[2642] | 1 | // occquery.cpp : Defines the entry point for the console application.
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| 2 | //
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[2818] | 3 | #include "glInterface.h"
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[2746] | 4 | #include <math.h>
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| 5 | #include <time.h>
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[2756] | 6 | #include "common.h"
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[2642] | 7 | #include "RenderTraverser.h"
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[2756] | 8 | #include "SceneEntity.h"
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| 9 | #include "Vector3.h"
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| 10 | #include "Matrix4x4.h"
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[2795] | 11 | #include "ResourceManager.h"
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[2756] | 12 | #include "Bvh.h"
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| 13 | #include "Camera.h"
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| 14 | #include "Geometry.h"
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[2760] | 15 | #include "BvhLoader.h"
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| 16 | #include "FrustumCullingTraverser.h"
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[2763] | 17 | #include "StopAndWaitTraverser.h"
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[2764] | 18 | #include "CHCTraverser.h"
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[2767] | 19 | #include "CHCPlusPlusTraverser.h"
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| 20 | #include "Visualization.h"
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[2769] | 21 | #include "RenderState.h"
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[2795] | 22 | #include "Timer/PerfTimer.h"
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[2796] | 23 | #include "SceneQuery.h"
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[2801] | 24 | #include "RenderQueue.h"
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[2819] | 25 | #include "Material.h"
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[2808] | 26 | #include <Cg/cg.h>
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| 27 | #include <Cg/cgGL.h>
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[2826] | 28 | #include "glfont2.h"
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[2827] | 29 | #include "PerformanceGraph.h"
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[2828] | 30 | #include "Environment.h"
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[2837] | 31 | #include "Halton.h"
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[2840] | 32 | #include "Transform3.h"
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[2853] | 33 | #include "SampleGenerator.h"
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[2857] | 34 | #include "FrameBufferObject.h"
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[2861] | 35 | #include "SsaoShader.h"
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| 36 | #include "DeferredShader.h"
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[2642] | 37 |
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| 38 |
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[2756] | 39 | using namespace std;
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[2776] | 40 | using namespace CHCDemoEngine;
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[2642] | 41 |
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| 42 |
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[2828] | 43 | static Environment env;
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| 44 |
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| 45 |
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[2884] | 46 | // fbo
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[2879] | 47 | FrameBufferObject *fbo = NULL;
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[2756] | 48 |
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[2826] | 49 | GLuint fontTex;
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[2810] | 50 |
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[2756] | 51 | /// the renderable scene geometry
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| 52 | SceneEntityContainer sceneEntities;
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| 53 | // traverses and renders the hierarchy
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[2767] | 54 | RenderTraverser *traverser = NULL;
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[2756] | 55 | /// the hierarchy
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[2767] | 56 | Bvh *bvh = NULL;
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[2793] | 57 | /// handles scene loading
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[2795] | 58 | ResourceManager *loader = NULL;
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[2756] | 59 | /// the scene camera
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[2767] | 60 | Camera *camera = NULL;
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[2795] | 61 | /// the scene camera
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| 62 | Camera *visCamera = NULL;
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[2767] | 63 | /// the visualization
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| 64 | Visualization *visualization = NULL;
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[2760] | 65 | /// the current render state
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| 66 | RenderState state;
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[2764] | 67 | /// the rendering algorithm
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[2795] | 68 | int renderMode = RenderTraverser::CHCPLUSPLUS;
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[2756] | 69 | // eye near plane distance
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[2822] | 70 | float nearDist = 0.2f;
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[2856] | 71 | /// the field of view
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| 72 | float fov = 50.0f;
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[2771] | 73 | /// the pixel threshold where a node is still considered invisible
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| 74 | int threshold;
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[2764] | 75 |
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[2776] | 76 | int assumedVisibleFrames = 10;
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| 77 | int maxBatchSize = 50;
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[2771] | 78 |
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[2800] | 79 | int trianglesPerVirtualLeaf = INITIAL_TRIANGLES_PER_VIRTUAL_LEAVES;
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[2767] | 80 |
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[2796] | 81 | SceneQuery *sceneQuery = NULL;
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[2801] | 82 | RenderQueue *renderQueue = NULL;
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[2796] | 83 |
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[2809] | 84 | /// these values get scaled with the frame rate
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[2828] | 85 | static float keyForwardMotion = 30.0f;
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| 86 | static float keyRotation = 1.5f;
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[2801] | 87 |
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[2826] | 88 | /// elapsed time in milliseconds
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| 89 | double elapsedTime = 1000.0f;
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| 90 | double algTime = 1000.0f;
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[2795] | 91 |
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[2809] | 92 | static int winWidth = 1024;
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[2813] | 93 | static int winHeight = 768;
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[2809] | 94 | static float winAspectRatio = 1.0f;
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[2642] | 95 |
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[2776] | 96 | double accumulatedTime = 1000;
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[2770] | 97 | float fps = 1e3f;
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| 98 |
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[2809] | 99 | float myfar = 0;
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| 100 |
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[2826] | 101 | glfont::GLFont myfont;
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| 102 |
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[2809] | 103 | // rendertexture
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[2828] | 104 | static int texWidth = 1024;
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| 105 | static int texHeight = 768;
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[2866] | 106 |
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| 107 | //static int texWidth = 512;
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| 108 | //static int texHeight = 384;
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| 109 |
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[2828] | 110 | //static int texWidth = 2048;
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| 111 | //static int texHeight = 2048;
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[2809] | 112 |
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[2770] | 113 | int renderedObjects = 0;
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[2773] | 114 | int renderedNodes = 0;
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| 115 | int renderedTriangles = 0;
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| 116 |
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[2770] | 117 | int issuedQueries = 0;
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| 118 | int traversedNodes = 0;
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| 119 | int frustumCulledNodes = 0;
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| 120 | int queryCulledNodes = 0;
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| 121 | int stateChanges = 0;
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[2800] | 122 | int numBatches = 0;
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[2770] | 123 |
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[2642] | 124 | bool showHelp = false;
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[2826] | 125 | bool showStatistics = false;
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[2865] | 126 | bool showOptions = true;
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[2642] | 127 | bool showBoundingVolumes = false;
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| 128 | bool visMode = false;
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| 129 |
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[2792] | 130 | // mouse navigation state
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[2809] | 131 | int xEyeBegin = 0;
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| 132 | int yEyeBegin = 0;
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| 133 | int yMotionBegin = 0;
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| 134 | int verticalMotionBegin = 0;
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| 135 | int horizontalMotionBegin = 0;
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[2642] | 136 |
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[2770] | 137 | bool useOptimization = false;
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[2786] | 138 | bool useTightBounds = true;
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[2795] | 139 | bool useRenderQueue = true;
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[2786] | 140 | bool useMultiQueries = true;
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[2800] | 141 | bool flyMode = true;
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| 142 |
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[2795] | 143 | SceneEntityContainer skyGeometry;
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| 144 |
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[2792] | 145 | bool leftKeyPressed = false;
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| 146 | bool rightKeyPressed = false;
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| 147 | bool upKeyPressed = false;
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| 148 | bool downKeyPressed = false;
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[2837] | 149 | bool descendKeyPressed = false;
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| 150 | bool ascendKeyPressed = false;
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[2787] | 151 |
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[2875] | 152 | bool useGlobIllum = false;
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[2821] | 153 | bool useSsao = false;
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[2875] | 154 | bool useTemporalCoherence = true;
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| 155 |
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[2861] | 156 | static float ssaoExpFactor = 0.1f;
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[2821] | 157 |
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[2826] | 158 | bool showAlgorithmTime = false;
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| 159 |
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[2820] | 160 | GLubyte *randomNormals = NULL;
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[2809] | 161 |
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[2819] | 162 | PerfTimer frameTimer, algTimer;
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| 163 |
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[2825] | 164 | int renderType = RenderState::FIXED;
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[2820] | 165 |
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[2827] | 166 | PerformanceGraph *perfGraph = NULL;
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[2825] | 167 |
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[2828] | 168 | bool useFullScreen = false;
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[2827] | 169 |
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[2865] | 170 | bool useLODs = true;
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| 171 |
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| 172 |
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[2834] | 173 | static Matrix4x4 matProjectionView = IdentityMatrix();
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[2820] | 174 |
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[2834] | 175 |
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[2857] | 176 |
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[2809] | 177 | // function forward declarations
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[2759] | 178 | void InitExtensions();
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[2756] | 179 | void DisplayVisualization();
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[2759] | 180 | void InitGLstate();
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[2809] | 181 | void InitRenderTexture();
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| 182 | void InitCg();
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[2759] | 183 | void CleanUp();
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| 184 | void SetupEyeView();
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| 185 | void UpdateEyeMtx();
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| 186 | void SetupLighting();
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[2764] | 187 | void DisplayStats();
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[2769] | 188 | void Output(int x, int y, const char *string);
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[2786] | 189 | void DrawHelpMessage();
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[2796] | 190 | void RenderSky();
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[2801] | 191 | void RenderVisibleObjects();
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[2756] | 192 |
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[2792] | 193 | void Begin2D();
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| 194 | void End2D();
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| 195 | void KeyBoard(unsigned char c, int x, int y);
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| 196 | void DrawStatistics();
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| 197 | void Display();
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| 198 | void Special(int c, int x, int y);
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| 199 | void KeyUp(unsigned char c, int x, int y);
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| 200 | void SpecialKeyUp(int c, int x, int y);
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| 201 | void Reshape(int w, int h);
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| 202 | void Mouse(int button, int state, int x, int y);
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| 203 | void LeftMotion(int x, int y);
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| 204 | void RightMotion(int x, int y);
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| 205 | void MiddleMotion(int x, int y);
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| 206 | void CalcDecimalPoint(string &str, int d);
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[2764] | 207 | void ResetTraverser();
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[2642] | 208 |
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[2792] | 209 | void KeyHorizontalMotion(float shift);
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[2794] | 210 | void KeyVerticalMotion(float shift);
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[2642] | 211 |
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[2801] | 212 | void PlaceViewer(const Vector3 &oldPos);
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[2642] | 213 |
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[2801] | 214 |
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[2826] | 215 | inline float KeyRotationAngle() { return keyRotation * elapsedTime * 1e-3f; }
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| 216 | inline float KeyShift() { return keyForwardMotion * elapsedTime * 1e-3f; }
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[2792] | 217 |
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[2809] | 218 | void InitFBO();
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[2795] | 219 |
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[2861] | 220 | SsaoShader *ssaoShader = NULL;
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| 221 | DeferredShader *deferredShader = NULL;
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[2810] | 222 |
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[2877] | 223 | static GLenum mrt[] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT2_EXT};
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[2809] | 224 |
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| 225 |
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[2810] | 226 | /////////
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| 227 | //-- cg stuff
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| 228 |
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[2808] | 229 | static CGcontext sCgContext = NULL;
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[2810] | 230 | static CGprogram sCgMrtVertexProgram = NULL;
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[2795] | 231 |
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[2818] | 232 | static CGparameter sModelViewProjMatrixParam;
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[2809] | 233 | static CGparameter sMaxDepthParam;
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[2819] | 234 | static CGparameter sMaxDepthParamTex;
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[2808] | 235 |
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[2861] | 236 | static Matrix4x4 oldViewProjMatrix;
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[2820] | 237 |
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[2837] | 238 |
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[2809] | 239 | static void cgErrorCallback()
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| 240 | {
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| 241 | CGerror lastError = cgGetError();
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| 242 |
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| 243 | if(lastError)
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| 244 | {
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| 245 | printf("%s\n\n", cgGetErrorString(lastError));
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| 246 | printf("%s\n", cgGetLastListing(sCgContext));
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[2861] | 247 |
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[2809] | 248 | printf("Cg error, exiting...\n");
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| 249 |
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| 250 | exit(0);
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| 251 | }
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| 252 | }
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| 253 |
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| 254 |
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| 255 | static void PrintGLerror(char *msg)
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| 256 | {
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| 257 | GLenum errCode;
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| 258 | const GLubyte *errStr;
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| 259 |
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| 260 | if ((errCode = glGetError()) != GL_NO_ERROR)
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| 261 | {
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| 262 | errStr = gluErrorString(errCode);
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| 263 | fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg);
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| 264 | }
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| 265 | }
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| 266 |
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| 267 |
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[2642] | 268 | int main(int argc, char* argv[])
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| 269 | {
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[2781] | 270 | int returnCode = 0;
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| 271 |
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[2837] | 272 | Vector3 camPos(.0f, .0f, .0f);
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[2838] | 273 | Vector3 camDir(.0f, 1.0f, .0f);
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[2837] | 274 |
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[2873] | 275 | cout << "=== reading environment file ===" << endl << endl;
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[2830] | 276 |
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[2837] | 277 | string envFileName = "default.env";
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| 278 | if (!env.Read(envFileName))
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| 279 | {
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| 280 | cerr << "loading environment " << envFileName << " failed!" << endl;
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| 281 | }
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| 282 | else
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| 283 | {
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| 284 | env.GetIntParam(string("assumedVisibleFrames"), assumedVisibleFrames);
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| 285 | env.GetIntParam(string("maxBatchSize"), maxBatchSize);
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| 286 | env.GetIntParam(string("trianglesPerVirtualLeaf"), trianglesPerVirtualLeaf);
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[2828] | 287 |
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[2837] | 288 | env.GetFloatParam(string("keyForwardMotion"), keyForwardMotion);
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| 289 | env.GetFloatParam(string("keyRotation"), keyRotation);
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[2828] | 290 |
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[2837] | 291 | env.GetIntParam(string("winWidth"), winWidth);
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| 292 | env.GetIntParam(string("winHeight"), winHeight);
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[2828] | 293 |
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[2837] | 294 | env.GetBoolParam(string("useFullScreen"), useFullScreen);
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[2861] | 295 | env.GetFloatParam(string("expFactor"), ssaoExpFactor);
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[2837] | 296 | env.GetVectorParam(string("camPosition"), camPos);
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[2838] | 297 | env.GetVectorParam(string("camDirection"), camDir);
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[2828] | 298 |
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[2865] | 299 | env.GetBoolParam(string("useLODs"), useLODs);
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| 300 |
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[2846] | 301 | //env.GetStringParam(string("modelPath"), model_path);
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[2838] | 302 | //env.GetIntParam(string("numSssaoSamples"), numSsaoSamples);
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| 303 |
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[2867] | 304 |
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[2837] | 305 | cout << "assumedVisibleFrames: " << assumedVisibleFrames << endl;
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| 306 | cout << "maxBatchSize: " << maxBatchSize << endl;
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| 307 | cout << "trianglesPerVirtualLeaf: " << trianglesPerVirtualLeaf << endl;
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[2828] | 308 |
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[2837] | 309 | cout << "keyForwardMotion: " << keyForwardMotion << endl;
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| 310 | cout << "keyRotation: " << keyRotation << endl;
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| 311 | cout << "winWidth: " << winWidth << endl;
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| 312 | cout << "winHeight: " << winHeight << endl;
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| 313 | cout << "useFullScreen: " << useFullScreen << endl;
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[2865] | 314 | cout << "useLODs: " << useLODs << endl;
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[2837] | 315 | cout << "camPosition: " << camPos << endl;
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[2861] | 316 | cout << "expFactor: " << ssaoExpFactor << endl;
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[2873] | 317 |
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[2846] | 318 | //cout << "model path: " << model_path << endl;
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[2873] | 319 |
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[2881] | 320 | cout << "**** end parameters ****" << endl << endl;
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[2837] | 321 | }
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[2829] | 322 |
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[2828] | 323 | ///////////////////////////
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| 324 |
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[2795] | 325 | camera = new Camera(winWidth, winHeight, fov);
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| 326 | camera->SetNear(nearDist);
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[2806] | 327 |
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[2838] | 328 | camera->SetDirection(camDir);
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[2829] | 329 | camera->SetPosition(camPos);
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| 330 |
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[2806] | 331 | visCamera = new Camera(winWidth, winHeight, fov);
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[2781] | 332 |
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[2796] | 333 | visCamera->SetNear(0.0f);
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| 334 | visCamera->Yaw(.5 * M_PI);
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[2781] | 335 |
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[2802] | 336 | renderQueue = new RenderQueue(&state, camera);
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[2801] | 337 |
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[2760] | 338 | glutInitWindowSize(winWidth, winHeight);
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[2756] | 339 | glutInit(&argc, argv);
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[2853] | 340 | glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_MULTISAMPLE);
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| 341 | //glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
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[2850] | 342 | //glutInitDisplayString("samples=2");
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| 343 |
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[2867] | 344 | SceneEntity::SetUseLODs(useLODs);
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| 345 |
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| 346 |
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[2828] | 347 | if (!useFullScreen)
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[2856] | 348 | {
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[2828] | 349 | glutCreateWindow("FriendlyCulling");
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[2856] | 350 | }
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[2828] | 351 | else
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| 352 | {
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| 353 | glutGameModeString( "1024x768:32@75" );
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| 354 | glutEnterGameMode();
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| 355 | }
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| 356 |
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[2792] | 357 | glutDisplayFunc(Display);
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| 358 | glutKeyboardFunc(KeyBoard);
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| 359 | glutSpecialFunc(Special);
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| 360 | glutReshapeFunc(Reshape);
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| 361 | glutMouseFunc(Mouse);
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| 362 | glutIdleFunc(Display);
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| 363 | glutKeyboardUpFunc(KeyUp);
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| 364 | glutSpecialUpFunc(SpecialKeyUp);
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| 365 | glutIgnoreKeyRepeat(true);
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| 366 |
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[2829] | 367 | // initialise gl graphics
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[2756] | 368 | InitExtensions();
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| 369 | InitGLstate();
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[2850] | 370 |
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[2854] | 371 | glEnable(GL_MULTISAMPLE_ARB);
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| 372 | glHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
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[2850] | 373 |
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[2792] | 374 | LeftMotion(0, 0);
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| 375 | MiddleMotion(0, 0);
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[2756] | 376 |
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[2829] | 377 | perfGraph = new PerformanceGraph(1000);
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[2756] | 378 |
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[2795] | 379 | loader = new ResourceManager();
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[2793] | 380 |
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[2784] | 381 | //const string filename("data/city/model/city.dem");
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| 382 | const string filename = string(model_path + "city.dem");
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[2756] | 383 |
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[2793] | 384 | if (loader->Load(filename, sceneEntities))
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[2756] | 385 | cout << "scene " << filename << " loaded" << endl;
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| 386 | else
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[2784] | 387 | {
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[2756] | 388 | cerr << "loading scene " << filename << " failed" << endl;
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[2792] | 389 | CleanUp();
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[2784] | 390 | exit(0);
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| 391 | }
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[2756] | 392 |
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[2795] | 393 | SceneEntityContainer dummy;
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| 394 |
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| 395 | const string envname = string(model_path + "env.dem");
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| 396 |
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| 397 | if (loader->Load(envname, skyGeometry))
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| 398 | cout << "sky box " << filename << " loaded" << endl;
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| 399 | else
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| 400 | {
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| 401 | cerr << "loading sky box " << filename << " failed" << endl;
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| 402 | CleanUp();
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| 403 | exit(0);
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| 404 | }
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| 405 |
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[2784] | 406 | const string bvh_filename = string(model_path + "city.bvh");
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[2760] | 407 | BvhLoader bvhLoader;
|
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[2784] | 408 | bvh = bvhLoader.Load(bvh_filename, sceneEntities);
|
---|
[2762] | 409 |
|
---|
[2784] | 410 | if (!bvh)
|
---|
| 411 | {
|
---|
| 412 | cerr << "loading bvh " << bvh_filename << " failed" << endl;
|
---|
[2792] | 413 | CleanUp();
|
---|
[2784] | 414 | exit(0);
|
---|
| 415 | }
|
---|
| 416 |
|
---|
[2829] | 417 | // set far plane based on scene extent
|
---|
| 418 | myfar = 10.0f * Magnitude(bvh->GetBox().Diagonal());
|
---|
| 419 | bvh->SetVirtualLeaves(trianglesPerVirtualLeaf);
|
---|
| 420 |
|
---|
| 421 | bvh->SetCamera(camera);
|
---|
| 422 |
|
---|
[2809] | 423 | InitCg();
|
---|
[2806] | 424 |
|
---|
[2868] | 425 | DeferredShader::Init(sCgContext);
|
---|
[2861] | 426 | SsaoShader::Init(sCgContext);
|
---|
[2847] | 427 |
|
---|
[2879] | 428 | //deferredShader = new DeferredShader(texWidth, texHeight);
|
---|
| 429 | //ssaoShader = new SsaoShader(texWidth, texHeight, camera, myfar / 10.0f);
|
---|
[2861] | 430 |
|
---|
[2857] | 431 | // initialize the render traverser
|
---|
[2764] | 432 | ResetTraverser();
|
---|
[2756] | 433 |
|
---|
[2787] | 434 | visualization = new Visualization(bvh, camera, NULL, &state);
|
---|
| 435 |
|
---|
[2843] | 436 | sceneQuery = new SceneQuery(bvh->GetBox(), traverser);
|
---|
[2796] | 437 |
|
---|
[2847] | 438 | // frame time is restarted every frame
|
---|
| 439 | frameTimer.Start();
|
---|
[2800] | 440 |
|
---|
[2857] | 441 | // the rendering loop
|
---|
[2642] | 442 | glutMainLoop();
|
---|
| 443 |
|
---|
| 444 | // clean up
|
---|
[2756] | 445 | CleanUp();
|
---|
| 446 |
|
---|
[2642] | 447 | return 0;
|
---|
| 448 | }
|
---|
| 449 |
|
---|
[2756] | 450 |
|
---|
[2809] | 451 | void InitCg(void)
|
---|
| 452 | {
|
---|
| 453 | // Setup Cg
|
---|
| 454 | cgSetErrorCallback(cgErrorCallback);
|
---|
| 455 |
|
---|
| 456 | // Create cgContext.
|
---|
| 457 | sCgContext = cgCreateContext();
|
---|
| 458 |
|
---|
| 459 | // get the best profile for this hardware
|
---|
[2818] | 460 | RenderState::sCgFragmentProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT);
|
---|
| 461 | cgGLSetOptimalOptions(RenderState::sCgFragmentProfile);
|
---|
[2809] | 462 |
|
---|
[2818] | 463 | RenderState::sCgVertexProfile = cgGLGetLatestProfile(CG_GL_VERTEX);
|
---|
| 464 | cgGLSetOptimalOptions(RenderState::sCgVertexProfile);
|
---|
[2809] | 465 |
|
---|
[2810] | 466 | sCgMrtVertexProgram =
|
---|
[2809] | 467 | cgCreateProgramFromFile(sCgContext,
|
---|
| 468 | CG_SOURCE,
|
---|
[2810] | 469 | "src/shaders/mrt.cg",
|
---|
[2818] | 470 | RenderState::sCgVertexProfile,
|
---|
[2810] | 471 | "vtx",
|
---|
[2809] | 472 | NULL);
|
---|
| 473 |
|
---|
[2821] | 474 | if (sCgMrtVertexProgram != NULL)
|
---|
[2809] | 475 | {
|
---|
[2810] | 476 | cgGLLoadProgram(sCgMrtVertexProgram);
|
---|
[2818] | 477 |
|
---|
[2840] | 478 | Transform3::sModelMatrixParam = cgGetNamedParameter(sCgMrtVertexProgram, "ModelMatrix");
|
---|
[2818] | 479 | sModelViewProjMatrixParam = cgGetNamedParameter(sCgMrtVertexProgram, "ModelViewProj");
|
---|
[2809] | 480 | }
|
---|
| 481 |
|
---|
[2819] | 482 | RenderState::sCgMrtFragmentTexProgram =
|
---|
[2809] | 483 | cgCreateProgramFromFile(sCgContext,
|
---|
| 484 | CG_SOURCE,
|
---|
[2810] | 485 | "src/shaders/mrt.cg",
|
---|
[2818] | 486 | RenderState::sCgFragmentProfile,
|
---|
[2819] | 487 | "fragtex",
|
---|
| 488 | NULL);
|
---|
| 489 |
|
---|
| 490 | if (RenderState::sCgMrtFragmentTexProgram != NULL)
|
---|
| 491 | {
|
---|
| 492 | cgGLLoadProgram(RenderState::sCgMrtFragmentTexProgram);
|
---|
| 493 |
|
---|
| 494 | sMaxDepthParamTex = cgGetNamedParameter(RenderState::sCgMrtFragmentTexProgram, "maxDepth");
|
---|
| 495 | Material::sDiffuseTexParam = cgGetNamedParameter(RenderState::sCgMrtFragmentTexProgram, "diffuse");
|
---|
[2822] | 496 | Material::sAmbientTexParam = cgGetNamedParameter(RenderState::sCgMrtFragmentTexProgram, "ambient");
|
---|
[2819] | 497 |
|
---|
| 498 | cgGLSetParameter1f(sMaxDepthParamTex, 10.0f / myfar);
|
---|
[2834] | 499 | Debug << "maxdepth: " << 10.0f / myfar << endl;
|
---|
[2819] | 500 | }
|
---|
| 501 | else
|
---|
| 502 | cerr << "fragment tex program failed to load" << endl;
|
---|
| 503 |
|
---|
| 504 | RenderState::sCgMrtFragmentProgram =
|
---|
| 505 | cgCreateProgramFromFile(sCgContext,
|
---|
| 506 | CG_SOURCE,
|
---|
| 507 | "src/shaders/mrt.cg",
|
---|
| 508 | RenderState::sCgFragmentProfile,
|
---|
[2810] | 509 | "frag",
|
---|
[2809] | 510 | NULL);
|
---|
| 511 |
|
---|
[2819] | 512 | if (RenderState::sCgMrtFragmentProgram != NULL)
|
---|
[2809] | 513 | {
|
---|
[2819] | 514 | cgGLLoadProgram(RenderState::sCgMrtFragmentProgram);
|
---|
[2809] | 515 |
|
---|
[2819] | 516 | sMaxDepthParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "maxDepth");
|
---|
| 517 | Material::sDiffuseParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "diffuse");
|
---|
[2822] | 518 | Material::sAmbientParam = cgGetNamedParameter(RenderState::sCgMrtFragmentProgram, "ambient");
|
---|
[2818] | 519 |
|
---|
| 520 | cgGLSetParameter1f(sMaxDepthParam, 10.0f / myfar);
|
---|
[2809] | 521 | }
|
---|
| 522 | else
|
---|
[2819] | 523 | cerr << "fragment program failed to load" << endl;
|
---|
[2809] | 524 |
|
---|
| 525 | PrintGLerror("init");
|
---|
[2818] | 526 |
|
---|
[2834] | 527 | cout << "cg initialization successful" << endl;
|
---|
[2809] | 528 | }
|
---|
| 529 |
|
---|
| 530 |
|
---|
| 531 | void InitFBO()
|
---|
[2810] | 532 | {
|
---|
[2857] | 533 | // this fbo basicly stores the scene information we get from standard rendering of a frame
|
---|
| 534 | // we store colors, normals, positions (for the ssao)
|
---|
[2884] | 535 | fbo = new FrameBufferObject(texWidth, texHeight, FrameBufferObject::DEPTH_32);
|
---|
[2857] | 536 |
|
---|
[2859] | 537 | // the diffuse color buffer
|
---|
[2874] | 538 | fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_MIPMAP_LINEAR, true);
|
---|
| 539 | //fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false);
|
---|
[2868] | 540 |
|
---|
[2859] | 541 | // the positions buffer
|
---|
[2867] | 542 | fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_MIPMAP_LINEAR, true);
|
---|
[2873] | 543 | //fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false);
|
---|
[2868] | 544 |
|
---|
[2859] | 545 | // the normals buffer
|
---|
[2867] | 546 | //fbo->AddColorBuffer(ColorBufferObject::BUFFER_UBYTE, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false);
|
---|
| 547 | fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_16, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false);
|
---|
[2857] | 548 |
|
---|
[2879] | 549 | // another color buffer
|
---|
[2884] | 550 | fbo->AddColorBuffer(ColorBufferObject::BUFFER_FLOAT_32, ColorBufferObject::WRAP_CLAMP_TO_EDGE, ColorBufferObject::FILTER_NEAREST, false);
|
---|
[2879] | 551 |
|
---|
[2810] | 552 | PrintGLerror("fbo");
|
---|
[2809] | 553 | }
|
---|
| 554 |
|
---|
| 555 |
|
---|
[2827] | 556 | bool InitFont(void)
|
---|
[2642] | 557 | {
|
---|
[2826] | 558 | glEnable(GL_TEXTURE_2D);
|
---|
| 559 |
|
---|
| 560 | glGenTextures(1, &fontTex);
|
---|
| 561 | glBindTexture(GL_TEXTURE_2D, fontTex);
|
---|
[2829] | 562 | if (!myfont.Create("data/fonts/verdana.glf", fontTex))
|
---|
[2826] | 563 | return false;
|
---|
| 564 |
|
---|
| 565 | glDisable(GL_TEXTURE_2D);
|
---|
[2827] | 566 |
|
---|
[2826] | 567 | return true;
|
---|
| 568 | }
|
---|
| 569 |
|
---|
| 570 |
|
---|
| 571 | void InitGLstate()
|
---|
| 572 | {
|
---|
[2879] | 573 | glClearColor(0.0f, 0.0, 0.2f, 0.0f);
|
---|
[2642] | 574 |
|
---|
| 575 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
---|
| 576 | glPixelStorei(GL_PACK_ALIGNMENT,1);
|
---|
| 577 |
|
---|
| 578 | glDepthFunc(GL_LESS);
|
---|
[2762] | 579 | glEnable(GL_DEPTH_TEST);
|
---|
[2642] | 580 |
|
---|
[2759] | 581 | SetupLighting();
|
---|
[2642] | 582 |
|
---|
[2760] | 583 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
[2642] | 584 | glShadeModel(GL_SMOOTH);
|
---|
| 585 |
|
---|
| 586 | glMaterialf(GL_FRONT, GL_SHININESS, 64);
|
---|
| 587 | glEnable(GL_NORMALIZE);
|
---|
[2767] | 588 |
|
---|
| 589 | //glEnable(GL_ALPHA_TEST);
|
---|
| 590 | glDisable(GL_ALPHA_TEST);
|
---|
[2844] | 591 | glAlphaFunc(GL_GEQUAL, 0.8f);
|
---|
[2767] | 592 |
|
---|
[2642] | 593 | glFrontFace(GL_CCW);
|
---|
| 594 | glCullFace(GL_BACK);
|
---|
[2851] | 595 | glEnable(GL_CULL_FACE);
|
---|
| 596 |
|
---|
| 597 | //glDisable(GL_CULL_FACE);
|
---|
[2800] | 598 | glDisable(GL_TEXTURE_2D);
|
---|
[2762] | 599 |
|
---|
[2756] | 600 | GLfloat ambientColor[] = {0.5, 0.5, 0.5, 1.0};
|
---|
| 601 | GLfloat diffuseColor[] = {1.0, 0.0, 0.0, 1.0};
|
---|
[2759] | 602 | GLfloat specularColor[] = {0.0, 0.0, 0.0, 1.0};
|
---|
[2642] | 603 |
|
---|
[2756] | 604 | glMaterialfv(GL_FRONT, GL_AMBIENT, ambientColor);
|
---|
| 605 | glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseColor);
|
---|
| 606 | glMaterialfv(GL_FRONT, GL_SPECULAR, specularColor);
|
---|
[2801] | 607 |
|
---|
| 608 | glDepthFunc(GL_LESS);
|
---|
[2826] | 609 |
|
---|
[2827] | 610 | if (!InitFont())
|
---|
[2826] | 611 | cerr << "font creation failed" << endl;
|
---|
| 612 | else
|
---|
| 613 | cout << "successfully created font" << endl;
|
---|
[2642] | 614 | }
|
---|
| 615 |
|
---|
| 616 |
|
---|
[2827] | 617 | void DrawHelpMessage()
|
---|
[2826] | 618 | {
|
---|
[2642] | 619 | const char *message[] =
|
---|
| 620 | {
|
---|
| 621 | "Help information",
|
---|
| 622 | "",
|
---|
| 623 | "'F1' - shows/dismisses this message",
|
---|
[2795] | 624 | "'F2' - shows/hides bird eye view",
|
---|
[2790] | 625 | "'F3' - shows/hides bounds (boxes or tight bounds)",
|
---|
[2827] | 626 | "'F4', - shows/hides parameters",
|
---|
| 627 | "'F5' - shows/hides statistics",
|
---|
| 628 | "'F6', - toggles between fly/walkmode",
|
---|
[2826] | 629 | "'F7', - cycles throw render modes",
|
---|
| 630 | "'F8', - enables/disables ambient occlusion (only deferred)",
|
---|
| 631 | "'F9', - shows pure algorithm render time (using glFinish)",
|
---|
[2790] | 632 | "'SPACE' - cycles through occlusion culling algorithms",
|
---|
[2642] | 633 | "",
|
---|
[2827] | 634 | "'MOUSE LEFT' - turn left/right, move forward/backward",
|
---|
| 635 | "'MOUSE RIGHT' - turn left/right, move forward/backward",
|
---|
| 636 | "'MOUSE MIDDLE' - move up/down, left/right",
|
---|
| 637 | "'CURSOR UP/DOWN' - move forward/backward",
|
---|
| 638 | "'CURSOR LEFT/RIGHT' - turn left/right",
|
---|
[2642] | 639 | "",
|
---|
[2827] | 640 | "'-'/'+' - decreases/increases max batch size",
|
---|
[2837] | 641 | "'1'/'2' - downward/upward motion",
|
---|
| 642 | "'3'/'4' - decreases/increases triangles per virtual bvh leaf (sets bvh depth)",
|
---|
| 643 | "'5'/'6' - decreases/increases assumed visible frames",
|
---|
[2776] | 644 | "",
|
---|
[2786] | 645 | "'R' - use render queue",
|
---|
[2790] | 646 | "'B' - use tight bounds",
|
---|
| 647 | "'M' - use multiqueries",
|
---|
[2792] | 648 | "'O' - use CHC optimization (geometry queries for leaves)",
|
---|
[2642] | 649 | 0,
|
---|
| 650 | };
|
---|
| 651 |
|
---|
[2756] | 652 |
|
---|
[2827] | 653 | glColor4f(0.0f, 1.0f , 0.0f, 0.2f); // 20% green.
|
---|
[2756] | 654 |
|
---|
[2827] | 655 | glRecti(30, 30, winWidth - 30, winHeight - 30);
|
---|
[2642] | 656 |
|
---|
[2827] | 657 | glEnd();
|
---|
| 658 |
|
---|
[2756] | 659 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 660 |
|
---|
[2829] | 661 | glEnable(GL_TEXTURE_2D);
|
---|
[2827] | 662 | myfont.Begin();
|
---|
| 663 |
|
---|
| 664 | int x = 40, y = 30;
|
---|
| 665 |
|
---|
| 666 | for(int i = 0; message[i] != 0; ++ i)
|
---|
[2756] | 667 | {
|
---|
| 668 | if(message[i][0] == '\0')
|
---|
| 669 | {
|
---|
[2786] | 670 | y += 15;
|
---|
[2756] | 671 | }
|
---|
| 672 | else
|
---|
| 673 | {
|
---|
[2827] | 674 | myfont.DrawString(message[i], x, winHeight - y);
|
---|
| 675 | y += 25;
|
---|
[2642] | 676 | }
|
---|
| 677 | }
|
---|
[2829] | 678 | glDisable(GL_TEXTURE_2D);
|
---|
[2642] | 679 | }
|
---|
| 680 |
|
---|
| 681 |
|
---|
[2764] | 682 | void ResetTraverser()
|
---|
| 683 | {
|
---|
| 684 | DEL_PTR(traverser);
|
---|
| 685 |
|
---|
[2771] | 686 | bvh->ResetNodeClassifications();
|
---|
| 687 |
|
---|
[2764] | 688 | switch (renderMode)
|
---|
| 689 | {
|
---|
| 690 | case RenderTraverser::CULL_FRUSTUM:
|
---|
| 691 | traverser = new FrustumCullingTraverser();
|
---|
| 692 | break;
|
---|
| 693 | case RenderTraverser::STOP_AND_WAIT:
|
---|
| 694 | traverser = new StopAndWaitTraverser();
|
---|
| 695 | break;
|
---|
| 696 | case RenderTraverser::CHC:
|
---|
| 697 | traverser = new CHCTraverser();
|
---|
| 698 | break;
|
---|
[2767] | 699 | case RenderTraverser::CHCPLUSPLUS:
|
---|
| 700 | traverser = new CHCPlusPlusTraverser();
|
---|
| 701 | break;
|
---|
| 702 |
|
---|
[2764] | 703 | default:
|
---|
| 704 | traverser = new FrustumCullingTraverser();
|
---|
| 705 | }
|
---|
| 706 |
|
---|
[2767] | 707 | traverser->SetCamera(camera);
|
---|
[2764] | 708 | traverser->SetHierarchy(bvh);
|
---|
[2801] | 709 | traverser->SetRenderQueue(renderQueue);
|
---|
[2764] | 710 | traverser->SetRenderState(&state);
|
---|
[2770] | 711 | traverser->SetUseOptimization(useOptimization);
|
---|
| 712 | traverser->SetUseRenderQueue(useRenderQueue);
|
---|
| 713 | traverser->SetVisibilityThreshold(threshold);
|
---|
[2776] | 714 | traverser->SetAssumedVisibleFrames(assumedVisibleFrames);
|
---|
| 715 | traverser->SetMaxBatchSize(maxBatchSize);
|
---|
| 716 | traverser->SetUseMultiQueries(useMultiQueries);
|
---|
[2786] | 717 | traverser->SetUseTightBounds(useTightBounds);
|
---|
[2825] | 718 | traverser->SetUseDepthPass(renderType == RenderState::DEPTH_PASS);
|
---|
[2801] | 719 | traverser->SetRenderQueue(renderQueue);
|
---|
[2764] | 720 | }
|
---|
| 721 |
|
---|
| 722 |
|
---|
[2759] | 723 | void SetupLighting()
|
---|
[2642] | 724 | {
|
---|
[2759] | 725 | glEnable(GL_LIGHTING);
|
---|
| 726 | glEnable(GL_LIGHT0);
|
---|
[2825] | 727 | glEnable(GL_LIGHT1);
|
---|
| 728 |
|
---|
[2759] | 729 | GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};
|
---|
| 730 | GLfloat diffuse[] = {1.0, 1.0, 1.0, 1.0};
|
---|
| 731 | GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};
|
---|
| 732 |
|
---|
[2825] | 733 | GLfloat lmodel_ambient[] = {0.3f, 0.3f, 0.3f, 1.0f};
|
---|
[2759] | 734 |
|
---|
| 735 | glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
---|
| 736 | glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
---|
| 737 | glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
|
---|
| 738 |
|
---|
| 739 |
|
---|
| 740 | ////////////
|
---|
| 741 | //-- second light
|
---|
| 742 |
|
---|
[2825] | 743 | GLfloat ambient1[] = {0.2, 0.2, 0.2, 1.0};
|
---|
| 744 | GLfloat diffuse1[] = {1.0, 1.0, 1.0, 1.0};
|
---|
| 745 | //GLfloat diffuse1[] = {0.5, 0.5, 0.5, 1.0};
|
---|
| 746 | GLfloat specular1[] = {0.0, 0.0, 0.0, 1.0};
|
---|
[2759] | 747 |
|
---|
| 748 | glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1);
|
---|
| 749 | glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1);
|
---|
| 750 | glLightfv(GL_LIGHT1, GL_SPECULAR, specular1);
|
---|
[2825] | 751 |
|
---|
[2759] | 752 |
|
---|
[2825] | 753 | //////////////////////////////
|
---|
| 754 |
|
---|
| 755 | GLfloat position[] = {0.8f, -1.0f, 0.7f, 0.0f};
|
---|
| 756 | glLightfv(GL_LIGHT0, GL_POSITION, position);
|
---|
| 757 |
|
---|
| 758 | GLfloat position1[] = {-0.5f, 0.5f, 0.4f, 0.0f};
|
---|
[2759] | 759 | glLightfv(GL_LIGHT1, GL_POSITION, position1);
|
---|
| 760 |
|
---|
| 761 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
---|
[2801] | 762 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
---|
[2759] | 763 | glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_SINGLE_COLOR_EXT);
|
---|
[2642] | 764 | }
|
---|
| 765 |
|
---|
[2800] | 766 |
|
---|
[2795] | 767 | void SetupEyeView()
|
---|
[2642] | 768 | {
|
---|
[2861] | 769 | // store matrix of last frame
|
---|
| 770 | oldViewProjMatrix = matProjectionView;
|
---|
[2834] | 771 |
|
---|
[2759] | 772 | glMatrixMode(GL_PROJECTION);
|
---|
| 773 | glLoadIdentity();
|
---|
| 774 |
|
---|
[2833] | 775 | gluPerspective(fov, winAspectRatio, nearDist, myfar);
|
---|
[2759] | 776 |
|
---|
[2756] | 777 | glMatrixMode(GL_MODELVIEW);
|
---|
[2795] | 778 | glLoadIdentity();
|
---|
[2864] | 779 |
|
---|
| 780 | // set up the camera view
|
---|
[2760] | 781 | camera->SetupCameraView();
|
---|
| 782 |
|
---|
[2864] | 783 | // set lights
|
---|
[2825] | 784 | GLfloat position[] = {0.8f, -1.0f, 0.7f, 0.0f};
|
---|
[2759] | 785 | glLightfv(GL_LIGHT0, GL_POSITION, position);
|
---|
| 786 |
|
---|
[2825] | 787 | GLfloat position1[] = {-0.5f, 0.5f, 0.4f, 0.0f};
|
---|
[2759] | 788 | glLightfv(GL_LIGHT1, GL_POSITION, position1);
|
---|
[2825] | 789 |
|
---|
| 790 |
|
---|
[2864] | 791 | /////////////////
|
---|
| 792 |
|
---|
| 793 | Matrix4x4 matViewing, matProjection;
|
---|
| 794 |
|
---|
[2834] | 795 | camera->GetModelViewMatrix(matViewing);
|
---|
| 796 | camera->GetProjectionMatrix(matProjection);
|
---|
| 797 |
|
---|
[2864] | 798 | // store matrix for later use
|
---|
[2834] | 799 | matProjectionView = matViewing * matProjection;
|
---|
| 800 |
|
---|
[2825] | 801 | if (renderType == RenderState::DEFERRED)
|
---|
| 802 | {
|
---|
| 803 | // set modelview matrix for shaders
|
---|
| 804 | cgGLSetStateMatrixParameter(sModelViewProjMatrixParam,
|
---|
| 805 | CG_GL_MODELVIEW_PROJECTION_MATRIX,
|
---|
| 806 | CG_GL_MATRIX_IDENTITY);
|
---|
| 807 |
|
---|
| 808 | static Matrix4x4 identity = IdentityMatrix();
|
---|
[2840] | 809 | cgGLSetMatrixParameterfc(Transform3::sModelMatrixParam, (const float *)identity.x);
|
---|
[2834] | 810 | }
|
---|
[2642] | 811 | }
|
---|
| 812 |
|
---|
| 813 |
|
---|
[2792] | 814 | void KeyHorizontalMotion(float shift)
|
---|
| 815 | {
|
---|
| 816 | Vector3 hvec = camera->GetDirection();
|
---|
| 817 | hvec.z = 0;
|
---|
| 818 |
|
---|
| 819 | Vector3 pos = camera->GetPosition();
|
---|
| 820 | pos += hvec * shift;
|
---|
| 821 |
|
---|
| 822 | camera->SetPosition(pos);
|
---|
| 823 | }
|
---|
| 824 |
|
---|
| 825 |
|
---|
[2794] | 826 | void KeyVerticalMotion(float shift)
|
---|
| 827 | {
|
---|
| 828 | Vector3 uvec = Vector3(0, 0, shift);
|
---|
| 829 |
|
---|
| 830 | Vector3 pos = camera->GetPosition();
|
---|
| 831 | pos += uvec;
|
---|
| 832 |
|
---|
| 833 | camera->SetPosition(pos);
|
---|
| 834 | }
|
---|
| 835 |
|
---|
| 836 |
|
---|
[2857] | 837 | // the main rendering loop
|
---|
[2792] | 838 | void Display()
|
---|
[2801] | 839 | {
|
---|
[2800] | 840 | Vector3 oldPos = camera->GetPosition();
|
---|
| 841 |
|
---|
[2792] | 842 | if (leftKeyPressed)
|
---|
[2795] | 843 | camera->Pitch(KeyRotationAngle());
|
---|
[2792] | 844 | if (rightKeyPressed)
|
---|
[2795] | 845 | camera->Pitch(-KeyRotationAngle());
|
---|
[2792] | 846 | if (upKeyPressed)
|
---|
[2795] | 847 | KeyHorizontalMotion(KeyShift());
|
---|
[2792] | 848 | if (downKeyPressed)
|
---|
[2795] | 849 | KeyHorizontalMotion(-KeyShift());
|
---|
[2837] | 850 | if (ascendKeyPressed)
|
---|
| 851 | KeyVerticalMotion(KeyShift());
|
---|
| 852 | if (descendKeyPressed)
|
---|
[2795] | 853 | KeyVerticalMotion(-KeyShift());
|
---|
[2792] | 854 |
|
---|
[2801] | 855 | // place view on ground
|
---|
| 856 | if (!flyMode) PlaceViewer(oldPos);
|
---|
[2800] | 857 |
|
---|
[2826] | 858 | if (showAlgorithmTime)
|
---|
| 859 | {
|
---|
| 860 | glFinish();
|
---|
| 861 | algTimer.Start();
|
---|
| 862 | }
|
---|
[2809] | 863 |
|
---|
[2825] | 864 | // render without shading
|
---|
| 865 | switch (renderType)
|
---|
| 866 | {
|
---|
| 867 | case RenderState::FIXED:
|
---|
| 868 |
|
---|
[2851] | 869 | glEnable(GL_MULTISAMPLE_ARB);
|
---|
[2879] | 870 |
|
---|
[2825] | 871 | state.SetRenderType(RenderState::FIXED);
|
---|
| 872 | glEnable(GL_LIGHTING);
|
---|
[2809] | 873 |
|
---|
[2825] | 874 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
| 875 | cgGLDisableProfile(RenderState::sCgVertexProfile);
|
---|
[2809] | 876 |
|
---|
[2829] | 877 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 878 |
|
---|
[2825] | 879 | break;
|
---|
| 880 |
|
---|
| 881 | case RenderState::DEPTH_PASS:
|
---|
[2851] | 882 |
|
---|
| 883 | glEnable(GL_MULTISAMPLE_ARB);
|
---|
[2879] | 884 |
|
---|
[2857] | 885 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
| 886 | cgGLDisableProfile(RenderState::sCgVertexProfile);
|
---|
| 887 |
|
---|
[2825] | 888 | state.SetRenderType(RenderState::DEPTH_PASS);
|
---|
[2857] | 889 |
|
---|
| 890 | // the scene is rendered withouth any shading
|
---|
[2825] | 891 | glDisable(GL_LIGHTING);
|
---|
[2809] | 892 |
|
---|
[2829] | 893 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 894 |
|
---|
| 895 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
---|
| 896 |
|
---|
[2825] | 897 | break;
|
---|
| 898 |
|
---|
| 899 | case RenderState::DEFERRED:
|
---|
[2851] | 900 |
|
---|
[2879] | 901 | if (!fbo) InitFBO();
|
---|
| 902 |
|
---|
[2878] | 903 | // multisampling does not work with deferred shading
|
---|
[2851] | 904 | glDisable(GL_MULTISAMPLE_ARB);
|
---|
| 905 |
|
---|
[2825] | 906 | state.SetRenderType(RenderState::DEFERRED);
|
---|
| 907 |
|
---|
[2861] | 908 | fbo->Bind();
|
---|
[2825] | 909 |
|
---|
| 910 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
| 911 | glViewport(0, 0, texWidth, texHeight);
|
---|
| 912 |
|
---|
| 913 | cgGLEnableProfile(RenderState::sCgFragmentProfile);
|
---|
| 914 | cgGLBindProgram(RenderState::sCgMrtFragmentProgram);
|
---|
| 915 |
|
---|
| 916 | cgGLEnableProfile(RenderState::sCgVertexProfile);
|
---|
| 917 | cgGLBindProgram(sCgMrtVertexProgram);
|
---|
| 918 |
|
---|
[2861] | 919 | /// draw to 3 color buffers
|
---|
[2825] | 920 | glDrawBuffers(3, mrt);
|
---|
| 921 |
|
---|
[2829] | 922 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 923 |
|
---|
[2825] | 924 | break;
|
---|
| 925 | }
|
---|
| 926 |
|
---|
[2642] | 927 |
|
---|
[2801] | 928 | glDepthFunc(GL_LESS);
|
---|
[2825] | 929 |
|
---|
[2801] | 930 | glDisable(GL_TEXTURE_2D);
|
---|
| 931 | glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
---|
[2825] | 932 |
|
---|
[2801] | 933 |
|
---|
[2861] | 934 | // reset lod levels for current frame
|
---|
[2847] | 935 | LODLevel::InitFrame(camera->GetPosition());
|
---|
| 936 |
|
---|
| 937 |
|
---|
[2756] | 938 | // bring eye modelview matrix up-to-date
|
---|
| 939 | SetupEyeView();
|
---|
[2642] | 940 |
|
---|
[2767] | 941 | // actually render the scene geometry using one of the specified algorithms
|
---|
| 942 | traverser->RenderScene();
|
---|
[2795] | 943 |
|
---|
[2801] | 944 |
|
---|
[2826] | 945 |
|
---|
[2825] | 946 | /////////
|
---|
[2809] | 947 | //-- do the rest of the rendering
|
---|
[2801] | 948 |
|
---|
| 949 | glEnableClientState(GL_VERTEX_ARRAY);
|
---|
| 950 | glEnableClientState(GL_NORMAL_ARRAY);
|
---|
| 951 |
|
---|
| 952 |
|
---|
| 953 | // reset depth pass and render visible objects
|
---|
[2825] | 954 | if (renderType == RenderState::DEPTH_PASS)
|
---|
[2801] | 955 | {
|
---|
[2829] | 956 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
---|
[2801] | 957 | RenderVisibleObjects();
|
---|
| 958 | }
|
---|
[2764] | 959 |
|
---|
[2801] | 960 |
|
---|
[2796] | 961 | ///////////////
|
---|
| 962 | //-- render sky
|
---|
[2795] | 963 |
|
---|
[2796] | 964 | RenderSky();
|
---|
[2801] | 965 |
|
---|
| 966 | state.Reset();
|
---|
| 967 |
|
---|
| 968 | glDisableClientState(GL_VERTEX_ARRAY);
|
---|
| 969 | glDisableClientState(GL_NORMAL_ARRAY);
|
---|
| 970 |
|
---|
[2857] | 971 |
|
---|
[2825] | 972 | if (renderType == RenderState::DEFERRED)
|
---|
| 973 | {
|
---|
[2881] | 974 | FrameBufferObject::Release();
|
---|
[2810] | 975 |
|
---|
[2825] | 976 | cgGLDisableProfile(RenderState::sCgVertexProfile);
|
---|
| 977 | cgGLDisableProfile(RenderState::sCgFragmentProfile);
|
---|
[2809] | 978 |
|
---|
[2861] | 979 | if (useSsao)
|
---|
[2879] | 980 | {
|
---|
| 981 | if (!ssaoShader) ssaoShader = new SsaoShader(texWidth, texHeight, camera, myfar / 10.0f);
|
---|
| 982 | //DEL_PTR(deferredShader);
|
---|
[2861] | 983 | ssaoShader->Render(fbo, oldViewProjMatrix, ssaoExpFactor);
|
---|
[2879] | 984 |
|
---|
| 985 | }
|
---|
[2861] | 986 | else
|
---|
[2879] | 987 | {
|
---|
| 988 | if (!deferredShader) deferredShader = new DeferredShader(texWidth, texHeight);
|
---|
| 989 | //DEL_PTR(ssaoShader);
|
---|
[2861] | 990 | deferredShader->Render(fbo);
|
---|
[2879] | 991 | }
|
---|
[2825] | 992 | }
|
---|
[2879] | 993 | else
|
---|
| 994 | {
|
---|
| 995 | /*DEL_PTR(fbo);
|
---|
| 996 | DEL_PTR(ssaoShader);
|
---|
| 997 | DEL_PTR(deferredShader);
|
---|
| 998 | */
|
---|
| 999 | }
|
---|
[2827] | 1000 |
|
---|
| 1001 | ///////////
|
---|
| 1002 |
|
---|
| 1003 | state.SetRenderType(RenderState::FIXED);
|
---|
| 1004 |
|
---|
[2826] | 1005 | if (showAlgorithmTime)
|
---|
| 1006 | {
|
---|
| 1007 | glFinish();
|
---|
[2827] | 1008 |
|
---|
[2826] | 1009 | algTime = algTimer.Elapsedms();
|
---|
[2827] | 1010 | perfGraph->AddData(algTime);
|
---|
[2828] | 1011 |
|
---|
[2827] | 1012 | perfGraph->Draw();
|
---|
[2826] | 1013 | }
|
---|
[2827] | 1014 | else
|
---|
| 1015 | {
|
---|
| 1016 | if (visMode) DisplayVisualization();
|
---|
| 1017 | }
|
---|
[2825] | 1018 |
|
---|
[2884] | 1019 | glFlush();
|
---|
[2847] | 1020 |
|
---|
| 1021 | const bool restart = true;
|
---|
| 1022 | elapsedTime = frameTimer.Elapsedms(restart);
|
---|
| 1023 |
|
---|
[2764] | 1024 | DisplayStats();
|
---|
[2767] | 1025 |
|
---|
[2642] | 1026 | glutSwapBuffers();
|
---|
| 1027 | }
|
---|
| 1028 |
|
---|
| 1029 |
|
---|
| 1030 | #pragma warning( disable : 4100 )
|
---|
[2792] | 1031 | void KeyBoard(unsigned char c, int x, int y)
|
---|
[2642] | 1032 | {
|
---|
| 1033 | switch(c)
|
---|
| 1034 | {
|
---|
| 1035 | case 27:
|
---|
[2792] | 1036 | CleanUp();
|
---|
[2642] | 1037 | exit(0);
|
---|
| 1038 | break;
|
---|
| 1039 | case 32: //space
|
---|
[2800] | 1040 | renderMode = (renderMode + 1) % RenderTraverser::NUM_TRAVERSAL_TYPES;
|
---|
[2764] | 1041 | ResetTraverser();
|
---|
[2642] | 1042 | break;
|
---|
| 1043 | case 'h':
|
---|
| 1044 | case 'H':
|
---|
| 1045 | showHelp = !showHelp;
|
---|
| 1046 | break;
|
---|
| 1047 | case '+':
|
---|
[2867] | 1048 | if (maxBatchSize < 10)
|
---|
| 1049 | maxBatchSize = 10;
|
---|
| 1050 | else
|
---|
| 1051 | maxBatchSize += 10;
|
---|
| 1052 |
|
---|
[2776] | 1053 | traverser->SetMaxBatchSize(maxBatchSize);
|
---|
[2642] | 1054 | break;
|
---|
| 1055 | case '-':
|
---|
[2776] | 1056 | maxBatchSize -= 10;
|
---|
| 1057 | if (maxBatchSize < 0) maxBatchSize = 1;
|
---|
| 1058 | traverser->SetMaxBatchSize(maxBatchSize);
|
---|
[2642] | 1059 | break;
|
---|
[2837] | 1060 | case 'M':
|
---|
| 1061 | case 'm':
|
---|
| 1062 | useMultiQueries = !useMultiQueries;
|
---|
| 1063 | traverser->SetUseMultiQueries(useMultiQueries);
|
---|
| 1064 | break;
|
---|
| 1065 | case '1':
|
---|
| 1066 | descendKeyPressed = true;
|
---|
| 1067 | break;
|
---|
| 1068 | case '2':
|
---|
| 1069 | ascendKeyPressed = true;
|
---|
| 1070 | break;
|
---|
| 1071 | case '3':
|
---|
| 1072 | if (trianglesPerVirtualLeaf >= 100)
|
---|
| 1073 | trianglesPerVirtualLeaf -= 100;
|
---|
| 1074 | bvh->SetVirtualLeaves(trianglesPerVirtualLeaf);
|
---|
| 1075 | break;
|
---|
| 1076 | case '4':
|
---|
| 1077 | trianglesPerVirtualLeaf += 100;
|
---|
| 1078 | bvh->SetVirtualLeaves(trianglesPerVirtualLeaf);
|
---|
| 1079 | break;
|
---|
| 1080 | case '5':
|
---|
[2776] | 1081 | assumedVisibleFrames -= 1;
|
---|
| 1082 | if (assumedVisibleFrames < 1) assumedVisibleFrames = 1;
|
---|
| 1083 | traverser->SetAssumedVisibleFrames(assumedVisibleFrames);
|
---|
| 1084 | break;
|
---|
[2837] | 1085 | case '6':
|
---|
[2776] | 1086 | assumedVisibleFrames += 1;
|
---|
| 1087 | traverser->SetAssumedVisibleFrames(assumedVisibleFrames);
|
---|
| 1088 | break;
|
---|
[2837] | 1089 | case '7':
|
---|
[2861] | 1090 | ssaoExpFactor *= 0.5f;
|
---|
[2776] | 1091 | break;
|
---|
[2767] | 1092 | case '8':
|
---|
[2861] | 1093 | ssaoExpFactor *= 2.0f;
|
---|
| 1094 | if (ssaoExpFactor > 1.0f) ssaoExpFactor = 1.0f;
|
---|
[2837] | 1095 | break;
|
---|
[2865] | 1096 | case '9':
|
---|
| 1097 | useLODs = !useLODs;
|
---|
| 1098 | SceneEntity::SetUseLODs(useLODs);
|
---|
| 1099 | break;
|
---|
[2875] | 1100 | case 'g':
|
---|
| 1101 | case 'G':
|
---|
| 1102 | useGlobIllum = !useGlobIllum;
|
---|
| 1103 | ssaoShader->SetUseGlobIllum(useGlobIllum);
|
---|
| 1104 | break;
|
---|
| 1105 | case 't':
|
---|
| 1106 | case 'T':
|
---|
| 1107 | useTemporalCoherence = !useTemporalCoherence;
|
---|
| 1108 | ssaoShader->SetUseTemporalCoherence(useTemporalCoherence);
|
---|
| 1109 | break;
|
---|
[2792] | 1110 | case 'o':
|
---|
| 1111 | case 'O':
|
---|
[2642] | 1112 | useOptimization = !useOptimization;
|
---|
[2764] | 1113 | traverser->SetUseOptimization(useOptimization);
|
---|
[2767] | 1114 | break;
|
---|
| 1115 | case 'a':
|
---|
| 1116 | case 'A':
|
---|
[2792] | 1117 | leftKeyPressed = true;
|
---|
[2767] | 1118 | break;
|
---|
| 1119 | case 'd':
|
---|
| 1120 | case 'D':
|
---|
[2792] | 1121 | rightKeyPressed = true;
|
---|
[2767] | 1122 | break;
|
---|
| 1123 | case 'w':
|
---|
| 1124 | case 'W':
|
---|
[2792] | 1125 | upKeyPressed = true;
|
---|
[2767] | 1126 | break;
|
---|
[2829] | 1127 | case 's':
|
---|
| 1128 | case 'S':
|
---|
[2792] | 1129 | downKeyPressed = true;
|
---|
[2767] | 1130 | break;
|
---|
| 1131 | case 'r':
|
---|
| 1132 | case 'R':
|
---|
| 1133 | {
|
---|
| 1134 | useRenderQueue = !useRenderQueue;
|
---|
| 1135 | traverser->SetUseRenderQueue(useRenderQueue);
|
---|
| 1136 | }
|
---|
[2790] | 1137 | break;
|
---|
[2786] | 1138 | case 'b':
|
---|
| 1139 | case 'B':
|
---|
| 1140 | {
|
---|
| 1141 | useTightBounds = !useTightBounds;
|
---|
| 1142 | traverser->SetUseTightBounds(useTightBounds);
|
---|
| 1143 | }
|
---|
[2790] | 1144 | break;
|
---|
[2642] | 1145 | default:
|
---|
| 1146 | return;
|
---|
| 1147 | }
|
---|
| 1148 |
|
---|
| 1149 | glutPostRedisplay();
|
---|
| 1150 | }
|
---|
| 1151 |
|
---|
| 1152 |
|
---|
[2792] | 1153 | void SpecialKeyUp(int c, int x, int y)
|
---|
[2642] | 1154 | {
|
---|
[2792] | 1155 | switch (c)
|
---|
| 1156 | {
|
---|
| 1157 | case GLUT_KEY_LEFT:
|
---|
| 1158 | leftKeyPressed = false;
|
---|
| 1159 | break;
|
---|
| 1160 | case GLUT_KEY_RIGHT:
|
---|
| 1161 | rightKeyPressed = false;
|
---|
| 1162 | break;
|
---|
| 1163 | case GLUT_KEY_UP:
|
---|
| 1164 | upKeyPressed = false;
|
---|
| 1165 | break;
|
---|
| 1166 | case GLUT_KEY_DOWN:
|
---|
| 1167 | downKeyPressed = false;
|
---|
| 1168 | break;
|
---|
| 1169 | default:
|
---|
| 1170 | return;
|
---|
| 1171 | }
|
---|
| 1172 | //glutPostRedisplay();
|
---|
| 1173 | }
|
---|
| 1174 |
|
---|
| 1175 |
|
---|
| 1176 | void KeyUp(unsigned char c, int x, int y)
|
---|
| 1177 | {
|
---|
| 1178 | switch (c)
|
---|
| 1179 | {
|
---|
[2879] | 1180 |
|
---|
[2792] | 1181 | case 'A':
|
---|
| 1182 | case 'a':
|
---|
| 1183 | leftKeyPressed = false;
|
---|
| 1184 | break;
|
---|
| 1185 | case 'D':
|
---|
| 1186 | case 'd':
|
---|
| 1187 | rightKeyPressed = false;
|
---|
| 1188 | break;
|
---|
| 1189 | case 'W':
|
---|
| 1190 | case 'w':
|
---|
| 1191 | upKeyPressed = false;
|
---|
| 1192 | break;
|
---|
[2829] | 1193 | case 'S':
|
---|
| 1194 | case 's':
|
---|
[2792] | 1195 | downKeyPressed = false;
|
---|
| 1196 | break;
|
---|
[2837] | 1197 | case '1':
|
---|
| 1198 | descendKeyPressed = false;
|
---|
[2794] | 1199 | break;
|
---|
[2837] | 1200 | case '2':
|
---|
| 1201 | ascendKeyPressed = false;
|
---|
[2794] | 1202 | break;
|
---|
| 1203 |
|
---|
[2792] | 1204 | default:
|
---|
| 1205 | return;
|
---|
| 1206 | }
|
---|
| 1207 | //glutPostRedisplay();
|
---|
| 1208 | }
|
---|
| 1209 |
|
---|
| 1210 |
|
---|
| 1211 | void Special(int c, int x, int y)
|
---|
| 1212 | {
|
---|
[2642] | 1213 | switch(c)
|
---|
| 1214 | {
|
---|
| 1215 | case GLUT_KEY_F1:
|
---|
| 1216 | showHelp = !showHelp;
|
---|
| 1217 | break;
|
---|
[2790] | 1218 | case GLUT_KEY_F2:
|
---|
[2795] | 1219 | visMode = !visMode;
|
---|
[2790] | 1220 | break;
|
---|
| 1221 | case GLUT_KEY_F3:
|
---|
| 1222 | showBoundingVolumes = !showBoundingVolumes;
|
---|
| 1223 | traverser->SetShowBounds(showBoundingVolumes);
|
---|
| 1224 | break;
|
---|
| 1225 | case GLUT_KEY_F4:
|
---|
[2827] | 1226 | showOptions = !showOptions;
|
---|
[2790] | 1227 | break;
|
---|
| 1228 | case GLUT_KEY_F5:
|
---|
[2827] | 1229 | showStatistics = !showStatistics;
|
---|
[2790] | 1230 | break;
|
---|
[2800] | 1231 | case GLUT_KEY_F6:
|
---|
| 1232 | flyMode = !flyMode;
|
---|
| 1233 | break;
|
---|
[2801] | 1234 | case GLUT_KEY_F7:
|
---|
[2825] | 1235 |
|
---|
| 1236 | renderType = (renderType + 1) % 3;
|
---|
| 1237 | traverser->SetUseDepthPass(renderType == RenderState::DEPTH_PASS);
|
---|
| 1238 |
|
---|
[2801] | 1239 | break;
|
---|
[2803] | 1240 | case GLUT_KEY_F8:
|
---|
[2821] | 1241 | useSsao = !useSsao;
|
---|
| 1242 | break;
|
---|
[2826] | 1243 | case GLUT_KEY_F9:
|
---|
| 1244 | showAlgorithmTime = !showAlgorithmTime;
|
---|
| 1245 | break;
|
---|
| 1246 |
|
---|
[2642] | 1247 | case GLUT_KEY_LEFT:
|
---|
[2767] | 1248 | {
|
---|
[2792] | 1249 | leftKeyPressed = true;
|
---|
[2795] | 1250 | camera->Pitch(KeyRotationAngle());
|
---|
[2767] | 1251 | }
|
---|
[2642] | 1252 | break;
|
---|
| 1253 | case GLUT_KEY_RIGHT:
|
---|
[2767] | 1254 | {
|
---|
[2792] | 1255 | rightKeyPressed = true;
|
---|
[2795] | 1256 | camera->Pitch(-KeyRotationAngle());
|
---|
[2767] | 1257 | }
|
---|
[2642] | 1258 | break;
|
---|
| 1259 | case GLUT_KEY_UP:
|
---|
[2767] | 1260 | {
|
---|
[2792] | 1261 | upKeyPressed = true;
|
---|
[2795] | 1262 | KeyHorizontalMotion(KeyShift());
|
---|
[2767] | 1263 | }
|
---|
[2642] | 1264 | break;
|
---|
| 1265 | case GLUT_KEY_DOWN:
|
---|
[2767] | 1266 | {
|
---|
[2792] | 1267 | downKeyPressed = true;
|
---|
[2795] | 1268 | KeyHorizontalMotion(-KeyShift());
|
---|
[2767] | 1269 | }
|
---|
[2642] | 1270 | break;
|
---|
| 1271 | default:
|
---|
| 1272 | return;
|
---|
| 1273 |
|
---|
| 1274 | }
|
---|
| 1275 |
|
---|
| 1276 | glutPostRedisplay();
|
---|
| 1277 | }
|
---|
[2767] | 1278 |
|
---|
[2642] | 1279 | #pragma warning( default : 4100 )
|
---|
| 1280 |
|
---|
| 1281 |
|
---|
[2792] | 1282 | void Reshape(int w, int h)
|
---|
[2642] | 1283 | {
|
---|
[2759] | 1284 | winAspectRatio = 1.0f;
|
---|
[2642] | 1285 |
|
---|
| 1286 | glViewport(0, 0, w, h);
|
---|
| 1287 |
|
---|
| 1288 | winWidth = w;
|
---|
| 1289 | winHeight = h;
|
---|
| 1290 |
|
---|
[2833] | 1291 | if (w) winAspectRatio = (float) w / (float) h;
|
---|
[2642] | 1292 |
|
---|
[2758] | 1293 | glMatrixMode(GL_PROJECTION);
|
---|
| 1294 | glLoadIdentity();
|
---|
[2642] | 1295 |
|
---|
[2833] | 1296 | gluPerspective(fov, winAspectRatio, nearDist, myfar);
|
---|
[2788] | 1297 |
|
---|
[2758] | 1298 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1299 |
|
---|
[2642] | 1300 | glutPostRedisplay();
|
---|
| 1301 | }
|
---|
| 1302 |
|
---|
| 1303 |
|
---|
[2792] | 1304 | void Mouse(int button, int state, int x, int y)
|
---|
[2642] | 1305 | {
|
---|
[2758] | 1306 | if ((button == GLUT_LEFT_BUTTON) && (state == GLUT_DOWN))
|
---|
[2642] | 1307 | {
|
---|
| 1308 | xEyeBegin = x;
|
---|
| 1309 | yMotionBegin = y;
|
---|
| 1310 |
|
---|
[2792] | 1311 | glutMotionFunc(LeftMotion);
|
---|
[2642] | 1312 | }
|
---|
[2758] | 1313 | else if ((button == GLUT_RIGHT_BUTTON) && (state == GLUT_DOWN))
|
---|
[2642] | 1314 | {
|
---|
[2829] | 1315 | xEyeBegin = x;
|
---|
[2758] | 1316 | yEyeBegin = y;
|
---|
| 1317 | yMotionBegin = y;
|
---|
| 1318 |
|
---|
[2792] | 1319 | glutMotionFunc(RightMotion);
|
---|
[2758] | 1320 | }
|
---|
| 1321 | else if ((button == GLUT_MIDDLE_BUTTON) && (state == GLUT_DOWN))
|
---|
| 1322 | {
|
---|
[2642] | 1323 | horizontalMotionBegin = x;
|
---|
| 1324 | verticalMotionBegin = y;
|
---|
[2792] | 1325 | glutMotionFunc(MiddleMotion);
|
---|
[2642] | 1326 | }
|
---|
| 1327 |
|
---|
| 1328 | glutPostRedisplay();
|
---|
| 1329 | }
|
---|
| 1330 |
|
---|
[2758] | 1331 |
|
---|
| 1332 | /** rotation for left/right mouse drag
|
---|
[2642] | 1333 | motion for up/down mouse drag
|
---|
| 1334 | */
|
---|
[2792] | 1335 | void LeftMotion(int x, int y)
|
---|
[2642] | 1336 | {
|
---|
[2758] | 1337 | Vector3 viewDir = camera->GetDirection();
|
---|
| 1338 | Vector3 pos = camera->GetPosition();
|
---|
| 1339 |
|
---|
| 1340 | // don't move in the vertical direction
|
---|
[2764] | 1341 | Vector3 horView(viewDir[0], viewDir[1], 0);
|
---|
[2642] | 1342 |
|
---|
[2795] | 1343 | float eyeXAngle = 0.2f * M_PI * (xEyeBegin - x) / 180.0;
|
---|
[2756] | 1344 |
|
---|
[2795] | 1345 | camera->Pitch(eyeXAngle);
|
---|
[2787] | 1346 |
|
---|
[2780] | 1347 | pos += horView * (yMotionBegin - y) * 0.2f;
|
---|
[2795] | 1348 |
|
---|
[2758] | 1349 | camera->SetPosition(pos);
|
---|
[2642] | 1350 |
|
---|
| 1351 | xEyeBegin = x;
|
---|
| 1352 | yMotionBegin = y;
|
---|
[2758] | 1353 |
|
---|
[2642] | 1354 | glutPostRedisplay();
|
---|
| 1355 | }
|
---|
| 1356 |
|
---|
[2758] | 1357 |
|
---|
[2767] | 1358 | /** rotation for left / right mouse drag
|
---|
| 1359 | motion for up / down mouse drag
|
---|
[2758] | 1360 | */
|
---|
[2792] | 1361 | void RightMotion(int x, int y)
|
---|
[2758] | 1362 | {
|
---|
[2829] | 1363 | float eyeXAngle = 0.2f * M_PI * (xEyeBegin - x) / 180.0;
|
---|
[2795] | 1364 | float eyeYAngle = -0.2f * M_PI * (yEyeBegin - y) / 180.0;
|
---|
[2758] | 1365 |
|
---|
[2795] | 1366 | camera->Yaw(eyeYAngle);
|
---|
[2829] | 1367 | camera->Pitch(eyeXAngle);
|
---|
[2780] | 1368 |
|
---|
[2829] | 1369 | xEyeBegin = x;
|
---|
[2758] | 1370 | yEyeBegin = y;
|
---|
[2829] | 1371 |
|
---|
[2758] | 1372 | glutPostRedisplay();
|
---|
| 1373 | }
|
---|
| 1374 |
|
---|
| 1375 |
|
---|
[2642] | 1376 | // strafe
|
---|
[2792] | 1377 | void MiddleMotion(int x, int y)
|
---|
[2642] | 1378 | {
|
---|
[2758] | 1379 | Vector3 viewDir = camera->GetDirection();
|
---|
| 1380 | Vector3 pos = camera->GetPosition();
|
---|
| 1381 |
|
---|
[2642] | 1382 | // the 90 degree rotated view vector
|
---|
| 1383 | // y zero so we don't move in the vertical
|
---|
[2764] | 1384 | Vector3 rVec(viewDir[0], viewDir[1], 0);
|
---|
[2642] | 1385 |
|
---|
[2764] | 1386 | Matrix4x4 rot = RotationZMatrix(M_PI * 0.5f);
|
---|
[2758] | 1387 | rVec = rot * rVec;
|
---|
[2642] | 1388 |
|
---|
[2780] | 1389 | pos -= rVec * (x - horizontalMotionBegin) * 0.1f;
|
---|
[2764] | 1390 | pos[2] += (verticalMotionBegin - y) * 0.1f;
|
---|
[2642] | 1391 |
|
---|
[2758] | 1392 | camera->SetPosition(pos);
|
---|
| 1393 |
|
---|
[2642] | 1394 | horizontalMotionBegin = x;
|
---|
| 1395 | verticalMotionBegin = y;
|
---|
[2758] | 1396 |
|
---|
[2642] | 1397 | glutPostRedisplay();
|
---|
| 1398 | }
|
---|
| 1399 |
|
---|
| 1400 |
|
---|
[2756] | 1401 | void InitExtensions(void)
|
---|
[2642] | 1402 | {
|
---|
| 1403 | GLenum err = glewInit();
|
---|
[2756] | 1404 |
|
---|
[2642] | 1405 | if (GLEW_OK != err)
|
---|
| 1406 | {
|
---|
| 1407 | // problem: glewInit failed, something is seriously wrong
|
---|
| 1408 | fprintf(stderr,"Error: %s\n", glewGetErrorString(err));
|
---|
| 1409 | exit(1);
|
---|
| 1410 | }
|
---|
[2756] | 1411 | if (!GLEW_ARB_occlusion_query)
|
---|
[2642] | 1412 | {
|
---|
[2756] | 1413 | printf("I require the GL_ARB_occlusion_query to work.\n");
|
---|
[2642] | 1414 | exit(1);
|
---|
| 1415 | }
|
---|
| 1416 | }
|
---|
| 1417 |
|
---|
| 1418 |
|
---|
[2826] | 1419 | void Begin2D()
|
---|
[2642] | 1420 | {
|
---|
| 1421 | glDisable(GL_LIGHTING);
|
---|
| 1422 | glDisable(GL_DEPTH_TEST);
|
---|
| 1423 |
|
---|
[2826] | 1424 | glMatrixMode(GL_PROJECTION);
|
---|
[2642] | 1425 | glPushMatrix();
|
---|
| 1426 | glLoadIdentity();
|
---|
[2834] | 1427 |
|
---|
[2826] | 1428 | gluOrtho2D(0, winWidth, 0, winHeight);
|
---|
[2642] | 1429 |
|
---|
[2826] | 1430 | glMatrixMode(GL_MODELVIEW);
|
---|
[2642] | 1431 | glPushMatrix();
|
---|
| 1432 | glLoadIdentity();
|
---|
| 1433 | }
|
---|
| 1434 |
|
---|
| 1435 |
|
---|
[2826] | 1436 | void End2D()
|
---|
[2642] | 1437 | {
|
---|
[2834] | 1438 | glMatrixMode(GL_PROJECTION);
|
---|
[2642] | 1439 | glPopMatrix();
|
---|
[2834] | 1440 |
|
---|
[2642] | 1441 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1442 | glPopMatrix();
|
---|
| 1443 |
|
---|
| 1444 | glEnable(GL_LIGHTING);
|
---|
| 1445 | glEnable(GL_DEPTH_TEST);
|
---|
| 1446 | }
|
---|
| 1447 |
|
---|
| 1448 |
|
---|
[2787] | 1449 | // displays the visualisation of culling algorithm
|
---|
| 1450 | void DisplayVisualization()
|
---|
[2796] | 1451 | {
|
---|
[2787] | 1452 | visualization->SetFrameId(traverser->GetCurrentFrameId());
|
---|
| 1453 |
|
---|
[2792] | 1454 | Begin2D();
|
---|
[2642] | 1455 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
| 1456 | glEnable(GL_BLEND);
|
---|
[2827] | 1457 | glColor4f(0.0f ,0.0f, 0.0f, 0.5f);
|
---|
[2642] | 1458 |
|
---|
[2827] | 1459 | glRecti(winWidth - winWidth / 3, winHeight - winHeight / 3, winWidth, winHeight);
|
---|
[2642] | 1460 | glDisable(GL_BLEND);
|
---|
[2792] | 1461 | End2D();
|
---|
[2788] | 1462 |
|
---|
| 1463 |
|
---|
| 1464 | AxisAlignedBox3 box = bvh->GetBox();
|
---|
| 1465 |
|
---|
[2838] | 1466 | // hack: set far plane for viz
|
---|
[2807] | 1467 | camera->SetFar(0.35f * Magnitude(box.Diagonal()));
|
---|
[2796] | 1468 |
|
---|
[2807] | 1469 | const float offs = box.Size().x * 0.3f;
|
---|
[2834] | 1470 |
|
---|
[2838] | 1471 | //Vector3 vizpos = Vector3(box.Min().x, box.Min().y + box.Size().y * 0.5f, box.Min().z + box.Size().z * 50);
|
---|
| 1472 | Vector3 vizpos = Vector3(box.Min().x, box.Min().y - box.Size().y * 0.35f, box.Min().z + box.Size().z * 50);
|
---|
[2806] | 1473 |
|
---|
[2795] | 1474 | visCamera->SetPosition(vizpos);
|
---|
[2838] | 1475 | visCamera->ResetPitchAndYaw();
|
---|
| 1476 | //visCamera->Pitch(M_PI);
|
---|
| 1477 |
|
---|
[2834] | 1478 | glPushAttrib(GL_VIEWPORT_BIT);
|
---|
[2806] | 1479 | glViewport(winWidth - winWidth / 3, winHeight - winHeight / 3, winWidth / 3, winHeight / 3);
|
---|
[2796] | 1480 |
|
---|
| 1481 | glMatrixMode(GL_PROJECTION);
|
---|
[2834] | 1482 | glPushMatrix();
|
---|
| 1483 |
|
---|
[2787] | 1484 | glLoadIdentity();
|
---|
[2796] | 1485 |
|
---|
[2807] | 1486 | glOrtho(-offs, offs, -offs, offs, 0.0f, box.Size().z * 100.0f);
|
---|
[2787] | 1487 |
|
---|
[2796] | 1488 | glMatrixMode(GL_MODELVIEW);
|
---|
[2834] | 1489 | glPushMatrix();
|
---|
[2787] | 1490 |
|
---|
[2796] | 1491 | visCamera->SetupCameraView();
|
---|
[2806] | 1492 |
|
---|
[2838] | 1493 | //Matrix4x4 rotX = RotationXMatrix(camera->GetYaw());
|
---|
| 1494 | //glMultMatrixf((float *)rotX.x);
|
---|
[2806] | 1495 | Matrix4x4 rotZ = RotationZMatrix(-camera->GetPitch());
|
---|
| 1496 | glMultMatrixf((float *)rotZ.x);
|
---|
| 1497 |
|
---|
[2838] | 1498 | Vector3 pos = camera->GetPosition();
|
---|
[2806] | 1499 | glTranslatef(-pos.x, -pos.y, -pos.z);
|
---|
| 1500 |
|
---|
| 1501 |
|
---|
[2788] | 1502 | GLfloat position[] = {0.8f, 1.0f, 1.5f, 0.0f};
|
---|
| 1503 | glLightfv(GL_LIGHT0, GL_POSITION, position);
|
---|
[2787] | 1504 |
|
---|
[2788] | 1505 | GLfloat position1[] = {bvh->GetBox().Center().x, bvh->GetBox().Max().y, bvh->GetBox().Center().z, 1.0f};
|
---|
| 1506 | glLightfv(GL_LIGHT1, GL_POSITION, position1);
|
---|
[2787] | 1507 |
|
---|
[2642] | 1508 | glClear(GL_DEPTH_BUFFER_BIT);
|
---|
| 1509 |
|
---|
[2806] | 1510 |
|
---|
[2767] | 1511 | ////////////
|
---|
[2787] | 1512 | //-- visualization of the occlusion culling
|
---|
| 1513 |
|
---|
[2767] | 1514 | visualization->Render();
|
---|
| 1515 |
|
---|
[2834] | 1516 |
|
---|
| 1517 | // reset previous settings
|
---|
| 1518 | glPopAttrib();
|
---|
| 1519 |
|
---|
| 1520 | glMatrixMode(GL_PROJECTION);
|
---|
| 1521 | glPopMatrix();
|
---|
| 1522 | glMatrixMode(GL_MODELVIEW);
|
---|
| 1523 | glPopMatrix();
|
---|
[2642] | 1524 | }
|
---|
| 1525 |
|
---|
[2767] | 1526 |
|
---|
[2642] | 1527 | // cleanup routine after the main loop
|
---|
[2756] | 1528 | void CleanUp()
|
---|
[2642] | 1529 | {
|
---|
[2756] | 1530 | DEL_PTR(traverser);
|
---|
[2796] | 1531 | DEL_PTR(sceneQuery);
|
---|
[2756] | 1532 | DEL_PTR(bvh);
|
---|
[2767] | 1533 | DEL_PTR(visualization);
|
---|
[2787] | 1534 | DEL_PTR(camera);
|
---|
[2793] | 1535 | DEL_PTR(loader);
|
---|
[2801] | 1536 | DEL_PTR(renderQueue);
|
---|
[2827] | 1537 | DEL_PTR(perfGraph);
|
---|
[2809] | 1538 |
|
---|
[2879] | 1539 | DEL_PTR(fbo);
|
---|
| 1540 | DEL_PTR(ssaoShader);
|
---|
| 1541 | DEL_PTR(deferredShader);
|
---|
| 1542 |
|
---|
[2810] | 1543 | if (sCgMrtVertexProgram)
|
---|
| 1544 | cgDestroyProgram(sCgMrtVertexProgram);
|
---|
[2827] | 1545 | if (RenderState::sCgMrtFragmentProgram)
|
---|
| 1546 | cgDestroyProgram(RenderState::sCgMrtFragmentProgram);
|
---|
| 1547 | if (RenderState::sCgMrtFragmentTexProgram)
|
---|
| 1548 | cgDestroyProgram(RenderState::sCgMrtFragmentTexProgram);
|
---|
[2861] | 1549 |
|
---|
[2809] | 1550 | if (sCgContext)
|
---|
| 1551 | cgDestroyContext(sCgContext);
|
---|
[2642] | 1552 | }
|
---|
| 1553 |
|
---|
| 1554 |
|
---|
| 1555 | // this function inserts a dezimal point after each 1000
|
---|
[2829] | 1556 | void CalcDecimalPoint(string &str, int d, int len)
|
---|
[2642] | 1557 | {
|
---|
[2827] | 1558 | static vector<int> numbers;
|
---|
| 1559 | numbers.clear();
|
---|
| 1560 |
|
---|
[2829] | 1561 | static string shortStr;
|
---|
| 1562 | shortStr.clear();
|
---|
[2642] | 1563 |
|
---|
[2829] | 1564 | static char hstr[100];
|
---|
| 1565 |
|
---|
[2642] | 1566 | while (d != 0)
|
---|
| 1567 | {
|
---|
| 1568 | numbers.push_back(d % 1000);
|
---|
| 1569 | d /= 1000;
|
---|
| 1570 | }
|
---|
| 1571 |
|
---|
| 1572 | // first element without leading zeros
|
---|
| 1573 | if (numbers.size() > 0)
|
---|
| 1574 | {
|
---|
[2800] | 1575 | sprintf(hstr, "%d", numbers.back());
|
---|
[2829] | 1576 | shortStr.append(hstr);
|
---|
[2642] | 1577 | }
|
---|
| 1578 |
|
---|
[2764] | 1579 | for (int i = (int)numbers.size() - 2; i >= 0; i--)
|
---|
[2642] | 1580 | {
|
---|
[2800] | 1581 | sprintf(hstr, ",%03d", numbers[i]);
|
---|
[2829] | 1582 | shortStr.append(hstr);
|
---|
[2642] | 1583 | }
|
---|
[2829] | 1584 |
|
---|
| 1585 | int dif = len - (int)shortStr.size();
|
---|
| 1586 |
|
---|
| 1587 | for (int i = 0; i < dif; ++ i)
|
---|
| 1588 | {
|
---|
| 1589 | str += " ";
|
---|
| 1590 | }
|
---|
| 1591 |
|
---|
| 1592 | str.append(shortStr);
|
---|
[2764] | 1593 | }
|
---|
| 1594 |
|
---|
| 1595 |
|
---|
| 1596 | void DisplayStats()
|
---|
| 1597 | {
|
---|
[2826] | 1598 | static char msg[9][300];
|
---|
[2764] | 1599 |
|
---|
[2826] | 1600 | static double frameTime = elapsedTime;
|
---|
| 1601 | static double renderTime = algTime;
|
---|
| 1602 |
|
---|
[2818] | 1603 | const float expFactor = 0.1f;
|
---|
[2767] | 1604 |
|
---|
[2802] | 1605 | // if some strange render time spike happened in this frame => don't count
|
---|
[2826] | 1606 | if (elapsedTime < 500) frameTime = elapsedTime * expFactor + (1.0f - expFactor) * elapsedTime;
|
---|
| 1607 |
|
---|
| 1608 | static float rTime = 1000.0f;
|
---|
[2764] | 1609 |
|
---|
[2826] | 1610 | if (showAlgorithmTime)
|
---|
| 1611 | {
|
---|
| 1612 | if (algTime < 500) renderTime = algTime * expFactor + (1.0f - expFactor) * renderTime;
|
---|
| 1613 | }
|
---|
[2802] | 1614 |
|
---|
[2826] | 1615 | accumulatedTime += elapsedTime;
|
---|
| 1616 |
|
---|
[2776] | 1617 | if (accumulatedTime > 500) // update every fraction of a second
|
---|
[2770] | 1618 | {
|
---|
| 1619 | accumulatedTime = 0;
|
---|
| 1620 |
|
---|
[2826] | 1621 | if (frameTime) fps = 1e3f / (float)frameTime;
|
---|
| 1622 |
|
---|
| 1623 | rTime = renderTime;
|
---|
[2770] | 1624 | renderedObjects = traverser->GetStats().mNumRenderedGeometry;
|
---|
[2773] | 1625 | renderedNodes = traverser->GetStats().mNumRenderedNodes;
|
---|
| 1626 | renderedTriangles = traverser->GetStats().mNumRenderedTriangles;
|
---|
| 1627 |
|
---|
[2770] | 1628 | traversedNodes = traverser->GetStats().mNumTraversedNodes;
|
---|
| 1629 | frustumCulledNodes = traverser->GetStats().mNumFrustumCulledNodes;
|
---|
| 1630 | queryCulledNodes = traverser->GetStats().mNumQueryCulledNodes;
|
---|
| 1631 | issuedQueries = traverser->GetStats().mNumIssuedQueries;
|
---|
| 1632 | stateChanges = traverser->GetStats().mNumStateChanges;
|
---|
[2800] | 1633 | numBatches = traverser->GetStats().mNumBatches;
|
---|
[2770] | 1634 | }
|
---|
| 1635 |
|
---|
[2764] | 1636 |
|
---|
[2826] | 1637 | Begin2D();
|
---|
[2808] | 1638 |
|
---|
[2826] | 1639 | glEnable(GL_BLEND);
|
---|
| 1640 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
---|
[2764] | 1641 |
|
---|
[2826] | 1642 | if (showHelp)
|
---|
| 1643 | {
|
---|
| 1644 | DrawHelpMessage();
|
---|
| 1645 | }
|
---|
| 1646 | else
|
---|
| 1647 | {
|
---|
[2829] | 1648 | if (showOptions)
|
---|
| 1649 | {
|
---|
| 1650 | glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
|
---|
| 1651 | glRecti(5, winHeight - 95, winWidth * 2 / 3 - 5, winHeight - 5);
|
---|
| 1652 | }
|
---|
| 1653 |
|
---|
| 1654 | if (showStatistics)
|
---|
| 1655 | {
|
---|
| 1656 | glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
|
---|
| 1657 | glRecti(5, winHeight - 165, winWidth * 2 / 3 - 5, winHeight - 100);
|
---|
| 1658 | }
|
---|
| 1659 |
|
---|
| 1660 | glEnable(GL_TEXTURE_2D);
|
---|
| 1661 |
|
---|
[2827] | 1662 | myfont.Begin();
|
---|
[2769] | 1663 |
|
---|
[2826] | 1664 | if (showOptions)
|
---|
| 1665 | {
|
---|
[2829] | 1666 | glColor3f(0.0f, 1.0f, 0.0f);
|
---|
| 1667 |
|
---|
[2826] | 1668 | int i = 0;
|
---|
| 1669 |
|
---|
| 1670 | static char *renderTypeStr[] = {"fixed function", "fixed function + depth pass", "deferred shading"};
|
---|
[2825] | 1671 |
|
---|
[2826] | 1672 | sprintf(msg[i ++], "multiqueries: %d, tight bounds: %d, render queue: %d",
|
---|
| 1673 | useMultiQueries, useTightBounds, useRenderQueue);
|
---|
[2792] | 1674 |
|
---|
[2826] | 1675 | sprintf(msg[i ++], "render technique: %s, SSAO: %d", renderTypeStr[renderType], useSsao);
|
---|
[2808] | 1676 |
|
---|
[2826] | 1677 | sprintf(msg[i ++], "triangles per virtual leaf: %5d", trianglesPerVirtualLeaf);
|
---|
[2808] | 1678 |
|
---|
[2826] | 1679 | sprintf(msg[i ++], "assumed visible frames: %4d, max batch size: %4d",
|
---|
| 1680 | assumedVisibleFrames, maxBatchSize);
|
---|
[2808] | 1681 |
|
---|
[2826] | 1682 | for (int j = 0; j < 4; ++ j)
|
---|
[2829] | 1683 | myfont.DrawString(msg[j], 10.0f, winHeight - 5 - j * 20);
|
---|
[2826] | 1684 | }
|
---|
[2808] | 1685 |
|
---|
[2786] | 1686 | if (showStatistics)
|
---|
[2764] | 1687 | {
|
---|
[2829] | 1688 | glColor3f(1.0f, 1.0f, 0.0f);
|
---|
| 1689 |
|
---|
[2826] | 1690 | string str;
|
---|
| 1691 | string str2;
|
---|
| 1692 |
|
---|
[2829] | 1693 | int len = 10;
|
---|
| 1694 | CalcDecimalPoint(str, renderedTriangles, len);
|
---|
| 1695 | CalcDecimalPoint(str2, bvh->GetBvhStats().mTriangles, len);
|
---|
[2826] | 1696 |
|
---|
| 1697 | int i = 4;
|
---|
| 1698 |
|
---|
[2829] | 1699 | sprintf(msg[i ++], "rendered: %6d of %6d nodes, %s of %s triangles",
|
---|
[2826] | 1700 | renderedNodes, bvh->GetNumVirtualNodes(), str.c_str(), str2.c_str());
|
---|
| 1701 |
|
---|
| 1702 | sprintf(msg[i ++], "traversed: %5d, frustum culled: %5d, query culled: %5d",
|
---|
| 1703 | traversedNodes, frustumCulledNodes, queryCulledNodes);
|
---|
| 1704 |
|
---|
| 1705 | sprintf(msg[i ++], "issued queries: %5d, state changes: %5d, render batches: %5d",
|
---|
| 1706 | issuedQueries, stateChanges, numBatches);
|
---|
| 1707 |
|
---|
| 1708 | for (int j = 4; j < 7; ++ j)
|
---|
[2829] | 1709 | myfont.DrawString(msg[j], 10.0f, winHeight - (j + 1) * 20);
|
---|
[2764] | 1710 | }
|
---|
[2790] | 1711 |
|
---|
[2826] | 1712 | glColor3f(1.0f, 1.0f, 1.0f);
|
---|
| 1713 | static char *alg_str[] = {"Frustum Cull", "Stop and Wait", "CHC", "CHC ++"};
|
---|
[2827] | 1714 |
|
---|
| 1715 | if (!showAlgorithmTime)
|
---|
| 1716 | {
|
---|
| 1717 | sprintf(msg[7], "%s: %6.1f fps", alg_str[renderMode], fps);
|
---|
| 1718 | }
|
---|
| 1719 | else
|
---|
| 1720 | {
|
---|
| 1721 | sprintf(msg[7], "%s: %6.1f ms", alg_str[renderMode], rTime);
|
---|
| 1722 | }
|
---|
[2826] | 1723 |
|
---|
[2829] | 1724 | myfont.DrawString(msg[7], 1.3f, 690.0f, 760.0f);//, top_color, bottom_color);
|
---|
[2827] | 1725 |
|
---|
| 1726 | //sprintf(msg[8], "algorithm time: %6.1f ms", rTime);
|
---|
| 1727 | //myfont.DrawString(msg[8], 720.0f, 730.0f);
|
---|
[2764] | 1728 | }
|
---|
| 1729 |
|
---|
[2826] | 1730 | glDisable(GL_BLEND);
|
---|
| 1731 | glDisable(GL_TEXTURE_2D);
|
---|
| 1732 |
|
---|
[2792] | 1733 | End2D();
|
---|
[2764] | 1734 | }
|
---|
[2796] | 1735 |
|
---|
| 1736 |
|
---|
| 1737 | void RenderSky()
|
---|
| 1738 | {
|
---|
| 1739 | SceneEntityContainer::const_iterator sit, sit_end = skyGeometry.end();
|
---|
| 1740 |
|
---|
| 1741 | for (sit = skyGeometry.begin(); sit != sit_end; ++ sit)
|
---|
| 1742 | (*sit)->Render(&state);
|
---|
[2801] | 1743 | }
|
---|
[2796] | 1744 |
|
---|
| 1745 |
|
---|
[2801] | 1746 | void RenderVisibleObjects()
|
---|
| 1747 | {
|
---|
[2825] | 1748 | state.SetRenderType(RenderState::FIXED);
|
---|
[2796] | 1749 | state.Reset();
|
---|
[2801] | 1750 |
|
---|
| 1751 | glEnable(GL_LIGHTING);
|
---|
| 1752 | glDepthFunc(GL_LEQUAL);
|
---|
| 1753 |
|
---|
| 1754 | //cout << "visible: " << (int)traverser->GetVisibleObjects().size() << endl;
|
---|
| 1755 |
|
---|
| 1756 | SceneEntityContainer::const_iterator sit,
|
---|
| 1757 | sit_end = traverser->GetVisibleObjects().end();
|
---|
| 1758 |
|
---|
| 1759 | for (sit = traverser->GetVisibleObjects().begin(); sit != sit_end; ++ sit)
|
---|
| 1760 | renderQueue->Enqueue(*sit);
|
---|
| 1761 |
|
---|
| 1762 | renderQueue->Apply();
|
---|
| 1763 |
|
---|
| 1764 | glDepthFunc(GL_LESS);
|
---|
| 1765 | }
|
---|
| 1766 |
|
---|
| 1767 |
|
---|
| 1768 | void PlaceViewer(const Vector3 &oldPos)
|
---|
| 1769 | {
|
---|
| 1770 | Vector3 playerPos = camera->GetPosition();
|
---|
| 1771 |
|
---|
[2843] | 1772 | bool validIntersect = sceneQuery->CalcIntersection(playerPos);
|
---|
[2801] | 1773 |
|
---|
[2853] | 1774 | if (validIntersect)
|
---|
[2848] | 1775 | // && ((playerPos.z - oldPos.z) < bvh->GetBox().Size(2) * 1e-1f))
|
---|
[2801] | 1776 | {
|
---|
| 1777 | camera->SetPosition(playerPos);
|
---|
| 1778 | }
|
---|
[2809] | 1779 | }
|
---|