[2855] | 1 | #ifndef _FrameBufferObject_H__
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| 2 | #define _FrameBufferObject_H__
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| 3 |
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| 4 | #include <vector>
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| 5 | #include "common.h"
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| 6 |
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| 7 |
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| 8 | namespace CHCDemoEngine
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| 9 | {
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| 10 |
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| 11 | /** This class implements a wrapper for a color buffer object
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| 12 | */
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| 13 | class ColorBufferObject
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| 14 | {
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| 15 | public:
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| 16 |
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[2856] | 17 | enum FORMAT { BUFFER_UBYTE, BUFFER_FLOAT_16, BUFFER_FLOAT_32 };
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[2965] | 18 | enum WRAP_TYPE { WRAP_REPEAT, WRAP_CLAMP_TO_EDGE };
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| 19 | enum FILTER_TYPE { FILTER_NEAREST, FILTER_LINEAR };
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[2855] | 20 |
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[2965] | 21 |
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| 22 | /** Creates color buffer without mipmap. attachment_idx describes
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| 23 | the number of the render target the buffer is attached to
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| 24 | */
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[2855] | 25 | ColorBufferObject(int w, int h,
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[2965] | 26 | int attachment_idx ,
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| 27 | FORMAT c,
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[2856] | 28 | WRAP_TYPE wrapType,
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[2965] | 29 | FILTER_TYPE filterType);
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| 30 |
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| 31 | /** Same as above, with mipmapping enabled.
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| 32 | */
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| 33 | ColorBufferObject(int w, int h,
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| 34 | int attachment_idx,
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| 35 | FORMAT c,
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| 36 | WRAP_TYPE wrapType,
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[2856] | 37 | FILTER_TYPE filterType,
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[2965] | 38 | FILTER_TYPE filterTypeMipMap
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| 39 | );
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[2856] | 40 |
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[2878] | 41 | ~ColorBufferObject();
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| 42 |
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[2965] | 43 | unsigned int GetTexture() const { return mTexId; }
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[2859] | 44 |
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[2965] | 45 | /** Returns texture data.
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| 46 | */
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| 47 | void *ReadTexture() const;
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| 48 |
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| 49 |
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[2856] | 50 | protected:
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| 51 |
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[2965] | 52 | void Init(int w, int h,
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| 53 | int attachment_idx,
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| 54 | FORMAT format,
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| 55 | WRAP_TYPE wrapType,
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| 56 | FILTER_TYPE filterType,
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| 57 | bool useMipMap,
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| 58 | FILTER_TYPE filterTypeMipMap
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| 59 | );
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| 60 |
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| 61 |
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| 62 |
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| 63 | ///////////
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| 64 |
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| 65 | int mGlFormat;
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| 66 | int mInternalFormat;
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[2856] | 67 | unsigned int mId;
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| 68 | unsigned int mTexId;
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[2965] | 69 |
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| 70 | int mWidth;
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| 71 | int mHeight;
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[2855] | 72 | };
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| 73 |
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| 74 |
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| 75 | /** This class implements a wrapper for a frame buffer object
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| 76 | */
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| 77 | class FrameBufferObject
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| 78 | {
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| 79 | public:
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| 80 |
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[2965] | 81 | enum DEPTH_FORMAT {DEPTH_NONE, DEPTH_16, DEPTH_24, DEPTH_32};
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[2859] | 82 |
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[2855] | 83 | /** constructor requesting an opengl occlusion query.
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| 84 | */
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[2862] | 85 | FrameBufferObject(int w, int h, DEPTH_FORMAT d, bool useDepthTex = false);
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[2878] | 86 |
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| 87 | ~FrameBufferObject();
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[2855] | 88 | /** Creates and adds a color buffer to the current frame buffer object.
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[2859] | 89 | Returns the index that allows to retrieve the color buffer object.
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[2855] | 90 | */
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[2867] | 91 | int AddColorBuffer(ColorBufferObject::FORMAT col,
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[2859] | 92 | ColorBufferObject::WRAP_TYPE wrapType,
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[2965] | 93 | ColorBufferObject::FILTER_TYPE filterType);
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[2855] | 94 |
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[2965] | 95 | /** Same as above, but enables mipmapping using the specified filter.
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| 96 | */
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| 97 | int AddColorBuffer(ColorBufferObject::FORMAT col,
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| 98 | ColorBufferObject::WRAP_TYPE wrapType,
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| 99 | ColorBufferObject::FILTER_TYPE filterType,
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| 100 | ColorBufferObject::FILTER_TYPE filterTypeMipMap);
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| 101 |
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[2859] | 102 | /** Returns the color buffer object on position i.
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| 103 | */
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| 104 | ColorBufferObject *GetColorBuffer(int i) const { return mColorBuffers[i]; }
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[2861] | 105 | /** Binds this frame buffer object.
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| 106 | */
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| 107 | void Bind() const;
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| 108 | /** Releases any bound frame buffer object.
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| 109 | */
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| 110 | static void Release();
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[2862] | 111 |
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[2877] | 112 | unsigned int GetDepthTex() const { return mDepthTexId; }
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[2859] | 113 |
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[2855] | 114 | protected:
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| 115 |
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| 116 | std::vector<ColorBufferObject *> mColorBuffers;
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| 117 |
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| 118 | unsigned int mId;
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| 119 | unsigned int mDepthId;
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| 120 |
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| 121 | int mHeight;
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| 122 | int mWidth;
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[2862] | 123 |
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| 124 | unsigned int mDepthTexId;
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[2855] | 125 | };
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| 126 |
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| 127 | } // namespace
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| 128 | #endif // _FrameBufferObject_H__ |
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