | renderMode=3
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| 33 |
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| 34 | ############
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| 35 | ## chc++ options
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| 36 |
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| 37 | assumedVisibleFrames=10
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| 38 | maxBatchSize=50
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| 39 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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| 40 | #trianglesPerVirtualLeaf=300
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| 41 | trianglesPerVirtualLeaf=0
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| 42 | # max depth for searching for nodes for tight bounds
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| 43 | maxDepthForTestingChildren=3
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| 44 |
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| 45 |
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| 46 | ####################
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| 47 | ## camera / light options
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| 48 |
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| 49 | # move speed
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| 50 | keyRotation=0.5f
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| 51 | keyForwardMotion=20.0f
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| 52 | keyForwardMotion=30.0f
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| 53 |
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| 54 | camPosition=53.7718 -2.29418 8.67807
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| 55 | camDirection=-0.994522 0.104525 -0
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| 56 |
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| 57 | #lightDirection=0.509293 0.784034 -0.35484
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| 58 | #lightDirection=0.360937 0.0267167 -0.932207
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| 59 | lightDirection=0.556361 0.559966 -0.613923
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| 60 |
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| 61 | #####################
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| 62 | ## window options
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| 63 |
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[3296] | 64 | #winWidth=800
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| 65 | #winHeight=600
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[3295] | 66 |
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[3296] | 67 | winWidth=1024
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| 68 | winHeight=768
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[3295] | 69 |
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| 70 | useFullScreen=0
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| 71 |
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| 72 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
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| 73 | #renderMethod=2
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| 74 | renderMethod=0
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| 75 |
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| 76 | #modelPath=data/city/model/
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| 77 |
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| 78 |
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| 79 | ############
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| 80 | ## shader options for deferred rendering
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| 81 |
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| 82 | # tone mapping
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| 83 | useHDR=0
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| 84 | # use antialiasing
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| 85 | useAA=0
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| 86 | # show lense flare
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| 87 | useLenseFlare=0
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| 88 | # use ssao / color bleeding
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| 89 | useAdvancedShading=1
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| 90 | # skylight turbitity
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| 91 | turbitity=3.0f
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| 92 | #turbitity=2.0f
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| 93 | #sky dome scale factor
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| 94 | skyDomeScaleFactor=15.0f
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| 95 |
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| 96 |
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| 97 | ###############
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| 98 | ## ssao options
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| 99 |
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| 100 | # use full resolution ssao (vs. half resoltion)
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| 101 | ssaoUseFullResolution=1
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| 102 | # ssao kernel radius
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[3343] | 103 | ssaoKernelRadius=0.5f
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[3295] | 104 | # ssao sample intensity
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[3343] | 105 | ssaoSampleIntensity=2.0f
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[3342] | 106 | #ssaoSampleIntensity=0.8f
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[3295] | 107 | # ssao temporal coherence factor
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[3323] | 108 | tempCohFactor=1500.0f
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[3295] | 109 | # ssao filter radius
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| 110 | ssaoFilterRadius=12.0f
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| 111 |
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| 112 |
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| 113 | defaultAmbient=0.4 0.4 0.4
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| 114 | defaultDiffuse=1.4 1.4 1.4
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