[1049] | 1 | material HelpScreen
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| 2 | {
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| 3 | technique
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| 4 | {
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| 5 | pass
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| 6 | {
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| 7 | lighting off
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| 8 |
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| 9 | ambient 1 1 1 0.2
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| 10 | diffuse 1 1 1 0.2
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| 11 | specular 1 1 1 0.2
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| 12 | emissive 1 1 1 0.2
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| 13 |
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| 14 | texture_unit
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| 15 | {
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| 16 | texture helpscreen.tga
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| 17 | }
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| 18 |
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| 19 | scene_blend alpha_blend
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| 20 | depth_write off
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| 21 | depth_check off
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| 22 | }
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| 23 | }
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| 24 | }
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| 25 |
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| 26 | material GameTools/Standard
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| 27 | {
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| 28 | technique
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| 29 | {
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| 30 | pass
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| 31 | {
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| 32 | ambient 0.1 0.11 0.15
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| 33 | diffuse 0.8 0.9 1.0
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| 34 | }
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| 35 | }
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| 36 | }
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| 37 |
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| 38 |
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| 39 | material Examples/MorningSkyBox
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| 40 | {
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| 41 | technique
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| 42 | {
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| 43 | pass
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| 44 | {
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| 45 | lighting off
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| 46 | depth_write off
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| 47 |
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| 48 | texture_unit
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| 49 | {
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| 50 | cubic_texture cloudy_noon.jpg separateUV
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| 51 | tex_address_mode clamp
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| 52 | }
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| 53 | }
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| 54 | }
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| 55 | }
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| 56 |
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| 57 | material GameTools/Rockwall
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| 58 | {
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| 59 | technique
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| 60 | {
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| 61 | pass
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| 62 | {
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| 63 | lighting off
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| 64 | texture_unit
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| 65 | {
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| 66 | texture rockwall.tga
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| 67 | env_map cubic_normal
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| 68 | //vertex_texture true
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| 69 | }
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| 70 | }
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| 71 | }
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| 72 | }
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| 73 |
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| 74 | material GameTools/PostProcBlack
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| 75 | {
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| 76 | technique
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| 77 | {
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| 78 | pass
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| 79 | {
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| 80 | vertex_program_ref GameTools/PostProc1_VS
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| 81 | {
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| 82 | }
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| 83 | fragment_program_ref GameTools/PostProc_Black
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| 84 | {
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| 85 |
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| 86 | }
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| 87 | }
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| 88 | }
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| 89 | }
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| 90 | material GameTools/PostProc1
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| 91 | {
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| 92 | technique
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| 93 | {
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| 94 | pass
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| 95 | {
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| 96 | vertex_program_ref GameTools/PostProc1_VS
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| 97 | {
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| 98 | }
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| 99 | fragment_program_ref GameTools/PostProc1_PS
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| 100 | {
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| 101 |
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| 102 | }
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| 103 | texture_unit
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| 104 | {
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| 105 | // filtering none
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| 106 | texture rockwall.tga
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| 107 | }
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| 108 | }
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| 109 | }
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| 110 | }
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| 111 |
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| 112 | material GameTools/GlowCut
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| 113 | {
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| 114 | technique
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| 115 | {
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| 116 | pass
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| 117 | {
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| 118 | vertex_program_ref GameTools/PostProc1_VS
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| 119 | {
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| 120 | }
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| 121 | fragment_program_ref GameTools/GlowCut_PS
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| 122 | {
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| 123 | param_named_auto width viewport_width
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| 124 | param_named_auto height viewport_height
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| 125 |
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| 126 | }
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| 127 | texture_unit
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| 128 | {
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| 129 | //filtering none
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| 130 | texture rockwall.tga
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| 131 | }
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| 132 | texture_unit
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| 133 | {
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| 134 | //filtering none
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| 135 | texture rockwall.tga
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| 136 | }
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| 137 | }
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| 138 | }
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| 139 | }
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| 140 |
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| 141 | material GameTools/Luminance
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| 142 | {
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| 143 | technique
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| 144 | {
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| 145 | pass
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| 146 | {
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| 147 | vertex_program_ref GameTools/PostProc1_VS
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| 148 | {
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| 149 | }
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| 150 | fragment_program_ref GameTools/Luminance_PS
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| 151 | {
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| 152 | param_named_auto width viewport_width
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| 153 | param_named_auto height viewport_height
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| 154 |
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| 155 | }
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| 156 | texture_unit
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| 157 | {
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| 158 | //filtering none
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| 159 | texture rockwall.tga
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| 160 | }
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| 161 |
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| 162 | }
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| 163 | }
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| 164 | }
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| 165 |
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| 166 |
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| 167 |
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| 168 | material GameTools/GlowBlurH
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| 169 | {
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| 170 | technique
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| 171 | {
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| 172 | pass
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| 173 | {
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| 174 | vertex_program_ref GameTools/PostProc1_VS
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| 175 | {
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| 176 | }
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| 177 | fragment_program_ref GameTools/GlowBlurH_PS
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| 178 | {
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| 179 | param_named_auto width viewport_width
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| 180 | param_named_auto height viewport_height
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| 181 | param_named Stretch float 3.2
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| 182 | }
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| 183 | texture_unit
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| 184 | {
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| 185 | tex_address_mode mirror
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| 186 | texture rockwall.tga
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| 187 | }
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| 188 |
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| 189 | }
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| 190 | }
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| 191 | }
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| 192 |
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| 193 | material GameTools/GlowBlurV
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| 194 | {
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| 195 | technique
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| 196 | {
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| 197 | pass
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| 198 | {
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| 199 | vertex_program_ref GameTools/PostProc1_VS
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| 200 | {
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| 201 | }
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| 202 | fragment_program_ref GameTools/GlowBlurV_PS
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| 203 | {
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| 204 | param_named_auto width viewport_width
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| 205 | param_named_auto height viewport_height
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| 206 | param_named Stretch float 3.2
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| 207 | }
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| 208 | texture_unit
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| 209 | {
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| 210 | tex_address_mode mirror
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| 211 | texture rockwall.tga
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| 212 | }
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| 213 | }
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| 214 | }
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| 215 | }
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| 216 |
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| 217 | material GameTools/TextureCopy
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| 218 | {
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| 219 | technique
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| 220 | {
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| 221 | pass
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| 222 | {
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| 223 | vertex_program_ref GameTools/PostProc1_VS
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| 224 | {
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| 225 | }
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| 226 | fragment_program_ref GameTools/TextureCopy_PS
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| 227 | {
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| 228 | param_named_auto width viewport_width
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| 229 | param_named_auto height viewport_height
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| 230 |
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| 231 | }
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| 232 | texture_unit
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| 233 | {
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| 234 | // filtering none
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| 235 | texture rockwall.tga
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| 236 | }
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| 237 | }
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| 238 | }
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| 239 | }
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| 240 |
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| 241 | material GameTools/GlowAdd
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| 242 | {
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| 243 | technique
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| 244 | {
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| 245 | pass
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| 246 | {
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| 247 | vertex_program_ref GameTools/PostProc1_VS
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| 248 | {
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| 249 | }
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| 250 | fragment_program_ref GameTools/GlowAdd_PS
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| 251 | {
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| 252 | param_named_auto width viewport_width
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| 253 | param_named_auto height viewport_height
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| 254 |
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| 255 | }
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| 256 | texture_unit
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| 257 | {
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| 258 | // filtering none
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| 259 | texture rockwall.tga
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| 260 | }
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| 261 | texture_unit
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| 262 | {
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| 263 | // filtering none
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| 264 | texture rockwall.tga
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| 265 | }
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| 266 | }
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| 267 | }
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| 268 | }
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| 269 |
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| 270 | material GameTools/ToneMap
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| 271 | {
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| 272 | technique
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| 273 | {
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| 274 | pass
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| 275 | {
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| 276 | vertex_program_ref GameTools/PostProc1_VS
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| 277 | {
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| 278 | }
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| 279 | fragment_program_ref GameTools/ToneMap_PS
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| 280 | {
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| 281 | param_named_auto width viewport_width
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| 282 | param_named_auto height viewport_height
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| 283 | param_named Gain float 0.5
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| 284 | }
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| 285 | texture_unit
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| 286 | {
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| 287 | // filtering none
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| 288 | texture rockwall.tga
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| 289 | }
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| 290 | texture_unit
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| 291 | {
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| 292 | // filtering none
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| 293 | texture rockwall.tga
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| 294 | }
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| 295 | texture_unit
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| 296 | {
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| 297 | // filtering none
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| 298 | texture rockwall.tga
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| 299 | }
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| 300 | }
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| 301 | }
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| 302 | }
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| 303 |
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| 304 | material GameTools/UVShader
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| 305 | {
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| 306 | technique
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| 307 | {
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| 308 | pass
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| 309 | {
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| 310 | vertex_program_ref GameTools/UV_VS
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| 311 | {
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| 312 | param_named_auto worldViewProj worldviewproj_matrix
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| 313 | }
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| 314 | fragment_program_ref GameTools/UV_PS
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| 315 | {
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| 316 | param_named_auto ID custom 0
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| 317 | }
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| 318 |
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| 319 |
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| 320 | }
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| 321 | }
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| 322 | }
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| 323 |
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| 324 |
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| 325 | material GameTools/Caustic/Default
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| 326 | {
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| 327 |
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| 328 | technique
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| 329 | {
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| 330 | pass
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| 331 | {
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| 332 | lighting off
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| 333 |
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| 334 | vertex_program_ref GameTools/Caustic/DefaultVS
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| 335 | {
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| 336 | param_named_auto worldViewProj worldviewproj_matrix
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| 337 | param_named_auto world world_matrix
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| 338 | }
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| 339 | fragment_program_ref GameTools/Caustic/DefaultPS
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| 340 | {
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| 341 | param_named cubeMapCameraPosition float3 0 0 0
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| 342 | }
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| 343 |
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| 344 | texture_unit
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| 345 | {
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| 346 | filtering none
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| 347 | }
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| 348 |
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| 349 | texture_unit
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| 350 | {
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| 351 | //filtering linear linear linear
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| 352 | }
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| 353 | }
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| 354 | }
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| 355 | }
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| 356 |
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| 357 | material GameTools/SoftShadowReciever/Default
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| 358 | {
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| 359 |
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| 360 | technique
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| 361 | {
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| 362 | pass
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| 363 | {
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| 364 | lighting off
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| 365 |
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| 366 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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| 367 | {
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| 368 | param_named_auto worldViewProj worldviewproj_matrix
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| 369 | param_named_auto world world_matrix
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| 370 | }
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| 371 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/DefaultPS
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| 372 | {
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| 373 | param_named cubeMapCameraPosition float3 0 0 0
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| 374 | }
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| 375 |
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| 376 | texture_unit
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| 377 | {
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| 378 | texture rockwall.tga
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| 379 | //texture cubbe.jpg
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| 380 |
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| 381 | }
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| 382 |
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| 383 | texture_unit
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| 384 | {
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| 385 | //filtering linear linear linear
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| 386 | cubic_texture cubemap.jpg combinedUVW
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| 387 | env_map cubic_reflection
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| 388 | }
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| 389 | }
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| 390 | }
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| 391 | }
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| 392 |
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| 393 | material GameTools/SoftShadowReciever/Default2
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| 394 | {
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| 395 |
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| 396 | technique
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| 397 | {
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| 398 | pass
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| 399 | {
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| 400 | lighting off
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| 401 |
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| 402 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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| 403 | {
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| 404 | param_named_auto world_IT inverse_transpose_world_matrix
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| 405 | param_named_auto worldViewProj worldviewproj_matrix
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| 406 | param_named_auto world world_matrix
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| 407 | }
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| 408 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/Default2PS
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| 409 | {
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| 410 | param_named cubeMapCameraPosition float3 0 0 0
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| 411 | param_named_auto cameraPos camera_position
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| 412 | param_named_auto lightPosition light_position 0
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| 413 | }
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| 414 |
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| 415 | texture_unit
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| 416 | {
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| 417 | //filtering linear linear linear
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| 418 | cubic_texture cubemap.jpg combinedUVW
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| 419 | env_map cubic_reflection
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| 420 | }
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| 421 | }
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| 422 | }
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| 423 | }
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| 424 |
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| 425 | material GameTools/CausticSoftShadowReciever
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| 426 | {
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| 427 |
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| 428 | technique
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| 429 | {
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| 430 | pass
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| 431 | {
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| 432 | lighting off
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| 433 |
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| 434 | vertex_program_ref GameTools/CausticSoftShadowVS
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| 435 | {
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| 436 | param_named_auto world_IT worldviewproj_matrix
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| 437 | param_named_auto worldViewProj worldviewproj_matrix
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| 438 | param_named_auto world world_matrix
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| 439 | }
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| 440 | fragment_program_ref GameTools/CausticSoftShadowPS
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| 441 | {
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| 442 | //param_named_auto world_IT inverse_worldview_matrix
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| 443 | param_named cubeMapCameraPosition float3 0 0 0
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| 444 | }
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| 445 |
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| 446 | texture_unit
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| 447 | {
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| 448 | //texture rockwall.tga
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| 449 | texture cubbe.jpg
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| 450 | }
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| 451 |
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| 452 | //texture_unit //caustic cubemap
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| 453 | //{
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| 454 | // //filtering linear linear linear
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| 455 | // cubic_texture cubemap.jpg combinedUVW
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| 456 | //}
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| 457 |
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| 458 | //texture_unit //softshadow cubemap
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| 459 | //{
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| 460 | // //filtering linear linear linear
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| 461 | // cubic_texture cubemap.jpg combinedUVW
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| 462 | //}
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| 463 |
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| 464 | texture_unit/bump
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| 465 | {
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| 466 | texture falnormal.dds
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| 467 | }
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| 468 | }
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| 469 | }
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| 470 | }
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| 471 |
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| 472 |
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| 473 | material GameTools/CubeMap/Default
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| 474 | {
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| 475 |
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| 476 | technique
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| 477 | {
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| 478 | pass
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| 479 | {
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| 480 | lighting off
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| 481 |
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| 482 |
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| 483 |
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| 484 | vertex_program_ref GameTools/CubeMap/VertexPrograms/DefaultVS
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| 485 | {
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| 486 | param_named_auto worldViewProj worldviewproj_matrix
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| 487 | param_named_auto world world_matrix
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| 488 | }
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| 489 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/DefaultPS
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| 490 | {
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| 491 | param_named_auto cameraPos camera_position
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| 492 | }
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| 493 |
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| 494 | //Cube map for reflections and refractions
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| 495 | texture_unit
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| 496 | {
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| 497 | cubic_texture cubemap.jpg combinedUVW
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| 498 | //env_map cubic_reflection
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| 499 | }
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| 500 |
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| 501 |
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| 502 | }
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| 503 | }
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| 504 | }
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| 505 |
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| 506 |
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| 507 |
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| 508 | material GameTools/CubeMap/Reduce
|
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| 509 | {
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| 510 |
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| 511 | technique
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| 512 | {
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| 513 | pass
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| 514 | {
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| 515 | //depth_check off
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| 516 | lighting off
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| 517 |
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| 518 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
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| 519 | {
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| 520 | // param_named_auto worldViewProj worldviewproj_matrix
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| 521 | // param_named_auto world world_matrix
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| 522 | }
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| 523 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
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| 524 | {
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| 525 | //param_named_auto cameraPos camera_position
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| 526 | param_named nFace int 0
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| 527 | param_named CUBEMAP_SIZE int 256
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| 528 | //param_named RATE int 2
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| 529 |
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| 530 | }
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| 531 |
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| 532 | //Cube map for reflections and refractions
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| 533 | texture_unit
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| 534 | {
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| 535 | filtering point point point
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| 536 | cubic_texture cubemap.jpg combinedUVW
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| 537 | tex_address_mode clamp
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| 538 | // env_map cubic_reflection
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| 539 | colour_op modulate
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| 540 | }
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| 541 |
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| 542 |
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| 543 | }
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| 544 | }
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| 545 | }
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| 546 |
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| 547 |
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| 548 |
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| 549 | material GameTools/CubeMap/Localized
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| 550 | {
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| 551 |
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| 552 | technique
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| 553 | {
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| 554 |
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| 555 | pass
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| 556 | {
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| 557 | IllumTechniques
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| 558 | {
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| 559 | RenderTechnique ColorCubeMap
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| 560 | {
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| 561 | update_interval 0
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| 562 | distance_calc false
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| 563 | face_angle_calc false
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| 564 | update_all_face false
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---|
| 565 | }
|
---|
| 566 | RenderTechnique DistanceCubeMap
|
---|
| 567 | {
|
---|
| 568 | update_interval 0
|
---|
| 569 | distance_calc false
|
---|
| 570 | face_angle_calc false
|
---|
| 571 | update_all_face false
|
---|
| 572 | }
|
---|
| 573 | RenderTechnique CausticCaster
|
---|
| 574 | {
|
---|
| 575 | update_all_face false
|
---|
| 576 | photonmap_resolution 128
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 | }
|
---|
| 580 |
|
---|
| 581 |
|
---|
| 582 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 583 | {
|
---|
| 584 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 585 | param_named_auto world world_matrix
|
---|
| 586 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
| 587 | }
|
---|
| 588 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedPS
|
---|
| 589 | {
|
---|
| 590 | param_named_auto cameraPos camera_position
|
---|
| 591 | param_named_auto lightPosition light_position 0
|
---|
| 592 | }
|
---|
| 593 |
|
---|
| 594 | //Cube map for reflections and refractions
|
---|
| 595 | texture_unit
|
---|
| 596 | {
|
---|
| 597 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 598 | tex_address_mode clamp
|
---|
| 599 | colour_op replace
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | //Cube map of distances
|
---|
| 603 | texture_unit
|
---|
| 604 | {
|
---|
| 605 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 606 | tex_address_mode clamp
|
---|
| 607 | colour_op replace
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 |
|
---|
| 611 | }
|
---|
| 612 | }
|
---|
| 613 | }
|
---|
| 614 |
|
---|
| 615 | material GameTools/CubeMap/LocalizedBump
|
---|
| 616 | {
|
---|
| 617 |
|
---|
| 618 | technique
|
---|
| 619 | {
|
---|
| 620 |
|
---|
| 621 | pass
|
---|
| 622 | {
|
---|
| 623 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedBumpVS
|
---|
| 624 | {
|
---|
| 625 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 626 | param_named_auto world world_matrix
|
---|
| 627 | }
|
---|
| 628 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS
|
---|
| 629 | {
|
---|
| 630 | param_named_auto cameraPos camera_position
|
---|
| 631 | param_named_auto lightPosition light_position 0
|
---|
| 632 | }
|
---|
| 633 |
|
---|
| 634 | //Cube map for reflections and refractions
|
---|
| 635 | texture_unit
|
---|
| 636 | {
|
---|
| 637 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 638 | tex_address_mode clamp
|
---|
| 639 | colour_op replace
|
---|
| 640 | }
|
---|
| 641 |
|
---|
| 642 | //Cube map of distances
|
---|
| 643 | texture_unit
|
---|
| 644 | {
|
---|
| 645 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 646 | tex_address_mode clamp
|
---|
| 647 | colour_op replace
|
---|
| 648 | }
|
---|
| 649 |
|
---|
| 650 | //normal map
|
---|
| 651 | texture_unit
|
---|
| 652 | {
|
---|
| 653 | texture atheneNormalMapNew.dds
|
---|
| 654 | //texture atheneNormalMap.png
|
---|
| 655 | }
|
---|
| 656 | texture_unit
|
---|
| 657 | {
|
---|
| 658 | texture atheneDisplacementMap.bmp
|
---|
| 659 | }
|
---|
| 660 |
|
---|
| 661 |
|
---|
| 662 | }
|
---|
| 663 | }
|
---|
| 664 | }
|
---|
| 665 |
|
---|
| 666 | material GameTools/CubeMap/Diffuse
|
---|
| 667 | {
|
---|
| 668 | technique
|
---|
| 669 | {
|
---|
| 670 | pass
|
---|
| 671 | {
|
---|
| 672 |
|
---|
| 673 | IllumTechniques
|
---|
| 674 | {
|
---|
| 675 | RenderTechnique ReducedColorCubeMap
|
---|
| 676 | {
|
---|
| 677 | resolution 256
|
---|
| 678 | reduced_resolution 8
|
---|
| 679 |
|
---|
| 680 | update_interval 3
|
---|
| 681 | texture_unit_id 0
|
---|
| 682 | distance_calc false
|
---|
| 683 | face_angle_calc false
|
---|
| 684 | update_all_face false
|
---|
| 685 | }
|
---|
| 686 | RenderTechnique DistanceCubeMap
|
---|
| 687 | {
|
---|
| 688 | update_interval 3
|
---|
| 689 | texture_unit_id 1
|
---|
| 690 | distance_calc false
|
---|
| 691 | face_angle_calc false
|
---|
| 692 | update_all_face false
|
---|
| 693 | }
|
---|
| 694 |
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 698 | {
|
---|
| 699 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 700 | param_named_auto world world_matrix
|
---|
| 701 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
| 702 | }
|
---|
| 703 | //fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
|
---|
| 704 | // {
|
---|
| 705 | // param_named_auto cameraPos camera_position
|
---|
| 706 | //param_named n float3 0.21 0.96 1.17
|
---|
| 707 | //param_named k float3 4.16 2.57 2.32
|
---|
| 708 | // param_named F0 float3 0.95 0.63 0.54
|
---|
| 709 | // param_named_auto lightPosition light_position 0
|
---|
| 710 |
|
---|
| 711 | //}
|
---|
| 712 |
|
---|
| 713 | fragment_program_ref GameTools/DiffusePS
|
---|
| 714 | {
|
---|
| 715 | param_named_auto cameraPos camera_position
|
---|
| 716 | param_named REDUCED_CUBEMAP_SIZE int 8
|
---|
| 717 | param_named lastCenter float3 0 0 0
|
---|
| 718 | }
|
---|
| 719 |
|
---|
| 720 | //Cube map for reflections and refractions
|
---|
| 721 | texture_unit
|
---|
| 722 | {
|
---|
| 723 | cubic_texture
|
---|
| 724 | tex_address_mode clamp
|
---|
| 725 | colour_op replace
|
---|
| 726 | }
|
---|
| 727 |
|
---|
| 728 | //Cube map of distances
|
---|
| 729 | texture_unit
|
---|
| 730 | {
|
---|
| 731 | cubic_texture
|
---|
| 732 | tex_address_mode clamp
|
---|
| 733 | colour_op replace
|
---|
| 734 | }
|
---|
| 735 | }
|
---|
| 736 | }
|
---|
| 737 | }
|
---|
| 738 |
|
---|
| 739 |
|
---|
| 740 |
|
---|
| 741 | material GameTools/CubeMap/LocalizedMetal
|
---|
| 742 | {
|
---|
| 743 |
|
---|
| 744 | technique
|
---|
| 745 | {
|
---|
| 746 | pass
|
---|
| 747 | {
|
---|
| 748 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 749 | {
|
---|
| 750 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 751 | param_named_auto world world_matrix
|
---|
| 752 |
|
---|
| 753 | }
|
---|
| 754 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
|
---|
| 755 | {
|
---|
| 756 | param_named_auto cameraPos camera_position
|
---|
| 757 | param_named n float3 0.21 0.96 1.17
|
---|
| 758 | param_named k float3 4.16 2.57 2.32
|
---|
| 759 | }
|
---|
| 760 |
|
---|
| 761 | //Cube map for reflections and refractions
|
---|
| 762 | texture_unit
|
---|
| 763 | {
|
---|
| 764 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 765 | tex_address_mode clamp
|
---|
| 766 | colour_op replace
|
---|
| 767 | }
|
---|
| 768 |
|
---|
| 769 | //Cube map of distances
|
---|
| 770 | texture_unit
|
---|
| 771 | {
|
---|
| 772 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 773 | tex_address_mode clamp
|
---|
| 774 | colour_op replace
|
---|
| 775 | }
|
---|
| 776 |
|
---|
| 777 |
|
---|
| 778 | }
|
---|
| 779 | }
|
---|
| 780 | }
|
---|
| 781 |
|
---|
| 782 |
|
---|
| 783 | material GameTools/DistanceShader
|
---|
| 784 | {
|
---|
| 785 |
|
---|
| 786 | technique
|
---|
| 787 | {
|
---|
| 788 | pass
|
---|
| 789 | {
|
---|
| 790 | vertex_program_ref GameTools/DistanceVS
|
---|
| 791 | {
|
---|
| 792 | param_named_auto worldView worldview_matrix
|
---|
| 793 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 794 | }
|
---|
| 795 | fragment_program_ref GameTools/DistancePS
|
---|
| 796 | {
|
---|
| 797 |
|
---|
| 798 | }
|
---|
| 799 |
|
---|
| 800 | }
|
---|
| 801 | }
|
---|
| 802 | }
|
---|
| 803 |
|
---|
| 804 |
|
---|
| 805 | material GameTools/PhotonMapCaustic
|
---|
| 806 | {
|
---|
| 807 | technique
|
---|
| 808 | {
|
---|
| 809 |
|
---|
| 810 | pass
|
---|
| 811 | {
|
---|
| 812 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 813 | {
|
---|
| 814 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 815 | param_named_auto world world_matrix
|
---|
| 816 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
| 817 | }
|
---|
| 818 | fragment_program_ref GameTools/PhotonMapCausticPS
|
---|
| 819 | {
|
---|
| 820 | param_named_auto cameraPos camera_position
|
---|
| 821 | param_named lastCenter float3 0 0 0
|
---|
| 822 | }
|
---|
| 823 |
|
---|
| 824 | //Cube map for reflections and refractions
|
---|
| 825 | texture_unit
|
---|
| 826 | {
|
---|
| 827 | cubic_texture
|
---|
| 828 | filtering none
|
---|
| 829 | //tex_address_mode clamp
|
---|
| 830 | }
|
---|
| 831 |
|
---|
| 832 | }
|
---|
| 833 | }
|
---|
| 834 | }
|
---|
| 835 |
|
---|
| 836 |
|
---|
| 837 | material GameTools/PhotonMapSoftShadow
|
---|
| 838 | {
|
---|
| 839 | technique
|
---|
| 840 | {
|
---|
| 841 | pass
|
---|
| 842 | {
|
---|
| 843 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 844 | {
|
---|
| 845 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 846 | param_named_auto world world_matrix
|
---|
| 847 | }
|
---|
| 848 | fragment_program_ref GameTools/PhotonMapSoftShadowPS
|
---|
| 849 | {
|
---|
| 850 | param_named_auto cameraPos camera_position
|
---|
| 851 | param_named lastCenter float3 0 0 0
|
---|
| 852 | }
|
---|
| 853 |
|
---|
| 854 | //Cube map for reflections and refractions
|
---|
| 855 | texture_unit
|
---|
| 856 | {
|
---|
| 857 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 858 | tex_address_mode clamp
|
---|
| 859 | colour_op replace
|
---|
| 860 | env_map cubic_reflection
|
---|
| 861 | }
|
---|
| 862 |
|
---|
| 863 | //Cube map of distances
|
---|
| 864 | texture_unit
|
---|
| 865 | {
|
---|
| 866 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 867 | tex_address_mode clamp
|
---|
| 868 | colour_op replace
|
---|
| 869 | }
|
---|
| 870 | }
|
---|
| 871 | }
|
---|
| 872 | }
|
---|
| 873 |
|
---|
| 874 |
|
---|
| 875 |
|
---|
| 876 |
|
---|
| 877 | material GameTools/SceneCameraDepthShader
|
---|
| 878 | {
|
---|
| 879 |
|
---|
| 880 | technique
|
---|
| 881 | {
|
---|
| 882 | scene_blend none
|
---|
| 883 |
|
---|
| 884 | pass
|
---|
| 885 | {
|
---|
| 886 | vertex_program_ref GameTools/SceneCameraDepthVS
|
---|
| 887 | {
|
---|
| 888 | param_named_auto worldView worldview_matrix
|
---|
| 889 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 890 | param_named_auto farplane far_clip_distance
|
---|
| 891 | }
|
---|
| 892 | fragment_program_ref GameTools/SceneDepthPS
|
---|
| 893 | {
|
---|
| 894 |
|
---|
| 895 | }
|
---|
| 896 |
|
---|
| 897 | }
|
---|
| 898 | }
|
---|
| 899 | }
|
---|
| 900 |
|
---|
| 901 | material GameTools/ShadowMapDepth
|
---|
| 902 | {
|
---|
| 903 |
|
---|
| 904 | technique
|
---|
| 905 | {
|
---|
| 906 | scene_blend none
|
---|
| 907 |
|
---|
| 908 | pass
|
---|
| 909 | {
|
---|
| 910 | cull_hardware none //anticlockwise
|
---|
| 911 |
|
---|
| 912 | vertex_program_ref GameTools/ShadowMap/DepthVS
|
---|
| 913 | {
|
---|
| 914 | param_named_auto worldView worldview_matrix
|
---|
| 915 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 916 |
|
---|
| 917 | }
|
---|
| 918 | fragment_program_ref GameTools/ShadowMap/DepthPS
|
---|
| 919 | {
|
---|
| 920 |
|
---|
| 921 |
|
---|
| 922 | }
|
---|
| 923 |
|
---|
| 924 | }
|
---|
| 925 | }
|
---|
| 926 | }
|
---|
| 927 |
|
---|
| 928 | material GameTools/Cau
|
---|
| 929 | {
|
---|
| 930 | technique
|
---|
| 931 | {
|
---|
| 932 | pass
|
---|
| 933 |
|
---|
| 934 | cull_hardware none
|
---|
| 935 | cull_software none
|
---|
| 936 | lighting off
|
---|
| 937 | scene_blend add
|
---|
| 938 | scene_blend src_alpha one
|
---|
| 939 | depth_write off
|
---|
| 940 | point_sprites on
|
---|
| 941 |
|
---|
| 942 | vertex_program_ref GameTools/CauVS
|
---|
| 943 | {
|
---|
| 944 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 945 | param_named_auto worldView worldview_matrix
|
---|
| 946 | param_named_auto Proj projection_matrix
|
---|
| 947 | param_named_auto resolution viewport_width
|
---|
| 948 | param_named CauSpriteSize float 15.0
|
---|
| 949 | }
|
---|
| 950 | fragment_program_ref GameTools/CauPS
|
---|
| 951 | {
|
---|
| 952 | param_named CauSpriteIntens float 0.09
|
---|
| 953 | param_named color float3 1 1 1
|
---|
| 954 | }
|
---|
| 955 |
|
---|
| 956 | texture_unit
|
---|
| 957 | {
|
---|
| 958 | vertex_texture true
|
---|
| 959 | texture flare.png
|
---|
| 960 | }
|
---|
| 961 | texture_unit
|
---|
| 962 | {
|
---|
| 963 | texture PowerOfPhotonHitTexel.dds
|
---|
| 964 | }
|
---|
| 965 |
|
---|
| 966 | }
|
---|
| 967 | }
|
---|
| 968 | }
|
---|
| 969 |
|
---|
| 970 | material GameTools/SpriteShader
|
---|
| 971 | {
|
---|
| 972 |
|
---|
| 973 | technique
|
---|
| 974 | {
|
---|
| 975 | pass
|
---|
| 976 | {
|
---|
| 977 |
|
---|
| 978 | cull_hardware none
|
---|
| 979 | cull_software none
|
---|
| 980 | lighting off
|
---|
| 981 | scene_blend add
|
---|
| 982 | depth_write off
|
---|
| 983 |
|
---|
| 984 | vertex_program_ref GameTools/SpriteVS
|
---|
| 985 | {
|
---|
| 986 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 987 | param_named_auto worldView worldview_matrix
|
---|
| 988 | param_named_auto Proj projection_matrix
|
---|
| 989 | }
|
---|
| 990 | fragment_program_ref GameTools/SpritePS
|
---|
| 991 | {
|
---|
| 992 |
|
---|
| 993 | }
|
---|
| 994 |
|
---|
| 995 | texture_unit
|
---|
| 996 | {
|
---|
| 997 | texture flare.png
|
---|
| 998 | }
|
---|
| 999 |
|
---|
| 1000 | }
|
---|
| 1001 | }
|
---|
| 1002 | }
|
---|
| 1003 |
|
---|
| 1004 |
|
---|
| 1005 | material GameTools/SBB
|
---|
| 1006 | {
|
---|
| 1007 |
|
---|
| 1008 | technique
|
---|
| 1009 | {
|
---|
| 1010 | pass
|
---|
| 1011 | {
|
---|
| 1012 | IllumTechniques
|
---|
| 1013 | {
|
---|
| 1014 | RenderTechnique SphericalBillboard
|
---|
| 1015 | {
|
---|
| 1016 | texture_unit_id 1
|
---|
| 1017 | }
|
---|
| 1018 | }
|
---|
| 1019 |
|
---|
| 1020 | lighting off
|
---|
| 1021 |
|
---|
| 1022 | scene_blend src_alpha one
|
---|
| 1023 | //scene_blend src_alpha one_minus_src_alpha
|
---|
| 1024 | depth_write off
|
---|
| 1025 | depth_check off
|
---|
| 1026 |
|
---|
| 1027 | vertex_program_ref GameTools/SBBVS
|
---|
| 1028 | {
|
---|
| 1029 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 1030 | param_named_auto worldView worldview_matrix
|
---|
| 1031 | param_named_auto Proj projection_matrix
|
---|
| 1032 | param_named_auto width viewport_width
|
---|
| 1033 | param_named_auto height viewport_height
|
---|
| 1034 | }
|
---|
| 1035 | fragment_program_ref GameTools/SBBPS
|
---|
| 1036 | {
|
---|
| 1037 | param_named_auto farplane far_clip_distance
|
---|
| 1038 | param_named_auto nearplane near_clip_distance
|
---|
| 1039 | }
|
---|
| 1040 |
|
---|
| 1041 | texture_unit
|
---|
| 1042 | {
|
---|
| 1043 | anim_texture smokealpha.tga 32 2.0
|
---|
| 1044 | //texture flare.png
|
---|
| 1045 | }
|
---|
| 1046 |
|
---|
| 1047 | texture_unit
|
---|
| 1048 | {
|
---|
| 1049 | filtering none
|
---|
| 1050 | }
|
---|
| 1051 |
|
---|
| 1052 | texture_unit
|
---|
| 1053 | {
|
---|
| 1054 | texture planck.tga
|
---|
| 1055 | }
|
---|
| 1056 | texture_unit
|
---|
| 1057 | {
|
---|
| 1058 | texture gradient.tga
|
---|
| 1059 | }
|
---|
| 1060 |
|
---|
| 1061 | }
|
---|
| 1062 | }
|
---|
| 1063 | } |
---|