1 | #####################################################
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2 | # environment file for the friendlyculling demo #
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3 | #####################################################
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4 |
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5 |
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6 | ################
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7 | # misc stuff
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8 |
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9 | filename=sibenik
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10 |
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11 | useLODs=1
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12 |
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13 | # shadow map size
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14 | shadowSize=1024
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15 |
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16 | # the filenames given to recorded frames (+ number.bmp)
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17 | recordedFramesSuffix=frames/vienna_frame
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18 |
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19 | # the filename for the statistics
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20 | statsFilename=mystats
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21 | walkThroughSuffix=walkthrough_vienna
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22 |
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23 | # use potentially visible sets?
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24 | usePvs=0
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25 |
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26 | viewCellsScaleFactor=1.0f
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27 | useSkylightForIllum=0
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28 |
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29 |
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30 | visibilitySolutionInitialState=500000000
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31 | # renderMode: Frustum Culling, Stop And Wait, CHC, CHC ++
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32 | renderMode=3
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33 |
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34 | ############
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35 | ## chc++ options
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36 |
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37 | assumedVisibleFrames=10
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38 | maxBatchSize=50
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39 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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40 | #trianglesPerVirtualLeaf=300
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41 | trianglesPerVirtualLeaf=0
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42 | # max depth for searching for nodes for tight bounds
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43 | maxDepthForTestingChildren=3
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44 |
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45 |
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46 | ####################
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47 | ## camera / light options
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48 |
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49 | # move speed
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50 | keyRotation=0.5f
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51 | keyForwardMotion=20.0f
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52 | keyForwardMotion=30.0f
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53 |
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54 | #camPosition=53.7718 -2.29418 8.67807
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55 | #camDirection=-0.994522 0.104525 -0
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56 |
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57 | #lightDirection=0.509293 0.784034 -0.35484
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58 | #lightDirection=0.360937 0.0267167 -0.932207
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59 | #lightDirection=0.556361 0.559966 -0.613923
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60 |
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61 | #####################
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62 | ## window options
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63 |
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64 | #winWidth=800
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65 | #winHeight=600
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66 |
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67 | winWidth=1024
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68 | winHeight=768
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69 |
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70 | useFullScreen=0
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71 |
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72 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
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73 | #renderMethod=2
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74 | renderMethod=0
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75 |
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76 | #modelPath=data/city/model/
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77 |
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78 |
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79 | ############
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80 | ## shader options for deferred rendering
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81 |
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82 | # tone mapping
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83 | useHDR=0
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84 | # use antialiasing
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85 | useAA=0
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86 | # show lense flare
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87 | useLenseFlare=0
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88 | # use ssao / color bleeding
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89 | useAdvancedShading=1
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90 | # skylight turbitity
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91 | turbitity=3.0f
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92 | #turbitity=2.0f
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93 | #sky dome scale factor
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94 | skyDomeScaleFactor=15.0f
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95 |
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96 |
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97 | ###############
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98 | ## ssao options
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99 |
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100 | # use full resolution ssao (vs. half resoltion)
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101 | ssaoUseFullResolution=1
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102 | # ssao kernel radius
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103 | ssaoKernelRadius=0.5f
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104 | # ssao sample intensity
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105 | ssaoSampleIntensity=2.0f
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106 | #ssaoSampleIntensity=0.8f
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107 | # ssao temporal coherence factor
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108 | tempCohFactor=1500.0f
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109 | # ssao filter radius
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110 | ssaoFilterRadius=12.0f
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111 |
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112 |
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113 | defaultAmbient=0.4 0.4 0.4
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114 | defaultDiffuse=1.4 1.4 1.4
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115 |
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116 |
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117 | # good view point for buddha
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118 |
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119 | camPosition=6.13507 5.48306 7.48809
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120 | camDirection=-0.0136068 0.974275 -0.224952
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121 | lightDirection=0.556361 0.559966 -0.613923
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122 |
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123 |
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124 | camPosition=-13.4875 10.9779 10.0881
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125 | camDirection=-0.97437 -3.55818e-006 -0.224952
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126 | lightDirection=0.556361 0.559966 -0.613 923 |
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