Ignore:
Timestamp:
06/16/08 08:56:35 (16 years ago)
Author:
mattausch
Message:
 
File:
1 edited

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  • GTP/trunk/App/Demos/Vis/CHC_revisited/chcdemo.cpp

    r2762 r2763  
    1515#include "BvhLoader.h" 
    1616#include "FrustumCullingTraverser.h" 
     17#include "StopAndWaitTraverser.h" 
    1718 
    1819 
     
    128129        //const string filename("house_test.dem"); 
    129130        //const string filename("city_demo.dem"); 
    130         //const string filename("city.dem"); 
    131         const string filename("roofs.dem"); 
     131        const string filename("city.dem"); 
     132        //const string filename("roofs.dem"); 
    132133 
    133134        if (loader.Load(filename, sceneEntities)) 
     
    137138 
    138139        BvhLoader bvhLoader; 
    139         bvh = bvhLoader.Load("roofs.bvh", sceneEntities); 
    140          
    141  
    142         //bvh = bvhLoader.Load("city.bvh", sceneEntities); 
     140        //bvh = bvhLoader.Load("roofs.bvh", sceneEntities); 
     141        bvh = bvhLoader.Load("city.bvh", sceneEntities); 
     142        //bvh = bvhLoader.Load("city_demo.bvh", sceneEntities); 
    143143        //bvh = bvhLoader.Load("house_test.bvh", sceneEntities); 
    144144 
    145145        sceneBox = bvh->GetBox(); 
    146146 
    147         traverser = new FrustumCullingTraverser(); 
     147        //traverser = new FrustumCullingTraverser(); 
     148        traverser = new StopAndWaitTraverser(); 
    148149        traverser->SetHierarchy(bvh); 
    149150        traverser->SetRenderState(&state); 
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