[2855] | 1 | #include <iostream>
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| 2 | #include "FrameBufferObject.h"
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| 3 | #include "glInterface.h"
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| 4 |
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| 5 | using namespace std;
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| 6 |
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| 7 |
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| 8 | namespace CHCDemoEngine
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| 9 | {
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| 10 |
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| 11 |
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| 12 | void PrintFBOStatus(GLenum status)
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| 13 | {
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| 14 | switch(status)
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| 15 | {
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| 16 | case GL_FRAMEBUFFER_COMPLETE_EXT:
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[2879] | 17 | //cout << "frame buffer object complete" << endl;
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[2855] | 18 | break;
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| 19 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
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| 20 | cerr << "incomplete attachment" << endl;
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| 21 | break;
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| 22 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
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| 23 | cerr << "missing attachment" << endl;
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| 24 | break;
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| 25 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
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| 26 | cerr << "incomplete dimensions" << endl;
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| 27 | break;
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| 28 | case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
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| 29 | cerr << "incomplete formats" << endl;
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| 30 | break;
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| 31 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
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| 32 | cerr << "incomplete draw buffer" << endl;
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| 33 | break;
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| 34 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
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| 35 | cerr << "incomplete read buffer" << endl;
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| 36 | break;
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| 37 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
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| 38 | cerr << "framebuffer unsupported" << endl;
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| 39 | break;
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| 40 | default:
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| 41 | cerr << "unknown status code " << status << endl;
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| 42 | }
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| 43 | }
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| 44 |
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| 45 |
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| 46 | ColorBufferObject::ColorBufferObject(int w, int h,
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[2965] | 47 | int attachment_idx,
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[2861] | 48 | FORMAT format,
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[2856] | 49 | WRAP_TYPE wrapType,
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| 50 | FILTER_TYPE filterType,
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[2965] | 51 | FILTER_TYPE filterTypeMipMap
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| 52 | )
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[2855] | 53 | {
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[2965] | 54 | Init(w, h, attachment_idx, format, wrapType, filterType, true, filterTypeMipMap);
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| 55 | }
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[2861] | 56 |
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| 57 |
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[2965] | 58 | ColorBufferObject::ColorBufferObject(int w, int h,
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| 59 | int attachment_idx,
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| 60 | FORMAT format,
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| 61 | WRAP_TYPE wrapType,
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| 62 | FILTER_TYPE filterType
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| 63 | )
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| 64 | {
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| 65 | Init(w, h, attachment_idx, format, wrapType, filterType, false, FILTER_NEAREST);
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| 66 | }
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| 67 |
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| 68 |
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| 69 | ColorBufferObject::~ColorBufferObject()
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| 70 | {
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| 71 | glDeleteRenderbuffersEXT(1, &mId);
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| 72 | glDeleteTextures(1, &mTexId);
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| 73 | }
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| 74 |
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| 75 |
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| 76 | void ColorBufferObject::Init(int w, int h,
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| 77 | int attachment_idx,
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| 78 | FORMAT format,
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| 79 | WRAP_TYPE wrapType,
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| 80 | FILTER_TYPE filterType,
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| 81 | bool useMipMap,
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| 82 | FILTER_TYPE filterTypeMipMap
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| 83 | )
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| 84 | {
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| 85 | mWidth = w;
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| 86 | mHeight = h;
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| 87 |
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[2861] | 88 | switch (format)
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| 89 | {
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| 90 | case BUFFER_UBYTE:
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[2965] | 91 | mGlFormat = GL_UNSIGNED_BYTE; mInternalFormat = GL_RGBA8; break;
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[2861] | 92 | case BUFFER_FLOAT_16:
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[2965] | 93 | mGlFormat = GL_FLOAT; mInternalFormat = GL_RGBA16F_ARB; break;
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[2861] | 94 | case BUFFER_FLOAT_32:
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[2965] | 95 | mGlFormat = GL_FLOAT; mInternalFormat = GL_RGBA32F_ARB; break;
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[2861] | 96 | default:
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[2965] | 97 | mGlFormat = GL_UNSIGNED_BYTE; mInternalFormat = GL_RGBA8;
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[2861] | 98 | cerr << "should not come here" << endl;
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| 99 | }
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| 100 |
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[2879] | 101 |
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[2856] | 102 | glGenRenderbuffersEXT(1, &mId);
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| 103 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mId);
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[2855] | 104 |
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[2965] | 105 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, mInternalFormat, w, h);
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[2899] | 106 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, mrt[attachment_idx], GL_RENDERBUFFER_EXT, mId);
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[2855] | 107 |
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[2879] | 108 |
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[2856] | 109 | glGenTextures(1, &mTexId);
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| 110 | glBindTexture(GL_TEXTURE_2D, mTexId);
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[2965] | 111 | glTexImage2D(GL_TEXTURE_2D, 0, mInternalFormat, w, h, 0, GL_RGBA, mGlFormat, NULL);
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[2862] | 112 |
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[2899] | 113 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, mrt[attachment_idx], GL_TEXTURE_2D, mTexId, 0);
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[2855] | 114 |
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[2867] | 115 | GLuint minfilterParam;
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| 116 | GLuint magfilterParam;
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[2855] | 117 |
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[2965] | 118 | if (filterType == FILTER_NEAREST)
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[2867] | 119 | magfilterParam = GL_NEAREST;
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[2965] | 120 | else // FILTER_LINEAR
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| 121 | magfilterParam = GL_LINEAR;
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[2867] | 122 |
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[2965] | 123 | if (!useMipMap)
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| 124 | {
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| 125 | if (filterType == FILTER_NEAREST)
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| 126 | minfilterParam = GL_NEAREST;
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| 127 | else // FILTER_LINEAR
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| 128 | minfilterParam = GL_LINEAR;
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[2856] | 129 | }
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[2965] | 130 | else
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| 131 | {
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| 132 | if (filterType == FILTER_NEAREST)
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| 133 | {
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| 134 | if (filterTypeMipMap == FILTER_NEAREST)
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| 135 | minfilterParam = GL_NEAREST_MIPMAP_NEAREST;
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| 136 | else // FILTER_LINEAR
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| 137 | minfilterParam = GL_NEAREST_MIPMAP_LINEAR;
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| 138 | }
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| 139 | else // FILTER_LINEAR
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| 140 | {
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| 141 | if (filterTypeMipMap == FILTER_NEAREST)
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| 142 | minfilterParam = GL_LINEAR_MIPMAP_NEAREST;
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| 143 | else // FILTER_LINEAR
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| 144 | minfilterParam = GL_LINEAR_MIPMAP_LINEAR;
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| 145 | }
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| 146 | }
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[2855] | 147 |
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[2856] | 148 | GLuint wrapParam;
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| 149 |
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| 150 | switch (wrapType)
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| 151 | {
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[2857] | 152 | case WRAP_REPEAT:
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| 153 | wrapParam = GL_REPEAT; break;
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| 154 | case WRAP_CLAMP_TO_EDGE:
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| 155 | wrapParam = GL_CLAMP_TO_EDGE; break;
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[2856] | 156 | }
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| 157 |
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[2867] | 158 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magfilterParam);
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| 159 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilterParam);
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[2856] | 160 |
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| 161 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapParam);
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| 162 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapParam);
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| 163 |
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[2976] | 164 | if (useMipMap)
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| 165 | {
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| 166 | glGenerateMipmapEXT(GL_TEXTURE_2D);
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| 167 | }
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[2867] | 168 |
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[2857] | 169 | // print status
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[2855] | 170 | PrintFBOStatus(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
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| 171 | }
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| 172 |
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| 173 |
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[2965] | 174 |
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| 175 | void *ColorBufferObject::ReadTexture() const
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[2878] | 176 | {
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[2965] | 177 | int bytes = 0;
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| 178 |
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| 179 | switch (mInternalFormat)
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| 180 | {
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| 181 | case GL_RGBA8:
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| 182 | bytes = 8; break;
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| 183 | case GL_RGBA16F_ARB:
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| 184 | bytes = 16; break;
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| 185 | case GL_RGBA32F_ARB:
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| 186 | bytes = 32; break;
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| 187 | default:
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| 188 | cerr << "should not come here" << endl;
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| 189 | }
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| 190 |
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[2979] | 191 |
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[2965] | 192 | glBindTexture(GL_TEXTURE_2D, mTexId);
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[2979] | 193 |
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[2976] | 194 | GLint width, height;
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[2965] | 195 |
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[2979] | 196 | glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
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[2976] | 197 | glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
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| 198 |
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| 199 | cout << "w: " << width << "h: " << height << endl;
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[2979] | 200 |
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[2976] | 201 | unsigned char *data = new unsigned char[bytes * 4 * width * height];
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| 202 |
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[2979] | 203 | glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, data);
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[2976] | 204 |
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[2965] | 205 | glBindTexture(GL_TEXTURE_2D, 0);
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| 206 | glDisable(GL_TEXTURE_2D);
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| 207 |
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[2976] | 208 | float *d = (float *)data;
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| 209 |
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[2965] | 210 | return data;
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[2878] | 211 | }
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| 212 |
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| 213 |
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[2965] | 214 | /*****************************************************************/
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| 215 | /* FrameBufferObject implementation */
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| 216 | /*****************************************************************/
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| 217 |
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| 218 |
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[2862] | 219 | FrameBufferObject::FrameBufferObject(int w, int h, DEPTH_FORMAT d, bool useDepthTex)
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| 220 | : mWidth(w), mHeight(h), mDepthTexId(0)
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[2855] | 221 | {
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| 222 | glGenFramebuffersEXT(1, &mId);
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[2862] | 223 |
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| 224 | Bind();
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[2855] | 225 | ///////////
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| 226 | //-- create depth buffer
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| 227 |
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[2861] | 228 | if (d != DEPTH_NONE)
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[2855] | 229 | {
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| 230 | glGenRenderbuffersEXT(1, &mDepthId);
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| 231 | glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepthId);
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| 232 |
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| 233 | GLuint depthFormat;
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| 234 |
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| 235 | switch (d)
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| 236 | {
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| 237 | case DEPTH_16:
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| 238 | depthFormat = GL_DEPTH_COMPONENT16; break;
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| 239 | case DEPTH_24:
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| 240 | depthFormat = GL_DEPTH_COMPONENT24; break;
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| 241 | case DEPTH_32:
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| 242 | depthFormat = GL_DEPTH_COMPONENT32; break;
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[2861] | 243 | default:
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| 244 | cerr << "should not come here" << endl;
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[2855] | 245 | }
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| 246 |
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[2879] | 247 | glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, depthFormat, w, h);
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| 248 |
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| 249 |
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[2855] | 250 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepthId);
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[2862] | 251 |
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| 252 | if (useDepthTex)
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| 253 | {
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| 254 | glGenTextures(1, &mDepthTexId);
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| 255 | glBindTexture(GL_TEXTURE_2D, mDepthTexId);
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| 256 |
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| 257 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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| 258 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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| 259 |
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| 260 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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| 261 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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[2965] | 262 |
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[2862] | 263 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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| 264 |
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[2866] | 265 | glTexImage2D(GL_TEXTURE_2D, 0, depthFormat, mWidth, mHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
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[2862] | 266 |
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| 267 | glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, mDepthTexId, 0);
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| 268 | }
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[2857] | 269 | }
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[2862] | 270 |
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| 271 | Release();
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[2855] | 272 | }
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| 273 |
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| 274 |
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[2878] | 275 | FrameBufferObject::~FrameBufferObject()
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| 276 | {
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| 277 | glDeleteFramebuffersEXT(1, &mId);
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| 278 | glDeleteRenderbuffersEXT(1, &mDepthId);
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| 279 |
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| 280 | if (mDepthTexId) glDeleteTextures(1, &mDepthTexId);
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| 281 |
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| 282 | CLEAR_CONTAINER(mColorBuffers);
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| 283 | }
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| 284 |
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| 285 |
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[2867] | 286 | int FrameBufferObject::AddColorBuffer(ColorBufferObject::FORMAT col,
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[2859] | 287 | ColorBufferObject::WRAP_TYPE wrapType,
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| 288 | ColorBufferObject::FILTER_TYPE filterType,
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[2965] | 289 | ColorBufferObject::FILTER_TYPE filterTypeMipMap)
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[2857] | 290 | {
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[2862] | 291 | Bind();
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[2861] | 292 |
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[2867] | 293 | const int idx = (int)mColorBuffers.size();
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| 294 |
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[2857] | 295 | ColorBufferObject *colorBuf =
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[2965] | 296 | new ColorBufferObject(mWidth, mHeight, idx, col, wrapType, filterType, filterTypeMipMap);
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[2861] | 297 |
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[2857] | 298 | mColorBuffers.push_back(colorBuf);
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| 299 |
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[2862] | 300 | Release();
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[2861] | 301 |
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| 302 | return idx;
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[2857] | 303 | }
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| 304 |
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[2859] | 305 |
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[2965] | 306 |
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| 307 | int FrameBufferObject::AddColorBuffer(ColorBufferObject::FORMAT col,
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| 308 | ColorBufferObject::WRAP_TYPE wrapType,
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| 309 | ColorBufferObject::FILTER_TYPE filterType)
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| 310 | {
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| 311 | Bind();
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| 312 |
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| 313 | const int idx = (int)mColorBuffers.size();
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| 314 |
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| 315 | ColorBufferObject *colorBuf =
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| 316 | new ColorBufferObject(mWidth, mHeight, idx, col, wrapType, filterType);
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| 317 |
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| 318 | mColorBuffers.push_back(colorBuf);
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| 319 |
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| 320 | Release();
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| 321 |
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| 322 | return idx;
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| 323 | }
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| 324 |
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| 325 |
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[2861] | 326 | void FrameBufferObject::Bind() const
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| 327 | {
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| 328 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mId);
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| 329 | }
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| 330 |
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| 331 |
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| 332 | void FrameBufferObject::Release()
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| 333 | {
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| 334 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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| 335 | }
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| 336 |
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| 337 |
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[2855] | 338 | } // namespace
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