[1378] | 1 | <?xml version="1.0"?>
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| 2 | <challenge>
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| 3 | <name>Challenge 0</name>
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| 4 | <mode>1</mode> <!-- 1 = Do not shoot the special objects -->
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| 5 | <maxenemycount>5</maxenemycount>
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| 6 | <description>Shoot your enemies!
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| 7 | But do not break the glass objects or you will get into troubles! ;)
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| 8 | Good Luck!
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| 9 | Music: Il Bastardo - Jubilee Stomp</description>
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| 10 | <time>180</time>
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| 11 | <!--soundfile>./media/music/TipTop.mp3</soundfile-->
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| 12 | <soundfile>./media/music/soundpark/ILBASTARDO_ Jubilee Stomp.mp3</soundfile>
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| 13 | <soundvolume>1</soundvolume>
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| 14 | <sun>
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| 15 | <direction>
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| 16 | <x>-1</x>
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| 17 | <y>-1</y>
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| 18 | <z>1</z>
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| 19 | </direction>
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| 20 | </sun>
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| 21 | <hud>
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| 22 | <crosshair>./media/textures/crosshair.dds</crosshair>
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| 23 | <crosshairscaleX>0.5</crosshairscaleX>
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| 24 | <crosshairscaleY>0.5</crosshairscaleY>
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| 25 | <!-- radar-textur: heightmap-1, also zb 129x129==>128x128, dann bild vertikal spiegeln und in alpha-kanal legen! -->
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| 26 | <radar>./media/textures/radarsurprise.dds</radar>
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| 27 | <radarscaleX>1.0</radarscaleX>
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| 28 | <radarscaleY>1.0</radarscaleY>
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| 29 | <radaroffsetX>20</radaroffsetX>
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| 30 | <radaroffsetY>20</radaroffsetY>
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| 31 | <userplayerscale>0.7</userplayerscale>
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| 32 | <aiplayerscale>0.5</aiplayerscale>
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| 33 | <texture0>./media/textures/point.dds</texture0>
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| 34 | <texture1>./media/textures/healthred.dds</texture1>
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| 35 | <texture2>./media/textures/healthbarred.dds</texture2>
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| 36 | <texture3>./media/textures/healthblue.dds</texture3>
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| 37 | <texture4>./media/textures/healthbarblue.dds</texture4>
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| 38 | </hud>
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| 39 | <terrain>
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| 40 | <heightmap>./media/models/hmSurprise.raw</heightmap>
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| 41 | <texture0>./media/textures/lvl0_0.bmp</texture0>
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| 42 | <texture1>./media/textures/lvl0_1.bmp</texture1>
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| 43 | <texture2>./media/textures/lvl0_2.bmp</texture2>
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| 44 | </terrain>
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| 45 | <ocean>
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| 46 | <texture0>./media/models/waves2.dds</texture0>
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| 47 | <texture1>./media/models/lvl1cubemap.dds</texture1>
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| 48 | <watermap>./media/models/watermapSurprise.bmp</watermap>
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| 49 | <shallowColorR>0.0</shallowColorR>
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| 50 | <shallowColorG>0.5</shallowColorG>
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| 51 | <shallowColorB>0.5</shallowColorB>
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| 52 | <deepColorR>0.0</deepColorR>
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| 53 | <deepColorG>0.0</deepColorG>
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| 54 | <deepColorB>0.1</deepColorB>
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| 55 | </ocean>
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| 56 | <skybox>
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| 57 | <xfile>./media/models/skybox.x</xfile>
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| 58 | </skybox>
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| 59 | <pmaterial>
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| 60 | <materialid>1</materialid>
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| 61 | <restitution>0.0</restitution>
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| 62 | <staticfriction>0.0</staticfriction>
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| 63 | <dynamicfriction>0.0</dynamicfriction>
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| 64 | </pmaterial>
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| 65 | <envObject>
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| 66 | <position>
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| 67 | <x>245</x>
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| 68 | <y>200</y>
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| 69 | <z>245</z>
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| 70 | </position>
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| 71 | <rotation>
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| 72 | <x>0</x>
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| 73 | <y>0</y>
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| 74 | <z>0</z>
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| 75 | </rotation>
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| 76 | <xfile>./media/models/sphere2.x</xfile>
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| 77 | <renderer>
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| 78 | <type>0</type>
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| 79 | <fresnel>1.0</fresnel>
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| 80 | <refraction>0.95</refraction>
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| 81 | <iterations>10</iterations>
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| 82 | </renderer>
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| 83 | <pactor>
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| 84 | <behaveas>3</behaveas>
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| 85 | <colmode>2</colmode>
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| 86 | <density>10.2</density>
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| 87 | <colgroup>10</colgroup>
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| 88 | <material>0</material>
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| 89 | </pactor>
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| 90 | </envObject>
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| 91 | <envObject>
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| 92 | <position>
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| 93 | <x>80</x>
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| 94 | <y>150</y>
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| 95 | <z>240</z>
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| 96 | </position>
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| 97 | <rotation>
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| 98 | <x>0</x>
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| 99 | <y>0</y>
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| 100 | <z>0</z>
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| 101 | </rotation>
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| 102 | <xfile>./media/models/sphere2.x</xfile>
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| 103 | <renderer>
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| 104 | <type>0</type>
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| 105 | <fresnel>0.2</fresnel>
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| 106 | <refraction>0.95</refraction>
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| 107 | <iterations>10</iterations>
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| 108 | </renderer>
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| 109 | <pactor>
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| 110 | <behaveas>3</behaveas>
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| 111 | <colmode>2</colmode>
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| 112 | <density>10.2</density>
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| 113 | <colgroup>10</colgroup>
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| 114 | <material>0</material>
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| 115 | </pactor>
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| 116 | <arrivaltime>5</arrivaltime>
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| 117 | <timevariation>10</timevariation>
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| 118 | </envObject>
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| 119 | <particleEmitter>
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| 120 | <position>
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| 121 | <x>161</x>
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| 122 | <y>32</y>
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| 123 | <z>161</z>
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| 124 | </position>
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| 125 | <rotation>
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| 126 | <x>90</x>
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| 127 | <y>0</y>
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| 128 | <z>0</z>
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| 129 | </rotation>
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| 130 | <dimension>
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| 131 | <x>2</x>
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| 132 | <y>2</y>
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| 133 | <z>2</z>
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| 134 | </dimension>
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| 135 | <velocity>1</velocity>
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| 136 | <duration>300</duration>
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| 137 | <heathaze>1</heathaze>
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| 138 | <timetolive>20</timetolive>
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| 139 | <horizontalDegree>1.3</horizontalDegree>
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| 140 | <verticalDegree>3.3</verticalDegree>
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| 141 | <rotationalDegree>
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| 142 | <x>500</x>
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| 143 | <y>600</y>
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| 144 | <z>100</z>
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| 145 | </rotationalDegree>
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| 146 | <birthRate>5</birthRate>
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| 147 | <colGroup>4</colGroup>
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| 148 | <!--<sprite>
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| 149 | <dimension>
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| 150 | <x>1</x>
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| 151 | <y>1</y>
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| 152 | <z>0</z>
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| 153 | </dimension>
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| 154 | <texture0>./media/textures/explosion.png</texture0>
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| 155 | <lookAtCamera>1</lookAtCamera>
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| 156 | <animation>
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| 157 | <fps>5</fps>
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| 158 | <framecount>64</framecount>
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| 159 | <rowcount>8</rowcount>
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| 160 | <columncount>8</columncount>
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| 161 | <loopanimation>1</loopanimation>
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| 162 | </animation>
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| 163 | <key_start>
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| 164 | <alpha>1.0</alpha>
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| 165 | <red>1.0</red>
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| 166 | <green>1.0</green>
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| 167 | <blue>0.0</blue>
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| 168 | <width>10</width>
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| 169 | <height>10</height>
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| 170 | </key_start>
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| 171 | <key_middle>
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| 172 | <alpha>1.0</alpha>
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| 173 | <red>1.0</red>
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| 174 | <green>0.0</green>
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| 175 | <blue>1.0</blue>
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| 176 | <width>10</width>
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| 177 | <height>10</height>
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| 178 | <time>0.5</time>
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| 179 | </key_middle>
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| 180 | <key_end>
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| 181 | <alpha>0.0</alpha>
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| 182 | <red>0.0</red>
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| 183 | <green>1.0</green>
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| 184 | <blue>1.0</blue>
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| 185 | <width>10</width>
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| 186 | <height>10</height>
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| 187 | </key_end>
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| 188 | <pactor>
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| 189 | <behaveas>3</behaveas>
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| 190 | <colmode>2</colmode>
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| 191 | <density>10.2</density>
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| 192 | <material>1</material>
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| 193 | </pactor>
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| 194 | </sprite>-->
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| 195 | <envObject>
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| 196 | <position>
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| 197 | <x>200</x>
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| 198 | <y>15</y>
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| 199 | <z>160</z>
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| 200 | </position>
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| 201 | <rotation>
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| 202 | <x>0</x>
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| 203 | <y>0</y>
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| 204 | <z>0</z>
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| 205 | </rotation>
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| 206 | <xfile>./media/models/gtpcube.x</xfile>
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| 207 | <pactor>
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| 208 | <behaveas>2</behaveas>
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| 209 | <colmode>2</colmode>
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| 210 | <density>10.2</density>
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| 211 | <material>1</material>
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| 212 | <colgroup>31</colgroup>
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| 213 | </pactor>
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| 214 | <softkill>2</softkill>
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| 215 | </envObject>
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| 216 | <!--envObject>
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| 217 | <position>
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| 218 | <x>200</x>
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| 219 | <y>15</y>
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| 220 | <z>160</z>
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| 221 | </position>
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| 222 | <rotation>
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| 223 | <x>0</x>
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| 224 | <y>0</y>
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| 225 | <z>0</z>
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| 226 | </rotation>
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| 227 | <xfile>./media/models/wurm.x</xfile>
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| 228 | <pactor>
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| 229 | <behaveas>2</behaveas>
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| 230 | <colmode>2</colmode>
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| 231 | <density>10.2</density>
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| 232 | <material>0</material>
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| 233 | <colgroup>31</colgroup>
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| 234 | </pactor>
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| 235 | <softkill>2</softkill>
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| 236 | </envObject-->
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| 237 | </particleEmitter>
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| 238 |
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| 239 | <bullet>
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| 240 | <type>2</type>
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| 241 | <speed>2000</speed>
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| 242 | <impactForce>10</impactForce>
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| 243 | <xfile>./media/models/munition1.x</xfile>
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| 244 | <impactSound>./media/sound/explosion1.mp3</impactSound>
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| 245 | <!--<particleEmitter>
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| 246 | <position>
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| 247 | <x>100</x>
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| 248 | <y>10</y>
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| 249 | <z>130</z>
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| 250 | </position>
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| 251 | <rotation>
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| 252 | <x>-95</x>
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| 253 | <y>0</y>
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| 254 | <z>0</z>
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| 255 | </rotation>
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| 256 | <dimension>
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| 257 | <x>10</x>
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| 258 | <y>10</y>
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| 259 | <z>10</z>
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| 260 | </dimension>
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| 261 | <velocity>20</velocity>
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| 262 | <duration>200</duration>
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| 263 | <timetolive>25</timetolive>
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| 264 | <horizontalDegree>1.3</horizontalDegree>
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| 265 | <verticalDegree>3.3</verticalDegree>
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| 266 | <rotationalDegree>
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| 267 | <x>0</x>
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| 268 | <y>0</y>
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| 269 | <z>10</z>
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| 270 | </rotationalDegree>
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| 271 | <birthRate>20</birthRate>
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| 272 | <colGroup>20</colGroup>
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| 273 | <renderer>
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| 274 | <type>1</type>
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| 275 | </renderer>
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| 276 | <sprite>
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| 277 | <dimension>
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| 278 | <x>5</x>
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| 279 | <y>5</y>
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| 280 | <z>0</z>
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| 281 | </dimension>
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| 282 | <texture0>./media/textures/particle.bmp</texture0>
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| 283 | <lookAtCamera>1</lookAtCamera>
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| 284 | <pactor>
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| 285 | <behaveas>3</behaveas>
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| 286 | <colmode>2</colmode>
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| 287 | <density>10.2</density>
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| 288 | <material>0</material>
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| 289 | </pactor>
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| 290 | </sprite>
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| 291 | </particleEmitter>-->
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| 292 | </bullet>
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| 293 | <bullet>
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| 294 | <type>4</type>
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| 295 | <speed>2000</speed>
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| 296 | <impactForce>100000</impactForce>
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| 297 | <xfile>./media/models/munition2.x</xfile>
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| 298 | </bullet>
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| 299 | <bullet>
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| 300 | <type>5</type>
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| 301 | <speed>2000</speed>
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| 302 | <impactForce>100000</impactForce>
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| 303 | <xfile>./media/models/munition3.x</xfile>
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| 304 | </bullet>
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| 305 | <!--<weapon>
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| 306 | <type>5</type>
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| 307 | <bulletType>0</bulletType>
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| 308 | <reboundForce>500</reboundForce>
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| 309 | <fireTime>0.05</fireTime>
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| 310 | <xfile>./media/models/waffe1.x</xfile>
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| 311 | </weapon>-->
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| 312 | <weapon>
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| 313 | <type>6</type>
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| 314 | <bulletType>1</bulletType>
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| 315 | <reboundForce>1000</reboundForce>
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| 316 | <fireTime>0.05</fireTime>
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| 317 | <xfile>./media/models/waffe2.x</xfile>
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| 318 | </weapon>
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| 319 | <weapon>
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| 320 | <type>7</type>
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| 321 | <bulletType>2</bulletType>
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| 322 | <reboundForce>1000</reboundForce>
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| 323 | <fireTime>0.05</fireTime>
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| 324 | <xfile>./media/models/waffe3.x</xfile>
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| 325 | </weapon>
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| 326 | <player>
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| 327 | <type>0</type> <!-- 0 = HumanPlayer -->
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| 328 | <xfile>./media/models/giraffe.x</xfile>
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| 329 | <position>
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| 330 | <x>120</x>
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| 331 | <y>10</y>
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| 332 | <z>70</z>
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| 333 | </position>
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| 334 | <team>0</team>
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| 335 | <weapon>
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| 336 | <type>0</type>
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| 337 | <amount>10</amount>
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| 338 | </weapon>
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| 339 | <weapon>
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| 340 | <type>1</type>
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| 341 | <amount>1000</amount>
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| 342 | </weapon>
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| 343 | <weapon>
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| 344 | <type>2</type>
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| 345 | <amount>1000</amount>
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| 346 | </weapon>
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| 347 | <weapon>
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| 348 | <type>3</type>
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| 349 | <amount>1000</amount>
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| 350 | </weapon>
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| 351 | <weapon>
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| 352 | <type>4</type>
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| 353 | <amount>1000</amount>
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| 354 | </weapon>
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| 355 | </player>
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| 356 | <player>
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| 357 | <type>1</type> <!-- 1 = AIPlayer -->
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| 358 | <xfile>./media/models/zebra.x</xfile>
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| 359 | <position>
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| 360 | <x>140</x>
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| 361 | <y>10</y>
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| 362 | <z>100</z>
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| 363 | </position>
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| 364 | <team>1</team>
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| 365 | <weapon>
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| 366 | <type>0</type>
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| 367 | <amount>100</amount>
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| 368 | </weapon>
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| 369 | <weapon>
|
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| 370 | <type>1</type>
|
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| 371 | <amount>10</amount>
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| 372 | </weapon>
|
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| 373 | </player>
|
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| 374 | <player>
|
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| 375 | <type>1</type>
|
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| 376 | <xfile>./media/models/zebra.x</xfile>
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| 377 | <position>
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| 378 | <x>200</x>
|
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| 379 | <y>10</y>
|
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| 380 | <z>50</z>
|
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| 381 | </position>
|
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| 382 | <team>1</team>
|
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| 383 | <weapon>
|
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| 384 | <type>0</type>
|
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| 385 | <amount>100</amount>
|
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| 386 | </weapon>
|
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| 387 | <weapon>
|
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| 388 | <type>1</type>
|
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| 389 | <amount>10</amount>
|
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| 390 | </weapon>
|
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| 391 | </player>
|
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| 392 | <!--player>
|
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| 393 | <type>1</type>
|
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| 394 | <position>
|
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| 395 | <x>100</x>
|
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| 396 | <y>20</y>
|
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| 397 | <z>100</z>
|
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| 398 | </position>
|
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| 399 | <weapon>
|
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| 400 | <type>0</type>
|
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| 401 | <amount>100</amount>
|
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| 402 | </weapon>
|
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| 403 | <weapon>
|
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| 404 | <type>1</type>
|
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| 405 | <amount>10</amount>
|
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| 406 | </weapon>
|
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| 407 | </player>-->
|
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| 408 | <goodies>
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| 409 | <healthpackage>
|
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| 410 | <position>
|
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| 411 | <x>40</x>
|
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| 412 | <y>100</y>
|
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| 413 | <z>160</z>
|
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| 414 | </position>
|
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| 415 | <healthamount>100</healthamount>
|
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| 416 | <arrivaltime>3</arrivaltime>
|
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| 417 | <timevariation>1</timevariation>
|
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| 418 | <!-- <xfile>./media/models/waffe3.x</xfile> -->
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| 419 | </healthpackage>
|
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| 420 | <healthpackage>
|
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| 421 | <position>
|
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| 422 | <x>200</x>
|
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| 423 | <y>220</y>
|
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| 424 | <z>200</z>
|
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| 425 | </position>
|
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| 426 | <healthamount>100</healthamount>
|
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| 427 | <arrivaltime>10</arrivaltime>
|
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| 428 | <timevariation>6</timevariation>
|
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| 429 | <!--<renderer>
|
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| 430 | <type>0</type>
|
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| 431 | <fresnel>1.0</fresnel>
|
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| 432 | <refraction>0.95</refraction>
|
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| 433 | </renderer>-->
|
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| 434 | </healthpackage>
|
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| 435 | <weaponpackage>
|
---|
| 436 | <position>
|
---|
| 437 | <x>300</x>
|
---|
| 438 | <y>200</y>
|
---|
| 439 | <z>20</z>
|
---|
| 440 | </position>
|
---|
| 441 | <type>2</type>
|
---|
| 442 | <amount>1000</amount>
|
---|
| 443 | <arrivaltime>5</arrivaltime>
|
---|
| 444 | <timevariation>2</timevariation>
|
---|
| 445 | <pactor>
|
---|
| 446 | <behaveas>3</behaveas>
|
---|
| 447 | <colmode>2</colmode>
|
---|
| 448 | <density>10.2</density>
|
---|
| 449 | <material>0</material>
|
---|
| 450 | </pactor>
|
---|
| 451 | </weaponpackage>
|
---|
| 452 | <amopackage>
|
---|
| 453 | <position>
|
---|
| 454 | <x>900</x>
|
---|
| 455 | <y>200</y>
|
---|
| 456 | <z>800</z>
|
---|
| 457 | </position>
|
---|
| 458 | <type>2</type>
|
---|
| 459 | <amount>1000</amount>
|
---|
| 460 | <arrivaltime>15</arrivaltime>
|
---|
| 461 | <timevariation>10</timevariation>
|
---|
| 462 | </amopackage>
|
---|
| 463 | </goodies>
|
---|
| 464 | </challenge> |
---|