source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3203

Revision 3203, 1.1 KB checked in by mattausch, 16 years ago (diff)

only adapting filter size left ...

RevLine 
[2886]1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
[2966]4
5////////////
6//-- ssao + gi parameters
7
[3199]8//#define NUM_SAMPLES 8
[3203]9//#define NUM_SAMPLES 16
10#define NUM_SAMPLES 96
[2886]11
[3203]12#define SAMPLE_INTENSITY 0.3f
13//#define SAMPLE_INTENSITY 2.0f
[2886]14
[3194]15#define SAMPLE_RADIUS 8e-1f
[3195]16//#define SAMPLE_RADIUS 15e-1f
[2886]17
[3016]18//#define DISTANCE_SCALE 1e-1f
[3108]19#define DISTANCE_SCALE 1e-2f
[2886]20
[3081]21//#define ILLUM_INTENSITY 8e-2f
[3115]22#define ILLUM_INTENSITY 5e-3f
[2886]23
[3017]24#define VIEW_CORRECTION_SCALE 1.0f
[2886]25
[3167]26//#define NUM_SSAO_FILTERSAMPLES 80
27#define NUM_SSAO_FILTER_SAMPLES 16
[3195]28#define SSAO_FILTER_WIDTH 12.0f
29#define SSAO_CONVERGENCE_WEIGHT 300.0f
[2966]30
[3167]31
[3107]32////////
33//-- reprojection
34
[3120]35#define MIN_DEPTH_DIFF 5e-3f
[3107]36#define PRECISION_SCALE 1e-1f
37
38
[2966]39/////////
40//-- shadowing
41
42#define NUM_PCF_TABS 16
43
44
[2974]45//////////
46//-- Tone mapping
[2966]47
[2975]48#define MINLOGLUM (-10.0f)
[2974]49#define MAXLOGLUM 10.0f
50
[2975]51#define INV_LOGLUM_RANGE 0.05f
52#define LOGLUM_RANGE 20.0f
53
[3010]54#define MAX_LOD_LEVEL 10
[3160]55/// burnout (really bright regions will be saturated to white)
[3010]56#define WHITE_LUMINANCE 3e4f
[2991]57
[3079]58
[3010]59///////////////////
[2991]60
[3103]61#define NUM_DOWNSAMPLES 9
[3010]62
[3160]63#define DYNAMIC_OBJECTS_THRESHOLD 1e-8f
[3083]64
[3159]65
[2886]66#endif // __SHADERENV_H
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