Revision 1378,
1.5 KB
checked in by giegl, 18 years ago
(diff) |
GTPD - Jungle Rumble - integrate into GTP SVN structure
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[1378] | 1 | #ifndef NX_INTERSECTION_SWEPT_SPHERES
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| 2 | #define NX_INTERSECTION_SWEPT_SPHERES
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| 3 | /** \addtogroup physics
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| 4 | @{
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| 5 | */
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| 6 |
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| 7 | #include "Nxp.h"
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| 8 | #include "NxSphere.h"
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| 9 | #include "PhysXLoader.h"
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| 10 |
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| 11 | /**
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| 12 | \brief Sphere-sphere sweep test.
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| 13 |
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| 14 | Returns true if spheres intersect during their linear motion along provided velocity vectors.
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| 15 |
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| 16 | \warning #NxCreatePhysicsSDK() must be called before using this function.
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| 17 |
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| 18 | \param[in] sphere0 First sphere to test. <b>Range:</b> See #NxSphere
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| 19 | \param[in] velocity0 Velocity of the first sphere(ie the vector to sweep the sphere along). <b>Range:</b> velocity/direction vector
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| 20 | \param[in] sphere1 Second sphere to test <b>Range:</b> See #NxSphere
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| 21 | \param[in] velocity1 Velocity of the second sphere(ie the vector to sweep the sphere along). <b>Range:</b> velocity/direction vector
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| 22 |
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| 23 | \return True if spheres intersect.
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| 24 |
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| 25 | <b>Platform:</b>
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| 26 | \li PC SW: Yes
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| 27 | \li PPU : Yes
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| 28 | \li PS3 : Yes
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| 29 | \li XB360: Yes
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| 30 |
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| 31 | @see NxSphere
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| 32 | */
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| 33 | NX_INLINE bool NX_CALL_CONV NxSweptSpheresIntersect( const NxSphere& sphere0, const NxVec3& velocity0,
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| 34 | const NxSphere& sphere1, const NxVec3& velocity1)
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| 35 | {
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| 36 | return NxGetUtilLib()->NxSweptSpheresIntersect(sphere0, velocity0,sphere1,velocity1);
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| 37 | }
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| 38 |
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| 39 | /** @} */
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| 40 | #endif
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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| 46 | //AGCOPYRIGHTBEGIN
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| 47 | ///////////////////////////////////////////////////////////////////////////
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| 48 | // Copyright © 2005 AGEIA Technologies.
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| 49 | // All rights reserved. www.ageia.com
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| 50 | ///////////////////////////////////////////////////////////////////////////
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| 51 | //AGCOPYRIGHTEND
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| 52 |
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