source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/ResourceManager.h @ 3070

Revision 3070, 2.5 KB checked in by mattausch, 16 years ago (diff)
RevLine 
[3057]1#ifndef __RESOURCEMANAGER_H__
2#define __RESOURCEMANAGER_H__
[2747]3
[2795]4
[2747]5#include <string>
[2755]6#include <iostream>
7#include <fstream>
[2757]8#include <map>
[2755]9#include "common.h"
[2747]10
[2840]11
[3019]12
[2795]13class igzstream;
[2747]14
[2795]15
[2776]16namespace CHCDemoEngine
[2755]17{
18
19class SceneEntity;
20class Material;
[2747]21class Geometry;
[2757]22class Texture;
[2795]23class Matrix4x4;
[2840]24class Transform3;
[3036]25class ShaderProgram;
[2747]26
[2840]27
[2795]28/** Loads a scene and also handles the cleanup
29*/
30class ResourceManager
[2747]31{
32public:
33
[2795]34        /** Loads a model
35        */
[2755]36        bool Load(const std::string &filename, SceneEntityContainer &geometry);
[3052]37        /** Returns number of scene entities loaded with this manager.
38        */
[2948]39        int GetNumEntities() const { return (int)mSceneEntities.size(); }
[3054]40        /** Returns pointer to shape container.
41        */
42        const ShapeContainer * const GetShapes() const { return &mShapes; }
43        /** Returns pointer to scene entity container.
44        */
45        const SceneEntityContainer * const GetSceneEntities() const { return &mSceneEntities; }
[3052]46        /** Returns the resource manager as a singleton.
47        */
48        inline static ResourceManager *GetSingleton();
49        /** We also want full control over the delete.
50        */
51        static void DelSingleton();
[3070]52        /** Adds a scene entity to be handled by the resource mananger.
53        */
54        void AddSceneEntity(SceneEntity *ent);
55        /** Adds a scene entity to be handled by the resource mananger.
56        */
57        Transform3 *CreateTransform(const Matrix4x4 &m);
[3038]58
[3070]59
[2747]60protected:
[2755]61       
[3037]62        /** Default constructor. The constructor is protected
63                to have control over instantiation using the
64                singleton pattern.
65        */
[3038]66        ResourceManager();
[3037]67
68        ~ResourceManager();
69
[2795]70        void LoadTextures(igzstream &str);
71        void LoadShapes(igzstream &str);
72        void LoadSceneEntities(igzstream &str, SceneEntityContainer &entities);
[2757]73
[2795]74        SceneEntity *LoadSceneEntity(igzstream &str);
75        Material *LoadMaterial(igzstream &str);
76        Geometry *LoadGeometry(igzstream &str);
[2747]77
[2757]78        std::map<int, Texture *> mTextureTable;
[2764]79        std::map<int, Material *> mMaterialTable;
80        std::map<int, Geometry *> mGeometryTable;
[2842]81        //std::map<int, Shape *> mShapesTable;
[2795]82
[3038]83
84        /////////////
85        //-- these are kept to be able to delete these resources afterwards
86
[3036]87        TextureContainer mTextures;
88        MaterialContainer mMaterials;
89        GeometryContainer mGeometry;
90        TransformContainer mTrafos;
[2842]91        ShapeContainer mShapes;
[3070]92        //LODContainer mLODs;
[2948]93        /// the scene entities
[2946]94        SceneEntityContainer mSceneEntities;
[3037]95
96private:
97
98        static ResourceManager *sResourceManager;
[2747]99};
100
[3037]101
[3052]102ResourceManager *ResourceManager::GetSingleton()
103{
104        if (!sResourceManager)
105                sResourceManager = new ResourceManager();
106       
107        return sResourceManager;
[2755]108}
[3052]109
110
111}
[2747]112#endif
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