source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaderenv.h @ 2900

Revision 2900, 524 bytes checked in by mattausch, 16 years ago (diff)

changed to real 3d samples which are then projected to texture space

Line 
1#ifndef __SHADERENV_H
2#define __SHADERENV_H
3
4#define NUM_SAMPLES 8
5//#define NUM_SAMPLES 16
6
7// rule of thumb: approx 1 / NUM_SAMPLES
8//#define SAMPLE_INTENSITY 0.14f
9//#define SAMPLE_INTENSITY 0.28f
10#define SAMPLE_INTENSITY 0.32f
11
12//#define AREA_SIZE 18e-1f
13#define AREA_SIZE 8e-1f
14//#define AREA_SIZE 5e-1f
15
16#define VIEW_CORRECTION_SCALE 0.0f
17//#define VIEW_CORRECTION_SCALE 0.1f
18
19//#define DISTANCE_SCALE 1e-6f
20#define DISTANCE_SCALE 1e-6f
21
22#define ILLUM_INTENSITY 5e-1f;
23
24
25#endif // __SHADERENV_H
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