[133] | 1 | #ifndef _TerrainFrameListener_H__
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| 2 | #define _TerrainFrameListener_H__
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[115] | 3 |
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| 4 | #include "CEGUIForwardRefs.h"
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| 5 | #include <Ogre.h>
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| 6 | #include <OgreKeyEvent.h>
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| 7 | #include <OgreEventListeners.h>
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| 8 | #include <OgreStringConverter.h>
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| 9 | #include <OgreException.h>
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| 10 | #include "VisibilityEnvironment.h"
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[130] | 11 | #include "VisibilityManager.h"
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[115] | 12 | #include "OgreTerrainContentGenerator.h"
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[151] | 13 | #include "OgrePlatformQueryManager.h"
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[115] | 14 |
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[173] | 15 |
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[160] | 16 | class TestCullingTerrainApplication;
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| 17 |
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| 18 |
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[115] | 19 | using namespace Ogre;
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| 20 |
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[259] | 21 | /** Struct storing walktrough statistics
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| 22 | */
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| 23 | struct WalkthroughStats
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| 24 | {
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| 25 | public:
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[115] | 26 |
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[259] | 27 | unsigned long mAccFps;
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| 28 | unsigned long mBestFps;
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| 29 | unsigned long mWorstFps;
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| 30 | unsigned long mAccTris;
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| 31 | unsigned long mAccQueryCulledNodes;
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| 32 | unsigned long mAccFrustumCulledNodes;
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| 33 | unsigned long mFrameCount;
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| 34 | unsigned long mAccRenderedNodes;
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| 35 |
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| 36 | WalkthroughStats():
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| 37 | mAccFps(0), mBestFps(0), mWorstFps(0), mAccTris(0),
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| 38 | mAccQueryCulledNodes(0), mAccFrustumCulledNodes(0),
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| 39 | mFrameCount(0), mAccRenderedNodes(0)
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| 40 | {}
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[254] | 41 |
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[259] | 42 | void Reset()
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| 43 | {
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| 44 | mAccFps = mBestFps = mWorstFps = mAccTris = mAccQueryCulledNodes = mAccFrustumCulledNodes = mFrameCount = mAccRenderedNodes = 0;
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| 45 | }
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| 46 |
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| 47 | void UpdateFrame(int currentFps, int bestFps, int worstFps, int renderedTris, int renderedNodes, int queryCulledNodes, int frustumCulledNodes)
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| 48 | {
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| 49 | mAccFps += currentFps;
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| 50 | mBestFps = bestFps;
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| 51 | mWorstFps = worstFps;
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| 52 |
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| 53 | // accumulated #triangles (M)
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| 54 | mAccTris += renderedTris / 1000;
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| 55 | mAccRenderedNodes += renderedNodes;
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| 56 | mAccQueryCulledNodes += queryCulledNodes;
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| 57 | mAccFrustumCulledNodes += frustumCulledNodes;
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| 58 |
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| 59 | ++ mFrameCount;
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| 60 | }
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| 61 |
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| 62 | void Print(std::ostream &d, const std::string &algorithmName) const
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| 63 | {
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| 64 | // compuate average fps and triangle count
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| 65 | float avgFps = (float)mAccFps / (float)mFrameCount;
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| 66 | float avgTris = (float)mAccTris / (float)mFrameCount;
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| 67 | float avgFrustumCulledNodes = 0;
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| 68 | float avgRenderedNodes = 0;
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| 69 | float avgQueryCulledNodes = 0;
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| 70 |
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| 71 | if (mFrameCount != 0)
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| 72 | {
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| 73 | avgFrustumCulledNodes = (float)mAccFrustumCulledNodes / (float)mFrameCount;
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| 74 | avgQueryCulledNodes = (float)mAccQueryCulledNodes / (float)mFrameCount;
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| 75 | avgRenderedNodes = (float)mAccRenderedNodes / (float) mFrameCount;
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| 76 | }
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| 77 |
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| 78 | //-- write out stats for recorded walkthrough
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| 79 | d << "Algorithm: " << algorithmName << "\n"
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| 80 | << "avg. FPS: " << avgFps << "\n"
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| 81 | << "best FPS: " << mBestFps << "\n"
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| 82 | << "worst FPS: " << mWorstFps << "\n"
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| 83 | << "avg. #triangles: " << avgTris << " M\n"
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| 84 | << "#frames: " << mFrameCount << "\n"
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| 85 | << "avg. #query culled nodes: " << avgFrustumCulledNodes << "\n"
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| 86 | << "avg. #frustum culled nodes: " << avgQueryCulledNodes << "\n"
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| 87 | << "avg. #rendered nodes: " << avgRenderedNodes << "\n";
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| 88 | }
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| 89 |
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| 90 | };
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| 91 |
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[161] | 92 | /** Frame listener specialised for terrains.
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[115] | 93 | */
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[161] | 94 | class TerrainFrameListener: public FrameListener, public MouseListener,
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| 95 | public MouseMotionListener, public KeyListener
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[115] | 96 | {
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| 97 | public:
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| 98 |
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[160] | 99 | TerrainFrameListener(RenderWindow* win,
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| 100 | Camera* cam,
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| 101 | SceneManager *sceneManager,
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| 102 | CEGUI::Renderer *renderer,
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| 103 | TerrainContentGenerator *contentGenerator,
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| 104 | Camera *vizCamera,
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| 105 | SceneNode *camNode,
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| 106 | Light *sunLight,
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| 107 | TestCullingTerrainApplication *app);
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[115] | 108 |
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[133] | 109 | ~TerrainFrameListener();
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[115] | 110 |
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| 111 | bool frameStarted(const FrameEvent& evt);
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| 112 | bool frameEnded(const FrameEvent& evt);
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[417] | 113 |
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[115] | 114 |
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| 115 | /* MouseListener callbacks. */
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| 116 | virtual void mouseClicked(MouseEvent* e) { }
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| 117 | virtual void mouseEntered(MouseEvent* e) { }
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| 118 | virtual void mouseExited(MouseEvent* e) { }
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| 119 |
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| 120 | // This is when the mouse button goes DOWN.
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[161] | 121 | void mousePressed(MouseEvent* e);
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[115] | 122 |
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| 123 | // This is when the mouse button is let UP.
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[161] | 124 | void mouseReleased(MouseEvent* e);
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[115] | 125 |
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| 126 | /* MouseMotionListener callbacks */
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[161] | 127 | void mouseMoved(MouseEvent *e);
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[115] | 128 |
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| 129 | // This is when the mouse is clicked, held and dragged.
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[161] | 130 | void mouseDragged(MouseEvent *e);
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[115] | 131 |
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[161] | 132 | void mouseDragDropped(MouseEvent *e);
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[115] | 133 | void keyPressed(KeyEvent* e);
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| 134 |
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| 135 | void keyReleased(KeyEvent* e);
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| 136 | void keyClicked(KeyEvent* e);
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| 137 |
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[161] | 138 | /** The information about camera position and orienation per frame.
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| 139 | */
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[115] | 140 | typedef struct
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| 141 | {
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| 142 | Vector3 position;
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| 143 | Quaternion orientation;
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| 144 | Real timeElapsed;
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[254] | 145 | Real fps;
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[115] | 146 | } frame_info;
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| 147 |
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[254] | 148 | typedef std::vector<frame_info> FrameInfoContainer;
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| 149 |
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[115] | 150 | enum {WALKTHROUGH, REPLAY, STATE_NUM};
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| 151 |
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| 152 | // visualization modes for scene nodes
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| 153 | enum {NODEVIZ_NONE, NODEVIZ_RENDER_NODES, NODEVIZ_RENDER_NODES_AND_CONTENT, NODEVIZ_MODES_NUM};
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| 154 | //enum {NODEVIZ_NONE, NODEVIZ_RENDER_GEOMETRY, NODEVIZ_MODES_NUM};
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| 155 |
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[173] | 156 | void zoomVizCamera(int zoom);
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[115] | 157 |
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[254] | 158 | void addFrameInfo(FrameInfoContainer &frameInfos, SceneNode *camNode, Real timeElapsed);
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[115] | 159 | void setCurrentFrameInfo(Real timeElapsed);
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| 160 |
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| 161 | void setAlgorithm(int algorithm);
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| 162 |
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| 163 | void moveCamera();
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| 164 |
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| 165 | void writeFrames();
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| 166 | void loadFrames();
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| 167 |
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[254] | 168 | // quick hack
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| 169 | void writeNewFrameInfo();
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[115] | 170 |
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| 171 | bool processUnbufferedKeyInput(const FrameEvent& evt);
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| 172 | bool processUnbufferedMouseInput(const FrameEvent& evt);
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| 173 |
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[417] | 174 | void switchMouseMode()
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| 175 | {
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| 176 | mUseBufferedInputMouse = !mUseBufferedInputMouse;
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| 177 | mInputDevice->setBufferedInput(true, mUseBufferedInputMouse);
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[418] | 178 |
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| 179 | if (!mUseBufferedInputMouse)
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| 180 | CEGUI::MouseCursor::getSingleton().hide();
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| 181 | else
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| 182 | CEGUI::MouseCursor::getSingleton().show();
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[417] | 183 | }
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| 184 |
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[254] | 185 | /** Shows the frame / algorithm statistics.
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| 186 | */
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[120] | 187 | void showStats(bool show);
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[115] | 188 |
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[254] | 189 | /** Updates frame statistics and the frame statistics display.
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| 190 | */
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[120] | 191 | void updateStats();
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| 192 |
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[254] | 193 | /** Toggles wether help screen is shown or not.
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| 194 | */
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[120] | 195 | void toggleShowHelp();
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[254] | 196 |
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| 197 | /** Toggles wether shadows are shown or not.
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| 198 | */
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[139] | 199 | void toggleShowShadows();
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[120] | 200 | void toggleDisplayCameraDetails();
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[254] | 201 | /** Takes screenshot of the current scene.
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| 202 | */
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[164] | 203 | void takeScreenshot();
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[254] | 204 | /** Takes one video frame.
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| 205 | */
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| 206 | void takeVideoFrame(std::ofstream &ofstr);
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| 207 |
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[120] | 208 | void nextSceneDetailLevel();
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| 209 | void nextFilter();
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| 210 | void nextAlgorithm();
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| 211 | void nextNodeVizMode();
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| 212 | void nextAppState();
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| 213 | void changeThreshold(int incr);
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[146] | 214 | void changeAssumedVisibility(int incr);
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[187] | 215 | void setTestGeometryForVisibleLeaves(bool testGeometryForVisibleLeaves);
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[254] | 216 | /** Shows octree hierarchy of the scene.
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| 217 | */
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[120] | 218 | void toggleShowOctree();
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[254] | 219 | /** Toggles wether we use the initial depth pass.
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| 220 | */
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[120] | 221 | void toggleUseDepthPass();
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[343] | 222 | /** Toggles wether we use ARB or NV queries.
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| 223 | */
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| 224 | void toggleUseArbQueries();
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[254] | 225 | /** Toggles wether the visualization is shown.
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| 226 | */
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[120] | 227 | void toggleShowViz();
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[254] | 228 | /** Toggles wether the frames are recorded.
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| 229 | */
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[120] | 230 | void toggleRecord();
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| 231 |
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[133] | 232 | /** Applies visibility query. Collects the visible objects
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| 233 | and their visibility information.
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[154] | 234 | @param fromPoint if query should be from point or from camera
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| 235 | @param relativeVisibility if query should return number of visible pixels or
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| 236 | the ratio visible / projected pixels.
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| 237 | @param useItemBuffer if item buffer should be used or occlusion queries
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[133] | 238 | */
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[160] | 239 | void applyVisibilityQuery(bool fromPoint, bool relativeVisibility, bool useItemBuffer);
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[130] | 240 |
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[254] | 241 | /** Shows result from visibility queries.
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| 242 | */
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[135] | 243 | void toggleShowQueryStats();
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| 244 |
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[160] | 245 | /** Sets the type of the objects generated in the scene.
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| 246 | */
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| 247 | void setObjectType(int objectType);
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| 248 |
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[173] | 249 | static String msAlgorithmCaptions[];
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| 250 | static String msQueryTypeCaptions[];
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| 251 | static String msQueryRelativeVisCaptions[];
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| 252 | static String msQueryMethodCaptions[];
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| 253 | static Real msObjectTerrainOffsets[];
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| 254 | static Real msObjectScales[];
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| 255 | static String msObjectCaptions[];
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| 256 |
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[115] | 257 | protected:
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| 258 |
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[160] | 259 | void initHelpOverlayElement(String name, int top);
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[173] | 260 | void initOverlayElement(OverlayElement **elInfo, String ext, String name,
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| 261 | int top, String caption);
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[160] | 262 |
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| 263 | //-- initialise overlays
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| 264 | void initHelpOverlay();
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| 265 | void initVisStatsOverlay();
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| 266 | void initQueryOverlay();
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[115] | 267 |
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[120] | 268 | SceneManager *mSceneMgr; // A pointer to the scene manager
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[115] | 269 |
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| 270 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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| 271 |
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| 272 | int mCurrentAlgorithm;
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| 273 | int mVisibilityThreshold;
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[146] | 274 | int mAssumedVisibility;
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[254] | 275 | /// the current frame number
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[120] | 276 | int mCurrentFrame;
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[254] | 277 | /// the current application state
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[120] | 278 | int mAppState;
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[254] | 279 | /// The number of objects on the screen
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[120] | 280 | int mObjectCount;
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[254] | 281 | /// visualization mode
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[120] | 282 | int mNodeVizMode;
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[254] | 283 | /// number of video frames
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| 284 | int mNumVideoFrames;
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| 285 | /// the newly created object
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| 286 | SceneNode *mCurrentObject;
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[259] | 287 |
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| 288 | WalkthroughStats mWalkthroughStats;
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| 289 |
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| 290 | /// HACK for demo
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| 291 | float mDemoFps;
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| 292 | bool mUseDemoFps;
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| 293 |
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[115] | 294 | OverlayElement *mAlgorithmInfo;
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| 295 | OverlayElement *mThresholdInfo;
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[146] | 296 | OverlayElement *mAssumedVisibilityInfo;
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[115] | 297 | OverlayElement *mFrustumCulledNodesInfo;
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| 298 | OverlayElement *mQueryCulledNodesInfo;
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| 299 | OverlayElement *mTraversedNodesInfo;
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| 300 | OverlayElement *mHierarchyNodesInfo;
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[155] | 301 | OverlayElement *mTestGeometryForVisibleLeavesInfo;
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[115] | 302 | OverlayElement *mUseDepthPassInfo;
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[343] | 303 | OverlayElement *mUseArbQueriesInfo;
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[115] | 304 | OverlayElement *mRenderedNodesInfo;
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[160] | 305 | OverlayElement *mObjectsCountInfo;
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[115] | 306 | OverlayElement *mQueriesIssuedInfo;
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[155] | 307 | OverlayElement *mDelayedQueriesIssuedInfo;
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| 308 | OverlayElement *mDelayedTraversedNodesInfo;
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[160] | 309 | OverlayElement *mCurrentObjectTypeInfo;
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[115] | 310 |
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[135] | 311 | OverlayElement *mQueryTypeInfo;
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| 312 | OverlayElement *mQueryVisibleNodesInfo;
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[159] | 313 | OverlayElement *mQueryVisibleGeometryInfo;
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| 314 | OverlayElement *mQueryVisiblePatchInfo;
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| 315 |
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[135] | 316 | OverlayElement *mQueryVisiblityInfo;
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| 317 | OverlayElement *mQueryNodeVisibilityInfo;
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| 318 | OverlayElement *mQueryGeometryVisibilityInfo;
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[159] | 319 | OverlayElement *mQueryPatchVisibilityInfo;
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[161] | 320 | //OverlayElement *mHelpInfo;
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[135] | 321 |
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[115] | 322 | RayQueryExecutor *mRayQueryExecutor;
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| 323 | TerrainContentGenerator *mTerrainContentGenerator;
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| 324 |
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[155] | 325 | bool mTestGeometryForVisibleLeaves;
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[115] | 326 | bool mShowOctree;
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| 327 | bool mUseDepthPass;
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[343] | 328 | bool mUseArbQueries;
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[115] | 329 | bool mShowVisualization;
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| 330 | bool mCullCamera;
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[254] | 331 | bool mRecordFrames;
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[139] | 332 | bool mShowShadows;
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[120] | 333 | bool mVisualizeCulledNodes;
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| 334 | bool mShowHelp;
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| 335 | bool mStatsOn;
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| 336 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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| 337 | bool mShutdownRequested;
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| 338 | bool mDisplayCameraDetails;
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[159] | 339 | bool mUseItemBuffer;
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[161] | 340 | bool mUseAnimation;
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[174] | 341 |
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| 342 | int mItemBufferMode;
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[159] | 343 |
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[115] | 344 | Real mVizCameraHeight;
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| 345 |
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| 346 | Camera *mVizCamera;
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| 347 | SceneNode *mCamNode;
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| 348 |
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[254] | 349 | /// Per frame data stored for a walkthrough
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| 350 | FrameInfoContainer mFrameInfo;
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| 351 | /// HACK: for demo
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| 352 | FrameInfoContainer mSavedFrameInfo;
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| 353 |
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[160] | 354 | Real mReplayTimeElapsed;
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[115] | 355 | //EventProcessor* mEventProcessor;
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| 356 | InputReader* mInputDevice;
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| 357 | Camera* mCamera;
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| 358 |
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| 359 | Vector3 mTranslateVector;
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| 360 | RenderWindow* mWindow;
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[120] | 361 |
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[115] | 362 | unsigned int mNumScreenShots;
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[120] | 363 | int mSceneDetailIndex;
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| 364 | int mAniso;
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| 365 |
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| 366 | float mMoveScale;
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[115] | 367 | Degree mRotScale;
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[164] | 368 |
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[115] | 369 | // just to stop toggles flipping too fast
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[120] | 370 | Real mTimeDelay;
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[115] | 371 | Radian mRotX, mRotY;
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| 372 | TextureFilterOptions mFiltering;
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[120] | 373 |
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| 374 | Real mMoveSpeed;
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[115] | 375 | Degree mRotateSpeed;
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[120] | 376 |
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| 377 | Overlay* mDebugOverlay;
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| 378 | Overlay* mHelpOverlay;
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| 379 | Overlay* mCullStatsOverlay;
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[135] | 380 | Overlay* mQueryOverlay;
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[121] | 381 |
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| 382 | Light *mSunLight;
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[130] | 383 | GtpVisibility::VisibilityManager *mVisibilityManager;
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| 384 | EventProcessor* mEventProcessor;
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| 385 |
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[133] | 386 | bool mShiftPressed;
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[135] | 387 | bool mShowQueryStats;
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[259] | 388 |
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[133] | 389 | //bool mUseBufferedInputKeys, mUseBufferedInputMouse, mInputTypeSwitchingOn;
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[151] | 390 | PlatformQueryManager *mQueryManager;
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[155] | 391 |
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| 392 | float mDelayedQueriesIssued;
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| 393 | float mDelayedTraversedNodes;
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[159] | 394 |
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[160] | 395 | int mCurrentObjectType;
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| 396 |
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[164] | 397 | bool mDeleteObjects;
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[254] | 398 | bool mRecordVideo;
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[164] | 399 |
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[254] | 400 | Timer *mTimer;
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| 401 | long mTimeFrameEnded;
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| 402 | long mTimeFrameStarted;
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| 403 | float mPureRenderTimeFps;
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[160] | 404 | TestCullingTerrainApplication *mApplication;
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[417] | 405 |
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| 406 | bool mUseBufferedInputMouse;
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[421] | 407 | Matrix4 rotMatrix;
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[115] | 408 | };
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| 409 |
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| 410 |
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[133] | 411 | #endif //_TerrainFrameListener_H__ |
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