[1049] | 1 |
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| 2 | material EnvMetals/Copper
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| 3 | {
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| 4 |
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| 5 | technique
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| 6 | {
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| 7 | pass
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| 8 | {
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| 9 |
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| 10 | IllumTechniques
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| 11 | {
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| 12 | RenderTechnique ColorCubeMap
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| 13 | {
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| 14 | update_interval 1
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| 15 | distance_calc true
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| 16 | face_angle_calc true
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| 17 | update_all_face false
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| 18 | }
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| 19 | RenderTechnique DistanceCubeMap
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| 20 | {
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| 21 | update_interval 1
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| 22 | distance_calc true
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| 23 | face_angle_calc true
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| 24 | update_all_face false
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| 25 | }
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| 26 |
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| 27 |
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| 28 | }
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| 29 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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| 30 | {
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| 31 | param_named_auto worldViewProj worldviewproj_matrix
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| 32 | param_named_auto world world_matrix
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| 33 | param_named_auto worldIT inverse_transpose_world_matrix
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| 34 |
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| 35 | }
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| 36 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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| 37 | {
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| 38 | param_named_auto cameraPos camera_position
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| 39 | //param_named n float3 0.21 0.96 1.17
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| 40 | //param_named k float3 4.16 2.57 2.32
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| 41 | param_named F0 float3 0.95 0.63 0.54
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| 42 | param_named_auto lightPosition light_position 0
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| 43 |
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| 44 | }
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| 45 |
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| 46 | //Cube map for reflections and refractions
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| 47 | texture_unit
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| 48 | {
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| 49 | cubic_texture cubemap.jpg combinedUVW
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| 50 | tex_address_mode clamp
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| 51 | colour_op replace
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| 52 | }
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| 53 |
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| 54 | //Cube map of distances
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| 55 | texture_unit
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| 56 | {
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| 57 | cubic_texture cubemap.jpg combinedUVW
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| 58 | tex_address_mode clamp
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| 59 | colour_op replace
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| 60 | }
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| 61 | }
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| 62 | }
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| 63 | }
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| 64 |
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| 65 |
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| 66 | material EnvMetals/Gold
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| 67 | {
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| 68 |
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| 69 | technique
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| 70 | {
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| 71 | pass
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| 72 | {
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| 73 |
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| 74 | IllumTechniques
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| 75 | {
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| 76 | RenderTechnique ColorCubeMap
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| 77 | {
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| 78 | update_interval 1
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| 79 | distance_calc true 1.5
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| 80 | face_angle_calc true 1.5
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| 81 | }
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| 82 | RenderTechnique DistanceCubeMap
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| 83 | {
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| 84 | update_interval 1
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| 85 | distance_calc true 1.5
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| 86 | face_angle_calc true 1.5
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| 87 | }
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| 88 |
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| 89 | }
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| 90 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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| 91 | {
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| 92 | param_named_auto worldViewProj worldviewproj_matrix
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| 93 | param_named_auto world world_matrix
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| 94 |
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| 95 | }
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| 96 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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| 97 | {
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| 98 | param_named_auto cameraPos camera_position
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| 99 | //param_named n float3 0.16 0.35 1.6
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| 100 | //param_named k float3 3.98 2.71 1.92
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| 101 | param_named F0 float3 0.96 0.85 0.39
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| 102 | param_named_auto lightPosition light_position 0
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| 103 |
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| 104 | }
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| 105 |
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| 106 | //Cube map for reflections and refractions
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| 107 | texture_unit
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| 108 | {
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| 109 | cubic_texture cubemap.jpg combinedUVW
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| 110 | tex_address_mode clamp
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| 111 | colour_op replace
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| 112 | }
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| 113 |
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| 114 | //Cube map of distances
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| 115 | texture_unit
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| 116 | {
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| 117 | cubic_texture cubemap.jpg combinedUVW
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| 118 | tex_address_mode clamp
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| 119 | colour_op replace
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| 120 | }
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| 121 |
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| 122 |
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| 123 | }
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| 124 | }
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| 125 | }
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| 126 |
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| 127 |
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| 128 | material EnvMetals/Silver
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| 129 | {
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| 130 |
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| 131 | technique
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| 132 | {
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| 133 | pass
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| 134 | {
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| 135 |
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| 136 | IllumTechniques
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| 137 | {
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| 138 | RenderTechnique ColorCubeMap
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| 139 | {
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| 140 | update_interval 3
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| 141 | distance_calc true 1.5
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| 142 | face_angle_calc true 1.5
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| 143 | }
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| 144 | RenderTechnique DistanceCubeMap
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| 145 | {
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| 146 | update_interval 3
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| 147 | distance_calc true 1.5
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| 148 | face_angle_calc true 1.5
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| 149 | }
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| 150 |
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| 151 | RenderTechnique CausticCaster
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| 152 | {
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| 153 | update_all_face false
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| 154 | photonmap_resolution 128
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| 155 | }
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| 156 |
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| 157 | }
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| 158 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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| 159 | {
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| 160 | param_named_auto worldViewProj worldviewproj_matrix
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| 161 | param_named_auto world world_matrix
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| 162 | param_named_auto worldIT inverse_transpose_world_matrix
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| 163 |
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| 164 | }
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| 165 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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| 166 | {
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| 167 | param_named_auto cameraPos camera_position
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| 168 | //param_named n float3 0.142 0.124 0.158
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| 169 | //param_named k float3 4.52 3.33 2.32
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| 170 | param_named F0 float3 0.97 0.95 0.9
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| 171 | param_named_auto lightPosition light_position 0
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| 172 |
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| 173 | }
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| 174 |
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| 175 | //Cube map for reflections and refractions
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| 176 | texture_unit
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| 177 | {
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| 178 | cubic_texture cubemap.jpg combinedUVW
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| 179 | tex_address_mode clamp
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| 180 | colour_op replace
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| 181 | }
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| 182 |
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| 183 | //Cube map of distances
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| 184 | texture_unit
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| 185 | {
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| 186 | cubic_texture cubemap.jpg combinedUVW
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| 187 | tex_address_mode clamp
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| 188 | colour_op replace
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| 189 | }
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| 190 |
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| 191 |
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| 192 | }
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| 193 | }
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| 194 | }
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| 195 |
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| 196 |
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| 197 | material EnvMetals/Alu
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| 198 | {
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| 199 |
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| 200 | technique
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| 201 | {
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| 202 | pass
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| 203 | {
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| 204 |
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| 205 | IllumTechniques
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| 206 | {
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| 207 | RenderTechnique ColorCubeMap
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| 208 | {
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| 209 | update_interval 0
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| 210 | distance_calc true 1.5
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| 211 | face_angle_calc true 3.5
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| 212 | }
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| 213 | RenderTechnique DistanceCubeMap
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| 214 | {
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| 215 | update_interval 0
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| 216 | distance_calc true 1.5
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| 217 | face_angle_calc true 3.5
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| 218 | }
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| 219 |
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| 220 | }
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| 221 |
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| 222 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
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| 223 | {
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| 224 | param_named_auto worldViewProj worldviewproj_matrix
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| 225 | param_named_auto world world_matrix
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| 226 |
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| 227 | }
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| 228 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
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| 229 | {
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| 230 | param_named_auto cameraPos camera_position
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| 231 | //param_named n float3 1.83 0.96 0.577
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| 232 | //param_named k float3 8.31 6.69 5.288
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| 233 | param_named F0 float3 0.9 0.92 0.92
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| 234 | param_named_auto lightPosition light_position 0
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| 235 |
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| 236 | }
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| 237 |
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| 238 | //Cube map for reflections and refractions
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| 239 | texture_unit
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| 240 | {
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| 241 | cubic_texture cubemap.jpg combinedUVW
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| 242 | tex_address_mode clamp
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| 243 | colour_op replace
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| 244 | }
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| 245 |
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| 246 | //Cube map of distances
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| 247 | texture_unit
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| 248 | {
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| 249 | cubic_texture cubemap.jpg combinedUVW
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| 250 | tex_address_mode clamp
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| 251 | colour_op replace
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| 252 | }
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| 253 |
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| 254 |
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| 255 | }
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| 256 | }
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| 257 | } |
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