Revision 3021,
587 bytes
checked in by mattausch, 16 years ago
(diff) |
removed leaks. added class for shaders
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[3021] | 1 | #ifndef _SHADERPROGRAM_H__
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| 2 | #define _SHADERPROGRAM_H__
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| 3 |
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| 4 | #include "common.h"
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| 5 | #include "glInterface.h"
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| 6 |
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| 7 | #include <Cg/cg.h>
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| 8 | #include <Cg/cgGL.h>
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| 9 |
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| 10 |
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| 11 | namespace CHCDemoEngine
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| 12 | {
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| 13 |
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| 14 | class FrameBufferObject;
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| 15 | class Vector3;
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| 16 | class Camera;
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| 17 | class Matrix4x4;
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| 18 | class ShadowMap;
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| 19 | class DirectionalLight;
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| 20 |
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| 21 |
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| 22 | class ShaderProgram
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| 23 | {
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| 24 | public:
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| 25 |
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| 26 | ShaderProgram(CGprogram program): mProgram(program) {}
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| 27 |
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| 28 | ~ShaderProgram() { cgDestroyProgram(mProgram); }
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| 29 |
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| 30 | CGprogram mProgram;
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| 31 | };
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| 32 |
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| 33 | typedef std::vector<ShaderProgram *> ShaderContainer;
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| 34 |
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| 35 | } // namespace
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| 36 |
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| 37 | #endif // _ShaderProgram_H__ |
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