1 | #include "SceneEntity.h"
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2 | #include "glInterface.h"
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3 | #include "Geometry.h"
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4 | #include "Material.h"
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5 | #include "RenderState.h"
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6 | #include "Shape.h"
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7 | #include <Cg/cg.h>
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8 | #include <Cg/cgGL.h>
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9 |
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10 |
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11 | using namespace std;
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12 |
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13 |
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14 | namespace CHCDemoEngine
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15 | {
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16 |
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17 |
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18 | SceneEntity::SceneEntity(Transform3 *trafo): mTransform(trafo)
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19 | {
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20 | }
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21 |
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22 |
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23 | SceneEntity::~SceneEntity()
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24 | {
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25 | }
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26 |
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27 |
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28 | void SceneEntity::GetCurrentLODLevel(ShapeContainer &shapes)
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29 | {
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30 | ShapeContainer::const_iterator sit, sit_end;
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31 |
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32 | if (mLODInfos.empty())
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33 | {
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34 | sit = mShapes.begin(); sit_end = mShapes.end();
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35 | }
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36 |
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37 | float mDistance = 0.0f;
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38 |
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39 | int i = 0;
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40 |
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41 | LODInfoContainer::const_iterator lid, lid_end = mLODInfos.end();
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42 |
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43 | for (lid = mLODInfos.begin(); lid != lid_end; ++ lid)
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44 | {
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45 | LODInfo *lodInfo = *lid;
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46 |
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47 | if (lodInfo->mSquaredDistance > mDistance)
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48 | {
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49 | sit = lodInfo->mShapes.begin();
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50 | sit_end = lodInfo->mShapes.end();
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51 | break;
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52 | }
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53 | }
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54 |
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55 | for (; sit != sit_end; ++ sit)
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56 | {
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57 | shapes.push_back(*sit);
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58 | }
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59 | }
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60 |
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61 |
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62 | void SceneEntity::Render(RenderState *state)
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63 | {
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64 | //if (mMaterial) mMaterial->Render(state);
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65 | float mDistance = 0.0f;
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66 |
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67 | static ShapeContainer shapes;
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68 | shapes.clear();
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69 |
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70 | GetCurrentLODLevel(shapes);
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71 |
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72 | ShapeContainer::const_iterator sit, sit_end = shapes.end();
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73 |
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74 | for (sit = shapes.begin(); sit != sit_end; ++ sit)
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75 | {
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76 | (*sit)->Render(state);
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77 | }
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78 | }
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79 |
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80 |
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81 | void SceneEntity::AddShape(Shape *shape)
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82 | {
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83 | mShapes.push_back(shape);
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84 | }
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85 |
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86 |
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87 | void SceneEntity::SetTransform(Transform3 *trafo)
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88 | {
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89 | mTransform = trafo;
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90 | }
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91 |
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92 |
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93 | void SceneEntity::SetLastRendered(int lastRendered)
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94 | {
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95 | mLastRendered = lastRendered;
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96 | }
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97 |
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98 |
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99 | int SceneEntity::GetLastRendered() const
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100 | {
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101 | return mLastRendered;
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102 | }
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103 |
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104 |
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105 | int SceneEntity::CountNumTriangles()
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106 | {
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107 | int numTriangles = 0;
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108 | static ShapeContainer shapes;
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109 | shapes.clear();
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110 |
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111 | GetCurrentLODLevel(shapes);
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112 |
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113 | ShapeContainer::const_iterator sit, sit_end = shapes.end();
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114 |
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115 | for (sit = shapes.begin(); sit != sit_end; ++ sit)
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116 | {
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117 | numTriangles += (*sit)->GetGeometry()->GetNumTriangles();
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118 | }
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119 |
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120 | return numTriangles;
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121 | }
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122 |
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123 |
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124 | } |
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