[2795] | 1 | #ifndef __ResourceManager_H__
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| 2 | #define __ResourceManager_H__
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[2747] | 3 |
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[2795] | 4 |
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[2747] | 5 | #include <string>
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[2755] | 6 | #include <iostream>
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| 7 | #include <fstream>
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[2757] | 8 | #include <map>
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[2755] | 9 | #include "common.h"
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[2747] | 10 |
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[2840] | 11 |
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[3019] | 12 |
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[2795] | 13 | class igzstream;
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[2747] | 14 |
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[2795] | 15 |
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[2776] | 16 | namespace CHCDemoEngine
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[2755] | 17 | {
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| 18 |
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| 19 | class SceneEntity;
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| 20 | class Material;
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[2747] | 21 | class Geometry;
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[2757] | 22 | class Texture;
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[2795] | 23 | class Matrix4x4;
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[2840] | 24 | class Transform3;
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[3036] | 25 | class ShaderProgram;
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[2747] | 26 |
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[2840] | 27 |
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[2795] | 28 | /** Loads a scene and also handles the cleanup
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| 29 | */
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| 30 | class ResourceManager
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[2747] | 31 | {
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| 32 | public:
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| 33 |
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[2795] | 34 | /** Loads a model
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| 35 | */
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[2755] | 36 | bool Load(const std::string &filename, SceneEntityContainer &geometry);
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[3052] | 37 | /** Returns number of scene entities loaded with this manager.
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| 38 | */
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[2948] | 39 | int GetNumEntities() const { return (int)mSceneEntities.size(); }
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[3036] | 40 | /** Creates new gpu program parameters.
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| 41 | */
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| 42 | GPUProgramParameters *CreateGPUProgramParameters(ShaderProgram *p);
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[3037] | 43 | /** Creates a new shader program.
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| 44 | */
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[3038] | 45 | ShaderProgram *CreateFragmentProgram(const std::string &filename, const std::string &funcName);
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| 46 | ShaderProgram *CreateVertexProgram(const std::string &filename, const std::string &funcName);
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[3036] | 47 |
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[3038] | 48 | void EnableFragmentProfile();
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| 49 | void EnableVertexProfile();
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| 50 |
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| 51 | void DisableFragmentProfile();
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| 52 | void DisableVertexProfile();
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[3054] | 53 | /** Returns pointer to shape container.
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| 54 | */
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| 55 | const ShapeContainer * const GetShapes() const { return &mShapes; }
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| 56 | /** Returns pointer to scene entity container.
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| 57 | */
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| 58 | const SceneEntityContainer * const GetSceneEntities() const { return &mSceneEntities; }
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[3038] | 59 |
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[3052] | 60 | /** Returns the resource manager as a singleton.
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| 61 | */
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| 62 | inline static ResourceManager *GetSingleton();
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| 63 | /** We also want full control over the delete.
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| 64 | */
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| 65 | static void DelSingleton();
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[3038] | 66 |
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[2747] | 67 | protected:
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[2755] | 68 |
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[3037] | 69 | /** Default constructor. The constructor is protected
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| 70 | to have control over instantiation using the
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| 71 | singleton pattern.
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| 72 | */
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[3038] | 73 | ResourceManager();
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[3037] | 74 |
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| 75 | ~ResourceManager();
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| 76 |
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[3038] | 77 |
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| 78 | void InitCg();
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| 79 |
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[2795] | 80 | void LoadTextures(igzstream &str);
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| 81 | void LoadShapes(igzstream &str);
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| 82 | void LoadSceneEntities(igzstream &str, SceneEntityContainer &entities);
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[2757] | 83 |
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[2795] | 84 | SceneEntity *LoadSceneEntity(igzstream &str);
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| 85 | Material *LoadMaterial(igzstream &str);
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| 86 | Geometry *LoadGeometry(igzstream &str);
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[2747] | 87 |
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[2757] | 88 | std::map<int, Texture *> mTextureTable;
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[2764] | 89 | std::map<int, Material *> mMaterialTable;
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| 90 | std::map<int, Geometry *> mGeometryTable;
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[2842] | 91 | //std::map<int, Shape *> mShapesTable;
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[2795] | 92 |
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[3038] | 93 |
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| 94 | /////////////
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| 95 | //-- these are kept to be able to delete these resources afterwards
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| 96 |
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[3036] | 97 | TextureContainer mTextures;
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| 98 | MaterialContainer mMaterials;
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| 99 | GeometryContainer mGeometry;
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| 100 | TransformContainer mTrafos;
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| 101 | GPUParamContainer mGPUParameters;
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[3038] | 102 | ShaderContainer mShaders;
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[2842] | 103 | ShapeContainer mShapes;
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[3019] | 104 | LODContainer mLODs;
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[2948] | 105 | /// the scene entities
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[2946] | 106 | SceneEntityContainer mSceneEntities;
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[3037] | 107 |
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[3038] | 108 |
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| 109 | ////////////
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| 110 | //-- default shader programs
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| 111 |
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| 112 | ShaderProgram *mMrtDefaultVertexProgram;
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| 113 | ShaderProgram *mMrtDefaultFragmentProgram;
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| 114 | ShaderProgram *mMrtDefaultFragmentTexProgram;
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| 115 |
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| 116 |
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[3037] | 117 | private:
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| 118 |
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| 119 | static ResourceManager *sResourceManager;
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[2747] | 120 | };
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| 121 |
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[3037] | 122 |
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[3052] | 123 | ResourceManager *ResourceManager::GetSingleton()
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| 124 | {
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| 125 | if (!sResourceManager)
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| 126 | sResourceManager = new ResourceManager();
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| 127 |
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| 128 | return sResourceManager;
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[2755] | 129 | }
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[3052] | 130 |
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| 131 |
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| 132 | }
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[2747] | 133 | #endif
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