source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 2930

Revision 2930, 636 bytes checked in by mattausch, 16 years ago (diff)

worked on ssao sampling

RevLine 
[2886]1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
[2891]4#define NUM_SAMPLES 8
5//#define NUM_SAMPLES 16
[2886]6
[2901]7
8// for linear falloff
9//#define SAMPLE_INTENSITY 500.0f
[2904]10//#define SAMPLE_INTENSITY 40.0f
[2901]11
[2930]12// for quadratic falloff
[2905]13#define SAMPLE_INTENSITY 0.32f
[2930]14//#define SAMPLE_INTENSITY 0.85f
15//#define SAMPLE_INTENSITY 5.0f
[2886]16
[2930]17//#define AREA_SIZE 15e-1f
[2901]18//#define AREA_SIZE 25e-1f
[2900]19#define AREA_SIZE 8e-1f
[2886]20
21#define VIEW_CORRECTION_SCALE 0.0f
22//#define VIEW_CORRECTION_SCALE 0.1f
23
[2930]24//#define DISTANCE_SCALE 1e-4f
[2886]25#define DISTANCE_SCALE 1e-6f
[2930]26//#define DISTANCE_SCALE 1e-8f
[2886]27
28#define ILLUM_INTENSITY 5e-1f;
29
30
31#endif // __SHADERENV_H
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