source: GTP/trunk/App/Demos/Vis/FriendlyCulling/sibenik.env @ 3313

Revision 3313, 2.3 KB checked in by mattausch, 16 years ago (diff)

reverted back to before poisson sampling scheme

Line 
1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
4
5
6################
7# misc stuff
8
9filename=sibenik
10
11useLODs=1
12
13# shadow map size
14shadowSize=1024
15
16# the filenames given to recorded frames (+ number.bmp)
17recordedFramesSuffix=frames/vienna_frame
18
19# the filename for the statistics
20statsFilename=mystats
21walkThroughSuffix=walkthrough_vienna
22
23# use potentially visible sets?
24usePvs=0
25
26viewCellsScaleFactor=1.0f
27useSkylightForIllum=0
28
29
30visibilitySolutionInitialState=500000000
31# renderMode: Frustum Culling, Stop And Wait, CHC, CHC ++
32renderMode=3
33
34############
35## chc++ options
36
37assumedVisibleFrames=10
38maxBatchSize=50
39# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
40#trianglesPerVirtualLeaf=300
41trianglesPerVirtualLeaf=0
42# max depth for searching for nodes for tight bounds
43maxDepthForTestingChildren=3
44
45
46####################
47## camera / light options
48
49# move speed
50keyRotation=0.5f
51keyForwardMotion=20.0f
52keyForwardMotion=30.0f
53
54camPosition=53.7718 -2.29418 8.67807
55camDirection=-0.994522 0.104525 -0
56
57#lightDirection=0.509293 0.784034 -0.35484
58#lightDirection=0.360937 0.0267167 -0.932207
59lightDirection=0.556361 0.559966 -0.613923
60
61#####################
62## window options
63
64#winWidth=800
65#winHeight=600
66
67winWidth=1024
68winHeight=768
69
70useFullScreen=0
71
72# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
73#renderMethod=2
74renderMethod=0
75
76#modelPath=data/city/model/
77
78
79############
80## shader options for deferred rendering
81
82# tone mapping
83useHDR=0
84# use antialiasing
85useAA=0
86# show lense flare
87useLenseFlare=0
88# use ssao / color bleeding
89useAdvancedShading=1
90# skylight turbitity
91turbitity=3.0f
92#turbitity=2.0f
93#sky dome scale factor
94skyDomeScaleFactor=15.0f
95
96
97###############
98## ssao options
99
100# use full resolution ssao (vs. half resoltion)
101ssaoUseFullResolution=1
102# ssao kernel radius
103ssaoKernelRadius=2.5f
104# ssao sample intensity
105#ssaoSampleIntensity=0.2f
106ssaoSampleIntensity=0.8f
107# ssao temporal coherence factor
108tempCohFactor=2000.0f
109# ssao filter radius
110ssaoFilterRadius=12.0f
111
112
113defaultAmbient=0.4 0.4 0.4
114defaultDiffuse=1.4 1.4 1.4
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