[2795] | 1 | #ifndef __ResourceManager_H__
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| 2 | #define __ResourceManager_H__
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[2747] | 3 |
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[2795] | 4 |
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[2747] | 5 | #include <string>
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[2755] | 6 | #include <iostream>
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| 7 | #include <fstream>
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[2757] | 8 | #include <map>
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[2755] | 9 | #include "common.h"
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[2747] | 10 |
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[2840] | 11 |
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[3019] | 12 |
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[2795] | 13 | class igzstream;
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[2747] | 14 |
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[2795] | 15 |
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[2776] | 16 | namespace CHCDemoEngine
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[2755] | 17 | {
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| 18 |
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| 19 | class SceneEntity;
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| 20 | class Material;
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[2747] | 21 | class Geometry;
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[2757] | 22 | class Texture;
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[2795] | 23 | class Matrix4x4;
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[2840] | 24 | class Transform3;
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[3036] | 25 | class ShaderProgram;
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| 26 | class GPUProgramParameters;
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[2747] | 27 |
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[2840] | 28 |
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[2795] | 29 | /** Loads a scene and also handles the cleanup
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| 30 | */
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| 31 | class ResourceManager
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[2747] | 32 | {
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| 33 | public:
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| 34 |
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[3037] | 35 | /** Returns the resource manager as a singleton.
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| 36 | */
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| 37 | static ResourceManager *GetSingleton()
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| 38 | {
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| 39 | if (!sResourceManager)
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| 40 | {
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| 41 | sResourceManager = new ResourceManager();
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| 42 | }
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| 43 |
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| 44 | return sResourceManager;
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| 45 | }
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| 46 |
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| 47 | /** We also want full control over the delete.
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| 48 | */
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| 49 | static void DelSingleton()
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| 50 | {
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| 51 | DEL_PTR(sResourceManager);
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| 52 | }
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| 53 |
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[2795] | 54 | /** Loads a model
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| 55 | */
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[2755] | 56 | bool Load(const std::string &filename, SceneEntityContainer &geometry);
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[2747] | 57 |
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[2948] | 58 | int GetNumEntities() const { return (int)mSceneEntities.size(); }
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| 59 |
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[3036] | 60 | /** Creates new gpu program parameters.
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| 61 | */
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| 62 | GPUProgramParameters *CreateGPUProgramParameters(ShaderProgram *p);
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[3037] | 63 | /** Creates a new shader program.
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| 64 | */
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[3038] | 65 | ShaderProgram *CreateFragmentProgram(const std::string &filename, const std::string &funcName);
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| 66 | ShaderProgram *CreateVertexProgram(const std::string &filename, const std::string &funcName);
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[3036] | 67 |
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[3038] | 68 | void EnableFragmentProfile();
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| 69 | void EnableVertexProfile();
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| 70 |
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| 71 | void DisableFragmentProfile();
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| 72 | void DisableVertexProfile();
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| 73 |
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| 74 |
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[2747] | 75 | protected:
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[2755] | 76 |
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[3037] | 77 | /** Default constructor. The constructor is protected
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| 78 | to have control over instantiation using the
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| 79 | singleton pattern.
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| 80 | */
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[3038] | 81 | ResourceManager();
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[3037] | 82 |
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| 83 | ~ResourceManager();
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| 84 |
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[3038] | 85 |
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| 86 | void InitCg();
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| 87 |
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[2795] | 88 | void LoadTextures(igzstream &str);
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| 89 | void LoadShapes(igzstream &str);
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| 90 | void LoadSceneEntities(igzstream &str, SceneEntityContainer &entities);
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[2757] | 91 |
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[2795] | 92 | SceneEntity *LoadSceneEntity(igzstream &str);
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| 93 | Material *LoadMaterial(igzstream &str);
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| 94 | Geometry *LoadGeometry(igzstream &str);
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[2747] | 95 |
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[2757] | 96 | std::map<int, Texture *> mTextureTable;
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[2764] | 97 | std::map<int, Material *> mMaterialTable;
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| 98 | std::map<int, Geometry *> mGeometryTable;
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[2842] | 99 | //std::map<int, Shape *> mShapesTable;
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[2795] | 100 |
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[3038] | 101 |
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| 102 | /////////////
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| 103 | //-- these are kept to be able to delete these resources afterwards
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| 104 |
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[3036] | 105 | TextureContainer mTextures;
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| 106 | MaterialContainer mMaterials;
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| 107 | GeometryContainer mGeometry;
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| 108 | TransformContainer mTrafos;
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| 109 | GPUParamContainer mGPUParameters;
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[3038] | 110 | ShaderContainer mShaders;
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[2842] | 111 | ShapeContainer mShapes;
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[3019] | 112 | LODContainer mLODs;
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[2981] | 113 |
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[2946] | 114 | ////////
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| 115 |
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[2948] | 116 | /// the scene entities
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[3038] | 117 |
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[2946] | 118 | SceneEntityContainer mSceneEntities;
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[3037] | 119 |
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[3038] | 120 |
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| 121 | ////////////
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| 122 | //-- default shader programs
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| 123 |
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| 124 | ShaderProgram *mMrtDefaultVertexProgram;
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| 125 | ShaderProgram *mMrtDefaultFragmentProgram;
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| 126 | ShaderProgram *mMrtDefaultFragmentTexProgram;
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| 127 |
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| 128 |
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[3037] | 129 | private:
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| 130 |
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| 131 | static ResourceManager *sResourceManager;
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[2747] | 132 | };
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| 133 |
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[3037] | 134 |
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[2755] | 135 | }
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[2747] | 136 | #endif
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