source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 3204

Revision 3204, 1.2 KB checked in by mattausch, 16 years ago (diff)

debug version showing a visualization of the confidence

RevLine 
[2886]1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
[2966]4
5////////////
6//-- ssao + gi parameters
7
[3199]8//#define NUM_SAMPLES 8
[3203]9//#define NUM_SAMPLES 16
[3204]10#define NUM_SAMPLES 24
11//#define NUM_SAMPLES 96
[2886]12
[3203]13#define SAMPLE_INTENSITY 0.3f
14//#define SAMPLE_INTENSITY 2.0f
[2886]15
[3194]16#define SAMPLE_RADIUS 8e-1f
[3195]17//#define SAMPLE_RADIUS 15e-1f
[2886]18
[3016]19//#define DISTANCE_SCALE 1e-1f
[3108]20#define DISTANCE_SCALE 1e-2f
[2886]21
[3081]22//#define ILLUM_INTENSITY 8e-2f
[3115]23#define ILLUM_INTENSITY 5e-3f
[2886]24
[3017]25#define VIEW_CORRECTION_SCALE 1.0f
[2886]26
[3167]27//#define NUM_SSAO_FILTERSAMPLES 80
28#define NUM_SSAO_FILTER_SAMPLES 16
[3195]29#define SSAO_FILTER_WIDTH 12.0f
30#define SSAO_CONVERGENCE_WEIGHT 300.0f
[2966]31
[3167]32
[3107]33////////
34//-- reprojection
35
[3120]36#define MIN_DEPTH_DIFF 5e-3f
[3107]37#define PRECISION_SCALE 1e-1f
38
39
[2966]40/////////
41//-- shadowing
42
43#define NUM_PCF_TABS 16
44
45
[2974]46//////////
47//-- Tone mapping
[2966]48
[2975]49#define MINLOGLUM (-10.0f)
[2974]50#define MAXLOGLUM 10.0f
51
[2975]52#define INV_LOGLUM_RANGE 0.05f
53#define LOGLUM_RANGE 20.0f
54
[3010]55#define MAX_LOD_LEVEL 10
[3160]56/// burnout (really bright regions will be saturated to white)
[3010]57#define WHITE_LUMINANCE 3e4f
[2991]58
[3079]59
[3010]60///////////////////
[2991]61
[3103]62#define NUM_DOWNSAMPLES 9
[3010]63
[3160]64#define DYNAMIC_OBJECTS_THRESHOLD 1e-8f
[3083]65
[3159]66
[2886]67#endif // __SHADERENV_H
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